Difference between revisions of "Arbitrator"

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(Changed fittings to use the new template.)
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==Fitting==
 
==Fitting==
{{Fittings
+
{{ShipFitting|
|name=Arbitrator, Extreme Range TD
+
ship=Arbitrator|
|low=
+
shipTypeID=628|
Damage Control I<br>
+
fitName=Extreme Range TD|
800mm Reinforced Rolled Tungsten Plates I<br>
+
fitID=Extreme-Range-TD|
Type-D Attenuation Signal Augmentation<br>
+
high1name=Medium Unstable Power Fluctuator I|
Type-D Attenuation Signal Augmentation<br>
+
high1typeID=16471|
Prototype Energized Adaptive Nano Membrane I
+
high2name=Small Unstable Power Fluctuator I|
|mid=
+
high2typeID=4475|
Experimental 10MN Microwarpdrive I<br>
+
high3name=Drone Link Augmentor I|
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script<br>
+
high3typeID=23527|
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script<br>
+
high4name=Drone Link Augmentor I|
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
+
high4typeID=23527|
|high=
+
mid1name=Experimental 10MN Microwarpdrive I|
Medium Unstable Power Fluctuator I<br>
+
mid1typeID=5975|
Small Unstable Power Fluctuator I<br>
+
mid2name=Balmer Series Tracking Disruptor I|
Drone Link Augmentor I<br>
+
mid2typeID=5320|
Drone Link Augmentor I
+
mid3name=Balmer Series Tracking Disruptor I|
|charges=
+
mid3typeID=5320|
Optimal Range Disruption<br>
+
mid4name=Balmer Series Tracking Disruptor I|
Tracking Speed Disruption
+
mid4typeID=5320|
|drones=
+
low1name=Damage Control I|
Hammerhead II x5<br>
+
low1typeID=2046|
Hobgoblin II x5<br>
+
low2name=800mm Reinforced Rolled Tungsten Plates I|
Hornet EC-300 x5<br>
+
low2typeID=11317|
Warrior II x10
+
low3name=Type-D Attenuation Signal Augmentation|
|rigs=
+
low3typeID=6295|
Medium Tracking Diagnostic Subroutines I<br>
+
low4name=Type-D Attenuation Signal Augmentation|
Medium Particle Dispersion Projector I<br>
+
low4typeID=6295|
Medium Particle Dispersion Projector I
+
low5name=Prototype Energized Adaptive Nano Membrane I|
 +
low5typeID=16391|
 +
drone1name=Hammerhead II x5|
 +
drone1typeID=2185|
 +
drone2name=Hobgoblin II x5|
 +
drone2typeID=2456|
 +
drone3name=Hornet EC-300 x5|
 +
drone3typeID=23707|
 +
drone4name=Warrior II x10|
 +
drone4typeID=2488|
 +
drone5name=open|
 +
charge1name=Optimal Range Disruption Script x3|
 +
charge1typeID=29005|
 +
charge2name=Tracking Speed Disruption Script x3|
 +
charge2typeID=29007|
 +
charge3name=open|
 +
charge4name=open|
 +
charge5name=open|
 +
rig1name=Medium Tracking Diagnostic Subroutines I|
 +
rig1typeID=31348|
 +
rig2name=Medium Particle Dispersion Projector I|
 +
rig2typeID=31300|
 +
rig3name=Medium Particle Dispersion Projector I|
 +
rig3typeID=31300|
 +
difficulty=0|
 +
