Difference between revisions of "Talwar"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
* SHIP ATTRIBUTES SECTION (last update : 01.04.2013)
+
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
+
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
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| shipid=32878
+
| shipimg=Talwar.jpg
|shipid=32878
+
| shipname=Talwar
|shipimg=Talwar.jpg
+
| class=Destroyer
|shipname=Talwar
+
| grouping=Standard Destroyers
|caption=Talwar
+
| hulltype=Talwar Class
|class=Destroyer
+
| faction=Minmatar Republic  
|grouping=Standard Destroyers
+
| variations=<i>{{Ship|Bifrost}}</i>
|hulltype=Talwar Class
+
| tech=
|faction=Minmatar Republic
+
| powergrid=51 MW
|race=Minmatar
+
| cpu=200 tf
|roles=unspecified
+
| capacitor=450 GJ
|variations=none
+
| highs=7
+
| turrets=0
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=7
+
| mediums=3
|powergrid=51 MW
+
| lows=3
|cpu=200 tf
+
| mass=1,650,000 kg
|capacitor=450 GJ
+
| volume=43,000
|highs=7
+
| cargohold=400
|turrets=0
+
| extrahold=
|launchers=7
+
| extraholdtype=
|mediums=3
+
| dronebay=
|lows=3
+
| bandwidth=
+
| info=The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.<br><br>As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.
|mass=1,650,000 kg
+
| bonuses=<b>Minmatar Destroyer bonuses (per skill level):</b><br>5% bonus to explosive Light Missile and Rocket damage<br>15% reduction in Microwarpdrive signature radius penalty<br><b>Role Bonus:</b><br>50% bonus to Light Missile and Rocket max velocity<br>
|volume=43,000 m&#179;
+
| structurehp=800 HP
|cargohold=400 m&#179;
+
| shieldhp=850 HP
+
| shieldem=0
|dronebay=0 m&#179;
+
| shieldexp=50
|bandwidth=0 Mbit/sec
+
| shieldkin=40
+
| shieldtherm=20
|info=The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.
+
| armorhp=800 HP
 
+
| armorem=60
As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.
+
| armorexp=10
+
| armorkin=25
|bonuses=<b>Traits:</b><br><b>Minmatar Destroyer skill bonus per level:</b><br>5% bonus to light missile and rocket explosive damage per level<br>15% reduction in microwarpdrive signature radius penalty per level<br><br><b>Role bonus:</b><br>50% bonus to light missile and rocket max velocity
+
| armortherm=35
+
| maxvelocity=255 m/sec
|structurehp=800 HP
+
| inertia=2.9
|shieldhp=850 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| warpspeed=4.5 AU/s
|armorhp=800 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
+
| warptime=6.63 s
+
| targetrange=36.00 km
|maxvelocity=255 m/s
+
| sigradius=60 m
|inertia=2.9
+
| maxlockedtargets=6
|warpspeed=4.5 AU/s
+
| sensortype=LADAR
|warptime=4.64 s
+
| sensorvalue=9 points
+
| scanres=550 mm
|targetrange=36 km
+
| reqskills=*{{RequiredSkill|Minmatar Destroyer|I}}
|sigradius=60 m
+
** {{RequiredSkill|Minmatar Frigate|III}}
|maxlockedtargets=6
+
*** {{RequiredSkill|Spaceship Command|I}}
|sensortype=LADAR
 
|sensorvalue=9 points
 
|scanres=550 mm
 
 
|reqskills=*Minmatar Destroyers I<small>16m</small>
 
**Minmatar Frigate III<small>8h 53m</small>
 
***Spaceship Command I<small>8m</small>
 
|totaltraintime=9h 17m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=
 
 
|highlights1=High Amount of High Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=9h 18m 20s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
Line 81: Line 72:
 
------------------------------------------------------------------------------------------->
 
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==Summary==
+
== Summary ==
 
The [[Talwar]] uses rockets or light missiles to fight smaller craft like [[Frigate]]s or other [[Destroyer]]s. Due to its unique bonus amongst Destroyers reducing the signature radius bloom of [[MicroWarp Drive]]s it is the fastest Destroyer available and able to reach such speeds without increasing its own signature radius significantly.
 
