Difference between revisions of "Punisher"

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(updated from template tool)
(I have no idea what the tactics guy was talking about with fitting autocannons ::shudder::.You will die against literally everything in those solo fits, I'm removing them, fly a tormentor instead. Added frig/dessie fleet megatank fit.)
Line 123: Line 123:
 
warsop=A|
 
warsop=A|
 
warsopReason=|
 
warsopReason=|
version=RET 1.0|
+
version=PHOEBE 1.0|
 
shipDNA=597:451;3:530;1:439;1:1195;1:523;1:1445;1:2046;1:2363;1:246;3::|
 
shipDNA=597:451;3:530;1:439;1:1195;1:523;1:1445;1:2046;1:2363;1:246;3::|
 
skills=Acceleration Control I</li><li>Afterburner II</li><li>Amarr Frigate III</li><li>Controlled Bursts II</li><li>Capacitor Emission Systems I</li><li>Energy Grid Upgrades II</li><li>Capacitor Management II</li><li>Capacitor Systems Operation II</li><li>Evasive Maneuvering I</li><li>Gunnery III</li><li>Hull Upgrades II</li><li>Mechanics II</li><li>Motion Prediction II</li><li>Rapid Firing II</li><li>Repair Systems II</li><li>Sharpshooter II</li><li>Small Energy Turret III</li><li>Targeting II</li><li>Weapon Upgrades I|
 
skills=Acceleration Control I</li><li>Afterburner II</li><li>Amarr Frigate III</li><li>Controlled Bursts II</li><li>Capacitor Emission Systems I</li><li>Energy Grid Upgrades II</li><li>Capacitor Management II</li><li>Capacitor Systems Operation II</li><li>Evasive Maneuvering I</li><li>Gunnery III</li><li>Hull Upgrades II</li><li>Mechanics II</li><li>Motion Prediction II</li><li>Rapid Firing II</li><li>Repair Systems II</li><li>Sharpshooter II</li><li>Small Energy Turret III</li><li>Targeting II</li><li>Weapon Upgrades I|
notes=}}{{ShipFitting|
+
notes=}}{{ShipFitting
ship=Punisher|
+
| ship=Punisher
shipTypeID=597|
+
| shipTypeID=597
fitName=Solo Buffer|
+
| fitName=Armor Fleet
fitID=Solo-Buffer|
+
| fitID=Armor-Fleet
high1name=Dual Light Pulse Laser II|
+
| low1name=400mm Reinforced Rolled Tungsten Plates I
high1typeID=3001|
+
| low1typeID=11309
high2name=Dual Light Pulse Laser II|
+
| low2name=Energized Adaptive Nano Membrane II
high2typeID=3001|
+
| low2typeID=11269
high3name=Dual Light Pulse Laser II|
+
| low3name=Adaptive Nano Plating II
high3typeID=3001|
+
| low3typeID=1306
high4name=open|
+
| low4name=Damage Control II
mid1name=Experimental 1MN Afterburner I|
+
| low4typeID=2048
mid1typeID=6003|
+
| mid1name=Limited 1MN Microwarpdrive I
mid2name=Faint Epsilon Warp Scrambler I|
+
| mid1typeID=5973
mid2typeID=5443|
+
| mid2name=J5b Phased Prototype Warp Scrambler I
low1name=Damage Control II|
+
| mid2typeID=5439
low1typeID=2048|
+
| high1name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S
low2name=400mm Reinforced Steel Plates II|
+
| high1typeID=3001
low2typeID=20349|
+
| charge1name=Imperial Navy Multifrequency S x1
low3name=Adaptive Nano Plating II|
+
| charge1typeID=23071
low3typeID=1306|
+
| high2name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S
low4name=Heat Sink II|
+
| high2typeID=3001
low4typeID=2364|
+
| high3name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S
rig1name=Small Trimark Armor Pump I|
+
| high3typeID=3001
rig1typeID=30987|
+
| rig1name=Small Trimark Armor Pump I
rig2name=Small Trimark Armor Pump I|
+
| rig1typeID=30987
rig2typeID=30987|
+
| rig2name=Small Trimark Armor Pump I
rig3name=Small Trimark Armor Pump I|
+
| rig2typeID=30987
rig3typeID=30987|
+
| rig3name=Small Trimark Armor Pump I
difficulty=0|
+
| rig3typeID=30987
warsop=A|
+
| 1name=Conflagration
warsopReason=|
+
| 1typeID=
version=RUBI 1.0|
+
| 2name=Scorch
shipDNA=597:3001;3:5443;1:6003;1:1306;1:2048;1:2364;1:20349;1:30987;3::|
+
| 2typeID=
skills=|
+
| high4name=open
notes=}}{{ShipFitting|
+
| charge2name=open
ship=Punisher|
+
| charge3name=open
shipTypeID=597|
+
| charge4name=open
fitName=Solo Active|
+
| charge5name=open
fitID=Solo-Active|
+
| drone1name=open
high1name=Small Focused Pulse Laser II|
+
| drone2name=open
high1typeID=3041|
+
| drone3name=open
high2name=Small Focused Pulse Laser II|
+
| drone4name=open
high2typeID=3041|
+
| drone5name=open
high3name=Small Focused Pulse Laser II|
+
| skills=
high3typeID=3041|
+
| showSKILLS=N
high4name=Small Diminishing Power System Drain I|
+
| notes=Get a bunch of these together with some logi and go roaming with some friends.</li><li>Great for frig/dessie roams
high4typeID=5139|
+
| showNOTES=N
mid1name=1MN Afterburner II|
+
| difficulty=1
mid1typeID=438|
+
| warsop=A
mid2name=Faint Epsilon Warp Scrambler I|
+
| warsopReason=
mid2typeID=5443|
+
| version=PHOEBE 1.0
low1name=Pseudoelectron Containment Field I|
+
| showTOC=Y
low1typeID=5837|
+
| shipDNA=597:11309;1:11269;1:1306;1:2048;1:5973;1:5439;1:3001;3:23071;1:30987;3:;2::
low2name=Small Armor Repairer II|
+
| fleetup=
low2typeID=1183|
+
}}
low3name=Adaptive Nano Plating II|
 
