Difference between revisions of "Legion"

From EVE University Wiki
Jump to: navigation, search
m (Dronebay 0m3 is effectively no dronebay)
m (Remove ecmprio= attribute)
 
(7 intermediate revisions by 5 users not shown)
Line 4: Line 4:
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
Line 10: Line 10:
 
  | shipimg=Legion.jpg
 
  | shipimg=Legion.jpg
 
  | shipname=Legion
 
  | shipname=Legion
| caption=Legion
 
 
  | class=Strategic Cruiser
 
  | class=Strategic Cruiser
 
  | grouping=Strategic Cruisers
 
  | grouping=Strategic Cruisers
 
  | hulltype=Legion Class
 
  | hulltype=Legion Class
  | faction=Amarr Empire
+
  | faction=Amarr Empire  
| race=Amarr
 
| roles=unspecified
 
 
  | variations=<i>none</i>
 
  | variations=<i>none</i>
  | tech=3
+
  | tech=3  
| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=625 MW
 
  | powergrid=625 MW
 
  | cpu=200 tf
 
  | cpu=200 tf
Line 29: Line 25:
 
  | lows=0
 
  | lows=0
 
  | mass=14,500,000 kg
 
  | mass=14,500,000 kg
  | volume=118,000 m&#179;
+
  | volume=118,000
  | cargohold=400 m&#179;
+
  | cargohold=400
  | extrahold=120 m&#179;
+
  | extrahold=120
 
  | extraholdtype=Subsystem Hold
 
  | extraholdtype=Subsystem Hold
  | dronebay=
+
  | dronebay=0-200 m³
  | bandwidth=
+
  | bandwidth=0-50 Mbit/sec
 
  | info=Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter.<br><br>Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion.<br><br>    -<i>The Heresies of Hinketsu</i><br>
 
  | info=Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter.<br><br>Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion.<br><br>    -<i>The Heresies of Hinketsu</i><br>
  | bonuses=<b>Amarr Defensive Systems bonuses (per skill level):</b><br>
+
  | bonuses=<b>Amarr Defensive Systems bonuses (per skill level):</b><br>&nbsp;bonus to all Amarr Defensive Systems effectiveness<br>
&bull;&nbsp;bonus to all Amarr Defensive Systems effectiveness<br>
+
'''Amarr Offensive Systems bonuses (per skill level):'''<br>&nbsp;bonus to all Amarr Offensive Systems effectiveness<br>
<b>Amarr Offensive Systems bonuses (per skill level):</b><br>
+
'''Amarr Propulsion Systems bonuses (per skill level):'''<br>&nbsp;bonus to all Amarr Propulsion Systems effectiveness<br>
&bull;&nbsp;bonus to all Amarr Offensive Systems effectiveness<br>
+
'''Amarr Core Systems bonuses (per skill level):'''<br>&nbsp;bonus to all Amarr Engineering Systems effectiveness<br>
<b>Amarr Propulsion Systems bonuses (per skill level):</b><br>
+
'''Amarr Strategic Cruiser bonuses (per skill level):'''<br>&nbsp;5% reduction in module heat damage amount taken<br>&nbsp;10% bonus to nanite repair paste repair speed<br>
&bull;&nbsp;bonus to all Amarr Propulsion Systems effectiveness<br>
+
'''Role Bonus:'''<br>&nbsp;99% reduction in Scan Probe Launcher CPU requirements<br>&nbsp;Rigs may be removed from this ship without being destroyed
<b>Amarr Core Systems bonuses (per skill level):</b><br>
 