The [[Talwar]] uses rockets or light missiles to fight smaller craft like [[Frigate]]s or other [[Destroyer]]s. Due to its unique bonus amongst Destroyers reducing the signature radius bloom of [[MicroWarp Drive]]s it is the fastest Destroyer available and able to reach such speeds without increasing its own signature radius significantly.
  
==Skills==
+
== Skills ==
 
Due to its short range and the ship heavily relying on speed, acquiring a good level of knowledge in [[Skills:Navigation|Navigation skills]] can improve the ship's performance significantly. [[Skills:Missiles|Missiles skills]] can increase the ship's damage output and range even more.
 
Due to its short range and the ship heavily relying on speed, acquiring a good level of knowledge in [[Skills:Navigation|Navigation skills]] can improve the ship's performance significantly. [[Skills:Missiles|Missiles skills]] can increase the ship's damage output and range even more.
  
==Fitting==
+
== Tactics ==
 +
As with all destroyers, the '''Talwar''' carries a great deal of firepower and very little tank. Unusually, it has a bonus to [[microwarpdrive]] signature bloom which, combined with its role bonus to missile range, makes it an excellent kiter, using range and speed to make up for a lack of tank. Fits vary in their emphasis on range as a defense, with some committing fully to range (and sometimes e-war) for defense and others mounting a small tank. Getting the most out of the ship's long-range capability requires fighting outside of point range; it is common for Talwars to forgo fitting tackle and instead rely on other ships to hold their targets.
  
{{ShipFitting|
+
Fitting a full rack of light missile launchers can be difficult; Use Compact Light Missile Launchers if you have difficulties.
ship=Talwar|
 
shipTypeID=32878|
 
fitName=PvP Sniper|
 
fitID=PvP-Sniper|
 
high1name=Upgraded 'Malkuth' Light Missile Launcher|
 
high1typeID=8089|
 
high2name=Upgraded 'Malkuth' Light Missile Launcher|
 
high2typeID=8089|
 
high3name=Upgraded 'Malkuth' Light Missile Launcher|
 
high3typeID=8089|
 
high4name=Upgraded 'Malkuth' Light Missile Launcher|
 
high4typeID=8089|
 
high5name=Upgraded 'Malkuth' Light Missile Launcher|
 
high5typeID=8089|
 
high6name=Upgraded 'Malkuth' Light Missile Launcher|
 
high6typeID=8089|
 
high7name=Upgraded 'Malkuth' Light Missile Launcher|
 
high7typeID=8089|
 
mid1name=Small Shield Extender II|
 
mid1typeID=380|
 
mid2name=Limited 1MN Microwarpdrive I|
 
mid2typeID=5973|
 
mid3name=Sensor Booster II|
 
mid3typeID=1952|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Nanofiber Internal Structure II|
 
low3typeID=2605|
 
charge1name=Targeting Range Script x1|
 
charge1typeID=29009|
 
charge2name=Mjolnir Light Missile x1|
 
charge2typeID=212|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Core Defense Field Extender I|
 
rig1typeID=31788|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Anti-EM Screen Reinforcer I|
 
rig3typeID=31716|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=32878:8089;7:380;1:1952;1:5973;1:2605;1:22291;2:31716;1:31788;2:212;1:29009;1::|
 
skills=|
 
notes=As fitted, with all skills at V and before fleet boosts, this ship has 5.1 K EHP, flies at 1869 m/s (2404 m/s with MWD on overheat) and align in 4.9 s (3.8 s with MWD off)</li><li>Damage is 123 dps within 63 km with Caldari Navy Nova Light Missiles. Alpha is 1093.</li><li>The capacitor is stable.}}{{ShipFitting|
 
