Difference between revisions of "Muninn"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2020-04-15)
+
  * SHIP ATTRIBUTES SECTION (last update : 2022-11-08)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
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  | shipimg=Muninn.jpg
 
  | shipimg=Muninn.jpg
 
  | shipname=Muninn
 
  | shipname=Muninn
| caption=Muninn
 
 
  | class=Heavy Assault Cruiser
 
  | class=Heavy Assault Cruiser
 
  | grouping=Heavy Assault Cruisers
 
  | grouping=Heavy Assault Cruisers
 
  | hulltype=Rupture Class
 
  | hulltype=Rupture Class
 
  | faction=Minmatar Republic
 
  | faction=Minmatar Republic
| race=Minmatar
+
  | variations= {{Ship|Rupture}}, {{Ship|Broadsword}}
  | variations={{Ship|Broadsword}},{{Ship|Rupture}}
 
 
  | tech=2
 
  | tech=2
| ecmprio=2
+
 
  | powergrid=1,160 MW
+
  | powergrid= 1,000 MW
  | cpu=355 tf
+
  | cpu= 405 tf
 
  | capacitor=1,300 GJ
 
  | capacitor=1,300 GJ
 +
 
  | highs=5
 
  | highs=5
  | turrets=5
+
  | turrets= 1
  | launchers=1
+
  | launchers= 5
 
  | mediums=4
 
  | mediums=4
 
  | lows=6
 
  | lows=6
 +
 
  | mass=11,000,000 kg
 
  | mass=11,000,000 kg
  | volume=96,000 m&#179;
+
  | volume=96,000
  | cargohold=515 m&#179;
+
 
  | dronebay=25 m&#179;
+
  | cargohold=515
 +
 
 +
  | dronebay=25
 
  | bandwidth=25 Mbit/sec
 
  | bandwidth=25 Mbit/sec
  | info=Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat. <br><br>Developer: Boundless Creation <br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.
+
 
  | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>5% bonus to Medium Projectile Turret damage<br><b>Heavy Assault Cruisers bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret optimal range<br>7.5% bonus to Medium Projectile Turret tracking speed<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>&bull;&nbsp;Can fit Assault Damage Controls<br>
+
  | info= Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault.  
 +
 
 +
Developer: Boundless Creation
 +
 
 +
Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.
 +
  | bonuses= '''Heavy Assault Cruisers bonuses (per skill level):'''<br>
 +
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br>
 +
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire<br>
 +
<b>Minmatar Cruiser bonuses (per skill level):</b><br>
 +
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage<br>
 +
3% bonus to all shield and armor resistances<br>
 +
'''Role Bonus:'''<br>
 +
&nbsp;Can fit Assault Damage Controls
 +
 
 
  | structurehp=1,400 HP
 
  | structurehp=1,400 HP
 +
 +
| armorhp= 2,300 HP
 +
| armorem=90
 +
| armortherm=67.5
 +
| armorkin=25
 +
| armorexp=10
 +
 
  | shieldhp=1,580 HP
 
  | shieldhp=1,580 HP
 
  | shieldem=75
 
  | shieldem=75
 +
| shieldtherm=60
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=60
 
