Difference between revisions of "Redeemer"

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m (Update for March 2022 Version 20.03 (Road to fanfest).)
m (Remove ecmprio= attribute)
 
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  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
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  | shipimg=Redeemer.jpg
 
  | shipimg=Redeemer.jpg
 
  | shipname=Redeemer
 
  | shipname=Redeemer
| caption=Redeemer
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  | class= Black Ops
  | class=Black Ops
 
 
  | grouping=Black Ops
 
  | grouping=Black Ops
 
  | hulltype=Armageddon Class
 
  | hulltype=Armageddon Class
 
  | faction=Amarr Empire
 
  | faction=Amarr Empire
| race=Amarr
 
 
  | variations= {{Ship|Armageddon}},<br>
 
  | variations= {{Ship|Armageddon}},<br>
 
{{Ship|Armageddon Navy Issue}},<br>
 
{{Ship|Armageddon Navy Issue}},<br>
 
{{Ship|Bhaalgorn}},<br>
 
{{Ship|Bhaalgorn}},<br>
 
{{Ship|Armageddon Imperial Issue}}
 
{{Ship|Armageddon Imperial Issue}}
  | tech=2
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  | tech=2  
| ecmprio=1
 
 
  | powergrid=17,000 MW
 
  | powergrid=17,000 MW
 
  | cpu=505 tf
 
  | cpu=505 tf
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  | lows=7
 
  | lows=7
 
  | mass=150,300,000 kg
 
  | mass=150,300,000 kg
  | volume=486,000 m&#179;
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  | volume=486,000
  | cargohold=800 m&#179;
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  | cargohold=800
  | extrahold=2,150 m&#179;
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  | extrahold=2,150
 
  | extraholdtype=Fuel
 
  | extraholdtype=Fuel
  | dronebay=125 m&#179;
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  | dronebay=125
 
  | bandwidth=125 Mbit/sec
 
  | bandwidth=125 Mbit/sec
 
  | info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Viziam <br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
 
  | info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Viziam <br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
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10% bonus to Large Energy Turret rate of fire
 
10% bonus to Large Energy Turret rate of fire
 
<br>
 
<br>
<b>Black Ops bonuses (per skill level):</b><br>
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'''Black Ops bonuses (per skill level):'''<br>
 
7.5% bonus to Large Energy Turret tracking speed<br>
 
7.5% bonus to Large Energy Turret tracking speed<br>
 
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>
 
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>
<b>Role Bonus:</b><br>
+
'''Role Bonus:'''<br>
&bull;&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>
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&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>
&bull;&nbsp;No targeting delay after Cloaking Device deactivation<br>
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&nbsp;No targeting delay after Cloaking Device deactivation<br>
&bull;&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
+
&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
 
75% reduction to effective distance traveled for jump fatigue<br>
 
75% reduction to effective distance traveled for jump fatigue<br>
 
50% reduction in Cynosural Field Generator duration<br>
 
50% reduction in Cynosural Field Generator duration<br>
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100% bonus to Shield Extender hitpoints<br>
 
100% bonus to Shield Extender hitpoints<br>
 
50% bonus to Armor Plate hitpoints<br>
 
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
+
5% Additional bonus to Reinforced Bulkhead hitpoints
 
  | structurehp=4,968 HP
 
  | structurehp=4,968 HP
 
  | shieldhp=4,375 HP
 
  | shieldhp=4,375 HP
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  | scanres=220 mm
 
  | scanres=220 mm
 
  | reqskills=*{{RequiredSkill|Amarr Battleship|V}}
 
  | reqskills=*{{RequiredSkill|Amarr Battleship|V}}
**{{RequiredSkill|Spaceship Command|IV}}
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** {{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Amarr Battlecruiser|III}}
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** {{RequiredSkill|Amarr Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
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*** {{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Amarr Cruiser|III}}
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*** {{RequiredSkill|Amarr Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
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**** {{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Amarr Destroyer|III}}
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**** {{RequiredSkill|Amarr Destroyer|III}}
*****{{RequiredSkill|Amarr Frigate|III}}
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***** {{RequiredSkill|Amarr Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
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****** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Black Ops|I}}
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* {{RequiredSkill|Black Ops|I}}
**{{RequiredSkill|Cloaking|IV}}
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** {{RequiredSkill|Cloaking|IV}}
***{{RequiredSkill|CPU Management|IV}}
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*** {{RequiredSkill|CPU Management|IV}}
**{{RequiredSkill|Jump Drive Calibration|IV}}
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** {{RequiredSkill|Jump Drive Calibration|IV}}
***{{RequiredSkill|Jump Drive Operation|V}}
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*** {{RequiredSkill|Jump Drive Operation|V}}
****{{RequiredSkill|Navigation|V}}
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**** {{RequiredSkill|Navigation|V}}
****{{RequiredSkill|Warp Drive Operation|V}}
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**** {{RequiredSkill|Warp Drive Operation|V}}
*****{{RequiredSkill|Navigation|I}}
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***** {{RequiredSkill|Navigation|I}}
****{{RequiredSkill|Science|V}}
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**** {{RequiredSkill|Science|V}}
**{{RequiredSkill|Spaceship Command|V}}
+
** {{RequiredSkill|Spaceship Command|V}}
  
 
  | totaltraintime=120d 8h 6m 0s
 
  | totaltraintime=120d 8h 6m 0s
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------------------------------------------------------------------------------------------->
 