ship=Talwar|
 
shipTypeID=32878|
 
fitName=Alpha Shield Buffer|
 
fitID=Alpha-Shield-Buffer|
 
high1name=Experimental TE-2100 Light Missile Launcher|
 
high1typeID=7993|
 
high2name=Experimental TE-2100 Light Missile Launcher|
 
high2typeID=7993|
 
high3name=Experimental TE-2100 Light Missile Launcher|
 
high3typeID=7993|
 
high4name=Experimental TE-2100 Light Missile Launcher|
 
high4typeID=7993|
 
high5name=Experimental TE-2100 Light Missile Launcher|
 
high5typeID=7993|
 
high6name=Experimental TE-2100 Light Missile Launcher|
 
high6typeID=7993|
 
high7name=Experimental TE-2100 Light Missile Launcher|
 
high7typeID=7993|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Medium F-S9 Regolith Shield Induction|
 
mid2typeID=8517|
 
mid3name=Sensor Booster II|
 
mid3typeID=1952|
 
low1name=Pseudoelectron Containment Field I|
 
low1typeID=5837|
 
low2name=Micro Auxiliary Power Core II|
 
low2typeID=4254|
 
low3name=Ballistic Control System II|
 
low3typeID=22291|
 
charge1name=Targeting Range Script x1|
 
charge1typeID=29009|
 
charge2name=Caldari Navy Nova Light Missile x1|
 
charge2typeID=27381|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Hydraulic Bay Thrusters I|
 
rig3typeID=31598|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=32878:7993;7:1952;1:5973;1:8517;1:4254;1:5837;1:22291;1:31598;1:31716;1:31788;1:27381;1:29009;1::|
 
skills=|
 
notes=Jester's Trek fit of the week for 2013-08-15, see http://jestertrek.blogspot.ca/2013/08/fit-of-week-alpha-talwar.html</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 8.3 K EHP, flies at 1709 m/s (2404 m/s with MWD on overheat) and align in 5.8 s (4.5 s with MWD off)</li><li>Damage is 144 dps within 72 km with Caldari Navy Nova Light Missiles. Alpha is 1257.</li><li>The capacitor is stable.}}{{ShipFitting|
 
ship=Talwar|
 
shipTypeID=32878|
 
fitName=PvP with point|
 
fitID=PvP-with-point|
 
high1name=Light Missile Launcher II|
 
high1typeID=2404|
 
high2name=Light Missile Launcher II|
 
high2typeID=2404|
 
high3name=Light Missile Launcher II|
 
high3typeID=2404|
 
high4name=Light Missile Launcher II|
 
high4typeID=2404|
 
high5name=Light Missile Launcher II|
 
high5typeID=2404|
 
high6name=Light Missile Launcher II|
 
high6typeID=2404|
 
high7name=Light Missile Launcher II|
 
high7typeID=2404|
 
mid1name=Cap Recharger II|
 
mid1typeID=2032|
 
mid2name=Upgraded 1MN Microwarpdrive I|
 
mid2typeID=5971|
 
mid3name=Warp Disruptor II|
 
mid3typeID=3244|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
low3name=Nanofiber Internal Structure II|
 
low3typeID=2605|
 
charge1name=Nova Fury Light Missile x1|
 
charge1typeID=24497|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Auxiliary Thrusters I|
 
rig1typeID=31105|
 
rig2name=Small Auxiliary Thrusters I|
 
rig2typeID=31105|
 
rig3name=Small Auxiliary Thrusters I|
 
rig3typeID=31105|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=32878:2404;7:2032;1:3244;1:5971;1:2605;2:22291;1:31105;3:24497;1::|
 
skills=|
 
notes=As fitted, with all skills at V and before fleet boosts, this ship has 3.3 K EHP, flies at 2165 m/s (3046 m/s with MWD on overheat) and align in 4.2 s (3.3 s with MWD off)</li><li>Damage is 208 dps within 45 km with Nova Fury Light Missiles. Alpha is 1535.</li><li>The capacitor is stable.}}{{ShipFitting|
 
