Difference between revisions of "Venture"

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Despite being a frigate, the Venture is rather heavy (similar to [[Stealth Bomber]]s), so aligning might take some time. If there's the possibility of a threat (e.g. war targets in systems nearby), it should fly prealigned like any mining vessel or any bigger ship.
 
Despite being a frigate, the Venture is rather heavy (similar to [[Stealth Bomber]]s), so aligning might take some time. If there's the possibility of a threat (e.g. war targets in systems nearby), it should fly prealigned like any mining vessel or any bigger ship.
  
When mining in High Security space (the usual activity for new miners), you are a potential target for [[Suicide Ganking]]. Even though Ventures are relatively cheaper (and less desirable) targets than mining barges, you may still be attacked. It is therefore ideal to orbit an asteroid nearby but not the one you are mining (once an asteroid you were orbiting becomes depleted, you will continue he moving in a straight line, a big problem if going AFK) and begin aligning when a threat enters your belt (e.g., a destroyer such as a [[Catalyst]] or [[Thrasher]]). By continually moving, you make it more difficult to be struck by an aggressor. If you are using an Afterburner as opposed to a Microwarpdrive, you should have this active when orbiting the asteroid and inactive when you are aligning to warp out. This tactic, along with being suitably tanked (refer to the "Newbie Miner" fit above), makes you a less attractive target for suicide ganking.
+
When mining in High Security space (the usual activity for new miners), you are a potential target for [[Suicide Ganking]]. Even though Ventures are relatively cheaper (and less desirable) targets than mining barges, you may still be attacked. It is therefore ideal to orbit an asteroid nearby but not the one you are mining (once an asteroid you were orbiting becomes depleted, you will continue he moving in a straight line, a big problem if going AFK) and begin aligning when a threat enters your belt (e.g., a destroyer such as a [[Catalyst]] or [[Thrasher]]). By continually moving, you make it more difficult to be struck by an aggressor. If you are using an Afterburner as opposed to a Microwarpdrive, you should have this active when orbiting the asteroid and inactive when you are aligning to warp out. This tactic, along with being suitably tanked (refer to the "Newbie Miner" fit above), makes you a less attractive target for suicide ganking (see [[Suicide Ganking 101]]).
  
 
The Venture is ideal for [[Gas Cloud Mining|gas cloud harvesting]] in either known space or wormhole space. For harvesting in wormholes you don't control, use the "Ninja Gas Harvesting" fitting above. The extra warp core stab protects you against interceptors which usually fit point ''and'' scram.
 
The Venture is ideal for [[Gas Cloud Mining|gas cloud harvesting]] in either known space or wormhole space. For harvesting in wormholes you don't control, use the "Ninja Gas Harvesting" fitting above. The extra warp core stab protects you against interceptors which usually fit point ''and'' scram.

Revision as of 21:35, 28 November 2016

EVE University Database
 
Ship Database
Venture
Venture
Outer Ring Excavations
Outer Ring Excavations
ORE
Venture Class
Highlight
Bonus to Mining and Gas Harvesting
HIGHLIGHTS
Highlight
Has Large Ore Hold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Development
Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining.

The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.

SHIP BONUSES

Mining Frigate bonuses (per skill level):
5% bonus to Mining yield
5% reduction in Gas Cloud Harvesting duration
Role Bonus:
100% bonus to Mining and Gas Cloud Harvesting yield
2+ bonus to ship warp core strength