warsop=Y|
 +
warsopReason=|
 +
version=RET 1.0|
 +
shipDNA=628:4475;1:16471;1:23527;2:5320;3:5975;1:2046;1:6295;2:11317;1:16391;1:31300;2:31348;1:2185;5:2456;5:2488;10:23707;5:29005;3:29007;3::|
 +
skills=|
 +
notes=This fit is designed to project tracking disruption from the same distance as Blackbirds and other Uni E-war ships. Everything you can target should be within optimal+falloff of the tracking disruptors, or within optimal for those with skill-points in E-war.</li><li>Use the Warrior drones primarily, as they are the fastest and will be able to fly to far off targets quickly. If enemy tackle gets too close, abandon that flight and launch a new one.</li><li>Use the neuts on pesky tackle ships that get too close.}}    {{ShipFitting|
 +
ship=Arbitrator|
 +
shipTypeID=628|
 +
fitName=PvP Electronic Warfare Basic|
 +
fitID=PvP-Electronic-Warfare-Basic|
 +
high1name=Small Energy Neutralizer I|
 +
high1typeID=533|
 +
high2name=Small Energy Neutralizer I|
 +
high2typeID=533|
 +
high3name=Small Energy Neutralizer I|
 +
high3typeID=533|
 +
high4name=Small Energy Neutralizer I|
 +
high4typeID=533|
 +
mid1name=10MN Microwarpdrive I|
 +
mid1typeID=12052|
 +
mid2name=Tracking Disruptor I|
 +
mid2typeID=2108|
 +
mid3name=Tracking Disruptor I|
 +
mid3typeID=2108|
 +
mid4name=Tracking Disruptor I|
 +
mid4typeID=2108|
 +
low1name=Damage Control I|
 +
low1typeID=2046|
 +
low2name=1600mm Reinforced Steel Plates I|
 +
low2typeID=11279|
 +
low3name='Refuge' Adaptive Nano Plating I|
 +
low3typeID=16311|
 +
low4name=Energized Adaptive Nano Membrane I|
 +
low4typeID=11267|
 +
low5name=Signal Amplifier I|
 +
low5typeID=1986|
 +
drone1name=Hammerhead I x5|
 +
drone1typeID=2183|
 +
drone2name=Warrior I x10|
 +
drone2typeID=2486|
 +
drone3name=Vespa EC-600 x5|
 +
drone3typeID=23705|
 +
drone4name=open|
 +
drone5name=open|
 +
charge1name=Optimal Range Disruption Script x3|
 +
charge1typeID=29005|
 +
charge2name=Tracking Speed Disruption Script x3|
 +
charge2typeID=29007|
 +
charge3name=open|
 +
charge4name=open|
 +
charge5name=open|
 +
rig1name=Medium Particle Dispersion Projector I|
 +
rig1typeID=31300|
 +
rig2name=Medium Particle Dispersion Projector I|
 +
rig2typeID=31300|
 +
rig3name=Medium Tracking Diagnostic Subroutines I|
 +
rig3typeID=31348|
 +
difficulty=0|
 +
warsop=Y|
 +
warsopReason=|
 +
version=RET 1.0|
 +
shipDNA=628:533;4:2108;3:12052;1:1986;1:2046;1:11267;1:11279;1:16311;1:31300;2:31348;1:2183;5:2486;10:23705;5:29005;3:29007;3::|
 +
skills=|
 +
notes=The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close.</li><li>The rigs are selected for low cost, but can be missed if desired. If you cannot target out to your tracking disruptors' optimal then use an Ionic Field Projector instead of the second Dispersion Projector.}}
  