low3typeID=1306|
 
low4name=Heat Sink II|
 
low4typeID=2364|
 
rig1name=Small Auxiliary Nano Pump I|
 
rig1typeID=31045|
 
rig2name=Small Auxiliary Nano Pump I|
 
rig2typeID=31045|
 
rig3name=Small Nanobot Accelerator I|
 
rig3typeID=31063|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=597:3041;3:5139;1:438;1:5443;1:1183;1:1306;1:2364;1:5837;1:31045;2:31063;1::|
 
skills=|
 
notes=}}
 
 
 
 
==Tactics==
 
==Tactics==
 
Note this is all subjective, so feel free to add your own opinions. It is also not complete, so feel free to add again.
 
Note this is all subjective, so feel free to add your own opinions. It is also not complete, so feel free to add again.
Line 206: Line 188:
 
PvE fitted punishers follow the same basic pattern as all other PVE frigates: fit a minimal active tank, and afterburner, and the biggest bonused guns you can. Being rather tanky due to the resist bonuses while also doing better damage then other ammar frigates, it is the ideal beginner's ships if not for one problem: you eat cap like there is no tomorrow. To fix this, either train up your capacitor skills and controlled bursts, and/or fit a nos in your 4th highslot, fitting skills permitting. Switching to standard crystals instead of multifrequency can also help slightly if you need that one extra rep cycle, but should not relied on.
 
PvE fitted punishers follow the same basic pattern as all other PVE frigates: fit a minimal active tank, and afterburner, and the biggest bonused guns you can. Being rather tanky due to the resist bonuses while also doing better damage then other ammar frigates, it is the ideal beginner's ships if not for one problem: you eat cap like there is no tomorrow. To fix this, either train up your capacitor skills and controlled bursts, and/or fit a nos in your 4th highslot, fitting skills permitting. Switching to standard crystals instead of multifrequency can also help slightly if you need that one extra rep cycle, but should not relied on.
  
PvP fits break down first by active or passive tank, then by pulse laser or autocannon. One variant of note is the laser active tanked variant, sometimes called a "bleeder" fit. These use a nos in the highslots and a massive active tank, with the aim of eliminating almost all of the incoming dps, and slowly grinding the opponent down. Another commonly used variant is the passively tanked auto cannon boat. Due to only needing cap to keep your tackle up, and ample grid and CPU due to autocannons lesser requirements, you can fit a small neut into the high slot, which is devastating to other frigs, as no cap means they can not dictate range.
+
PvP fits break down first by active or passive tank. One variant of note is the laser active tanked variant, sometimes called a "bleeder" fit. These use a nos in the highslots and a massive active tank, with the aim of eliminating almost all of the incoming dps, and slowly grinding the opponent down.
  
 
Flying solo or in a small group, the aim is find a compromise between sitting at your optimal and avoiding being in your opponents optimal. For laser ships, this normally involves using scorch, and sitting close to the edge of nos or scram range depending on your fitting, which puts you outside the effective range of blaster and autocannon fitted ships. However, due to only having two mid-slots, your range advantage is lost if the opponent is able to fit a web, so pick your targets with care.
 
Flying solo or in a small group, the aim is find a compromise between sitting at your optimal and avoiding being in your opponents optimal. For laser ships, this normally involves using scorch, and sitting close to the edge of nos or scram range depending on your fitting, which puts you outside the effective range of blaster and autocannon fitted ships. However, due to only having two mid-slots, your range advantage is lost if the opponent is able to fit a web, so pick your targets with care.