ship=Talwar|
 
shipTypeID=32878|
 
fitName=Meta Missiles MWD|
 
fitID=Meta-Missiles-MWD|
 
high1name=Experimental TE-2100 Light Missile Launcher|
 
high1typeID=7993|
 
high2name=Experimental TE-2100 Light Missile Launcher|
 
high2typeID=7993|
 
high3name=Experimental TE-2100 Light Missile Launcher|
 
high3typeID=7993|
 
high4name=Experimental TE-2100 Light Missile Launcher|
 
high4typeID=7993|
 
high5name=Experimental TE-2100 Light Missile Launcher|
 
high5typeID=7993|
 
high6name=Experimental TE-2100 Light Missile Launcher|
 
high6typeID=7993|
 
high7name=Experimental TE-2100 Light Missile Launcher|
 
high7typeID=7993|
 
mid1name=Upgraded 1MN Microwarpdrive I|
 
mid1typeID=5971|
 
mid2name=Medium Azeotropic Ward Salubrity I|
 
mid2typeID=8433|
 
mid3name=Sensor Booster II|
 
mid3typeID=1952|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Reactor Control Unit II|
 
low2typeID=1355|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
charge1name=Targeting Range Script x1|
 
charge1typeID=29009|
 
charge2name=Caldari Navy Scourge Light Missile x1|
 
charge2typeID=27361|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Ancillary Current Router I|
 
rig1typeID=31358|
 
rig2name=Small Anti-EM Screen Reinforcer I|
 
rig2typeID=31716|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=32878:7993;7:1952;1:5971;1:8433;1:1236;1:1355;1:2048;1:31358;1:31716;1:31788;1:27361;1:29009;1::|
 
skills=Energy Grid Upgrades V|
 
notes=}}{{ShipFitting|
 
ship=Talwar|
 
shipTypeID=32878|
 
fitName=Wolfpack Talwar|
 
fitID=Wolfpack-Talwar|
 
high1name=Light Missile Launcher II|
 
high1typeID=2404|
 
high2name=Light Missile Launcher II|
 
high2typeID=2404|
 
high3name=Light Missile Launcher II|
 
high3typeID=2404|
 
high4name=Light Missile Launcher II|
 
high4typeID=2404|
 
high5name=Light Missile Launcher II|
 
high5typeID=2404|
 
high6name=Light Missile Launcher II|
 
high6typeID=2404|
 
high7name=Light Missile Launcher II|
 
high7typeID=2404|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=Low Frequency Sensor Suppressor I|
 
mid3typeID=5299|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=200mm Reinforced Rolled Tungsten Plates I|
 
low2typeID=11349|
 
low3name=Micro Auxiliary Power Core I|
 
low3typeID=11563|
 
charge1name=Targeting Range Dampening Script x1|
 
charge1typeID=29015|
 
charge2name=Nova Fury Light Missile x1|
 
charge2typeID=24497|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Processor Overclocking Unit I|
 
rig1typeID=26929|
 
rig2name=Small Processor Overclocking Unit I|
 
rig2typeID=26929|
 
rig3name=Small Anti-Explosive Pump I|
 
rig3typeID=31009|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=32878:2404;7:3244;1:5299;1:5973;1:2048;1:11349;1:11563;1:26929;2:31009;1:24497;1:29015;1::|
 
skills=|
 
notes=Let tackle frigs get point, maintain range and damp</li><li>Has good base speed, an okay buffer and a MWD bonus</li><li>Talwars have a bonus to explosive, so pack faction Nova and Nova Fury</li><li>With all skills at V this fit has 7382 EHP and flies at 1574 m/s</li><li>169 DPS with Nova Fury Light Missile at 47.5 km}}
 
  
==Tactics==
+
== Notes ==
As with all destroyers, the '''Talwar''' carries a great deal of firepower and very little tank. Unusually, it has a bonus to [[microwarpdrive]] signature bloom which, combined with its role bonus to missile range, makes it an excellent kiter, using range and speed to make up for a lack of tank. Fits vary in their emphasis on range as a defense, with some committing fully to range (and sometimes e-war) for defense and others mounting a small tank. Getting the most out of the ship's long-range capability requires fighting outside of point range; it is common for Talwars to forgo fitting tackle and instead rely on other ships to hold their targets.
+
 
 +
In English, "talwar" (or "tulwar", "talwaar") is used to refer to a type of gently curved single-edged sword common in continental South Asia. In Hindi and numerous related languages, the word is the generic term for any sword.
  