|recommended1=
+
{{ShipFitting|
|recommended2=
+
ship=Arbitrator|
|recommended3=
+
shipTypeID=628|
 +
fitName=Brawling Electronic Warfare T2|
 +
fitID=Brawling-Electronic-Warfare-T2|
 +
high1name=Small Energy Neutralizer II|
 +
high1typeID=13003|
 +
high2name=Small Energy Neutralizer II|
 +
high2typeID=13003|
 +
high3name=Small Energy Neutralizer II|
 +
high3typeID=13003|
 +
high4name=Small Energy Neutralizer II|
 +
high4typeID=13003|
 +
mid1name=Experimental 10MN Microwarpdrive I|
 +
mid1typeID=5975|
 +
mid2name=Tracking Disruptor II|
 +
mid2typeID=2109|
 +
mid3name=Tracking Disruptor II|
 +
mid3typeID=2109|
 +
mid4name=Tracking Disruptor II|
 +
mid4typeID=2109|
 +
low1name=Damage Control II|
 +
low1typeID=2048|
 +
low2name=Energized Adaptive Nano Membrane II|
 +
low2typeID=11269|
 +
low3name=Energized Adaptive Nano Membrane II|
 +
low3typeID=11269|
 +
low4name=1600mm Reinforced Rolled Tungsten Plates I|
 +
low4typeID=11325|
 +
low5name=Drone Damage Amplifier II|
 +
low5typeID=4405|
 +
drone1name=Hammerhead II x5|
 +
drone1typeID=2185|
 +
drone2name=Vespa EC-600 x5|
 +
drone2typeID=23705|
 +
drone3name=Warrior II x5|
 +
drone3typeID=2488|
 +
drone4name=Hobgoblin II x5|
 +
drone4typeID=2456|
 +
drone5name=open|
 +
charge1name=Optimal Range Disruption Script x3|
 +
charge1typeID=29005|
 +
charge2name=Tracking Speed Disruption Script x3|
 +
charge2typeID=29007|
 +
charge3name=open|
 +
charge4name=open|
 +
charge5name=open|
 +
rig1name=Medium Trimark Armor Pump I|
 +
rig1typeID=31055|
 +
rig2name=Medium Trimark Armor Pump I|
 +
rig2typeID=31055|
 +
rig3name=Medium Trimark Armor Pump I|
 +
rig3typeID=31055|
 +
difficulty=1|
 +
warsop=Y|
 +
warsopReason=|
 +
version=RET 1.0|
 +
shipDNA=628:13003;4:2109;3:5975;1:2048;1:4405;1:11269;2:11325;1:31055;3:2185;5:2456;5:2488;5:23705;5:29005;3:29007;3::|
 +
skills=|
 +
notes=The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close.</li><li>The MWD can be changed to an AB for speed tanking, depending on how the pilot wants to fly the ship. }}    {{ShipFitting|
 +
ship=Arbitrator|
 +
shipTypeID=628|
 +
fitName=Mining Bait|
 +
fitID=Mining-Bait|
 +
high1name=Small Unstable Power Fluctuator I|
 +
high1typeID=4475|
