Difference between revisions of "Thrasher"

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(→‎Fitting: Update PvE fit.)
(Moved fittings from the ship page to fittings page)
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==Fitting==
 
==Fitting==
{{ShipFitting
+
For more info on fittings, please go [[Thrasher/Fittings|here]]
| ship=Thrasher
 
| shipTypeID=16242
 
| fitName=PvE Mission Basic
 
| fitID=PvE-Mission-Basic
 
| low1name=Fourier Transform Tracking Program
 
| low1typeID=6325
 
| low2name=Gyrostabilizer I
 
| low2typeID=520
 
| mid1name=1MN Monopropellant Enduring Afterburner
 
| mid1typeID=6003
 
| mid2name=Upgraded Thermic Dissipation Amplifier I
 
| mid2typeID=9568
 
| mid3name=Medium C5-L Emergency Shield Overload I
 
| mid3typeID=10872
 
| high1name=200mm Light Gallium Machine Gun, Phased Plasma S
 
| high1typeID=8867
 
| charge1name=Phased Plasma S x3001
 
| charge1typeID=184
 
| high2name=200mm Light Gallium Machine Gun, Phased Plasma S
 
| high2typeID=8867
 
| high3name=200mm Light Gallium Machine Gun, Phased Plasma S
 
| high3typeID=8867
 
| high4name=200mm Light Gallium Machine Gun, Phased Plasma S
 
| high4typeID=8867
 
| high5name=200mm Light Gallium Machine Gun, Phased Plasma S
 
| high5typeID=8867
 
| high6name=200mm Light Gallium Machine Gun, Phased Plasma S
 
| high6typeID=8867
 
| high7name=200mm Light Gallium Machine Gun, Phased Plasma S
 
| high7typeID=8867
 
| rig1name=Small Anti-Kinetic Screen Reinforcer I
 
| rig1typeID=31740
 
| rig2name=Small Semiconductor Memory Cell I
 
| rig2typeID=31406
 
| rig3name=Small Projectile Collision Accelerator I
 
| rig3typeID=31680
 
| high8name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Pulse the Shield Booster to conserve cap. The passive resists and capacitor rig should help keep the reps running.</li>
 
<li>Use Phased Plasma Ammo for the local Serpentis Rats - switch if you move</li>
 
<li>Keep at range at your optimal or slighly between your optimal and falloff.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=CARNYX 1.0
 
| showTOC=Y
 
| shipDNA=16242:6325;1:520;1:6003;1:9568;1:10872;1:8867;7:184;3001:31740;1:31406;1:31680;1::
 
| fleetup=
 
}}
 
{{ShipFitting|
 
ship=Thrasher|
 
shipTypeID=16242|
 
fitName=AB Salvager|
 
fitID=AB-Salvager|
 
high1name=Salvager I|
 
high1typeID=25861|
 
high2name=Salvager I|
 
high2typeID=25861|
 
high3name=Salvager I|
 
high3typeID=25861|
 
high4name=Salvager I|
 
high4typeID=25861|
 
high5name=Small Tractor Beam I|
 
high5typeID=24348|
 
high6name=Small Tractor Beam I|
 
high6typeID=24348|
 
high7name=Small Tractor Beam I|
 
high7typeID=24348|
 
high8name=Small Tractor Beam I|
 
high8typeID=24348|
 
mid1name=1MN Afterburner I|
 
mid1typeID=439|
 
mid2name=Cap Recharger I|
 
mid2typeID=1195|
 
mid3name=Cap Recharger I|
 
mid3typeID=1195|
 
low1name=Expanded Cargohold I|
 
low1typeID=1317|
 
low2name=Expanded Cargohold I|
 
low2typeID=1317|
 
rig1name=Small Salvage Tackle I|
 
rig1typeID=31083|
 
rig2name=Small Salvage Tackle I|
 
rig2typeID=31083|
 
rig3name=Small Salvage Tackle I|
 
rig3typeID=31083|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=16242:24348;4:25861;4:439;1:1195;2:1317;2:31083;3::|
 
skills=Minmatar Frigate III</li><li>Minmatar Destroyer I</li><li>Mechanics III</li><li>Survey III</li><li>Salvaging III</li><li>Afterburner I</li><li>Energy Grid Upgrades II</li><li>Hull Upgrades I</li><li>Jury Rigging III</li><li>Armor Rigging I|
 
notes=If you bookmark each pocket of a mission and complete the mission, the wrecks will be sent into normal space. This will allow you to warp to each pocket bookmark and salvage without letting the bonus timer run out. If you desire, swap the Afterburner for a MicroWarpdrive.}}{{ShipFitting|
 
ship=Thrasher|
 
shipTypeID=16242|
 
fitName=Shield Fleet Brawler|
 
fitID=Shield-Fleet-Brawler|
 
high1name=200mm AutoCannon II|
 
high1typeID=2889|
 
high2name=200mm AutoCannon II|
 
high2typeID=2889|
 
high3name=200mm AutoCannon II|
 
high3typeID=2889|
 
high4name=200mm AutoCannon II|
 
high4typeID=2889|
 
high5name=200mm AutoCannon II|
 
high5typeID=2889|
 
high6name=200mm AutoCannon II|
 
high6typeID=2889|
 
high7name=200mm AutoCannon II|
 
high7typeID=2889|
 
high8name=Rocket Launcher II|
 
high8typeID=10631|
 
mid1name=Medium Shield Extender II|
 
mid1typeID=3831|
 
mid2name=J5b Phased Prototype Warp Scrambler I|
 
mid2typeID=5439|
 
mid3name=Limited 1MN Microwarpdrive I|
 
mid3typeID=5973|
 
low1name=Gyrostabilizer II|
 
low1typeID=519|
 
low2name=Damage Control II|
 
low2typeID=2048|
 
charge1name=Republic Fleet Phased Plasma S x1680|
 
charge1typeID=21924|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Projectile Burst Aerator I|
 
