Difference between revisions of "Heretic"

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* SHIP ATTRIBUTES SECTION (last update : 2020-10-27)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=22452
+
| shipimg=Heretic.jpg
|shipid=22452
+
| shipname=Heretic
|shipimg=Heretic.jpg
+
| class=Interdictor
|shipname=Heretic
+
| grouping=Interdictors
|caption=Heretic
+
| hulltype=Coercer Class
|class=Interdictor
+
| faction=Amarr Empire
|grouping=Interdictors
+
| variations={{Ship|Coercer}}, {{Ship|Coercer Navy Issue}}
|hulltype=Coercer Class
+
| tech=2  
|faction=Amarr Empire
+
| powergrid=70 MW
|race=Amarr
+
| cpu=270 tf
|roles=unspecified
+
| capacitor=750 GJ
|variations={{Ship|Coercer}}
+
| highs=8
|tech=2
+
| turrets=4
+
| launchers=7
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| mediums=3
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| lows=3
|powergrid=60 MW
+
| mass=1,300,000 kg
|cpu=240 tf
+
| volume=47,000
|capacitor=750 GJ
+
| cargohold=380
|highs=8
+
| dronebay=
|turrets=4
+
| bandwidth=
|launchers=7
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| info=Name: Heretic<br>Hull: Coercer<br>Role: Interdictor<br><br>Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted.  Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.<br><br>
|mediums=3
+
| bonuses=<b>Interdictors bonuses (per skill level):</b>
|lows=3
+
<br>4% bonus to all armor resistances
+
<br>10% reduction in Microwarpdrive signature radius penalty
|mass=1,305,000 kg
+
<br>'''Amarr Destroyer bonuses (per skill level):'''
|volume=47,000 m&#179;
+
<br>15% bonus to armor hitpoints
|cargohold=380 m&#179;
+
<br>5% bonus to Light Missile launcher and Rocket launcher rate of fire
+
<br>'''Role Bonus:'''<br>•&nbsp;Can fit Interdiction Sphere Launcher<br>
|dronebay=0 m&#179;
+
| structurehp=750 HP
|bandwidth=0 Mbit/sec
+
| shieldhp=625 HP
+
| shieldem=0
|info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted.  Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
+
| shieldexp=75
+
| shieldkin=55
|bonuses=<b>Amarr Destroyer Skill Bonus:</b><br>10% bonus to Rocket and Light Missile velocity per level<br>5% bonus to Rocket and Light Missile damage per level<br><b>Interdictors Skill Bonus:</b><br>4% bonus to armor resistances per level<br>10% reduction in Microwarpdrive signature radius penalty per level<br><b>Role Bonus:</b><br>Can fit Interdiction Sphere Launchers
+
| shieldtherm=20
+
| armorhp=750 HP
|structurehp=750 HP
+
| armorem=50
|shieldhp=625 HP |shieldem=0 |shieldexp=75 |shieldkin=55 |shieldtherm=20
+
| armorexp=60
|armorhp=750 HP |armorem=50 |armorexp=60 |armorkin=43.75 |armortherm=35
+
| armorkin=43.75
+
| armortherm=35
|maxvelocity=310 m/s
+
| maxvelocity=310 m/sec
|inertia=3.7
+
| inertia=3.6
|warpspeed=9 AU/s
+
| warpspeed=5.5 AU/s
|warptime=6.69 s
+
| warptime=6.49 s
+
| targetrange=50.00 km
|targetrange=50 km
+
| sigradius=75 m
|sigradius=75 m
+
| maxlockedtargets=7
|maxlockedtargets=7
+
| sensortype=RADAR
|sensortype=RADAR
+
| sensorvalue=12 points
|sensorvalue=12 points
+
| scanres=525 mm
|scanres=525 mm
+
| reqskills=*{{RequiredSkill|Amarr Destroyer|V}}
+
** {{RequiredSkill|Amarr Frigate|III}}
|reqskills=*Amarr Destroyer V<small>11d 20h 26m</small>
+
*** {{RequiredSkill|Spaceship Command|I}}
**Amarr Frigate III<small>8h 53m</small>
+
* {{RequiredSkill|Interdictors|I}}
***Spaceship Command I<small>8m</small>
+
** {{RequiredSkill|Spaceship Command|IV}}
*Interdictors I<small>41m</small>
+
** {{RequiredSkill|Graviton Physics|I}}
**Spaceship Command IV<small>1d 1h 8m</small>
+
*** {{RequiredSkill|Science|V}}
**Graviton Physics I<small>41m</small>
+
*** {{RequiredSkill|Power Grid Management|V}}
***Science V<small>5d 22h 13m</small>
+
** {{RequiredSkill|Propulsion Jamming|V}}
***Power Grid Management V<small>5d 22h 13m</small>
+
*** {{RequiredSkill|CPU Management|III}}
**Propulsion Jamming V<small>17d 18h 40m</small>
+
*** {{RequiredSkill|Navigation|II}}
***CPU Management III<small>4h 26m</small>
 
