Difference between revisions of "Flycatcher"

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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2020-10-27)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=22464
+
| shipimg=Flycatcher.jpg
|shipid=22464
+
| shipname=Flycatcher
|shipimg=Flycatcher.jpg
+
| class=Interdictor
|shipname=Flycatcher
+
| grouping=Interdictors
|caption=Flycatcher
+
| hulltype=Cormorant Class
|class=Interdictor
+
| faction=Caldari State
|grouping=Interdictors
+
| variations={{Ship|Cormorant}}, {{Ship|Cormorant Navy Issue}}
|hulltype=Cormorant Class
+
| tech=2  
|faction=Caldari State
+
| powergrid=63 MW
|race=Caldari
+
| cpu=290 tf
|roles=unspecified
+
| capacitor=650 GJ
|variations={{Ship|Cormorant}}
+
| highs=8
|tech=2
+
| turrets=2
+
| launchers=7
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| mediums=5
+
| lows=1
|powergrid=60 MW
+
| mass=1,350,000 kg
|cpu=270 tf
+
| volume=52,000
|capacitor=650 GJ
+
| cargohold=450
|highs=8
+
| dronebay=
|turrets=2
+
| bandwidth=
|launchers=6
+
| info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted.  Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br>
|mediums=5
+
| bonuses=<b>Interdictors bonuses (per skill level):</b>
|lows=1
+
<br>15% increased shield hitpoints per level
+
<br>10% reduction in Microwarpdrive signature radius penalty
|mass=1,350,000 kg
+
<br>'''Caldari Destroyer bonuses (per skill level):'''
|volume=52,000 m&#179;
+
<br>10% bonus to kinetic Light Missile and Rocket damage
|cargohold=450 m&#179;
+
<br>10% bonus to Light Missile and Rocket max velocity
+
<br>'''Role Bonus:'''<br>•&nbsp;Can fit Interdiction Sphere Launcher<br>
|dronebay=0 m&#179;
+
| structurehp=650 HP
|bandwidth=0 Mbit/sec
+
| shieldhp=850 HP
+
| shieldem=0
|info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted.  Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
+
| shieldexp=50
+
| shieldkin=55
|bonuses=<b>Caldari Destroyer Skill Bonus:</b><br>5% bonus to Rocket and Light Missile explosion radius per level, 10% bonus to Rocket and Light Missile Velocity per level<br><b>Interdictors Skill Bonus:</b><br>10% bonus to Rocket and Light Missile kinetic damage per level, 10% reduction in Microwarpdrive signature radius penalty per level<br><b>Role Bonus:</b><br>Can fit Interdiction Sphere Launchers
+
| shieldtherm=60
+
| armorhp=625 HP
|structurehp=650 HP
+
| armorem=50
|shieldhp=850 HP |shieldem=0 |shieldexp=50 |shieldkin=55 |shieldtherm=60
+
| armorexp=10
|armorhp=625 HP |armorem=50 |armorexp=10 |armorkin=43.75 |armortherm=72.5
+
| armorkin=43.75
+
| armortherm=72.5
|maxvelocity=315 m/s
+
| maxvelocity=315 m/sec
|inertia=3.6
+
| inertia=3.6
|warpspeed=5.5 AU/s
+
| warpspeed=5.5 AU/s
|warptime=6.74 s
+
| warptime=6.74 s
+
| targetrange=60.00 km
|targetrange=60 km
+
| sigradius=80 m
|sigradius=80 m
+
| maxlockedtargets=7
|maxlockedtargets=7
+
| sensortype=Gravimetric
|sensortype=Gravimetric
+
| sensorvalue=14 points
|sensorvalue=14 points
+
| scanres=475 mm
|scanres=475 mm
+
| reqskills=*{{RequiredSkill|Caldari Destroyer|V}}
+
** {{RequiredSkill|Caldari Frigate|III}}
|reqskills=*Caldari Destroyer V<small>11d 20h 26m</small>
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*** {{RequiredSkill|Spaceship Command|I}}
**Caldari Frigate III<small>8h 53m</small>
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* {{RequiredSkill|Interdictors|I}}
***Spaceship Command I<small>8m</small>
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** {{RequiredSkill|Spaceship Command|IV}}
*Interdictors I<small>41m</small>
+
** {{RequiredSkill|Graviton Physics|I}}
**Spaceship Command IV<small>1d 1h 8m</small>
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*** {{RequiredSkill|Science|V}}
**Graviton Physics I<small>41m</small>
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*** {{RequiredSkill|Power Grid Management|V}}
***Science V<small>5d 22h 13m</small>
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** {{RequiredSkill|Propulsion Jamming|V}}
***Power Grid Management V<small>5d 22h 13m</small>
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*** {{RequiredSkill|CPU Management|III}}
**Propulsion Jamming V<small>17d 18h 40m</small>
+
*** {{RequiredSkill|Navigation|II}}
***CPU Management III<small>4h 26m</small>
 