&bull;&nbsp;bonus to all Amarr Engineering Systems effectiveness<br>
 
<b>Amarr Strategic Cruiser bonuses (per skill level):</b><br>
 
&bull;&nbsp;5% reduction in module heat damage amount taken<br>
 
&bull;&nbsp;10% bonus to nanite repair paste repair speed<br>
 
<b>Role Bonus:</b><br>
 
&bull;&nbsp;99% reduction in Scan Probe Launcher CPU requirements<br>
 
&bull;&nbsp;Rigs may be removed from this ship without being destroyed<br>
 
 
  | structurehp=1,800 HP
 
  | structurehp=1,800 HP
 
  | shieldhp=1,800 HP
 
  | shieldhp=1,800 HP
Line 72: Line 60:
 
  | scanres=230 mm
 
  | scanres=230 mm
 
  | reqskills=*{{RequiredSkill|Amarr Strategic Cruiser|I}}
 
  | reqskills=*{{RequiredSkill|Amarr Strategic Cruiser|I}}
**{{RequiredSkill|Amarr Cruiser|V}}
+
** {{RequiredSkill|Amarr Cruiser|V}}
***{{RequiredSkill|Spaceship Command|II}}
+
*** {{RequiredSkill|Spaceship Command|II}}
***{{RequiredSkill|Amarr Destroyer|III}}
+
*** {{RequiredSkill|Amarr Destroyer|III}}
****{{RequiredSkill|Amarr Frigate|III}}
+
**** {{RequiredSkill|Amarr Frigate|III}}
*****{{RequiredSkill|Spaceship Command|I}}
+
***** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Amarr Defensive Systems|I}}
+
* {{RequiredSkill|Amarr Defensive Systems|I}}
**{{RequiredSkill|Mechanics|V}}
+
** {{RequiredSkill|Mechanics|V}}
**{{RequiredSkill|Shield Operation|III}}
+
** {{RequiredSkill|Shield Operation|III}}
***{{RequiredSkill|Power Grid Management|I}}
+
*** {{RequiredSkill|Power Grid Management|I}}
*{{RequiredSkill|Amarr Core Systems|I}}
+
* {{RequiredSkill|Amarr Core Systems|I}}
**{{RequiredSkill|Power Grid Management|V}}
+
** {{RequiredSkill|Power Grid Management|V}}
*{{RequiredSkill|Amarr Offensive Systems|I}}
+
* {{RequiredSkill|Amarr Offensive Systems|I}}
**{{RequiredSkill|Gunnery|V}}
+
** {{RequiredSkill|Gunnery|V}}
**{{RequiredSkill|Drones|III}}
+
** {{RequiredSkill|Drones|III}}
*{{RequiredSkill|Amarr Propulsion Systems|I}}
+
* {{RequiredSkill|Amarr Propulsion Systems|I}}
**{{RequiredSkill|Navigation|V}}
+
** {{RequiredSkill|Navigation|V}}
  
 
  | totaltraintime=60d 11h 3m 50s
 
  | totaltraintime=60d 11h 3m 50s
Line 103: Line 91:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The '''Legion''' is the Amarr [[Strategic Cruiser]]. Like other Tech 3 Strategic Cruisers, it is a highly flexible ship which can be reconfigured for a variety of roles. It can deal damage using lasers, missiles, or drones; it can mount an outsized armour tank for a cruiser-class hull; it can be configured to warp cloaked like a [[Covert Ops|covert ops]] ship or a [[Recon Ships|Force Recon]], and it can be given bonuses for [[Capacitor warfare|capacitor warfare]] like those of the [[Curse]] and [[Pilgrim]].
+
The '''Legion''' is the Amarr [[Strategic Cruiser]]. Like other Tech 3 Strategic Cruisers, it is a highly flexible ship that can be reconfigured for a variety of roles. It can deal damage using lasers, missiles, or drones; it can mount an outsized armour tank for a cruiser-class hull; it can be configured to warp cloaked like a [[Covert Ops|covert ops]] ship or a [[Recon Ships|Force Recon]], and it can be given bonuses for [[capacitor warfare]] like those of the [[Curse]] and [[Pilgrim]].
  