 +
high2name=Small Unstable Power Fluctuator I|
 +
high2typeID=4475|
 +
high3name=Small Unstable Power Fluctuator I|
 +
high3typeID=4475|
 +
high4name=Small Unstable Power Fluctuator I|
 +
high4typeID=4475|
 +
mid1name=Experimental 10MN Microwarpdrive I|
 +
mid1typeID=5975|
 +
mid2name=X5 Prototype Engine Enervator|
 +
mid2typeID=4025|
 +
mid3name=X5 Prototype Engine Enervator|
 +
mid3typeID=4025|
 +
mid4name=Faint Warp Disruptor I|
 +
mid4typeID=5403|
 +
low1name=Damage Control II|
 +
low1typeID=2048|
 +
low2name=1600mm Reinforced Rolled Tungsten Plates I|
 +
low2typeID=11325|
 +
low3name=Energized Adaptive Nano Membrane II|
 +
low3typeID=11269|
 +
low4name=Drone Damage Amplifier II|
 +
low4typeID=4405|
 +
low5name=Drone Damage Amplifier II|
 +
low5typeID=4405|
 +
drone1name=Mining Drone I x5|
 +
drone1typeID=10246|
 +
drone2name=Hobgoblin II x10|
 +
drone2typeID=2456|
 +
drone3name=Hammerhead II x5|
 +
drone3typeID=2185|
 +
drone4name=Warrior II x5|
 +
drone4typeID=2488|
 +
drone5name=open|
 +
rig1name=Medium Trimark Armor Pump I|
 +
rig1typeID=31055|
 +
rig2name=Medium Trimark Armor Pump I|
 +
rig2typeID=31055|
 +
rig3name=Medium Anti-Explosive Pump I|
 +
rig3typeID=31011|
 +
difficulty=1|
 +
warsop=Y|
 +
warsopReason=|
 +
version=RET 1.0|
 +
shipDNA=628:4475;4:4025;2:5403;1:5975;1:2048;1:4405;2:11269;1:11325;1:31011;1:31055;2:2185;5:2456;10:2488;5:10246;5::|
 +
skills=|
 +
notes=Sit in a belt mining with your mining drones and wait for someone to assume you're foolish. When he lands near you, panic and align out, but let him grab point and burn within web range. If he gets close enough, double web and hit him with the Hobgoblins for maximum damage. If he stays in long point range, use the Warriors.</li><li>Ideal prey are Assault Frigates, Destroyers, and other small prey. Use d-scan and warp off if cruisers or better get too close.</li><li>Don't wait for your mining drones to recall. Abandon them and immediately launch your damage drones. You can always reconnect to them after the fight is won.</li><li>Your IVY tag means that many players will assume you're not a threat or that you're an easy kill. Use that to your advantage.}}
  
