Difference between revisions of "Talwar"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=32878
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| shipimg=Talwar.jpg
|shipid=32878
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| shipname=Talwar
|shipimg=Talwar.jpg
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| class=Destroyer
|shipname=Talwar
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| grouping=Standard Destroyers
|caption=Talwar
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| hulltype=Talwar Class
|class=Destroyer
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| faction=Minmatar Republic  
|grouping=Standard Destroyers
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| variations=<i>{{Ship|Bifrost}}</i>
|hulltype=Talwar Class
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| tech=
|faction=Minmatar Republic
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| powergrid=51 MW
|race=Minmatar
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| cpu=200 tf
|roles=unspecified
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| capacitor=450 GJ
|variations=none
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| highs=7
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| turrets=0
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| launchers=7
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| mediums=3
|powergrid=51 MW
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| lows=3
|cpu=200 tf
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| mass=1,650,000 kg
|capacitor=450 GJ
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| volume=43,000 m³
|highs=7
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| cargohold=400
|turrets=0
+
| extrahold=
|launchers=7
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| extraholdtype=
|mediums=3
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| dronebay=
|lows=3
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| bandwidth=
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| info=The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.<br><br>As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.
|mass=1,650,000 kg
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| bonuses=<b>Minmatar Destroyer bonuses (per skill level):</b><br>5% bonus to explosive Light Missile and Rocket damage<br>15% reduction in Microwarpdrive signature radius penalty<br><b>Role Bonus:</b><br>50% bonus to Light Missile and Rocket max velocity<br>
|volume=43000 m&#179;
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| structurehp=800 HP
|cargohold=400 m&#179;
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| shieldhp=850 HP
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| shieldem=0
|dronebay=0 m&#179;
+
| shieldexp=50
|bandwidth=0 Mbit/sec
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| shieldkin=40
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| shieldtherm=20
|info=The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.
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| armorhp=800 HP
 
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| armorem=60
As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.
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| armorexp=10
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| armorkin=25
|bonuses=<b>Minmatar Destroyer Skill bonuses:</b><br>5% bonus to light missile and rocket explosive damage per level<br>15% reduction in microwarpdrive signature radius penalty per level<br><b>Role bonus:</b><br>50% bonus to light missile and rocket max velocity
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| armortherm=35
+
| maxvelocity=255 m/sec
|structurehp=800 HP
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| inertia=2.9
|shieldhp=850 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| warpspeed=4.5 AU/s
|armorhp=800 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
+
| warptime=6.63 s
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| targetrange=36.00 km
|maxvelocity=255 m/s
+
| sigradius=60 m
|inertia=2.9
+
| maxlockedtargets=6
|warpspeed=3 AU/s
+
| sensortype=LADAR
|warptime=4.64 s
+
| sensorvalue=9 points
+
| scanres=550 mm
|targetrange=36 km
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| reqskills=*{{RequiredSkill|Minmatar Destroyer|I}}
|sigradius=60 m
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** {{RequiredSkill|Minmatar Frigate|III}}
|maxlockedtargets=6
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*** {{RequiredSkill|Spaceship Command|I}}
|sensortype=LADAR
 
|sensorvalue=9 points
 
|scanres=550 mm
 
 
|reqskills=*Minmatar Frigate III<small>8h 53m</small>
 
**Spaceship Command I<small>8m</small>
 
*Destroyers I<small>16m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
|totaltraintime=0d 13h 45m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=
 
 
|highlights1=High Amount of High Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=9h 18m 20s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
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| highlights2=
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| highlights3=
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| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
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==Summary==
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== Summary ==
The [[Talwar]] is a close range brawler utilizing rockets or light missiles to fight smaller craft like [[Frigate]]s or other [[Destroyer]]s. Due to its unique bonus amongst Destroyers reducing the signature radius bloom of [[MicroWarp Drive]]s it is the fastest Destroyer available and able to reach such speeds without increasing its own signature radius significantly.
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The [[Talwar]] uses rockets or light missiles to fight smaller craft like [[Frigate]]s or other [[Destroyer]]s. Due to its unique bonus amongst Destroyers reducing the signature radius bloom of [[MicroWarp Drive]]s it is the fastest Destroyer available and able to reach such speeds without increasing its own signature radius significantly.
  