==Skills==
+
== Skills ==
  
As an expensive, advanced ship, the Legion demands excellent general [[support skills]] and [[fitting skills]]. Pilots should seriously consider training {{sk|Amarr Strategic Cruiser}} and all of the [[Skills:Subsystems#Amarr_Subsystems|relevant subsystem skills]] to at least IV before undocking the Legion. The subsystem skills are short trains, and getting them to V should be an early priority, and possibly something pilots should do before their first Legion. All Strategic Cruisers have hefty bonuses for [[overheating]], and polishing overheating skills up will help with this.
+
As an expensive, advanced ship, the Legion demands excellent general [[support skills]] and [[fitting skills]]. Pilots should seriously consider training {{sk|Amarr Strategic Cruiser}} and all of the [[Skills:Subsystems#Amarr Subsystems|relevant subsystem skills]] to at least IV before undocking the Legion. The subsystem skills are short trains, and getting them to V should be an early priority, and possibly something pilots should do before their first Legion. All Strategic Cruisers have hefty bonuses for [[overheating]], and polishing overheating skills up will help with this.
  
==Tactics==
+
== Tactics ==
  
 
Fitting and tactical approaches to the Legion vary wildly depending on the subsystem mix. For damage-dealing, energy turret and missile fits are very viable; though the Assault Optimization subsystem bonuses drones, drones are not normally used as the Legion's primary weapon, and this bonus should be treated as icing on the cake.
 
Fitting and tactical approaches to the Legion vary wildly depending on the subsystem mix. For damage-dealing, energy turret and missile fits are very viable; though the Assault Optimization subsystem bonuses drones, drones are not normally used as the Legion's primary weapon, and this bonus should be treated as icing on the cake.
  
==Subsystems==
+
== Subsystems ==
 
Like other Strategic Cruisers, many of the stats of the Legion are determined by what subsystems are installed. The Legion requires one subsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Legion.
 
Like other Strategic Cruisers, many of the stats of the Legion are determined by what subsystems are installed. The Legion requires one subsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Legion.
  
Line 122: Line 110:
 
! Name !! Amarr Core Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
! Name !! Amarr Core Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
|-
 
|-
|  '''{{co|wheat|Augmented Antimatter Reactor}}''' || <b>5%</b> bonus to capacitor recharge time<br><b>3%</b> bonus to energy warfare resistance || 20% bonus to ship power output || +1 Mid Slot, +3 Low Slots<br>+50GJ Capacitor Capacity
+
|  '''{{co|wheat|Augmented Antimatter Reactor}}''' || '''5%''' bonus to capacitor recharge time<br>'''3%''' bonus to energy warfare resistance || 20% bonus to ship power output || +1 Mid Slot, +3 Low Slots<br>+50GJ Capacitor Capacity
 
|-
 
|-
|  '''{{co|wheat|Dissolution Sequencer}}''' || <b>15%</b> bonus to ship sensor strength<br><b>5%</b> bonus to max targeting range<br><b>15%</b> bonus to scan resolution || || +2 Mid Slots, +2 Low Slots<br>+1 max locked target
+
|  '''{{co|wheat|Dissolution Sequencer}}''' || '''15%''' bonus to ship sensor strength<br>'''5%''' bonus to max targeting range<br>'''15%''' bonus to scan resolution || || +2 Mid Slots, +2 Low Slots<br>+1 max locked target
 
|-
 
|-
|  '''{{co|wheat|Energy Parasitic Complex}}''' || <b>10%</b> bonus to Energy Nosferatu and Energy Neutralizer drain amount<br><b>10%</b> bonus to the benefits of overheating Energy Nosferatu and Energy Neutralizer modules<br><b>5%</b> reduction in module damage from overheating || 50% reduction in the PWG and CPU requirements for Energy Nosferatu and Energy Neutralizer modules || +2 Mid Slots, +2 Low Slots<br>+50GJ Capacitor Capacity
+
|  '''{{co|wheat|Energy Parasitic Complex}}''' || '''10%''' bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>'''10%''' bonus to the benefits of overheating Energy Nosferatu and Energy Neutralizer modules<br>'''5%''' reduction in module damage from overheating || 50% reduction in the PWG and CPU requirements for Energy Nosferatu and Energy Neutralizer modules || +2 Mid Slots, +2 Low Slots<br>+50GJ Capacitor Capacity
 
|}
 
|}
  
Line 134: Line 122:
 