rig1typeID=31668|
 
rig2name=Small Projectile Collision Accelerator I|
 
rig2typeID=31680|
 
rig3name=open|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=PHOEBE 1.0|
 
shipDNA=16242:2889;7:10631;1:3831;1:5439;1:5973;1:519;1:2048;1:31668;1:31680;1:21924;840::|
 
skills=|
 
notes=Great for Frig/dessie roams and solo work. Have faction EMP, Fusion, Phased Plasma and Barrage.}}{{ShipFitting
 
| ship=Thrasher
 
| shipTypeID=16242
 
| fitName=Gatecamp
 
| fitID=Gatecamp
 
| low1name=Gyrostabilizer II
 
| low1typeID=519
 
| low2name=Gyrostabilizer II
 
| low2typeID=519
 
| mid1name=Faint Warp Disruptor I
 
| mid1typeID=5403
 
| mid2name=1MN Y-S8 Compact Afterburner
 
| mid2typeID=6001
 
| mid3name=Sensor Booster II, Scan Resolution Script
 
| mid3typeID=1952
 
| charge1name=Scan Resolution Script x1
 
| charge1typeID=29011
 
| high1name=280mm Howitzer Artillery II, Republic Fleet EMP S
 
| high1typeID=2977
 
| charge2name=Republic Fleet EMP S x1
 
| charge2typeID=21898
 
| high2name=280mm Howitzer Artillery II, Republic Fleet EMP S
 
| high2typeID=2977
 
| high3name=280mm Howitzer Artillery II, Republic Fleet EMP S
 
| high3typeID=2977
 
| high4name=280mm Howitzer Artillery II, Republic Fleet EMP S
 
| high4typeID=2977
 
| high5name=280mm Howitzer Artillery II, Republic Fleet EMP S
 
| high5typeID=2977
 
| high6name=280mm Howitzer Artillery II, Republic Fleet EMP S
 
| high6typeID=2977
 
| high7name=280mm Howitzer Artillery II, Republic Fleet EMP S
 
| high7typeID=2977
 
| rig1name=Small Ancillary Current Router I
 
| rig1typeID=31358
 
| rig2name=Small Targeting System Subcontroller I
 
| rig2typeID=31322
 
| rig3name=Small Targeting System Subcontroller I
 
| rig3typeID=31322
 
| high8name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Get a bunch of your friends together in these, have eyes on the other side of the gate and pop flashies as they jump into you.</li><li>Downgrade the guns to 280mm Prototype Siege Cannon if you can't fit this, it's still just as effective.</li>
 
| showNOTES=N
 
| difficulty=2
 
| warsop=A
 
| warsopReason=
 
| version=PHOEBE 1.0
 
| showTOC=Y
 
| shipDNA=16242:519;2:5403;1:6001;1:1952;1:29011;1:2977;7:21898;1:31358;1:31322;2::
 
| fleetup=
 
}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 15:56, 23 March 2016

EVE University Database
 
Ship Database
Thrasher
Thrasher
Minmatar Republic
Minmatar Republic
Standard Destroyers
Thrasher Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Development
Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.

SHIP BONUSES

Minmatar Destroyer bonuses (per skill level):
5% bonus to Small Projectile Turret damage
10% bonus to Small Projectile Turret tracking speed
Role Bonus:
50% bonus to Small Projectile Turret optimal range

Required Skills
Training Time what's this?
9h 18m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Sabre
Sabre.jpg
CornerT2s.png
Sabre
Interdictors Thrasher Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (1/7) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png58 MW Icon cpu.png230 tf
Icon velocity.png320 m/sec
Icon capacity.png400 m³
,Nefantar Thrasher
Nefantar Thrasher.jpg
Nefantar Thrasher
Special Edition Destroyers Thrasher Class
Icon hi slot.png8 (1/7) Icon mid slot.png3 Icon low slot.png2
Icon powergrid.png70 MW Icon cpu.png170 tf
Icon velocity.png270 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
70 MW
CPU
cpu output
170 tf
Capacitor
capacitor
550 GJ
High
high slots
8
Launchers
launcher slots
1
Turrets
turret slots
7
Medium
medium slots
3
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
270 m/sec
Inertia Modifier
inertia modifier (agility)
2.8
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.21 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
27.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
signature radius
56 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
750 HP
Mass
ship mass
1,600,000 kg
Volume
ship volume
43,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
750 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Thrasher can be an effective anti-frigate platform in PvE (L1 missions) or PvP. It is rarely seen in fleet combat, but its cheap cost makes it popular with suicide gankers.

The Thrasher's balanced mid and low slot layout makes it generally the most flexible destroyer, able to fit some tackle and an armour tank, or damage and a shield tank.

Skills

Further information about additional or recommended skills to pilot Thrasher for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

A fantastic Level 1 Security Mission ship. To speed through missions as quickly as possible, linking the auto-cannons together in a group of 3/2/2 allows the simultaneous and near instant destruction of 3 Frigates at a time. Along with an afterburner or micro-warp drive will enable the pilot to quickly and efficiently work their way through getting the standings to move forward to Level 2 Security Missions.

The Salvaging fit for a Thrasher will easily keep up with the wrecks popped from Level 1-3 missions, a great addition to a player's isk productivity. Having a salvaging Thrasher will significantly increase the isk earned from mission running.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.