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Prospect
Prospect.jpg
CornerT2s.png
Prospect
Expedition Frigates Venture Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon highlights.pngBonus to Mining and Gas Harvesting
Icon highlights.pngHas Large Mining Hold
Icon hi slot.png3 (0/2) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png45 MW Icon cpu.png290 tf
Icon velocity.png380 m/sec
Icon capacity.png150 m³
,Endurance
Endurance.jpg
CornerT2s.png
Endurance
Expedition Frigates Venture Class
Icon highlights.pngBonuses when using Cloaking Devices
Icon highlights.pngBonus to Mining and Ice Harvesting
Icon highlights.pngHas Large Mining Hold
Icon hi slot.png3 (0/1) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png40 MW Icon cpu.png280 tf
Icon velocity.png420 m/sec
Icon capacity.png200 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
240 tf
Capacitor
capacitor
250 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
1
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
335 m/sec
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.99 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
10 m³
Drone Bandwidth
drone bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
15.00 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
4 points
Sig. Radius
signature radius
40 m
Scan Res.
scan resolution
750 mm
Structure
Structure Hitpoints
structure hitpoints
200 HP
Mass
ship mass
1,200,000 kg
Volume
ship volume
29,500 m³
Cargo Capacity
cargo capacity
50 m³
Ore Capacity
capacity
5,000 m³
Armor
Armor Hitpoints
armor hitpoints
175 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
225 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Designed as an entry mining frigate, the Venture provides a platform for the beginner miner. Its ore hold and bonuses to yield make it an efficient miner that doesn't have to worry about thieves. The stabilized warp core makes it easier for the ship to escape pirates, although it should be mentioned that most ships could just take the frigate down rather than trying to keep it from running first.

Skills

  • Mining Frigate I: Skill at operating ORE Mining Frigates.
  • Mining I: Skill at using mining lasers. 5% bonus to mining turret yield per skill level.
  • Hull Upgrades I: Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
  • Shield Upgrades I: Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
  • Tactical Shield Manipulation I: Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
  • Drones I: Skill at remote controlling drones. Can operate 1 drone per skill level.
  • Light Drone Operation I: Skill at controlling light combat drones.
  • Jury Rigging III: General understanding of the inner workings of starship components. Allows makeshift modifications to ship systems through the use of rigs. Required learning for further study in the field of rigging.
  • Shield Rigging I: Advanced understanding of shield systems. Allows makeshift modifications to shield systems through the use of rigs. 10% reduction in Shield Rig drawbacks per level.

Fitting

For more info on fittings, please go here

Tactics

Despite being a frigate, the Venture is rather heavy (similar to Stealth Bombers), so aligning might take some time. If there's the possibility of a threat (e.g. war targets in systems nearby), it should fly prealigned like any mining vessel or any bigger ship.

When mining in High Security space (the usual activity for new miners), you are a potential target for Suicide Ganking. Even though Ventures are relatively cheaper (and less desirable) targets than mining barges, you may still be attacked. It is therefore ideal to orbit an asteroid nearby but not the one you are mining (once an asteroid you were orbiting becomes depleted, you will continue he moving in a straight line, a big problem if going AFK) and begin aligning when a threat enters your belt (e.g., a destroyer such as a Catalyst or Thrasher). By continually moving, you make it more difficult to be struck by an aggressor. If you are using an Afterburner as opposed to a Microwarpdrive, you should have this active when orbiting the asteroid and inactive when you are aligning to warp out. This tactic, along with being suitably tanked (refer to the "Newbie Miner" fit above), makes you a less attractive target for suicide ganking (see Suicide Ganking 101).

The Venture is ideal for gas cloud harvesting in either known space or wormhole space. For harvesting in wormholes you don't control, use the "Ninja Gas Harvesting" fitting above. The extra warp core stab protects you against interceptors which usually fit point and scram.

Notes

The Venture can be obtained for free via completing the second mission given by Career Tutorial - Industry Agent, together with a free copy of the mining frigate skill book (which is required to fly the Venture and the Prospect).


The built-in warp core stabilization has the same effect as two fitted Warp Core Stabilizers. As with the Deep Space Transports this means that the ship can't be kept from entering warp, unless there are several Warp Disruptors, Warp Scramblers or a Warp Disruption Field Generator (i.e. bubbles) involved.

This makes the ship somewhat safer to travel in through lowsec, nullsec or even war target infested highsec, though definitely not invulnerable to gangs of gate campers which often have multiple tackles.