! Name !! Amarr Defensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
! Name !! Amarr Defensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
|-
 
|-
| '''{{co|wheat|Augmented Plating}} || <b>5%</b> bonus to all armor hitpoints<br><b>5%</b> bonus to the benefits of overheating armor hardeners || || +1 Mid Slot, +3 Low Slots<br>+1000 Armor HP<br>+10m Signature Radius
+
| '''{{co|wheat|Augmented Plating}} || '''5%''' bonus to all armor hitpoints<br>'''5%''' bonus to the benefits of overheating armor hardeners || || +1 Mid Slot, +3 Low Slots<br>+1000 Armor HP<br>+10m Signature Radius
 
|-
 
|-
| '''{{co|wheat|Covert Reconfiguration}}''' || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Armor Repairer effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Armor Repairers || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +1 Mid Slot, +2 Low Slots<br>+300 Shield HP, +600 Hull HP<br>+200GJ Capacitor Capacity<br>+5m Signature Radius<br>+30m3 Cargo Capacity
+
| '''{{co|wheat|Covert Reconfiguration}}''' || '''10%''' bonus to Core and Combat Scanner Probe strength<br>'''7.5%''' bonus to Armor Repairer effectiveness<br>'''7.5%''' bonus to the benefits of overheating Armor Repairers || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +1 Mid Slot, +2 Low Slots<br>+300 Shield HP, +600 Hull HP<br>+200GJ Capacitor Capacity<br>+5m Signature Radius<br>+30m3 Cargo Capacity
 
|-
 
|-
| '''{{co|wheat|Nanobot Injector}}''' || <b>10%</b> bonus to Armor Repairer effectiveness<br><b>10%</b> bonus to the benefits of overheating Armor Repairers ||  || +2 Mid Slots, +2 Low Slots<br>+100 Shield HP, +500 Armor HP<br>+300GJ Capacitor Capacity
+
| '''{{co|wheat|Nanobot Injector}}''' || '''10%''' bonus to Armor Repairer effectiveness<br>'''10%''' bonus to the benefits of overheating Armor Repairers ||  || +2 Mid Slots, +2 Low Slots<br>+100 Shield HP, +500 Armor HP<br>+300GJ Capacitor Capacity
 
|}
 
|}
  
Line 146: Line 134:
 
! Name !! Amarr Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
! Name !! Amarr Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
|-
 
|-
| '''{{co|wheat|Assault Optimization}}''' || <b>5%</b> bonus to Light Missile, Heavy Missile, and Heavy Assault Missile damage<br><b>5%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>10%</b> bonus to Drone damage and hitpoints || 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers || +7 High Slots, +5 Launcher Hardpoints<br>+200 PWG, +150 CPU<br>+50mbit Drone Bandwidth, +200m3 Drone Bay
+
| '''{{co|wheat|Assault Optimization}}''' || '''5%''' bonus to Light Missile, Heavy Missile, and Heavy Assault Missile damage<br>'''5%''' bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>'''10%''' bonus to Drone damage and hitpoints || 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers || +7 High Slots, +5 Launcher Hardpoints<br>+200 PWG, +150 CPU<br>+50mbit Drone Bandwidth, +200m3 Drone Bay
 
|-
 
|-
| '''{{co|wheat|Liquid Crystal Magnifiers}}''' || <b>10%</b> reduction in Medium Energy Turret activation cost<br><b>10%</b> bonus to Medium Energy Turret damage<br><b>10%</b> bonus to Medium Energy Turret optimal range || 25% reduction in the PWG and CPU fitting costs of Medium Energy Turrets || +7 High Slots, +6 Turret Hardpoints<br>+400 PWG, +90 CPU<br>+100GJ Capacitor Capacity
+
| '''{{co|wheat|Liquid Crystal Magnifiers}}''' || '''10%''' reduction in Medium Energy Turret activation cost<br>'''10%''' bonus to Medium Energy Turret damage<br>'''10%''' bonus to Medium Energy Turret optimal range || 25% reduction in the PWG and CPU fitting costs of Medium Energy Turrets || +7 High Slots, +6 Turret Hardpoints<br>+400 PWG, +90 CPU<br>+100GJ Capacitor Capacity
 
|-
 
|-
| '''{{co|wheat|Support Processor}}''' || <b>2%</b> bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Armor Repairer activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Armor Repairer modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +75m3 Drone Bay<br>+1 max locked target
+
| '''{{co|wheat|Support Processor}}''' || '''2%''' bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration<br>'''5%''' reduction in Remote Armor Repairer activation cost<br>'''10%''' bonus to the benefits of overheating Remote Armor Repairer modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +75m3 Drone Bay<br>+1 max locked target
 
|}
 
|}
  
Line 158: Line 146:
 
