Difference between revisions of "Vendetta"

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== Skills ==
 
== Skills ==
''Further information about additional or recommended skills to pilot Vendetta for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Vendetta for a specific or its common role(s) can be written here.''
  
 
== Tactics ==
 
== Tactics ==
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== Patch History ==
 
== Patch History ==
 
{{Expansion past|
 
{{Expansion past|
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
+
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
:''There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application.'' -[https://www.eveonline.com/article/q8f2l8/surgical-strike-coming-15-april Surgical Strike Dev Blog]
+
:''There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application.'' -[https://www.eveonline.com/news/view/surgical-strike-coming-15-april Surgical Strike Dev Blog]
  
 
* Support fighter tubes removed (could previously have up to two support fighter squads active)
 
* Support fighter tubes removed (could previously have up to two support fighter squads active)

Revision as of 01:02, 10 November 2022

EVE University Database
 
Ship Database
Vendetta
CornerTFh.png
Vendetta
Serpentis
Serpentis
Pirate Faction Ships
Nyx Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

“The Federation still thinks it can play games with the future of the human species. Just as it played games with the life’s work of my father.

I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters.

I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.”


- V. Salvador Sarpati, interviewed by Alton Haveri of the Scope

SHIP BONUSES

Gallente Carrier bonuses (per skill level):
10% bonus to Fighter damage
5% bonus to Fighter hitpoints
3+ bonus to ship warp core strength
Minmatar Carrier bonuses (per skill level):
5% bonus to Fighter velocity
10% bonus to Stasis Webification Burst Projector effectiveness
3+ bonus to ship warp core strength
Role Bonus:
• Can fit Networked Sensor Array
• Can fit Burst Projectors
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light, Support and Heavy Fighters
• Can lock at extended ranges
200% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance
50% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
151d 21h 53m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Nyx
Nyx.jpg
Nyx
Supercarriers Nyx Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png6 (0/0) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png825,000 MW Icon cpu.png800 tf
Icon velocity.png80 m/sec
Icon capacity.png1,750 m³

Ship Attributes

Fittings
Powergrid
powergrid
907,500 MW
CPU
cpu output
880 tf
Capacitor
capacitor
85,900 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
capital
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
85 m/sec
Inertia Modifier
inertia modifier (agility)
0.031
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
68.76 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
110,000 m³
Fighter Squad Tubes
fighter squad tubes
5
Light Fighter Squad Limit
light fighter squad limit
3
Heavy Fighter Squad Limit
heavy fighter squad limit
4
Targeting
Max Tgt. Range
max. targeting range
4,750.00 km
Max Locked Targets
max. locked targets
14
Magnetometric Sensor
Magnetometric sensor strength
210 points
Sig. Radius
signature radius
20,300 m
Scan Res.
scan resolution
65 mm
Structure
Structure Hitpoints
structure hitpoints
420,000 HP
Mass
ship mass
1,600,000,000 kg
Volume
ship volume
58,200,000 m³
Cargo Capacity
cargo capacity
1,750 m³
Fuel Capacity
capacity
5,000 m³
Ship Maintenance Bay Capacity
capacity
2,500,000 m³
Fleet Hangar Capacity
capacity
50,000 m³
Armor
Armor Hitpoints
armor hitpoints
705,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
360,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Vendetta is a Serpentis supercarrier. It requires both Gallente and Minmatar carrier skills to fly.

Skills

Further information about additional or recommended skills to pilot Vendetta for a specific or its common role(s) can be written here.

Tactics

No sub-article about Vendetta roles or piloting tactics. You can write them here.

Patch History

Notes

Blueprint copies for the Vendetta are available from the Serpentis loyalty point stores.