Difference between revisions of "Thrasher"

From EVE University Wiki
Jump to: navigation, search
m (→‎Tactics: what non-PvE security missions do you know of?)
Line 89: Line 89:
  
 
==Fitting==
 
==Fitting==
 +
===PvE===
 
{{Fittings
 
{{Fittings
 
|name=Thrasher, PvE Basic
 
|name=Thrasher, PvE Basic
Line 101: Line 102:
 
200mm AutoCannon I<br>
 
200mm AutoCannon I<br>
 
[empty high slot]
 
[empty high slot]
 +
 
|mid=
 
|mid=
 
1MN Afterburner I<br>
 
1MN Afterburner I<br>
Line 129: Line 131:
 
*If you have high Electronics skills, you may be able to replace the Overdrive Injector with a Gyrostabilizer.
 
*If you have high Electronics skills, you may be able to replace the Overdrive Injector with a Gyrostabilizer.
 
}}{{Fittings
 
}}{{Fittings
 +
|name=Thrasher, AB Salvager
 +
 +
|high=
 +
Salvager I <br>
 +
Salvager I <br>
 +
Salvager I <br>
 +
Salvager I <br>
 +
Small Tractor Beam I <br>
 +
Small Tractor Beam I <br>
 +
Small Tractor Beam I <br>
 +
Small Tractor Beam I <br>
 +
|mid=
 +
1MN Afterburner I <br>
 +
Cap Recharger I <br>
 +
Cap Recharger I <br>
 +
|low=
 +
Expanded Cargohold I <br>
 +
Expanded Cargohold I <br>
 +
 +
|charges=
 +
|drones=
 +
|rigs=
 +
Small Salvage Tackle I <br>
 +
Small Salvage Tackle I <br>
 +
Small Salvage Tackle I <br>
 +
 +
|recommended1=
 +
Minmatar Frigate III <br>
 +
Destroyers I <br>
 +
Mechanic III <br>
 +
Survey III <br>
 +
|recommended2=
 +
Salvaging III<br>
 +
Salvaging I <br>
 +
Afterburner I <br>
 +
Energy Grid Upgrades II <br>
 +
|recommended3=
 +
Hull Upgrades I <br>
 +
Jury Rigging III <br>
 +
Armor Rigging I <br>
 +
 +
|notes=
 +
* If you bookmark each pocket of a mission and complete the mission, the wrecks will be sent into normal space. This will allow you to warp to each pocket bookmark and salvage without letting the bonus timer run out. If you desire, swap the Afterburner for a MicroWarpdrive.
 +
}}
 +
 +
 +
===PvP===
 +
{{Fittings
 
|name=Thrasher, PvP Basic
 
|name=Thrasher, PvP Basic
  
Line 189: Line 239:
 
*Use the MicroWarpdrive to get within range, but don't run it permanently.
 
*Use the MicroWarpdrive to get within range, but don't run it permanently.
 
}}{{Fittings
 
}}{{Fittings
|name=Thrasher, AB Salvager
+
|name=Thrasher, PvP T2-AC
  
 
|high=
 
|high=
Salvager I <br>
+
200mm AutoCannon II <br>
Salvager I <br>
+
200mm AutoCannon II <br>
Salvager I <br>
+
200mm AutoCannon II <br>
Salvager I <br>
+
200mm AutoCannon II <br>
Small Tractor Beam I <br>
+
200mm AutoCannon II <br>
Small Tractor Beam I <br>
+
200mm AutoCannon II <br>
Small Tractor Beam I <br>
+
200mm AutoCannon II <br>
Small Tractor Beam I <br>
+
[empty high slot]
 
|mid=
 
|mid=
1MN Afterburner I <br>
+
1MN MicroWarpdrive II <br>
Cap Recharger I <br>
+
Medium Shield Extender II <br>
Cap Recharger I <br>
+
Warp Disruptor II <br>
 
|low=
 
|low=
Expanded Cargohold I <br>
+
Gyrostabilizer II <br>
Expanded Cargohold I <br>
+
Damage Control II <br>
  
