Difference between revisions of "Drake"

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==Skills==
 
==Skills==
*'''You can start missioning with III, but upgrade [[Skills:Spaceship Command#Caldari Battlecruiser|Caldari Battlecruiser]]''' to at least IV to take advantage of the Drake's massive DPS and Shield Resistance Buffs that come with every extra level in the skill.
+
*You can start missioning with III, but upgrade '''[[Skills:Spaceship Command#Caldari Battlecruiser|Caldari Battlecruiser]]''' to at least IV to take advantage of the Drake's massive DPS and Shield Resistance Buffs that come with every extra level in the skill.
 
*Missile skills depend on your use for the Drake. L3 mission fits use '''[[Skills:Missiles#Heavy Missiles|Heavy Missiles]]'''; train to IV and use XR-3200 (Meta 3), Arbalest (Meta 4), or Caldari Navy HMLs. Drakes are widely used in factional PvP, and '''[[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]]''' can be trained for that to IV minimum. T2 launchers and the accompanying T2 ammo requires  '''[[Skills:Missiles#Heavy Missiles|Heavy Missiles]]/[[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]]''' V and '''[[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]]''' to at least I; this is a 10-day-ish train that isn't worth it if your intent is only to get to L4 missions. However, it ''can'' be worth it: you'll get to use T2 HMLs on your [[Tengu]] down the road, and if you're grinding reputation, there are a lot more L3 missions in your future.
 
*Missile skills depend on your use for the Drake. L3 mission fits use '''[[Skills:Missiles#Heavy Missiles|Heavy Missiles]]'''; train to IV and use XR-3200 (Meta 3), Arbalest (Meta 4), or Caldari Navy HMLs. Drakes are widely used in factional PvP, and '''[[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]]''' can be trained for that to IV minimum. T2 launchers and the accompanying T2 ammo requires  '''[[Skills:Missiles#Heavy Missiles|Heavy Missiles]]/[[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]]''' V and '''[[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]]''' to at least I; this is a 10-day-ish train that isn't worth it if your intent is only to get to L4 missions. However, it ''can'' be worth it: you'll get to use T2 HMLs on your [[Tengu]] down the road, and if you're grinding reputation, there are a lot more L3 missions in your future.
 
*'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
 
*'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.

Revision as of 18:33, 27 June 2014

EVE University Database
 
Ship Database
Drake
Drake
Caldari State
Caldari State
Standard Battlecruisers
Drake Class
Highlight
Can Use Warfare Links
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Development
Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.

SHIP BONUSES

Caldari Battlecruiser bonuses (per skill level):
4% bonus to all shield resistances
10% bonus to kinetic Heavy Missile and Heavy Assault Missile damage
Role Bonus:
• Can fit Warfare Link modules

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Nighthawk
Nighthawk.jpg
CornerT2s.png
Nighthawk
Command Ships Drake Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,000 MW Icon cpu.png560 tf
Icon velocity.png150 m/sec
Icon capacity.png700 m³
, Drake Navy Issue
Drake Navy Issue.jpg
CornerTFs.png
Drake Navy Issue
Faction Battlecruisers Drake Class
Icon highlights.pngCommand Bursts
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (7/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png950 MW Icon cpu.png550 tf
Icon velocity.png180 m/s
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
800 MW
CPU
cpu output
500 tf
Capacitor
capacitor
2,500 GJ
High
high slots
7
Launchers
launcher slots
6
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
140 m/sec
Inertia Modifier
inertia modifier (agility)
0.64
Warp Speed
inertia modifier (agility)
2.5 AU/s
Base Time to Warp
base time to warp
13.14 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
19 points
Sig. Radius
signature radius
295 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
3,750 HP
Mass
ship mass
14,810,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
3,250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Drake, well-known for its excellent tanking abilities, is a very popular PvE and PvP ship. In PvE, the Drake can be passively shield-tanked for a stronger tank than a battleship, making L3 missions easy and L4 missions a possibility. However, without very good missile skills L4's will take a long time.

In PvP, the Drake has the ability to field a massive buffer tank. While the Drake can be fit with Heavy Assault Missile Launchers, regular Heavy Missile Launchers are much more common due to the easier fitting and the very short range on HAMs. With Heavy Missile Launchers, the DPS of a Drake is not very impressive for a battlecruiser, but it has a long range for its class.

The Drake is quite easy to skill for and pilot competently. Its tank bonus makes it forgiving of mistakes, and missiles are an easy to use weapon system that doesn't require the pilot to worry much about angular velocity and range. While it's easy to make it a good L3 mission boat, it's hard to make it fantastic: it is quite slow, without T2 launchers and ammo it only does okay DPS, and clever piloting can't be used to increase missile damage like it can with turrets.

