Difference between revisions of "Muninn"

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==Notes==
 
==Notes==
''In the norse mythology, Muninn is one of Odin's ravens.''
+
In Norse mythology, Muninn is one of Odin's ravens; the [[Huginn]] Combat Recon ship is named for the other raven.
  
 
==Patch History==
 
==Patch History==

Revision as of 14:20, 27 October 2021

EVE University Database
 
Ship Database
Muninn
CornerT2h.png
Muninn
Minmatar Republic
Minmatar Republic
Heavy Assault Cruisers
Rupture Class
RELATED UNI-WIKI REFERENCES

Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat.

Developer: Boundless Creation
Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret rate of fire
5% bonus to Medium Projectile Turret damage
Heavy Assault Cruisers bonuses (per skill level):
5% bonus to Medium Projectile Turret optimal range
7.5% bonus to Medium Projectile Turret tracking speed
Role Bonus:
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Broadsword
Broadsword.jpg
CornerT2s.png
Broadsword
Heavy Interdiction Cruisers Rupture Class
Icon hi slot.png6 (3/5) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,010 MW Icon cpu.png392 tf
Icon velocity.png220 m/sec
Icon capacity.png452 m³
,Rupture
Rupture.jpg
Rupture
Standard Cruisers Rupture Class
Icon hi slot.png5 (1/4) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png860 MW Icon cpu.png350 tf
Icon velocity.png210 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,160 MW
CPU
cpu output
355 tf
Capacitor
capacitor
1,300 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
235 m/sec
Inertia Modifier
inertia modifier (agility)
0.571
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
8.71 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
80.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
21 points
Sig. Radius
signature radius
125 m
Scan Res.
scan resolution
294 mm
Structure
Structure Hitpoints
structure hitpoints
1,400 HP
Mass
ship mass
11,000,000 kg
Volume
ship volume
96,000 m³
Cargo Capacity
cargo capacity
515 m³
Armor
Armor Hitpoints
armor hitpoints
2,150 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,580 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Muninn is a very fast, durable, and powerful ship, and has become one of the mainline subcapital ships used in nullsec fleets.

While the Muninn is more expensive and skill-intensive than the also-popular Ferox, the Muninn's shields naturally resist all forms of damage, and it can fit an Assault Damage Control to make it nearly indestructible in tight moments. Furthermore, as most Muninn fits use artillery, a fleet of Muninns can swap between different types of projectile ammunition to match their targets' weaknesses, and can use artillery's high alpha damage to collectively one-shot enemy cruisers and battlecruisers, making them difficult to combat without quickly taking losses.

However, the Muninn does have several disadvantages:

  • With only four mid slots, it cannot effectively fit tackle/utility modules and a strong shield tank at once
  • While very durable for a shield-tanking ship, its durability is not unlimited (as some of its defense is also its speed)
  • While hard-hitting, its artillery are slow-firing
  • Artillery do have a limit on their range, and cannot match the longest railgun ranges

These last three points mean that the Muninn loses efficiency in very large fleets, where artillery volleys would result in significant overkill, the Muninn itself can be one-shotted, and fights can expand beyond artillery range; in those situations, railgun-toting ships such as the Eagle and Ferox become more popular.

Because of its Minmatar design and substantial low slots, it is also possible to armor-tank a Muninn, freeing mid slots for utility and tackle. This is not, however, a common practice, because the 90-67-25-10 armor resistance profile is highly specialized and leaves a resistance hole which it is difficult to plug.

Skills

Further information about additional or recommended skills to pilot Muninn for a specific or it's common role(s) can be written here.

Tactics

No sub-article about Muninn roles or piloting tactics. You can write them here.

Notes

In Norse mythology, Muninn is one of Odin's ravens; the Huginn Combat Recon ship is named for the other raven.

Patch History