***Navigation II<small>47m</small>
 
|totaltraintime=43d 4h 12m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Heretic Heretic on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of High Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=43d 4h 12m 20s
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
 
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}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
The Heretic is the Amarr interdictor. It's primary purpose is to drop warp disruption probes, which are instantly deployable bubbles that can only be used in null sec. The Heretic has a bonus to armor resists, making it a tough interdictor when fit for armor, but interdictors are more commonly shield.
+
The '''Heretic''' is the Amarr [[Interdictor]]. Its primary purpose is to drop warp disruption probes, which are instantly deployable bubbles that can only be used in null sec. The Heretic has a bonus to armor resists and hitpoints, making it a tough, if slow, dictor.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Heretic for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Heretic for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
 
+
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the [[Interdictor|main article]].
{{ShipFitting|
 
ship=Heretic|
 
shipTypeID=22452|
 
fitName=Double Bubble 1|
 
fitID=Double-Bubble-1|
 
high1name=Interdiction Sphere Launcher I|
 
high1typeID=22782|
 
high2name=Interdiction Sphere Launcher I|
 
high2typeID=22782|
 
high3name=Prototype Cloaking Device I|
 
high3typeID=11370|
 
high4name=open|
 
high5name=open|
 
high6name=open|
 
high7name=open|
 
high8name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Medium Azeotropic Ward Salubrity I|
 
mid2typeID=8433|
 
mid3name=Medium Azeotropic Ward Salubrity I|
 
mid3typeID=8433|
 
low1name=Co-Processor II|
 
low1typeID=3888|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
low3name=Nanofiber Internal Structure II|
 
low3typeID=2605|
 
charge1name=Warp Disrupt Probe x2|
 
charge1typeID=22778|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Core Defense Field Extender I|
 
rig1typeID=31788|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=22452:11370;1:22782;2:5973;1:8433;2:2605;2:3888;1:31788;2:22778;2::|
 
skills=|
 
notes=This is a medium skill version of a double bubble fit. No dps (no gun), cheaper, lower armor but higher speed than the fit below.</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 7.5 K EHP, flies at 2658 m/s (3767 with MWD on overheat) and align in 4.5 s (3.3 s with MWD off). The capacitor is stable. }}
 
 
 
{{ShipFitting|
 
ship=Heretic|
 
shipTypeID=22452|
 
fitName=Double bubble 2|
 
fitID=Double-bubble-2|
 
high1name=Prototype Cloaking Device I|
 
high1typeID=11370|
 
high2name=Interdiction Sphere Launcher I|
 
high2typeID=22782|
 
high3name=Interdiction Sphere Launcher I|
 
high3typeID=22782|
 
high4name=125mm Gatling AutoCannon II|
 
high4typeID=2873|
 
high5name=125mm Gatling AutoCannon II|
 
high5typeID=2873|
 
high6name=125mm Gatling AutoCannon II|
 
high6typeID=2873|
 
high7name=125mm Gatling AutoCannon II|
 
high7typeID=2873|
 
high8name=Rocket Launcher II|
 
high8typeID=10631|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Medium F-S9 Regolith Shield Induction|
 