Revision as of 19:31, 6 November 2014

EVE University Database
 
Ship Database
Punisher
Punisher
Amarr Empire
Amarr Empire
Standard Frigates
Punisher Class
RELATED UNI-WIKI REFERENCES

Development
The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
5% bonus to Small Energy Turret damage
4% bonus to all armor resistances

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vengeance
Vengeance.jpg
CornerT2s.png
Vengeance
Assault Frigates Punisher Class
Icon hi slot.png5 (4/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png43 MW Icon cpu.png170 tf
Icon velocity.png295 m/sec
Icon capacity.png210 m³
,Retribution
Retribution.jpg
CornerT2s.png
Retribution
Assault Frigates Punisher Class
Icon hi slot.png5 (0/4) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png62 MW Icon cpu.png140 tf
Icon velocity.png275 m/sec
Icon capacity.png135 m³

Ship Attributes

Fittings
Powergrid
powergrid
57 MW
CPU
cpu output
127 tf
Capacitor
capacitor
400 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
2
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
355 m/sec
Inertia Modifier
inertia modifier (agility)
2.9
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
25.00 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
signature radius
37 m
Scan Res.
scan resolution
640 mm
Structure
Structure Hitpoints
structure hitpoints
450 HP
Mass
ship mass
1,190,000 kg
Volume
ship volume
28,600 m³
Cargo Capacity
cargo capacity
135 m³
Armor
Armor Hitpoints
armor hitpoints
500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
350 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

With its many low slots for armor tank and a bonus to armor resistances, the Punisher is known as the toughest T1 frigate around, but one that won't win any speed races. It is hampered in the tackling role by only having 2 mid slots, meaning it can only fit a single tackle module alongside the obligatory propulsion module, but if a tank fitted Punisher gets in to scram range of you then it takes a lot of effort to get rid of it again.

Prior to the Inferno patch, the Punisher had a bonus to energy weapon capacitor, but not to damage, which resulted in some of the more effective setups using autocannons instead of lasers, freeing up more cap for armour repairs and other active modules at a minimal DPS loss (considering all lvl5 skills). Now a clear tradeoff can to be made between damage and cap drain, with both laser based and autocannon based fits being equally viable.

With its damage bonus, tank bonus and 3 turrets the Punisher is a clear winner among the Amarr T1 frigates for the purpose of mission running.

Skills

Further information about additional or recommended skills to pilot Punisher for a specific or its common role(s) can be written here.

Fitting

PvE Mission Basic
Punisher: PvE Mission Basic
EFT
[Punisher, PvE Mission Basic]
Dual Light Pulse Laser I
Dual Light Pulse Laser I
Dual Light Pulse Laser I
Small Nosferatu I

1MN Afterburner I
Cap Recharger I

Damage Control I
Small Armor Repairer I
Capacitor Power Relay I
Heat Sink I



Multifrequency S x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
Icon rigs.png
Icon rigs.png
Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Acceleration Control I
  • Afterburner II
  • Amarr Frigate III
  • Controlled Bursts II
  • Capacitor Emission Systems I
  • Energy Grid Upgrades II
  • Capacitor Management II
  • Capacitor Systems Operation II
  • Evasive Maneuvering I
  • Gunnery III
  • Hull Upgrades II
  • Mechanics II
  • Motion Prediction II
  • Rapid Firing II
  • Repair Systems II
  • Sharpshooter II
  • Small Energy Turret III
  • Targeting II
  • Weapon Upgrades I
NOTES
Armor Fleet
Punisher: Armor Fleet
EFT
[Punisher, Armor Fleet]
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S

Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I

400mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Damage Control II

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I



Imperial Navy Multifrequency S x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Get a bunch of these together with some logi and go roaming with some friends.
  • Great for frig/dessie roams

Tactics

Note this is all subjective, so feel free to add your own opinions. It is also not complete, so feel free to add again.

PvE fitted punishers follow the same basic pattern as all other PVE frigates: fit a minimal active tank, and afterburner, and the biggest bonused guns you can. Being rather tanky due to the resist bonuses while also doing better damage then other ammar frigates, it is the ideal beginner's ships if not for one problem: you eat cap like there is no tomorrow. To fix this, either train up your capacitor skills and controlled bursts, and/or fit a nos in your 4th highslot, fitting skills permitting. Switching to standard crystals instead of multifrequency can also help slightly if you need that one extra rep cycle, but should not relied on.

PvP fits break down first by active or passive tank. One variant of note is the laser active tanked variant, sometimes called a "bleeder" fit. These use a nos in the highslots and a massive active tank, with the aim of eliminating almost all of the incoming dps, and slowly grinding the opponent down.

Flying solo or in a small group, the aim is find a compromise between sitting at your optimal and avoiding being in your opponents optimal. For laser ships, this normally involves using scorch, and sitting close to the edge of nos or scram range depending on your fitting, which puts you outside the effective range of blaster and autocannon fitted ships. However, due to only having two mid-slots, your range advantage is lost if the opponent is able to fit a web, so pick your targets with care.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.