! Name !! Amarr Propulsion Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
! Name !! Amarr Propulsion Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
|-
 
|-
| '''{{co|wheat|Intercalated Nanofibers}}''' || <b>5%</b> bonus to ship agility<br><b>5%</b> bonus to max velocity || || +2 Low Slots
+
| '''{{co|wheat|Intercalated Nanofibers}}''' || '''5%''' bonus to ship agility<br>'''5%''' bonus to max velocity || || +2 Low Slots
 
|-
 
|-
| '''{{co|wheat|Interdiction Nullifier}}''' || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp || 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br>100% bonus to Interdiction Nullifier duration || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
+
| '''{{co|wheat|Interdiction Nullifier}}''' || '''10%''' bonus to warp velocity and acceleration<br>'''15%''' reduction in capacitor need when initiating warp || 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br>100% bonus to Interdiction Nullifier duration || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
 
|-
 
|-
| '''{{co|wheat|Wake Limiter}}''' || <b>10%</b> bonus to Afterburner velocity bonus<br><b>10%</b> reduction in Microwarpdrive signature radius penalty || || +1 Mid Slot, +1 Low Slot
+
| '''{{co|wheat|Wake Limiter}}''' || '''10%''' bonus to Afterburner velocity bonus<br>'''10%''' reduction in Microwarpdrive signature radius penalty || || +1 Mid Slot, +1 Low Slot
 
|}
 
|}
  
==Notes==
+
== Notes ==
  
The Legion might just be named after the legions of imperial Rome, but given the many-formed characteristics of the ship, CCP's staff might also have taken the name from the multitude of demons exorcised by Jesus in the story of the Gerasene demoniac, who say "My name is Legion: for we are many" (Mark 5:9).
+
The Legion might just be named after the legions of Imperial Rome, but given the many-formed characteristics of the ship, CCP's staff might also have taken the name from the multitude of demons exorcised by Jesus in the story of the Gerasene demoniac, who say "My name is Legion: for we are many" (Mark 5:9). This is consistent with the religious theme of Amarr ships.
  
==Patch History==
+
== Patch History ==
 
{{Expansion past|width= 45%
 
{{Expansion past|width= 45%
 
|'''Version 19.04 - Build: 1903677 - 2021-05-18.1''' - ''Great Escape Update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-04 Patch Notes])
 
|'''Version 19.04 - Build: 1903677 - 2021-05-18.1''' - ''Great Escape Update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-04 Patch Notes])
Line 179: Line 167:
 
*** 100% bonus to Interdiction Nullifier duration
 
*** 100% bonus to Interdiction Nullifier duration
  
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
+
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 
* Powergrid reduced from 700 MW to 625 MW (-75 MW)
 
* Powergrid reduced from 700 MW to 625 MW (-75 MW)
  
Line 189: Line 177:
  
 
'''July 2017 Release - Released 2017-07-11'''
 
'''July 2017 Release - Released 2017-07-11'''
* Tech 3 Strategic Cruisers have been rebalanced. Details of the goals behind this change can be found in this [https://community.eveonline.com/news/dev-blogs/strategic-cruisers-and-you/ devblog].
+
* Tech 3 Strategic Cruisers have been rebalanced. Details of the goals behind this change can be found in this [https://www.eveonline.com/news/view/strategic-cruisers-and-you devblog].
 
* The available subsystems have been condensed into a smaller number of more powerful and useful choices.
 
* The available subsystems have been condensed into a smaller number of more powerful and useful choices.
 