==Skills==
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== Skills ==
Due to its short range and the ship heavily relying on speed, acquiring a good level of knowledge in [[Skills:Navigation|Navigation skills]] can improve the ship's performance significantly. [[Skills:Missiles|Missiles skills]] can increase the ships damage output and range even more.
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Due to its short range and the ship heavily relying on speed, acquiring a good level of knowledge in [[Skills:Navigation|Navigation skills]] can improve the ship's performance significantly. [[Skills:Missiles|Missiles skills]] can increase the ship's damage output and range even more.
  
==Fitting==
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== Tactics ==
{{Fittings
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As with all destroyers, the '''Talwar''' carries a great deal of firepower and very little tank. Unusually, it has a bonus to [[microwarpdrive]] signature bloom which, combined with its role bonus to missile range, makes it an excellent kiter, using range and speed to make up for a lack of tank. Fits vary in their emphasis on range as a defense, with some committing fully to range (and sometimes e-war) for defense and others mounting a small tank. Getting the most out of the ship's long-range capability requires fighting outside of point range; it is common for Talwars to forgo fitting tackle and instead rely on other ships to hold their targets.
|name=Talwar
 
|high=
 
Upgraded 'Malkuth' Light Missile Launcher<br>
 
Upgraded 'Malkuth' Light Missile Launcher<br>
 
Upgraded 'Malkuth' Light Missile Launcher<br>
 
Upgraded 'Malkuth' Light Missile Launcher<br>
 
Upgraded 'Malkuth' Light Missile Launcher<br>
 
Upgraded 'Malkuth' Light Missile Launcher<br>
 
Upgraded 'Malkuth' Light Missile Launcher
 
|mid=
 
Small Shield Extender II<br>
 
Limited 1MN Microwarpdrive I<br>
 
J5b Phased Prototype Warp Scrambler I
 
|low=
 
Ballistic Control System II<br>
 
Ballistic Control System II<br>
 
Nanofiber internal Structure II
 
|charges=Scourge Light Missile
 
|rigs=
 
Small Core Defense Field Extender I<br>
 
Small Core Defense Field Extender I<br>
 
Small Anti-EM Screen Reinforcer I
 
  
|recommended1=
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Fitting a full rack of light missile launchers can be difficult; Use Compact Light Missile Launchers if you have difficulties.
|recommended2=
 
|recommended3=
 
|notes=
 
* Takes advantage of Talwar bonus to Light Missiles and Microwarp drive
 
* Downgrade Tech II modules to Tech I as necessary.
 
}}
 
  
==Tactics==
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== Notes ==
As with all destroyers, the '''Talwar''' offers great firepower while sacrificing its own odds for survival. Its very high speed makes it harder for enemies to hit the Destroyer, and it allows the ship to get into range quicker. Due to this, the ship should always kept in motion with the MicroWarp Drive being enabled. While the increased Signature Radius might increase the damage it receives a bit, the far bigger velocity increment will offset this by far. As such, it is especially susceptible to bigger ships with webifiers that will simply outlast its damage output, such as the [[Huginn]] or [[Vindicator]].
 
  
While the '''Talwar's''' bonuses suggest Light Missiles as an alternative weapon system, this complicates fitting the ship as a whole (when aiming for the maximum number of launchers), as the more complex Light Missile Launchers will require significantly more [[Power Grid]] and [[CPU]].
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In English, "talwar" (or "tulwar", "talwaar") is used to refer to a type of gently curved single-edged sword common in continental South Asia. In Hindi and numerous related languages, the word is the generic term for any sword.
  