| armorhp=2,150 HP
 
| armorem=90
 
| armorexp=10
 
| armorkin=25
 
| armortherm=67.5
 
 
  | maxvelocity=235 m/sec
 
  | maxvelocity=235 m/sec
 
  | inertia=0.571
 
  | inertia=0.571
 
  | warpspeed=4.5 AU/s
 
  | warpspeed=4.5 AU/s
 
  | warptime=8.71 s
 
  | warptime=8.71 s
  | targetrange=80.00 km
+
 
 +
  | targetrange= 55 km
 +
| maxlockedtargets=6
 
  | sigradius=125 m
 
  | sigradius=125 m
  | maxlockedtargets=6
+
  | scanres=294 mm
 
  | sensortype=LADAR
 
  | sensortype=LADAR
 
  | sensorvalue=21 points
 
  | sensorvalue=21 points
| scanres=294 mm
 
| reqskills=*{{RequiredSkill|Minmatar Cruiser|V}}
 
**{{RequiredSkill|Spaceship Command|II}}
 
**{{RequiredSkill|Minmatar Destroyer|III}}
 
***{{RequiredSkill|Minmatar Frigate|III}}
 
****{{RequiredSkill|Spaceship Command|I}}
 
*{{RequiredSkill|Heavy Assault Cruisers|I}}
 
**{{RequiredSkill|Energy Grid Upgrades|V}}
 
***{{RequiredSkill|Power Grid Management|II}}
 
***{{RequiredSkill|Science|I}}
 
**{{RequiredSkill|Weapon Upgrades|V}}
 
***{{RequiredSkill|Gunnery|II}}
 
**{{RequiredSkill|Spaceship Command|V}}
 
**{{RequiredSkill|Capacitor Management|IV}}
 
***{{RequiredSkill|Power Grid Management|III}}
 
  
  | totaltraintime=63d 9h 37m 40s
+
| reqskills= * {{RequiredSkill|Minmatar Cruiser|V}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Minmatar Destroyer|III}}
 +
*** {{RequiredSkill|Minmatar Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Heavy Assault Cruisers|I}}
 +
** {{RequiredSkill|Energy Grid Upgrades|V}}
 +
*** {{RequiredSkill|Power Grid Management|II}}
 +
*** {{RequiredSkill|Science|I}}
 +
** {{RequiredSkill|Weapon Upgrades|V}}
 +
*** {{RequiredSkill|Gunnery|II}}
 +
** {{RequiredSkill|Spaceship Command|V}}
 +
** {{RequiredSkill|Capacitor Management|IV}}
 +
*** {{RequiredSkill|Power Grid Management|III}}
 +
  | totaltraintime= 63d 9h 37m 40s
 +
 
 
  | externallinks=
 
  | externallinks=
 
  | highlights1=
 
  | highlights1=
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==Summary==
+
== Summary ==
The Muninn is a very fast, durable, and powerful ship, and has become one of the mainline subcapital ships used in nullsec fleets. While more expensive than the also popular [[Ferox]], the Muninn's shields naturally resist all forms of damage, and with an Assault Damage Control it can be nearly immortal in tight moments. Furthermore, as most Muninn fits use artillery, a fleet of Muninns can select damage to match weaknesses and collectively one-shot enemy cruisers and battlecruisers with ease, making them difficult to combat without quickly taking losses. However, the Muninn does have several flaws:
+
''Summary about {{PAGENAME}}.''
 
 
* With only four Mid slots, it cannot effectively fit tackle or utility modules alongside its shields
 
* While very durable for a shielded ship, its durability is not unlimited (as some of its defense is also its speed)
 
* While hard-hitting, its artillery are slow-firing
 
* Artillery do have a limit on their range
 
 
 
These last three points mean that the Muninn loses efficiency in very large fleets (where artillery volleys would result in significant overkill, the Muninn itself can be one-shotted, and fights can expand beyond artillery range); and in those situations, railgun-based ships like the [[Eagle]] and [[Ferox]] become more popular.
 
  
 +
== Skills ==
 +
As a mid-sized Tech 2 ship, the Muninn deserves strong [[support skills]], demands strong [[fitting skills]], and is almost always armed with Tech 2 weapons.
  
 +
== Tactics ==
 +
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
  
Because of its Minmatar design, it is also possible to Armor tank a Muninn. However, this is not a common practice, as while this opens the Mid slots for utilities, and the required Low slots are available, the 90-67-25-10 resistance profile is a bit overly specialized and difficult to correct for.
+
== Notes ==
 +
In Norse mythology, Muninn is one of Odin's ravens; the [[Huginn]] Combat Recon ship is named for the other raven.
  
==Skills==
+
Prior to the 2022 HAC rebalancing, the Muninn was once an extremely common fleet doctrine for nullsec alliances. Shield tanked and fitted with artillery, the doctrine was both fast and hard hitting; with the high artillery alpha strike being able to chew through thick logi reps, the Muninn gained a reputation for being one of the most widely used fleet doctrines. Many have called the Muninn oppressive or overpowered.
''Further information about additional or recommended skills to pilot Muninn for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
At the time of writing (November 2022), the Muninn's value as a medium-large fleet ship is uncertain, since missiles are less widely used at the large fleet scale. It is likely the Muninn may become a popular skirmish doctrine for smaller fleets or roaming gangs. The [[Sacrilege]] is the missile ship of choice for large-scale [[bloc warfare]] above the Muninn as the Sacrilege is both armor tanked and longer ranged than the Muninn. The Muninn is however now more popular than the [[Cerberus]] as a shield tanked missile ship for bloc warfare due to the Cerb's role being changed to an active shield tanked PvE and small gang PvP ship in the 2022 Uprising Patch. With the Muninn being changed from an artillery platform to a missile boat, the [[Tempest Fleet Issue]] has since taken the Muninn's place as the preeminent artillery platform in bloc warfare.
For more info on fittings, please go [[Muninn/Fittings|here]]
 
  
==Tactics==
+
== Patch History ==
''No sub-article about Muninn roles or piloting tactics. You can write them here.''
+
{{expansion past
 +
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
 +
* Heavy Assault Cruiser rebalance
 +
*# Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
 +
*# Make room for other ship types to step into the spotlight, such as battleships.
 +
*# Not nerf HACs into oblivion - find and retain healthy use-cases.
 +
*# Maintain HAC identity as a high-damage / heavy tank ship option.
  
==Notes==
+
'''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
''In the norse mythology, Muninn is one of Odin's ravens.''
+
* MWD bloom bonus removed from heavy assault cruisers.
  
