Difference between revisions of "Arbitrator"

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The Arbitrator has a balanced slot layout of mids and lows, but is normally armor tanked to allow the mids to be used for tracking disruptors. The Arbitrator has no bonuses to any weapon type, so can use any turret it likes, but given the split turret and launcher slots and lack of bonuses many pilots forego weapons entirely in favor of [[nosferatu]] or [[neutraliser]] arrays. One Drone Link Augmentor can be added, but it usefulness is limited given the relatively short targeting range and lack of drone speed bonus of the Arbitrator.
 
The Arbitrator has a balanced slot layout of mids and lows, but is normally armor tanked to allow the mids to be used for tracking disruptors. The Arbitrator has no bonuses to any weapon type, so can use any turret it likes, but given the split turret and launcher slots and lack of bonuses many pilots forego weapons entirely in favor of [[nosferatu]] or [[neutraliser]] arrays. One Drone Link Augmentor can be added, but it usefulness is limited given the relatively short targeting range and lack of drone speed bonus of the Arbitrator.
  
The Arbitrator is generally considered to be the weakest Amarr cruiser given that Tracking Disruption is ineffective against missiles, drones, ewar and of no use opposing logistics. The [[Omen]] is a better entry cruiser for Amarr pilots, and of greater use for PvP as a skirmishing boat or for PvE, and the [[Maller]] is the favorite heavy tackle cruiser, even if slower and more difficult to fit than the Omen.
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As Tracking Disruption is ineffective against missiles, drones, EWAR, and of no use opposing logistics it is often considered one of the weaker types of EWAR. However one or two bonused tracking disruptors can remove a ship's ability to apply its damage. Due to the situational use of this ship, newer pilots may be better with one of the other Amarr cruisers ([[Omen]] or [[Maller]]).
  
 
==Skills==
 
==Skills==

Revision as of 22:08, 26 December 2013

EVE University Database
 
Ship Database
Arbitrator
Arbitrator
Amarr Empire
Amarr Empire
Standard Cruisers
Arbitrator Class
RELATED UNI-WIKI REFERENCES

The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.

SHIP BONUSES

Traits:
Amarr Cruiser skill bonus per level:
7.5% bonus to Tracking Disruptor effectiveness
10% bonus to drone hitpoints, damage and mining yield

Required Skills
  • Amarr Cruiser I41m
    • Spaceship Command II47m
    • Amarr Destroyer III8h 53m
      • Amarr Frigate III8h 53m
        • Spaceship Command I8m
Training Time what's this?
19h 22m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Pilgrim
Pilgrim.jpg
CornerT2s.png
Pilgrim
Recon Ships Arbitrator Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png4 (0/3) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,000 MW Icon cpu.png370 tf
Icon velocity.png198 m/sec
Icon capacity.png315 m³
, Curse
Curse.jpg
CornerT2s.png
Curse
Recon Ships Arbitrator Class
Icon hi slot.png5 (4/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png900 MW Icon cpu.png380 tf
Icon velocity.png205 m/sec
Icon capacity.png345 m³

Ship Attributes

Fittings
Powergrid
powergrid
575 MW
CPU
cpu output
325 tf
Capacitor
capacitor
1,375 GJ
High
high slots
4
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
200 m/s
Inertia Modifier
inertia modifier (agility)
0.56
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
150 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
15 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
285 mm
Structure
Structure Hitpoints
structure hitpoints
1,600 HP
Mass
ship mass
11,200,000 kg
Volume
ship volume
120,000 m³
Cargo Capacity
cargo capacity
345 m³
Armor
Armor Hitpoints
armor hitpoints
1,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Arbitrator is a ship of a dual role: it can deal damage as a drone boat and it is an EWAR platform. It has the largest drone bay of any T1 cruiser, beating even the Gallente Vexor, though it has less drone bandwidth than the Vexor. It can still field a full flight of medium drones at a time however, and has the bay to carry 3 flights of medium drones or 6 flights of light drones (or a mix), giving it unparalleled flexibility in its class. As well as its drones the Arbitrator also has bonuses to the Amarr racial EWAR, tracking disruption.