|notes=
+
{{ShipFitting|
* This fit is designed to project tracking disruption from the same distance as Blackbirds and other Uni E-war ships.  Everything you can target should be within optimal+falloff of the tracking disruptors, or within optimal for those with skill-points in E-war.
+
ship=Arbitrator|
* Use the Warrior drones primarily, as they are the fastest and will be able to fly to far off targets quickly.  If enemy tackle gets too close, abandon that flight and launch a new one.
+
shipTypeID=628|
* Use the neuts on pesky tackle ships that get too close.
+
fitName=Drones+ECM+3x TD|
}}{{Fittings
+
fitID=Drones+ECM+3x-TD|
|name=Arbitrator, PvP Electronic Warfare Basic
+
high1name=Small Unstable Power Fluctuator I|
|low=
+
high1typeID=4475|
Damage Control I<br>
+
high2name=Small Unstable Power Fluctuator I|
1600mm Reinforced Steel Plates I<br>
+
high2typeID=4475|
'Refuge' Adaptive Nano Plating I<br>
+
high3name=Rocket Launcher II|
Energized Adaptive Nano Membrane I<br>
+
high3typeID=10631|
Signal Amplifier I
+
high4name=Rocket Launcher II|
|mid=
+
high4typeID=10631|
10MN MicroWarpdrive I<br>
+
mid1name=Balmer Series Tracking Disruptor I|
Tracking Disruptor I<br>
+
mid1typeID=5320|
Tracking Disruptor I<br>
+
mid2name=Balmer Series Tracking Disruptor I|
Tracking Disruptor I
+
mid2typeID=5320|
|high=
+
mid3name=Balmer Series Tracking Disruptor I|
Small Energy Neutralizer I<br>
+
mid3typeID=5320|
Small Energy Neutralizer I<br>
+
mid4name=10MN Afterburner II|
Small Energy Neutralizer I<br>
+
mid4typeID=12058|
Small Energy Neutralizer I
+
low1name=1600mm Reinforced Steel Plates II|
|charges=
+
low1typeID=20353|
Optimal Range Disruption<br>
+
low2name=Energized Adaptive Nano Membrane II|
Tracking Speed Disruption
+
low2typeID=11269|
|drones=
+
low3name=Energized Adaptive Nano Membrane II|
Hammerhead I x5<br>
+
low3typeID=11269|
Warrior I x10<br>
+
low4name=Damage Control II|
Vespa EC-600 x5
+
low4typeID=2048|
|rigs=
+
low5name=400mm Reinforced Steel Plates II|
Medium Particle Dispersion Projector I<br>
+
low5typeID=20349|
Medium Particle Dispersion Projector I<br>
+
drone1name=Warrior II x5|
Medium Tracking Diagnostic Subroutines I
+
drone1typeID=2488|
|recommended1=
+
drone2name=Vespa EC-600 x5|
|recommended2=
+
drone2typeID=23705|
|recommended3=
+
drone3name=Hornet EC-300 x5|
|notes=
+
drone3typeID=23707|
*The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close.
+
drone4name=Valkyrie II x5|
*The rigs are selected for low cost, but can be missed if desired. If you cannot target out to your tracking disruptors' optimal then use an Ionic Field Projector instead of the second Dispersion Projector.
+
drone4typeID=21640|
}} {{Fittings
+
drone5name=open|
|name=Arbitrator, Brawling Electronic Warfare T2
+
charge1name=Optimal Range Disruption Script x3|
|low=
+
charge1typeID=29005|
Damage Control II<br>
+
charge2name=Mjolnir Rage Rocket x1|
Energized Adaptive Nano Membrane II<br>
+
charge2typeID=2817|
Energized Adaptive Nano Membrane II<br>
+
charge3name=open|
1600mm Reinforced Rolled Tungsten Plates I<br>
+
charge4name=open|
Drone Damage Amplifier II
+
charge5name=open|
|mid=
+
rig1name=Medium Trimark Armor Pump I|
Experimental 10MN MicroWarpdrive I<br>
+
rig1typeID=31055|
Tracking Disruptor II<br>
+
rig2name=Medium Trimark Armor Pump I|
Tracking Disruptor II<br>
+
rig2typeID=31055|
Tracking Disruptor II
+
rig3name=Medium Trimark Armor Pump I|
|high=
+
rig3typeID=31055|
Small Energy Neutralizer II<br>
+
difficulty=1|
Small Energy Neutralizer II<br>
+
warsop=Y|
Small Energy Neutralizer II<br>
+
warsopReason=|
Small Energy Neutralizer II
+
version=RET 1.0|
|charges=
+
shipDNA=628:4475;2:10631;2:5320;3:12058;1:2048;1:11269;2:20349;1:20353;1:31055;3:2488;5:21640;5:23705;5:23707;5:2817;1:29005;3::|
Optimal Range Disruption<br>
+
skills=|
Tracking Speed Disruption
+
notes=Use AB to set up tranversal against snipers or battleships. A mix of range and tracking scripts will be up to the pilot to decide how to use. For example, battleships that are tracking disrupted, won't be able to easily hit the ECM drones, and can be taken out of the battle, if it goes on long enough. Thus perhaps saving a fleet member from being dpsed down by the BS. Snipers that warp into your optimals or lock range, you can get rid of their optimal range, so they either miss, do less damage, and are thus forced to bounce out to further ranges. Tank is 49.5k with perfect skills, 46.2 with compensation at 2. 4 of these and you basically have a battleship that travels faster and is more flexible, with 131 dps from Valkyrie IIs per arbitrator. A 524 (minimum) dps battleship that only costs around 100 million! Quad box away.}}
|drones=
 