Skills

Fitting

L3 Mission Basic
Drake: L3 Mission Basic
EFT
[Drake, L3 Mission Basic]
XR-3200 Heavy Missile Bay
XR-3200 Heavy Missile Bay
XR-3200 Heavy Missile Bay
XR-3200 Heavy Missile Bay
XR-3200 Heavy Missile Bay
XR-3200 Heavy Missile Bay
Small Tractor Beam I

Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field I
M51 Iterative Shield Regenerator
M51 Iterative Shield Regenerator
M51 Iterative Shield Regenerator

Ballistic Control System I
Ballistic Control System I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hobgoblin I x5

Scourge Heavy Missile x1

Fitting template high slot label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
Rubicon 1.4
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Caldari Battlecruiser III
  • Caldari Cruiser III
  • Caldari Frigate IV
  • Combat Drone Operation III
  • Drone Interfacing III
  • Drone Navigation III
  • Drone Sharpshooting III
  • Drones V
  • Energy Grid Upgrades II
  • Energy Management III
  • Energy Systems Operation III
  • Evasive Maneuvering III
  • Guided Missile Precision III
  • Heavy Missiles III
  • Jury Rigging III
  • Long Range Range Targeting III
  • Mechanic III
  • Missile Bombardment III
  • Missile Launcher Operation V
  • Missile Projection III
  • Rapid Launch III
  • Science III
  • Scout Drone Operation III
  • Shield Management III
  • Shield Operation III
  • Shield Rigging I
  • Shield Upgrades III
  • Signature Analysis III
  • Spaceship Command IV
  • Light Missiles III
  • Tactical Shield Manipulation III
  • Target Navigation Prediction III
  • Targeting III
  • Warhead Upgrades III
  • Weapon Upgrades I
NOTES
Advanced PvE
Drake: Advanced PvE
EFT
[Drake, Advanced PvE]
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Small Tractor Beam I

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Kinetic Deflection Amplifier II
Thermic Dissipation Amplifier II
10MN Afterburner II

Ballistic Control System II
Ballistic Control System II
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hobgoblin II x5

Scourge Heavy Missile x1
Mjolnir Heavy Missile x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Missile Launcher Operation V
  • Shield Upgrades III
  • Tactical Shield Manipulation IV
  • Energy Grid Upgrades II
  • Drones V
  • Caldari Battlecruiser IV
  • Missile Bombardment III
  • Guided Missile Precision III
  • Missile Projection III
  • Weapon Upgrades V
  • Rapid Launch III
  • Target Navigation Prediction III
  • Warhead Upgrades III
  • Shield Management V
  • Scout Drone Operation V
  • Engineering IV
  • Electronics IV
  • Mechanic III
  • Jury Rigging III
  • Advanced Weapon Upgrades I
  • Shield Operation IV
  • Shield Upgrades IV
  • Shield Compensation IV
  • Heavy Missiles V
  • Heavy Missile Specialization IV
  • Combat Drone Operation III
  • Shield Rigging I
  • Caldari Frigate IV
  • Caldari Cruiser III
  • Spaceship Command IV
NOTES
  • It is recommended to fit a T2 shield tank as soon as possible.
  • Training missile support skills will increase DPS output.
  • Use Meta 4 items if you cannot fit T2.
  • With very good tank and dps skills you may use three Ballistic Control Systems and only one Shield Power Relay.
  • Amend the passive shield resistance modules (amplifiers) to the resistance you need for your mission.
  • Swap your afterburner for a second Adaptive Invulnerability Field if you encounter problems with your tank.
  • You can use Warrior drones against Angels instead of Hobgoblins.
  • Mjolnir Heavy Missiles deal more damage against Sansha and Bloodraiders even if you have Battlecruiser IV.
  • Optional in the highslot: Drone Link Augmentor instead of Small Tractor Beam I, but this will require a CPU implant.
Advanced PvP HAM
Drake: Advanced PvP HAM
EFT
[Drake, Advanced PvP HAM]
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Small Energy Neutralizer II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Stasis Webifier II
Warp Scrambler II
Experimental 10MN Microwarpdrive I

Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II
Damage Control II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x5