Fitting a full rack of light missile launchers can be difficult; meta-1 launchers, which have the lowest CPU requirements, are commonly used to mitigate fitting difficulties.
+
== Patch History ==
 +
{{expansion past|
 +
'''Retribution 1.0.1 Released on Wednesday, December 5, 2012'''
 +
*Role bonuses: 50% role bonus on Light Missile and Rocket Max Velocity
 +
*Destroyer bonuses: 5% bonus to light missile, rocket explosive damage and 15% reduction in microwarpdrive signature radius penalty per level
 +
*Slot layout: 7 H, 3 M, 3 L, 0 turrets, 7 launchers
 +
*Fittings: 51 PWG, 200 CPU
 +
*Defense (shields / armor / hull): 850 / 800 / 800
 +
*Capacitor (amount / recharge rate / cap per second): 450 / 290 s / 1.55
 +
*Mobility (max velocity / agility / mass / align time): 255 / 2.9 / 1650000 / 4.48 s
 +
*Drones (bandwidth / bay): 0 / 0
 +
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6
 +
*Sensor strength: 9 Ladar
 +
*Signature radius: 60
  
==Notes==
+
}}
*While it's usually the best idea to fit as many guns or turrets as possible on a ship meant for DPS, the '''Talwar''' might make it necessary to ignore this common rule when trying to aim for longer range.
 
**This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
 
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Destroyers]][[Category:WikiContest]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Destroyers]]

Latest revision as of 18:31, 4 April 2023

EVE University Database
 
Ship Database
Talwar
Talwar
Minmatar Republic
Minmatar Republic
Standard Destroyers
Talwar Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.

As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.

SHIP BONUSES

Minmatar Destroyer bonuses (per skill level):
5% bonus to explosive Light Missile and Rocket damage
15% reduction in Microwarpdrive signature radius penalty
Role Bonus:
50% bonus to Light Missile and Rocket max velocity

Required Skills
Training Time what's this?
9h 18m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Bifrost
Bifrost.jpg
CornerT2s.png
Bifrost
Command Destroyers Talwar Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngCan fit a Micro Jump Field Generator
Icon hi slot.png6 (5/0) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png58 MW Icon cpu.png250 tf
Icon velocity.png345 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
51 MW
CPU
cpu output
200 tf
Capacitor
capacitor
450 GJ
High
high slots
7
Launchers
launcher slots
7
Turrets
turret slots
0
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
255 m/sec
Inertia Modifier
inertia modifier (agility)
2.9
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.63 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
36.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
signature radius
60 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
800 HP
Mass
ship mass
1,650,000 kg
Volume
ship volume
43,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
800 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
850 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Talwar uses rockets or light missiles to fight smaller craft like Frigates or other Destroyers. Due to its unique bonus amongst Destroyers reducing the signature radius bloom of MicroWarp Drives it is the fastest Destroyer available and able to reach such speeds without increasing its own signature radius significantly.

Skills

Due to its short range and the ship heavily relying on speed, acquiring a good level of knowledge in Navigation skills can improve the ship's performance significantly. Missiles skills can increase the ship's damage output and range even more.

Tactics

As with all destroyers, the Talwar carries a great deal of firepower and very little tank. Unusually, it has a bonus to microwarpdrive signature bloom which, combined with its role bonus to missile range, makes it an excellent kiter, using range and speed to make up for a lack of tank. Fits vary in their emphasis on range as a defense, with some committing fully to range (and sometimes e-war) for defense and others mounting a small tank. Getting the most out of the ship's long-range capability requires fighting outside of point range; it is common for Talwars to forgo fitting tackle and instead rely on other ships to hold their targets.

Fitting a full rack of light missile launchers can be difficult; Use Compact Light Missile Launchers if you have difficulties.

Notes

In English, "talwar" (or "tulwar", "talwaar") is used to refer to a type of gently curved single-edged sword common in continental South Asia. In Hindi and numerous related languages, the word is the generic term for any sword.

Patch History