Hammerhead II x5<br>
 
Vespa EC-600 x5<br>
 
Warrior II x5<br>
 
Hobgoblin II x5
 
|rigs=
 
Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close.
 
*The MWD can be changed to an AB for speed tanking, depending on how the pilot wants to fly the ship.
 
*
 
}}
 
{{Fittings
 
|name=Arbitrator, Mining Bait
 
|low=
 
Damage Control II<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
Energized Adaptive Nano Membrane II<br>
 
Drone Damage Amplifier II<br>
 
Drone Damage Amplifier II
 
|mid=
 
Experimental 10MN Microwarpdrive I<br>
 
X5 Prototype Engine Enervator I<br>
 
X5 Prototype Engine Enervator I<br>
 
Faint Warp Disruptor I
 
|high=
 
Small Unstable Power Fluctuator I<br>
 
Small Unstable Power Fluctuator I<br>
 
Small Unstable Power Fluctuator I<br>
 
Small Unstable Power Fluctuator I
 
|charges=
 
|drones=
 
Mining Drone I x5<br>
 
Hobgoblin II x10<br>
 
Hammerhead II x5<br>
 
Warrior II x5
 
|rigs=
 
Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I<br>
 
Medium Anti-Explosive Pump I<br>
 
 
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
 
 
|notes=
 
*Sit in a belt mining with your mining drones and wait for someone to assume you're foolish.  When he lands near you, panic and align out, but let him grab point and burn within web range.  If he gets close enough, double web and hit him with the Hobgoblins for maximum damage.  If he stays in long point range, use the Warriors.
 
*Ideal prey are Assault Frigates, Destroyers, and other small prey.  Use d-scan and warp off if cruisers or better get too close. 
 
*Don't wait for your mining drones to recall.  Abandon them and immediately launch your damage drones.  You can always reconnect to them after the fight is won.
 
*Your IVY tag means that many players will assume you're not a threat or that you're an easy kill.  Use that to your advantage.
 
}}{{Fittings
 
|name=Arbitrator, Drones+ECM+3x TD
 
 
 
|low=
 
1600mm Reinforced Steel Plates II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Damage Control II<br>
 
400mm Reinforced Steel Plates II
 
|mid=
 
Balmer Series Tracking Disruptor I<br>
 
Balmer Series Tracking Disruptor I<br>
 
Balmer Series Tracking Disruptor I<br>
 
10MN Afterburner II
 
|high=
 
Small Unstable Power Fluctuator I<br>
 
Small Unstable Power Fluctuator I<br>
 
Rocket Launcher II<br>
 
Rocket Launcher II
 
|rigs=
 
Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I
 
|drones=
 
Warrior II x5<br>
 
Vespa EC-600 x5<br>
 
Hornet EC-300 x5<br>
 
Valkyrie II x5
 
|charges=
 
Optimal Range Disruption Script<br>
 
Mjolnir Rage Rocket
 
 
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
 
 
|notes=
 
 
 
Use AB to set up tranversal against snipers or battleships. A mix of range and tracking scripts will be up to the pilot to decide how to use. For example, battleships that are tracking disrupted, won't be able to easily hit the ECM drones, and can be taken out of the battle, if it goes on long enough. Thus perhaps saving a fleet member from being dpsed down by the BS.
 
 
 
Snipers that warp into your optimals or lock range, you can get rid of their optimal range, so they either miss, do less damage, and are thus forced to bounce out to further ranges. Tank is 49.5k with perfect skills, 46.2 with compensation at 2. 4 of these and you basically have a battleship that travels faster and is more flexible, with 131 dps from Valkyrie IIs per arbitrator. A 524 (minimum) dps battleship that only costs around 100 million! Quad box away.}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 03:42, 23 February 2013

EVE University Database
 
Ship Database
Arbitrator
Arbitrator
Amarr Empire
Amarr Empire
Standard Cruisers
Arbitrator Class
RELATED UNI-WIKI REFERENCES

The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.

SHIP BONUSES

Amarr Cruiser skill bonus per level:
7.5% bonus to Tracking Disruptor effectiveness
10% bonus to drone hitpoints, damage and mining yield

Required Skills
  • Amarr Cruiser I41m
    • Spaceship Command III4h 26m
    • Amarr Frigate IV2d 2h 17m
Training Time what's this?
2d 7h 25m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Pilgrim
Pilgrim.jpg
CornerT2s.png
Pilgrim
Recon Ships Arbitrator Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png4 (0/3) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,000 MW Icon cpu.png370 tf
Icon velocity.png198 m/sec
Icon capacity.png315 m³
, Curse
Curse.jpg
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Curse
Recon Ships Arbitrator Class
Icon hi slot.png5 (4/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png900 MW Icon cpu.png380 tf
Icon velocity.png205 m/sec
Icon capacity.png345 m³