***Navigation II<small>47m</small>
 
|totaltraintime=43d 4h 12m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Flycatcher Flycatcher on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of High Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=43d 4h 12m 20s
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
 
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==Summary==
+
== Summary ==
The Flycatcher is the Caldari interdictor. It can be fit with a sizable tank compared to other dictors, making it a viable option post-Rubicon for shield fleets.
+
The '''Flycatcher''' is the Caldari [[Interdictor]]. It can be fit with a sizeable tank compared to other dictors, making it a viable option for shield fleets.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Flycatcher for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Flycatcher for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
{{ShipFitting|
+
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the [[Interdictor|main article]].
ship=Flycatcher|
 
shipTypeID=22464|
 
fitName=Tanky Fleet Dictor|
 
fitID=Tanky-Fleet-Dictor|
 
high1name=Prototype Cloaking Device I|
 
high1typeID=11370|
 
high2name=125mm Gatling AutoCannon II|
 
high2typeID=2873|
 
high3name=125mm Gatling AutoCannon II|
 
high3typeID=2873|
 
high4name=Interdiction Sphere Launcher I|
 
high4typeID=22782|
 
high5name=open|
 
high6name=open|
 
high7name=open|
 
high8name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Medium Shield Extender II|
 
mid2typeID=3831|
 
mid3name=Medium Shield Extender II|
 
mid3typeID=3831|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=EM Ward Amplifier II|
 
mid5typeID=2553|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
charge1name=Republic Fleet EMP S x1|
 
charge1typeID=21898|
 
charge2name=Warp Disrupt Probe x1|
 
charge2typeID=22778|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Core Defense Field Extender I|
 
rig1typeID=31788|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=22464:2873;2:11370;1:22782;1:2281;1:2553;1:3831;2:5973;1:2048;1:31788;2:21898;1:22778;1::|
 
skills=|
 
notes=This is a fleet dictor fit with sizable EHP (~20K). With all skills at V, this Flycatcher is cap stable, going 2390 m/s with MWD (3390 with heat). Jester has additional comments on this post-Rubicon Flycatcher at http://jestertrek.blogspot.com/2013/11/fit-of-week-brick-flycatcher.html.}}{{ShipFitting|
 
ship=Flycatcher|
 
shipTypeID=22464|
 
fitName=Small Gang Flycatcher|
 
fitID=Small-Gang-Flycatcher|
 
high1name=Prototype 'Arbalest' Light Missile Launcher|
 
high1typeID=8093|
 
high2name=Prototype 'Arbalest' Light Missile Launcher|
 
high2typeID=8093|
 
high3name=Prototype 'Arbalest' Light Missile Launcher|
 
high3typeID=8093|
 
high4name=Prototype 'Arbalest' Light Missile Launcher|
 
high4typeID=8093|
 
high5name=Prototype 'Arbalest' Light Missile Launcher|
 
high5typeID=8093|
 
high6name=Prototype 'Arbalest' Light Missile Launcher|
 
high6typeID=8093|
 
high7name=Interdiction Sphere Launcher I|
 
high7typeID=22782|
 
high8name=Prototype Cloaking Device I|
 
high8typeID=11370|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Medium F-S9 Regolith Shield Induction|
 
mid2typeID=8517|
 
mid3name=X5 Prototype Engine Enervator|
 
mid3typeID=4025|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=EM Ward Amplifier II|
 