* Strategic Cruisers now have four subsystem slots (reduced from five) with three choices in each slot (reduced from 4)
 
* Strategic Cruisers now have four subsystem slots (reduced from five) with three choices in each slot (reduced from 4)
Line 214: Line 202:
  
 
{{ShipsMatrix|expgroup=cruisers}}
 
{{ShipsMatrix|expgroup=cruisers}}
[[Category:Ship Database]][[Category:Strategic Cruisers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Strategic Cruisers]]

Latest revision as of 18:26, 4 April 2023

EVE University Database
 
Ship Database
Legion
CornerT3h.png
Legion
Amarr Empire
Amarr Empire
Strategic Cruisers
Legion Class
RELATED UNI-WIKI REFERENCES

Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter.

Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion.

-The Heresies of Hinketsu

SHIP BONUSES

Amarr Defensive Systems bonuses (per skill level):
• bonus to all Amarr Defensive Systems effectiveness
Amarr Offensive Systems bonuses (per skill level):
• bonus to all Amarr Offensive Systems effectiveness
Amarr Propulsion Systems bonuses (per skill level):
• bonus to all Amarr Propulsion Systems effectiveness
Amarr Core Systems bonuses (per skill level):
• bonus to all Amarr Engineering Systems effectiveness
Amarr Strategic Cruiser bonuses (per skill level):
• 5% reduction in module heat damage amount taken
• 10% bonus to nanite repair paste repair speed
Role Bonus:
• 99% reduction in Scan Probe Launcher CPU requirements
• Rigs may be removed from this ship without being destroyed

Required Skills
Training Time what's this?
60d 11h 3m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
625 MW
CPU
cpu output
200 tf
Capacitor
capacitor
1,800 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
185 m/sec
Inertia Modifier
inertia modifier (agility)
0.52
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
10.45 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0-200 m³
Drone Bandwidth
drone bandwidth
0-50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70.00 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
17 points
Sig. Radius
signature radius
170 m
Scan Res.
scan resolution
230 mm
Structure
Structure Hitpoints
structure hitpoints
1,800 HP
Mass
ship mass
14,500,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
400 m³
Subsystem Hold Capacity
capacity
120 m³
Armor
Armor Hitpoints
armor hitpoints
2,900 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
44
EXP
explosive resistance
60
Shields
Shield Capacity
shield hitpoints
1,800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
55
EXP
explosive resistance
75


Summary

The Legion is the Amarr Strategic Cruiser. Like other Tech 3 Strategic Cruisers, it is a highly flexible ship that can be reconfigured for a variety of roles. It can deal damage using lasers, missiles, or drones; it can mount an outsized armour tank for a cruiser-class hull; it can be configured to warp cloaked like a covert ops ship or a Force Recon, and it can be given bonuses for capacitor warfare like those of the Curse and Pilgrim.

Skills

As an expensive, advanced ship, the Legion demands excellent general support skills and fitting skills. Pilots should seriously consider training Amarr Strategic Cruiser and all of the relevant subsystem skills to at least IV before undocking the Legion. The subsystem skills are short trains, and getting them to V should be an early priority, and possibly something pilots should do before their first Legion. All Strategic Cruisers have hefty bonuses for overheating, and polishing overheating skills up will help with this.

Tactics

Fitting and tactical approaches to the Legion vary wildly depending on the subsystem mix. For damage-dealing, energy turret and missile fits are very viable; though the Assault Optimization subsystem bonuses drones, drones are not normally used as the Legion's primary weapon, and this bonus should be treated as icing on the cake.

Subsystems

Like other Strategic Cruisers, many of the stats of the Legion are determined by what subsystems are installed. The Legion requires one subsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Legion.

Icon core subsystem.png Core

Icon defensive subsystem.png Defensive

Icon offensive subsystem.png Offensive

Icon propulsion subsystem.png Propulsion

Notes

The Legion might just be named after the legions of Imperial Rome, but given the many-formed characteristics of the ship, CCP's staff might also have taken the name from the multitude of demons exorcised by Jesus in the story of the Gerasene demoniac, who say "My name is Legion: for we are many" (Mark 5:9). This is consistent with the religious theme of Amarr ships.

Patch History