==Patch History==
 
{{expansion past|
 
 
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
 
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
  
Line 151: Line 171:
  
 
Statistics:
 
Statistics:
*Slot layout: 6H(-1), 3M, 6L(+1); 5 turrets, 1 launchers(-2).
+
* Slot layout: 6H(-1), 3M, 6L(+1); 5 turrets, 1 launchers(-2).
*Fittings: 1160 PWG, 355 CPU.
+
* Fittings: 1160 PWG, 355 CPU.
*Defense (shields / armor / hull) : 1580(-2) / 2000(-4) / 1400(-6).
+
* Defense (shields / armor / hull) : 1580(-2) / 2000(-4) / 1400(-6).
*Capacitor (amount / recharge rate / cap/s) : 1300(+50) / 255s (-80s) / 5.1/s (+1.4).
+
* Capacitor (amount / recharge rate / cap/s) : 1300(+50) / 255s (-80s) / 5.1/s (+1.4).
*Mobility (max velocity / agility / mass / align time): 210(+14) / .571 / 11750000 / 9.3s.
+
* Mobility (max velocity / agility / mass / align time): 210(+14) / .571 / 11750000 / 9.3s.
*Drones (bandwidth / bay): 25 / 25.
+
* Drones (bandwidth / bay): 25 / 25.
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+25km) / 294 / 6(+1).
+
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+25km) / 294 / 6(+1).
*Sensor strength: 21 Ladar(+8).
+
* Sensor strength: 21 Ladar(+8).
*Signature radius: 125(-5).
+
* Signature radius: 125(-5).
 
}}
 
}}
  
{{ShipsMatrix|expgroup=cruisers}}
+
{{ShipsMatrix|expgroup= cruisers}}
[[Category:Ship Database]][[Category:Heavy Assault Cruisers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Heavy Assault Cruisers]]

Latest revision as of 16:39, 11 May 2023

EVE University Database
 
Ship Database
Muninn
CornerT2h.png
Muninn
Minmatar Republic
Minmatar Republic
Heavy Assault Cruisers
Rupture Class
RELATED UNI-WIKI REFERENCES

Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.

SHIP BONUSES

Heavy Assault Cruisers bonuses (per skill level):
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire
Minmatar Cruiser bonuses (per skill level):
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage
3% bonus to all shield and armor resistances
Role Bonus:
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Rupture
Rupture.jpg
Rupture
Standard Cruisers Rupture Class
Icon hi slot.png5 (1/4) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png860 MW Icon cpu.png350 tf
Icon velocity.png210 m/sec
Icon capacity.png450 m³
, Broadsword
Broadsword.jpg
CornerT2s.png
Broadsword
Heavy Interdiction Cruisers Rupture Class
Icon hi slot.png6 (3/5) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,010 MW Icon cpu.png392 tf
Icon velocity.png220 m/sec
Icon capacity.png452 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,000 MW
CPU
cpu output
405 tf
Capacitor
capacitor
1,300 GJ
High
high slots
5
Launchers
launcher slots
5
Turrets
turret slots
1
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
235 m/sec
Inertia Modifier
inertia modifier (agility)
0.571
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
8.71 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
21 points
Sig. Radius
signature radius
125 m
Scan Res.
scan resolution
294 mm
Structure
Structure Hitpoints
structure hitpoints
1,400 HP
Mass
ship mass
11,000,000 kg
Volume
ship volume
96,000 m³
Cargo Capacity
cargo capacity
515 m³
Armor
Armor Hitpoints
armor hitpoints
2,300 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,580 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Summary about Muninn.

Skills

As a mid-sized Tech 2 ship, the Muninn deserves strong support skills, demands strong fitting skills, and is almost always armed with Tech 2 weapons.

Tactics

No sub-article about Muninn roles or piloting tactics. You can write them here.

Notes

In Norse mythology, Muninn is one of Odin's ravens; the Huginn Combat Recon ship is named for the other raven.

Prior to the 2022 HAC rebalancing, the Muninn was once an extremely common fleet doctrine for nullsec alliances. Shield tanked and fitted with artillery, the doctrine was both fast and hard hitting; with the high artillery alpha strike being able to chew through thick logi reps, the Muninn gained a reputation for being one of the most widely used fleet doctrines. Many have called the Muninn oppressive or overpowered.

At the time of writing (November 2022), the Muninn's value as a medium-large fleet ship is uncertain, since missiles are less widely used at the large fleet scale. It is likely the Muninn may become a popular skirmish doctrine for smaller fleets or roaming gangs. The Sacrilege is the missile ship of choice for large-scale bloc warfare above the Muninn as the Sacrilege is both armor tanked and longer ranged than the Muninn. The Muninn is however now more popular than the Cerberus as a shield tanked missile ship for bloc warfare due to the Cerb's role being changed to an active shield tanked PvE and small gang PvP ship in the 2022 Uprising Patch. With the Muninn being changed from an artillery platform to a missile boat, the Tempest Fleet Issue has since taken the Muninn's place as the preeminent artillery platform in bloc warfare.

Patch History