Ship Attributes

Fittings
Powergrid
powergrid
575 MW
CPU
cpu output
325 tf
Capacitor
capacitor
1,375 GJ
High
high slots
4
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
200 m/s
Inertia Modifier
inertia modifier (agility)
0.56
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
150 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
15 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
285 mm
Structure
Structure Hitpoints
structure hitpoints
1,600 HP
Mass
ship mass
11,200,000 kg
Volume
ship volume
120,000 m³
Cargo Capacity
cargo capacity
345 m³
Armor
Armor Hitpoints
armor hitpoints
1,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Arbitrator is a ship of many roles: it can deal damage as a drone boat, it is an EWAR platform and it is the Amarr mining cruiser, all rolled in to one. If you buy one Amarr cruiser, make it the Arbitrator. It has the largest drone bay of any T1 cruiser, beating even the Gallente Vexor, though it has less drone bandwidth than the Vexor. It can still field a full flight of medium drones at a time however, and has the bay to carry 3 flights of medium drones or 6 flights of light drones (or a mix), giving it unparalleled flexibility in its class. As well as its drones the Arbitrator also has bonuses to the Amarr racial EWAR, Tracking Disruption.

The Arbitrator has a balanced slot layout of mids and lows, but is normally armor tanked to allow the mids to be used for tracking disruptors or tackle. The Arbitrator has no bonuses to any weapon type, so can use any turret it likes, but given the split turret and launcher slots and lack of bonuses many pilots forego weapons entirely in favor of Drone Link Augmentors and/or nosferatu or neutraliser arrays.

Skills

The recomended certificates for this ship is:

  • Core Competency Basic.
  • Combat Drone Control Standard.
  • Armour Tanking Basic.
  • Tracking Disruptor Operator Basic.


The following skills are sugested.


Fitting and Capacitor:


Drones:

Fitting

Extreme Range TD
Arbitrator: Extreme Range TD
EFT
[Arbitrator, Extreme Range TD]
Medium Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Drone Link Augmentor I
Drone Link Augmentor I

Experimental 10MN Microwarpdrive I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I

Damage Control I
800mm Reinforced Rolled Tungsten Plates I
Type-D Attenuation Signal Augmentation
Type-D Attenuation Signal Augmentation
Prototype Energized Adaptive Nano Membrane I

Medium Tracking Diagnostic Subroutines I
Medium Particle Dispersion Projector I
Medium Particle Dispersion Projector I


Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5
Warrior II x10

Optimal Range Disruption Script x3
Tracking Speed Disruption Script x3

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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is designed to project tracking disruption from the same distance as Blackbirds and other Uni E-war ships. Everything you can target should be within optimal+falloff of the tracking disruptors, or within optimal for those with skill-points in E-war.
  • Use the Warrior drones primarily, as they are the fastest and will be able to fly to far off targets quickly. If enemy tackle gets too close, abandon that flight and launch a new one.
  • Use the neuts on pesky tackle ships that get too close.
PvP Electronic Warfare Basic
Arbitrator: PvP Electronic Warfare Basic
EFT
[Arbitrator, PvP Electronic Warfare Basic]
Small Energy Neutralizer I
Small Energy Neutralizer I
Small Energy Neutralizer I
Small Energy Neutralizer I

10MN Microwarpdrive I
Tracking Disruptor I
Tracking Disruptor I
Tracking Disruptor I

Damage Control I
1600mm Reinforced Steel Plates I
'Refuge' Adaptive Nano Plating I
Energized Adaptive Nano Membrane I
Signal Amplifier I

Medium Particle Dispersion Projector I
Medium Particle Dispersion Projector I
Medium Tracking Diagnostic Subroutines I


Hammerhead I x5
Warrior I x10
Vespa EC-600 x5

Optimal Range Disruption Script x3
Tracking Speed Disruption Script x3

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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close.
  • The rigs are selected for low cost, but can be missed if desired. If you cannot target out to your tracking disruptors' optimal then use an Ionic Field Projector instead of the second Dispersion Projector.