As such, especially newer players are presented with three alternative strategies when picking weapons:
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== Patch History ==
* Fit the ship for Rockets, maximizing the close range damage without further disadvantages other than range.
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{{expansion past|
* Sacrifice one or more low or rig slots to increase the available Power Grid and CPU capacities to make room for a full set of Light Missile Launchers.
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'''Retribution 1.0.1 Released on Wednesday, December 5, 2012'''
* Use less Light Missile Launchers than the possible maximum, while using the other high slots for other modules, e.g. Tractor Beams or Salvagers.
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*Role bonuses: 50% role bonus on Light Missile and Rocket Max Velocity
Similar to [[Interceptor]]s and [[Assault Ship]]s the '''Talwar's''' MWD bonuses strongly suggests always fitting a MicroWarp Drive for faster movement, although an Afterburner might be more interesting for fittings with Light Missile Launchers.
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*Destroyer bonuses: 5% bonus to light missile, rocket explosive damage and 15% reduction in microwarpdrive signature radius penalty per level
 +
*Slot layout: 7 H, 3 M, 3 L, 0 turrets, 7 launchers
 +
*Fittings: 51 PWG, 200 CPU
 +
*Defense (shields / armor / hull): 850 / 800 / 800
 +
*Capacitor (amount / recharge rate / cap per second): 450 / 290 s / 1.55
 +
*Mobility (max velocity / agility / mass / align time): 255 / 2.9 / 1650000 / 4.48 s
 +
*Drones (bandwidth / bay): 0 / 0
 +
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6
 +
*Sensor strength: 9 Ladar
 +
*Signature radius: 60
  
Due to the symmetric slot layout with 3 low and 3 medium powered slots, the ship can be tanked either way. However, due to the limited amount of available slots, the '''Talwar''' should never ignore its own speed and signature radius to out-tank other ships by simply not getting hit.
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}}
  
==Notes==
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{{ShipsMatrix}}
While it's usually the best idea to fit as many guns or turrets as possible on a ship meant for DPS, the '''Talwar''' might make it necessary to ignore this common rule when trying to aim for longer range.
 
  
{{ShipsMatrix}}
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[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Standard Destroyers]][[Category:WikiContest]]
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[[Category:Standard Destroyers]]

Latest revision as of 18:31, 4 April 2023

EVE University Database
 
Ship Database
Talwar
Talwar
Minmatar Republic
Minmatar Republic
Standard Destroyers
Talwar Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.

As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.

SHIP BONUSES

Minmatar Destroyer bonuses (per skill level):
5% bonus to explosive Light Missile and Rocket damage
15% reduction in Microwarpdrive signature radius penalty
Role Bonus:
50% bonus to Light Missile and Rocket max velocity

Required Skills
Training Time what's this?
9h 18m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Bifrost
Bifrost.jpg
CornerT2s.png
Bifrost
Command Destroyers Talwar Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngCan fit a Micro Jump Field Generator
Icon hi slot.png6 (5/0) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png58 MW Icon cpu.png250 tf
Icon velocity.png345 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
51 MW
CPU
cpu output
200 tf
Capacitor
capacitor
450 GJ
High
high slots
7
Launchers
launcher slots
7
Turrets
turret slots
0
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
255 m/sec
Inertia Modifier
inertia modifier (agility)
2.9
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.63 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
36.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
signature radius
60 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
800 HP
Mass
ship mass
1,650,000 kg
Volume
ship volume
43,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
800 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
850 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Talwar uses rockets or light missiles to fight smaller craft like Frigates or other Destroyers. Due to its unique bonus amongst Destroyers reducing the signature radius bloom of MicroWarp Drives it is the fastest Destroyer available and able to reach such speeds without increasing its own signature radius significantly.

Skills

Due to its short range and the ship heavily relying on speed, acquiring a good level of knowledge in Navigation skills can improve the ship's performance significantly. Missiles skills can increase the ship's damage output and range even more.

Tactics

As with all destroyers, the Talwar carries a great deal of firepower and very little tank. Unusually, it has a bonus to microwarpdrive signature bloom which, combined with its role bonus to missile range, makes it an excellent kiter, using range and speed to make up for a lack of tank. Fits vary in their emphasis on range as a defense, with some committing fully to range (and sometimes e-war) for defense and others mounting a small tank. Getting the most out of the ship's long-range capability requires fighting outside of point range; it is common for Talwars to forgo fitting tackle and instead rely on other ships to hold their targets.

Fitting a full rack of light missile launchers can be difficult; Use Compact Light Missile Launchers if you have difficulties.

Notes

In English, "talwar" (or "tulwar", "talwaar") is used to refer to a type of gently curved single-edged sword common in continental South Asia. In Hindi and numerous related languages, the word is the generic term for any sword.

Patch History