Caldari Navy Scourge Heavy Assault Missile x1

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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Caldari Battlecruiser IV
  • Missile Bombardment III
  • Missile Launcher Operation III
  • Guided Missile Precision III
  • Missile Projection III
  • Missile Launcher Operation V
  • Heavy Assault Missiles V
  • Heavy Assault Missile Specialization I
  • Tactical Shield Manipulation IV
  • Energy Grid Upgrades II
  • Drones V
  • Rapid Launch III
  • Target Navigation Prediction III
  • Warhead Upgrades III
  • Shield Management V
  • Thermodynamics V
  • Scout Drone Operation V
  • Engineering IV
  • Electronics IV
  • Mechanic III
  • Jury Rigging III
  • Energy Emission Systems II
  • Propulsion Jamming IV
  • Shield Operation IV
  • Shield Upgrades IV
  • Shield Compensation IV
  • Combat Drone Operation III
  • Shield Rigging I
  • Caldari Frigate IV
  • Caldari Cruiser III
  • Spaceship Command IV
NOTES
  • It is required to fit a T2 shield tank on battlecruisers or larger according to E-UNI wartime regulations.
  • Training missile support skills will increase DPS output.
  • Use Meta 4 items if you cannot fit T2 weapons. Meta 4 (Arbalest) HAM Launchers are fairly affordable compared to their Heavy Missile variant.
  • However due to the often fatal nature of PvP, T2 weapons are often suggested and strongly recommended, as they give a significant DPS boost.
  • T2 HAM Launchers also offer the use of T2 ammo. Rage (Higher DPS, for larger targets) and Javelin (Lower dps, for smaller, faster targets).
  • Faction ammo is strongly recommended to gain an advantage on the battlefield.
  • Your role as a HAM Drake in an E-UNI fleet is as a super-heavy tackle and as short-range dps. Your shield buffer tank will be much higher than most of your peers, and so your goal is to fit as much DPS as possible, and get right up on the enemy's faces to gain their attention.
Advanced PvP Heavy Missile
Drake: Advanced PvP Heavy Missile
EFT
[Drake, Advanced PvP Heavy Missile]
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Small Energy Neutralizer II

Adaptive Invulnerability Field II
Large Shield Extender II
Stasis Webifier II
Stasis Webifier II
Warp Scrambler II
10MN Microwarpdrive II

Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Damage Control II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x5

Caldari Navy Scourge Heavy Missile x1

Fitting template high slot label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Caldari Battlecruiser IV
  • Missile Bombardment III
  • Missile Launcher Operation III
  • Guided Missile Precision III
  • Missile Projection III
  • Missile Launcher Operation V
  • Heavy Assault Missiles V
  • Heavy Assault Missile Specialization I
  • Tactical Shield Manipulation IV
  • Energy Grid Upgrades II
  • Drones V
  • Rapid Launch III
  • Target Navigation Prediction III
  • Warhead Upgrades III
  • Shield Management V
  • Thermodynamics V
  • Scout Drone Operation V
  • Engineering IV
  • Electronics IV
  • Mechanic III
  • Jury Rigging III
  • Energy Emission Systems II
  • Propulsion Jamming IV
  • Shield Operation IV
  • Shield Upgrades IV
  • Tactical Shield Manipulation IV
  • Shield Compensation IV
  • Combat Drone Operation III
  • Shield Rigging I
  • Caldari Frigate IV
  • Caldari Cruiser III
  • Spaceship Command IV
NOTES
  • It is required to fit a T2 shield tank on battlecruisers or larger according to E-UNI wartime regulations.
  • Training missile support skills will increase DPS output.
  • Use Meta 4 items if you cannot fit T2 weapons. Meta 4 (Arbalest) HAM Launchers are fairly affordable compared to their Heavy Missile variant.
  • However due to the often fatal nature of PvP, T2 weapons are often suggested and strongly recommended, as they give a significant DPS boost.
  • T2 HAM Launchers also offer the use of T2 ammo. Rage (Higher DPS, for larger targets) and Javelin (Lower dps, for smaller, faster targets).
  • Faction ammo is strongly recommended to gain an advantage on the battlefield.
  • Your role as a HAM Drake in an E-UNI fleet is as a super-heavy tackle and as short-range dps. Your shield buffer tank will be much higher than most of your peers, and so your goal is to fit as much DPS as possible, and get right up on the enemy's faces to gain their attention.


Tactics

If you are coming to the Drake from L2 missions, you are probably used to flying into the middle of the NPCs and killing everything. That's a good way to get yourself killed in an L3 mission; many feature enough NPC firepower to overwhelm even a Drake's tank. Here are a few pointers to start L3 missioning in a Drake:

  • If the mission is unfamiliar to you, read about it on EVE Survival.
  • Because the Drake is passively tanked, you have no tools apart from running to mitigate excessive damage. If your shield drops to 50%, align to a celestial and start your afterburner. If it drops to the 25% alarm, warp out, dock, and then come back for more later. When you do come back, warp in at a long range (like 50 or 100km).
  • Shoot the biggest NPCs first (usually other battlecruisers); they're the ones damaging you the most.
  • Against Sansha and Blood Raiders, use Mjolnir Heavy Missiles unless you have Caldari Battlecruiser V. In all other cases, use Scourge Heavy Missiles.

Notes

This vessel qualifies for the University PYOS and BYOM programs.