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==Summary==
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== Summary ==
The Redeemer is the DPS platform of choice for groups that actually drop blops into battle. With a combination of tracking-bonused lasers that apply well at both short and long range, as well as room for a full flight of heavy drones (or Geckos with a mix of mediums and lights), it offers the best damage outside of blaster-fit [[Sin]]s or torpedo-fit [[Widow]]s and [[Marshal]]s. The Redeemer also  has the strongest armour buffer of the blops. Its main drawback, however, is the lack of midslots (4), presenting tradeoffs to be made between tackle (point, web, scram), capacitor booster, and propulsion (MWD/MJD). Common fits also require expensive faction modules, as CPU is tight.
+
The '''Redeemer''' is the Amarr [[Black Ops]]. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The [[capacitor warfare]] bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the [[Sin]] are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.
  
==Skills==
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== Skills ==
''Further information about additional or recommended skills to pilot Redeemer for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.''
  
==Tactics==
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== Tactics ==
 
''No sub-article about Redeemer roles or piloting tactics. You can write them here.''
 
''No sub-article about Redeemer roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
 +
''You can write additional notes for Redeemer here.''
  
==Patch History==
+
== Patch History ==
 
{{Expansion past|
 
{{Expansion past|
 
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
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'''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/article/qgbcm2/patch-notes-for-version-18-09 Patch Notes])
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'''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-09 Patch Notes])
  
''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/article/qgre3x/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post]
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''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/news/view/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post]
  
 
* Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
 
* Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
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'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
+
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 
* Increased Scan Resolution by 30% for Marauders and Black Ops
 
* Increased Scan Resolution by 30% for Marauders and Black Ops
  
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{{ShipsMatrix|expgroup=battleships}}
 
{{ShipsMatrix|expgroup=battleships}}
[[Category:Ship Database]][[Category:Black Ops]]
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 +
[[Category:Ship Database]]
 +
[[Category:Black Ops]]

Latest revision as of 18:30, 4 April 2023

EVE University Database
 
Ship Database
Redeemer
CornerT2h.png
Redeemer
Amarr Empire
Amarr Empire
Black Ops
Armageddon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.

SHIP BONUSES

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
120d 8h 6m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Armageddon
Armageddon.jpg
Armageddon
Standard Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (5/5) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png13,500 MW Icon cpu.png550 tf
Icon velocity.png100 m/sec
Icon capacity.png750 m³
,
Armageddon Navy Issue
Armageddon Navy Issue.jpg
CornerTFs.png
Armageddon Navy Issue
Faction Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (5/5) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png16,000 MW Icon cpu.png560 tf
Icon velocity.png105 m/sec
Icon capacity.png875 m³
,
Bhaalgorn
Bhaalgorn.jpg
CornerTFs.png
Bhaalgorn
Pirate Faction Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (0/4) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png18,400 MW Icon cpu.png588 tf
Icon velocity.png101 m/sec
Icon capacity.png845 m³
,
Armageddon Imperial Issue
Armageddon Imperial Issue.jpg
CornerTFs.png
Armageddon Imperial Issue
Special Edition Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/7) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png21,000 MW Icon cpu.png550 tf
Icon velocity.png94 m/sec
Icon capacity.png600 m³

Ship Attributes

Fittings
Powergrid
powergrid
17,000 MW
CPU
cpu output
505 tf
Capacitor
capacitor
5,912.5 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
4
Low
low slots
7
Rig
rigs
2
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
117 m/sec
Inertia Modifier
inertia modifier (agility)
0.072
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
15.00 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70.60 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
17 points
Sig. Radius
signature radius
333 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
4,968 HP
Mass
ship mass
150,300,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
800 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Fuel Capacity
capacity
2,150 m³
Armor
Armor Hitpoints
armor hitpoints
5,312 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
41
EXP
explosive resistance
49
Shields
Shield Capacity
shield hitpoints
4,375 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
53
EXP
explosive resistance
68


Summary

The Redeemer is the Amarr Black Ops. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The capacitor warfare bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the Sin are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.

Skills

Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.

Tactics

No sub-article about Redeemer roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Redeemer here.

Patch History