mid2typeID=8517|
 
mid3name=Medium F-S9 Regolith Shield Induction|
 
mid3typeID=8517|
 
low1name=Co-Processor II|
 
low1typeID=3888|
 
low2name=Co-Processor II|
 
low2typeID=3888|
 
low3name=Pseudoelectron Containment Field I|
 
low3typeID=5837|
 
charge1name=Warp Disrupt Probe x2|
 
charge1typeID=22778|
 
charge2name=Republic Fleet EMP S x1|
 
charge2typeID=21898|
 
charge3name=Caldari Navy Mjolnir Rocket x1|
 
charge3typeID=27321|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Core Defense Field Extender I|
 
rig1typeID=31788|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=22452:2873;4:10631;1:11370;1:22782;2:5973;1:8517;2:3888;2:5837;1:31788;2:21898;1:22778;2:27321;1::|
 
skills=|
 
notes=Jester's Trek Fit of the week for 2013-08-21, see http://jestertrek.blogspot.ca/2013/08/fit-of-week-double-bubble-heretic.html</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 10 K EHP, flies at 2246 m/s (3183 m/s with MWD overheated) and align in 8.2 s (4.5 s with MWD off). The capacitor is stable.</li><li>Damage is 123 dps at 0.6 + 5 km as fitted.}}   
 
  
{{ShipFitting|
+
== Patch History ==
ship=Heretic|
+
{{expansion past|
shipTypeID=22452|
+
'''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
fitName=Small Gang Heretic|
+
* Bonus to Armor HP increased from 10% to 15%
fitID=Small-Gang-Heretic|
 
high1name=Rocket Launcher II|
 
high1typeID=10631|
 
high2name=Rocket Launcher II|
 
high2typeID=10631|
 
high3name=Rocket Launcher II|
 
high3typeID=10631|
 
high4name=Rocket Launcher II|
 
high4typeID=10631|
 
high5name=Improved Cloaking Device II|
 
high5typeID=11577|
 
high6name=Interdiction Sphere Launcher I|
 
high6typeID=22782|
 
high7name=open|
 
high8name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Medium F-S9 Regolith Shield Induction|
 
mid2typeID=8517|
 
mid3name=Initiated Harmonic Warp Scrambler I|
 
mid3typeID=5445|
 
low1name=Overdrive Injector System II|
 
low1typeID=1236|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
low3name=Nanofiber Internal Structure II|
 
low3typeID=2605|
 
charge1name=Nova Javelin Rocket x1|
 
charge1typeID=24478|
 
charge2name=Nova Rage Rocket x1|
 
charge2typeID=24473|
 
charge3name=Warp Disrupt Probe x1|
 
charge3typeID=22778|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Polycarbon Engine Housing I|
 
rig1typeID=31177|
 
rig2name=Small Polycarbon Engine Housing I|
 
rig2typeID=31177|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=22452:10631;4:11577;1:22782;1:5445;1:5973;1:8517;1:1236;1:2605;2:31177;2:22778;1:24473;1:24478;1::|
 
skills=|
 
notes=As fitted, with all skills at V and before fleet boosts, this ship has 4.5 K EHP, flies at 2942 m/s (4169 m/s with MWD overheated) and align in 4.1 s (3 s with MWD off). The capacitor is stable.</li><li>Damage is 82 dps at less than 15.2 km as fitted.}}
 
  
{{ShipFitting|
+
'''Version 18.10 - 2020-10-27.1 Release - Build: 1832008''' ([https://www.eveonline.com/article/qi4t9e/patch-notes-for-version-18-10 Patch Notes])
ship=Heretic|
+
* CPU increased from 240 to 270 (+30 tf)
shipTypeID=22452|
+
* Powergrid increased from 60 to 70 (+10 MW)
fitName=Cyno Probe Bubble|
+
* Amarr Destroyer bonus changed from "10% bonus to light missile and rocket max velocity" to "10% increased armor hitpoints"
fitID=Cyno-Probe-Bubble|
+
}}
high1name=Prototype Cloaking Device I|
 
high1typeID=11370|
 
high2name=125mm Light 'Scout' Autocannon I|
 
high2typeID=8759|
 
high3name=Sisters Expanded Probe Launcher|
 
high3typeID=28756|
 
high4name=Interdiction Sphere Launcher I|
 
high4typeID=22782|
 
high5name=Cynosural Field Generator I|
 
high5typeID=21096|
 
high6name=open|
 
high7name=open|
 
high8name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Medium Azeotropic Ward Salubrity I|
 
