Difference between revisions of "Drake"

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==Skills==
 
==Skills==
 
*'''[[Skills:Spaceship Command#Caldari Battlecruiser|Caldari Battlecruiser]]''' to at least IV to take advantage of the Drake's massive DPS and Shield Resistance Buffs that come with every extra level in the skill.
 
*'''[[Skills:Spaceship Command#Caldari Battlecruiser|Caldari Battlecruiser]]''' to at least IV to take advantage of the Drake's massive DPS and Shield Resistance Buffs that come with every extra level in the skill.
*Missile skills depend on your use for the Drake. L3 mission fits use '''[[Skills:Missiles#Heavy Missiles|Heavy Missiles]]'''; train to IV and use XR-3200 (Meta 3), Arbalest (Meta 4), or Caldari Navy HMLs. Drakes are widely used in factional PvP, and '''[[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]]''' can be trained for that to IV minimum. T2 launchers and the accompanying T2 ammo requires  '''[[Skills:Missiles#Heavy Missiles|Heavy Missiles]]/[[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]]''' V and '''[[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]]''' to at least I; this is a 10-day-ish train that isn't worth it if your intent is only to get to L4 missions. However, it ''can'' be worth it: you'll use T2 HMLs on your Tengu down the road, and if you like grinding reputation, there are a lot more L3 missions in your future.
+
*Missile skills depend on your use for the Drake. L3 mission fits use '''[[Skills:Missiles#Heavy Missiles|Heavy Missiles]]'''; train to IV and use XR-3200 (Meta 3), Arbalest (Meta 4), or Caldari Navy HMLs. Drakes are widely used in factional PvP, and '''[[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]]''' can be trained for that to IV minimum. T2 launchers and the accompanying T2 ammo requires  '''[[Skills:Missiles#Heavy Missiles|Heavy Missiles]]/[[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]]''' V and '''[[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]]''' to at least I; this is a 10-day-ish train that isn't worth it if your intent is only to get to L4 missions. However, it ''can'' be worth it: you'll get to use T2 HMLs on your {{Ship|Tengu}} down the road, and if you're grinding reputation, there are a lot more L3 missions in your future.
 
*'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
 
*'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
 
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems.
 
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems.

Revision as of 16:14, 30 April 2014

EVE University Database
 
Ship Database
Drake
Drake
Caldari State
Caldari State
Standard Battlecruisers
Drake Class
Highlight
Warfare Link Bonus
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.

SHIP BONUSES

Traits:
Caldari Battlecruiser skill bonus per level:
4% bonus to all shield resistances
10% bonus to kinetic damage of Heavy Missiles and Heavy Assault Missiles

Role Bonus:
Can fit Warfare Link modules

Required Skills
  • Caldari Battlecruiser I50m
    • Spaceship Command III3h 39m
    • Caldari Cruiser III22h 13m
    • Spaceship Command II38m
      • Caldari Destroyer III8h 53m
        • Caldari Frigate III8h 53m
          • Spaceship Command I8m
Training Time what's this?
1d 21h 14m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Drake Navy Issue
Drake Navy Issue.jpg
CornerTFs.png
Drake Navy Issue
Faction Battlecruisers Drake Class
Icon highlights.pngCommand Bursts
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (7/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png950 MW Icon cpu.png550 tf
Icon velocity.png180 m/s
Icon capacity.png450 m³
, Nighthawk
Nighthawk.jpg
CornerT2s.png
Nighthawk
Command Ships Drake Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,000 MW Icon cpu.png560 tf
Icon velocity.png150 m/sec
Icon capacity.png700 m³

Ship Attributes

Fittings
Powergrid
powergrid
800 MW
CPU
cpu output
500 tf
Capacitor
capacitor
2,500 GJ
High
high slots
7
Launchers
launcher slots
6
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
4
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
140 m/s
Inertia Modifier
inertia modifier (agility)
0.64
Warp Speed
inertia modifier (agility)
2.5 AU/s
Base Time to Warp
base time to warp
12.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
19 points
Sig. Radius
signature radius
295 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
3,750 HP
Mass
ship mass
14,810,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
3,250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Drake, well-known for its excellent tanking abilities, is a very popular PvE and PvP ship. In PvE, the Drake can be passively shield-tanked for a stronger tank than a battleship, making L3 missions easy and L4 missions a possibility. However, without very good missile skills L4's will take a long time.

In PvP, the Drake has the ability to field a massive buffer tank. While the Drake can be fit with Heavy Assault Missile Launchers, regular Heavy Missile Launchers are much more common due to the easier fitting and the very short range on HAMs. With Heavy Missile Launchers, the DPS of a Drake is not very impressive for a battlecruiser, but it has a long range for its class.

The Drake is quite easy to skill for and pilot competently. Its tank bonus makes it forgiving of mistakes, and missiles are an easy to use weapon system that doesn't require the pilot to worry much about angular velocity and range. While it's easy to make it a good L3 mission boat, it's hard to make it fantastic: it is quite slow, without T2 launchers and ammo it only does okay DPS, and clever piloting can't be used to increase missile damage like it can with turrets.

Skills