Difference between revisions of "Incursus"

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Revision as of 14:32, 27 October 2014

EVE University Database
 
Ship Database
Incursus
Incursus
Gallente Federation
Gallente Federation
Standard Frigates
Incursus Class
RELATED UNI-WIKI REFERENCES

Development
The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
7.5% bonus to Armor Repairer amount
5% bonus to Small Hybrid Turret damage

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Ishkur
Ishkur.jpg
CornerT2s.png
Ishkur
Assault Frigates Incursus Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png50 MW Icon cpu.png170 tf
Icon velocity.png308 m/sec
Icon capacity.png165 m³
,Enyo
Enyo.jpg
CornerT2s.png
Enyo
Assault Frigates Incursus Class
Icon hi slot.png5 (1/4) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png50 MW Icon cpu.png155 tf
Icon velocity.png306 m/sec
Icon capacity.png165 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
135 tf
Capacitor
capacitor
370 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
340 m/sec
Inertia Modifier
inertia modifier (agility)
3.15
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
30.00 km
Max Locked Targets
max. locked targets
4
Magnetometric Sensor
Magnetometric sensor strength
9 points
Sig. Radius
signature radius
42 m
Scan Res.
scan resolution
600 mm
Structure
Structure Hitpoints
structure hitpoints
500 HP
Mass
ship mass
1,028,000 kg
Volume
ship volume
29,500 m³
Cargo Capacity
cargo capacity
165 m³
Armor
Armor Hitpoints
armor hitpoints
450 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
400 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Incursus is a gallente combat frigate. It is quite quick and maneuverable and has bonuses for hybrid turrets and armor repair units. Its 3/3/4 slot layout means it can tackle in pvp. New gallente pilots should look to this frigate as their first pve upgrade from the Atron, since it is more durable and has more firepower. The Incursus tends to perform better at lower skill levels than the other combat frigate, the Tristan.

Skills

Further information about additional or recommended skills to pilot Incursus for a specific or it's common role(s) can be written here.

Fitting

Close Range Tackle T1
Incursus: Close Range Tackle T1
EFT
[Incursus, Close Range Tackle T1]
75mm Gatling Rail I
75mm Gatling Rail I
75mm Gatling Rail I

1MN Microwarpdrive I
Warp Scrambler I
Medium Shield Extender I

Damage Control I
Overdrive Injector System I
Overdrive Injector System I
Nanofiber Internal Structure I

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I


Warrior I x1

Antimatter Charge S x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Close Range Tackle T2
Incursus: Close Range Tackle T2
EFT
[Incursus, Close Range Tackle T2]
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II

Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Shield Extender II

Damage Control II
Overdrive Injector System II
Overdrive Injector System II
Nanofiber Internal Structure II

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I


Warrior II x1

Void S x1

Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Dual Rep Fast Scram
Incursus: Dual Rep Fast Scram
EFT
[Incursus, Dual Rep Fast Scram]
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II

Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
Small Capacitor Booster II

Damage Control II
Small Armor Repairer II
Small Ancillary Armor Repairer
Energized Adaptive Nano Membrane II

Small Auxiliary Nano Pump I
Small Nanobot Accelerator I
Small Processor Overclocking Unit I


Hobgoblin II x1

Nanite Repair Paste x1
Navy Cap Booster 400 x1
Void S x1

Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Solo PvP
Incursus: Solo PvP
EFT
[Incursus, Solo PvP]
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

Warp Scrambler I
Fleeting Propulsion Inhibitor I
Experimental 1MN Afterburner I

Damage Control II
200mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Small Armor Repairer II

Small Anti-Explosive Pump I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I


Hobgoblin II x1

Caldari Navy Antimatter Charge S x2000
Void S x1000
Null S x1500
Nanite Repair Paste x24

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template drone slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUB 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Solo/Small Gang Scram Kiter
Incursus: Solo/Small Gang Scram Kiter
EFT
[Incursus, Solo/Small Gang Scram Kiter]
150mm Railgun II
150mm Railgun II
150mm Railgun II

X5 Prototype Engine Enervator
1MN Afterburner II
J5b Phased Prototype Warp Scrambler I

Damage Control II
Overdrive Injector System II
Adaptive Nano Plating II
Small Ancillary Armor Repairer

Small Polycarbon Engine Housing I
Small Auxiliary Nano Pump I
Small Hybrid Burst Aerator I


Warrior II

Caldari Navy Antimatter Charge S x250
Spike S x250
Javelin S x250
Nanite Repair Paste x16

Fitting template high slot label.png
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Fitting template drone slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

Engagement tactics depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly autocannons, your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection.

A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large smartbombs. If this is the case, you should approch no closer then 6km, idealy staying back at 7.5 km or more to give you time to adjust your orbit as they move around.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.