The Arbitrator has a balanced slot layout of mids and lows, but is normally armor tanked to allow the mids to be used for tracking disruptors. The Arbitrator has no bonuses to any weapon type, so can use any turret it likes, but given the split turret and launcher slots and lack of bonuses many pilots forego weapons entirely in favor of nosferatu or neutraliser arrays. One Drone Link Augmentor can be added, but it usefulness is limited given the relatively short targeting range and lack of drone speed bonus of the Arbitrator.

As Tracking Disruption is ineffective against missiles, drones, EWAR, and of no use opposing logistics it is often considered one of the weaker types of EWAR. However one or two bonused tracking disruptors can remove a ship's ability to apply its damage. Due to the situational use of this ship, newer pilots may be better with one of the other Amarr cruisers (Omen or Maller).

Skills

The recommended certificates for this ship are

  • Core Competency Basic.
  • Combat Drone Control Standard.
  • Armour Tanking Basic.
  • Tracking Disruptor Operator Basic.

The following skills are suggested.

Fitting and Capacitor:


Drones:

Fitting

Drone Damage + TD
Arbitrator: Drone Damage + TD
EFT
[Arbitrator, Drone Damage + TD]
Drone Link Augmentor I
5W Infectious Power System Malfunction
5W Infectious Power System Malfunction
5W Infectious Power System Malfunction

Experimental 10MN Microwarpdrive I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I

Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Ionic Field Projector I
Medium Drone Speed Augmentor I
Medium Trimark Armor Pump I


Hobgoblin II x5
Vespa EC-600 x5
Hammerhead II x5
Warrior II x5

Optimal Range Disruption Script x3
Tracking Speed Disruption Script x3

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A medium range (78 km) fit with emphasis on drone damage and speed.
  • With all skills at V and before boosts, this ship has 26.1 K EHP, flies at 1457 m/s (2066 m/s with MWD overheated) and align in 9.6 s (6.9 s with MWD off).
  • The capacitor will last for 53 s with all modules on. It is stable at 85% with the MWD and neut off.
  • Damage is 351 dps at up to max targeting range or 80 km, whichever is lower, with Hammerhead II drones.


Long Range TD
Arbitrator: Long Range TD
EFT
[Arbitrator, Long Range TD]
5W Infectious Power System Malfunction
5W Infectious Power System Malfunction
Drone Link Augmentor I
Drone Link Augmentor I

Experimental 10MN Microwarpdrive I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I

Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Type-D Attenuation Signal Augmentation

Medium Tracking Diagnostic Subroutines I
Medium Ionic Field Projector I
Medium Particle Dispersion Projector I


Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5
Warrior II x10

Tracking Speed Disruption Script x3
Optimal Range Disruption Script x3

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
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icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A long range (100 km) TD fit.
  • With all skills at V and before boosts, this ship has 28 K EHP, flies at 1533 m/s (2175 m/s with MWD overheated) and align in 9.6 s (6.9 s with MWD off).
  • The capacitor will last for 1 min 7 s with all modules on. It is stable at 85% with the MWD and neut off.
  • Damage is 238 dps at up to max targeting range or 100 km, whichever is lower, with Hammerhead II drones. Note that at 2100 m/s, the Hammerheads would take about 45 s to travel 100 km, making applying damage at range impractical.


Tactics

Tracking disruptors damage the enemy's optimal range and fall off by the same percent. They also damage the enemy's tracking. Both can be scripted to increase the effect and to reduce the stacking penalties when using more than one.

Most of how to use it will be acquired in game with experience. As an example, 2 scripted range TDs used against an artillery thrasher with one tracking disruption, can reduce the range of titanium ammo from 30km to under 7km, with very poor chances of hitting a fast traversing frigate. It's sort of an "I win" button against certain ships. Many solo pilots also use it to reduce the incoming damage of larger, additional enemy ships so they can win against fearsome odds. The bonused version is significantly stronger than the unbonused one, but still very skill strength dependent.


It is worth reading about Drones as they are your primary source of damage. Knowing your drones helps a lot


As this ship has no bonuses to energy neutralizers, Using them against a larger ship, such as a BC or a BS is most likely only going to drain your own cap

Notes

This vessel qualifies for the University Ship Replacement, PYOS, BYOM, and Mining Loaner Fleet programs.