mid5typeID=2553|
 
low1name=Co-Processor II|
 
low1typeID=3888|
 
charge1name=Caldari Navy Scourge Light Missile x1|
 
charge1typeID=27361|
 
charge2name=Warp Disrupt Probe x3|
 
charge2typeID=22778|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Core Defense Field Extender I|
 
rig1typeID=31788|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=22464:8093;6:11370;1:22782;1:2281;1:2553;1:4025;1:5973;1:8517;1:3888;1:31788;2:22778;3:27361;1::|
 
skills=|
 
notes=A Flycatcher fit for small gang work. 10.9K EHP as listed, but the powergrid is very tight. A fitting rig can be used in place of a field extender in exchange for about 1k EHP. Speed is 2390 m/s (3390 with heat).</li><li>DPS with kinetic missiles is around 120, but can be applied in a large portion of the Flycatcher's targeting range. Range with max skills is 63 km. }}
 
  
==Tactics==
+
== Patch History ==
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the [[Interdictor|main article]].
+
{{expansion past|
 +
'''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
 +
* Bonus to Shield HP increased from 10% to 15%
 +
 
 +
'''Version 18.10 - 2020-10-27.1 Release - Build: 1832008''' ([https://www.eveonline.com/article/qi4t9e/patch-notes-for-version-18-10 Patch Notes])
 +
* CPU increased from 280 to 290 (+10 tf)
 +
* Caldari Destroyer bonus changed from "10% bonus to missile explosion radius" to "10% bonus to Light Missile and Rocker kinetic damage"
 +
* Interdictors bonus changed from "10% bonus to Light Missile and Rocker kinetic damage" to "10% increased shield hitpoints"
 +
}}
 +
 
 +
== Notes ==
 +
 
 +
Although the ship name aptly and simply describes its job, it is also probably named for the wide group of birds classified as [https://en.wikipedia.org/wiki/Flycatcher flycatchers].
  
==Notes==
+
{{ShipsMatrix|expgroup=destroyers}}
This vessel qualifies for the University [[Ship Replacement Program]].
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Interdictors]]
+
[[Category:Interdictors]]

Latest revision as of 18:24, 4 April 2023

EVE University Database
 
Ship Database
Flycatcher
CornerT2h.png
Flycatcher
Caldari State
Caldari State
Interdictors
Cormorant Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.

SHIP BONUSES

Interdictors bonuses (per skill level):
15% increased shield hitpoints per level
10% reduction in Microwarpdrive signature radius penalty
Caldari Destroyer bonuses (per skill level):
10% bonus to kinetic Light Missile and Rocket damage
10% bonus to Light Missile and Rocket max velocity
Role Bonus:
• Can fit Interdiction Sphere Launcher

Required Skills
Training Time what's this?
43d 4h 12m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cormorant
Cormorant.jpg
Cormorant
Standard Destroyers Cormorant Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (1/7) Icon mid slot.png3 Icon low slot.png2
Icon powergrid.png68 MW Icon cpu.png200 tf
Icon velocity.png250 m/sec
Icon capacity.png425 m³
, Cormorant Navy Issue
Cormorant Navy Issue.jpg
CornerTFs.png
Cormorant Navy Issue
Faction Destroyers Cormorant Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (1/6) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png71 MW Icon cpu.png215 tf
Icon velocity.png255 m/sec
Icon capacity.png425 m³

Ship Attributes

Fittings
Powergrid
powergrid
63 MW
CPU
cpu output
290 tf
Capacitor
capacitor
650 GJ
High
high slots
8
Launchers
launcher slots
7
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
1
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
315 m/sec
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.74 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
14 points
Sig. Radius
signature radius
80 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
650 HP
Mass
ship mass
1,350,000 kg
Volume
ship volume
52,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
625 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
72.5
KIN
kinetic resistance
43.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
850 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
55
EXP
explosive resistance
50


Summary

The Flycatcher is the Caldari Interdictor. It can be fit with a sizeable tank compared to other dictors, making it a viable option for shield fleets.

Skills

Further information about additional or recommended skills to pilot Flycatcher for a specific or its common role(s) can be written here.

Tactics

For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.

Patch History

Notes

Although the ship name aptly and simply describes its job, it is also probably named for the wide group of birds classified as flycatchers.