|charges=
+
|charges=Barrage S<br>
 
|drones=
 
|drones=
|rigs=
+
|rigs= Small Projectile Burst Aerator I <br>
Small Salvage Tackle I <br>
+
Small Projectile Metastasis Adjuster I <br>
Small Salvage Tackle I <br>
+
Small Core Defense Field Extender I <br>
Small Salvage Tackle I <br>
 
  
|recommended1=
+
|recommended1=For this setup it is recommended that you can fit every module except the rigs and the nos as a T2. Furthermore Engineering should be at 5, Electronics at least at 4 and Weapon Upgrades at 4 or higher (for an easier fit and because of the T2 Gyrostabilizer). If you can't use T2 guns yet, meta4 will do the trick, but you won't be able to stay outside web range. To be able to use the T2 Warp Disruptor you need Electronics at 5. Drop to meta3 or meta4 if you don't have that.
Minmatar Frigate III <br>
+
|notes=*Always fight in deep falloff. I orbit around 11km from target. The point has a range of 20km and my falloff is 11.3km. <br>
Destroyers I <br>
+
*If you change the disruptor to a scrambler you'll have enough cpu over to fit a small neut or nos.
Mechanic III <br>
+
*Pulse the MWD to get in range and to stay there.  
Survey III <br>
 
|recommended2=
 
Salvaging III<br>
 
Salvaging I <br>
 
Afterburner I <br>
 
Energy Grid Upgrades II <br>
 
|recommended3=
 
Hull Upgrades I <br>
 
Jury Rigging III <br>
 
Armor Rigging I <br>
 
 
 
|notes=
 
* If you bookmark each pocket of a mission and complete the mission, the wrecks will be sent into normal space. This will allow you to warp to each pocket bookmark and salvage without letting the bonus timer run out. If you desire, swap the Afterburner for a MicroWarpdrive.
 
 
}}
 
}}
  

Revision as of 13:15, 4 August 2012

EVE University Database
 
Ship Database
Thrasher
Thrasher
Minmatar Republic
Minmatar Republic
Standard Destroyers
Thrasher Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.

SHIP BONUSES

Destroyer Skill Bonus:
10% bonus to Small Projectile Turret tracking speed per level
5% bonus to Small Projectile Turret damage per level
Role Bonuses:
50% bonus to optimal range for small projectile turrets

Required Skills
  • Minmatar Frigate III8h 53m
    • Spaceship Command I8m
  • Destroyers I16m
    • Spaceship Command III4h 26m
Training Time what's this?
0d 13h 45m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Sabre
Sabre.jpg
CornerT2s.png
Sabre
Interdictors Thrasher Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (1/7) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png58 MW Icon cpu.png230 tf
Icon velocity.png320 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
70 MW
CPU
cpu output
170 tf
Capacitor
capacitor
547 GJ
High
high slots
8
Launchers
launcher slots
1
Turrets
turret slots
7
Medium
medium slots
3
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
268 m/s
Inertia Modifier
inertia modifier (agility)
2.89
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
6.18 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
27 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
signature radius
56 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
625 HP
Mass
ship mass
1,542,000 kg
Volume
ship volume
43,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
745 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
803 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Thrasher can be an effective anti-frigate platform in PvE (L1 missions) or PvP. It is rarely seen in fleet combat, but its cheap cost makes it popular with suicide gankers.

The Thrasher's balanced mid and low slot layout makes it generally the most flexible destroyer, able to fit some tackle and an armour tank, or damage and a shield tank.

Skills

Further information about additional or recommended skills to pilot Thrasher for a specific or it's common role(s) can be written here.

Fitting

PvE

Template:FittingsTemplate:Fittings


PvP

Template:FittingsTemplate:Fittings

Tactics

A fantastic Level 1 Security Mission ship. To speed through missions as quickly as possible, linking the auto-cannons together in a group of 3/2/2 allows the simultaneous and near instant destruction of 3 Frigates at a time. Along with an afterburner or micro-warp drive will enable the pilot to quickly and efficiently work their way through getting the standings to move forward to Level 2 Security Missions.

The Salvaging fit for a Thrasher will easily keep up with the wrecks popped from Level 1-3 missions, a great addition to a player's isk productivity. Having a salvaging Thrasher will significantly increase the isk earned from mission running.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.