mid2typeID=8433|
 
mid3name=open|
 
low1name=Co-Processor II|
 
low1typeID=3888|
 
low2name=Co-Processor II|
 
low2typeID=3888|
 
low3name=Co-Processor II|
 
low3typeID=3888|
 
charge1name=EMP S x1|
 
charge1typeID=185|
 
charge2name=Sisters Combat Scanner Probe x8|
 
charge2typeID=30486|
 
charge3name=Warp Disrupt Probe x1|
 
charge3typeID=22778|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Processor Overclocking Unit I|
 
rig1typeID=26929|
 
rig2name=Small Processor Overclocking Unit I|
 
rig2typeID=26929|
 
difficulty=2|
 
warsop=S|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=22452:8759;1:11370;1:21096;1:22782;1:28756;1:5973;1:8433;1:3888;3:26929;2:185;1:22778;1:30486;8::|
 
skills=|
 
notes=As fitted, with all skills at V and before fleet boosts, this ship has 4.9 K EHP, flies at 2246 m/s (3183 m/s with MWD overheated) and align in 6.2 s (4.5 s with MWD off). The capacitor is stable.</li><li>Damage is 20 dps at 1.5 + 0.9 km as fitted.}}
 
  
==Tactics==
+
== Notes ==
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the [[Interdictor|main article]].
+
''You can add notes here.''
  
==Notes==
+
{{ShipsMatrix|expgroup=destroyers}}
*This vessel qualifies for the University [[Ship Replacement Program]].
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Interdictors]]
+
[[Category:Interdictors]]

Latest revision as of 18:25, 4 April 2023

EVE University Database
 
Ship Database
Heretic
CornerT2h.png
Heretic
Amarr Empire
Amarr Empire
Interdictors
Coercer Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Name: Heretic
Hull: Coercer
Role: Interdictor

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

SHIP BONUSES

Interdictors bonuses (per skill level):
4% bonus to all armor resistances
10% reduction in Microwarpdrive signature radius penalty
Amarr Destroyer bonuses (per skill level):
15% bonus to armor hitpoints
5% bonus to Light Missile launcher and Rocket launcher rate of fire
Role Bonus:
• Can fit Interdiction Sphere Launcher

Required Skills
Training Time what's this?
43d 4h 12m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Coercer
Coercer.jpg
Coercer
Standard Destroyers Coercer Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (0/8) Icon mid slot.png2 Icon low slot.png3
Icon powergrid.png85 MW Icon cpu.png168 tf
Icon velocity.png255 m/sec
Icon capacity.png375 m³
, Coercer Navy Issue
Coercer Navy Issue.jpg
CornerTFs.png
Coercer Navy Issue
Faction Destroyers Coercer Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png73 MW Icon cpu.png172 tf
Icon velocity.png260 m/sec
Icon capacity.png375 m³

Ship Attributes

Fittings
Powergrid
powergrid
70 MW
CPU
cpu output
270 tf
Capacitor
capacitor
750 GJ
High
high slots
8
Launchers
launcher slots
7
Turrets
turret slots
4
Medium
medium slots
3
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
310 m/sec
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
12 points
Sig. Radius
signature radius
75 m
Scan Res.
scan resolution
525 mm
Structure
Structure Hitpoints
structure hitpoints
750 HP
Mass
ship mass
1,300,000 kg
Volume
ship volume
47,000 m³
Cargo Capacity
cargo capacity
380 m³
Armor
Armor Hitpoints
armor hitpoints
750 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
43.75
EXP
explosive resistance
60
Shields
Shield Capacity
shield hitpoints
625 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
55
EXP
explosive resistance
75


Summary

The Heretic is the Amarr Interdictor. Its primary purpose is to drop warp disruption probes, which are instantly deployable bubbles that can only be used in null sec. The Heretic has a bonus to armor resists and hitpoints, making it a tough, if slow, dictor.

Skills

Further information about additional or recommended skills to pilot Heretic for a specific or its common role(s) can be written here.

Tactics

For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.

Patch History

Notes

You can add notes here.