Brawling Electronic Warfare T2
Arbitrator: Brawling Electronic Warfare T2
EFT
[Arbitrator, Brawling Electronic Warfare T2]
Small Energy Neutralizer II
Small Energy Neutralizer II
Small Energy Neutralizer II
Small Energy Neutralizer II

Experimental 10MN Microwarpdrive I
Tracking Disruptor II
Tracking Disruptor II
Tracking Disruptor II

Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
Drone Damage Amplifier II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hammerhead II x5
Vespa EC-600 x5
Warrior II x5
Hobgoblin II x5

Optimal Range Disruption Script x3
Tracking Speed Disruption Script x3

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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close.
  • The MWD can be changed to an AB for speed tanking, depending on how the pilot wants to fly the ship.
Mining Bait
Arbitrator: Mining Bait
EFT
[Arbitrator, Mining Bait]
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I

Experimental 10MN Microwarpdrive I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
Faint Warp Disruptor I

Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump I


Mining Drone I x5
Hobgoblin II x10
Hammerhead II x5
Warrior II x5

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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Sit in a belt mining with your mining drones and wait for someone to assume you're foolish. When he lands near you, panic and align out, but let him grab point and burn within web range. If he gets close enough, double web and hit him with the Hobgoblins for maximum damage. If he stays in long point range, use the Warriors.
  • Ideal prey are Assault Frigates, Destroyers, and other small prey. Use d-scan and warp off if cruisers or better get too close.
  • Don't wait for your mining drones to recall. Abandon them and immediately launch your damage drones. You can always reconnect to them after the fight is won.
  • Your IVY tag means that many players will assume you're not a threat or that you're an easy kill. Use that to your advantage.


Drones+ECM+3x TD
Arbitrator: Drones+ECM+3x TD
EFT
[Arbitrator, Drones+ECM+3x TD]
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Rocket Launcher II
Rocket Launcher II

Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
10MN Afterburner II

1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
400mm Reinforced Steel Plates II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x5
Vespa EC-600 x5
Hornet EC-300 x5
Valkyrie II x5

Optimal Range Disruption Script x3
Mjolnir Rage Rocket x1

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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Use AB to set up tranversal against snipers or battleships. A mix of range and tracking scripts will be up to the pilot to decide how to use. For example, battleships that are tracking disrupted, won't be able to easily hit the ECM drones, and can be taken out of the battle, if it goes on long enough. Thus perhaps saving a fleet member from being dpsed down by the BS. Snipers that warp into your optimals or lock range, you can get rid of their optimal range, so they either miss, do less damage, and are thus forced to bounce out to further ranges. Tank is 49.5k with perfect skills, 46.2 with compensation at 2. 4 of these and you basically have a battleship that travels faster and is more flexible, with 131 dps from Valkyrie IIs per arbitrator. A 524 (minimum) dps battleship that only costs around 100 million! Quad box away.


Tactics

Tracking disruptors damage the enemy's optimal range and fall off by the same percent. They also damage the enemy's tracking. Both can be scripted to increase the effect and to reduce the stacking penalties when using more than one.

Most of how to use it will be acquired in game with experience. As an example, 2 scripted range TDs used against an artillery thrasher with one tracking disruption, can reduce the range of titanium ammo from 30km to under 7km, with very poor chances of hitting a fast traversing frigate. It's sort of an "I win" button against certain ships. Many solo pilots also use it to reduce the incoming damage of larger, additional enemy ships so they can win against fearsome odds. The bonused version is significantly stronger than the unbonused one, but still very skill strength dependent.


It is worth reading about Drones as they are your primary source of damage. Knowing your drones helps a lot


As this ship has no bonuses to energy neutralizers, Using them against a larger ship, such as a BC or a BS is most likely only going to drain your own cap

Notes

This vessel qualifies for the University Ship Replacement, PYOS, BYOM, and Mining Loaner Fleet programs.