Difference between revisions of "Thorax"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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* SHIP ATTRIBUTES SECTION (last update : 10/15/2019)
* SHIP ATTRIBUTES SECTION (last update : 30.03.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=627
+
| shipimg=Thorax.jpg
|shipid=627
+
| shipname=Thorax
|shipimg=Thorax.jpg
+
| class=Cruiser
|shipname=Thorax
+
| grouping=Standard Cruisers
|caption=Thorax
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| hulltype=Thorax Class
|class=Cruiser
+
| faction=Gallente Federation  
|grouping=Standard Cruisers
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| variations={{Ship|Phobos}},{{Ship|Deimos}},{{Ship|Vigilant}}
|hulltype=Thorax Class
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| tech=  
|faction=Gallente Federation
+
| powergrid=820 MW
|race=Gallente
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| cpu=330 tf
|roles=unspecified
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| capacitor=1,450 GJ
|variations={{Ship|Deimos}}, {{Ship|Phobos}}
+
| highs=5
+
| turrets=5
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| launchers=0
+
| mediums=4
|powergrid=820 MW
+
| lows=5
|cpu=330 tf
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| mass=11,280,000 kg
|capacitor=1,450 GJ
+
| volume=112,000
|highs=5
+
| cargohold=465
|turrets=5
+
| extrahold=
|launchers=0
+
| extraholdtype=
|mediums=4
+
| dronebay=50
|lows=5
+
| bandwidth=50 Mbit/sec
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| info=The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
|mass=11,280,000 kg
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| bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>7.5% bonus to Medium Hybrid Turret tracking speed<br>
|volume=112,000 m&#179;
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| structurehp=1,600 HP
|cargohold=465 m&#179;
+
| shieldhp=1,200 HP
+
| shieldem=0
|dronebay=50 m&#179;
+
| shieldexp=50
|bandwidth=50 Mbit/sec
+
| shieldkin=40
+
| shieldtherm=20
|info=The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
+
| armorhp=1,600 HP
+
| armorem=50
|bonuses=<b>Traits:</b><br><b>Gallente Cruiser skill bonus per level:</b><br>5% bonus to Medium Hybrid Turret damage<br>7.5% bonus to Medium Hybrid Turret tracking speed
+
| armorexp=10
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| armorkin=35
|structurehp=1,600 HP
+
| armortherm=35
|shieldhp=1,200 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| maxvelocity=240 m/sec
|armorhp=1,600 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
+
| inertia=0.49
+
| warpspeed=4 AU/s
|maxvelocity=240 m/s
+
| warptime=7.66 s
|inertia=0.49
+
| targetrange=52.50 km
|warpspeed=3 AU/s
+
| sigradius=120 m
|warptime=9.15 s
+
| maxlockedtargets=6
+
| sensortype=Magnetometric
|targetrange=52.5 km
+
| sensorvalue=15 points
|sigradius=120 m
+
| scanres=280 mm
|maxlockedtargets=6
+
| reqskills=*{{RequiredSkill|Gallente Cruiser|I}}
|sensortype=Magnetometric
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** {{RequiredSkill|Spaceship Command|II}}
|sensorvalue=15 points
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** {{RequiredSkill|Gallente Destroyer|III}}
|scanres=280 mm
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*** {{RequiredSkill|Gallente Frigate|III}}
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**** {{RequiredSkill|Spaceship Command|I}}
|reqskills=*Gallente Cruiser I<small>41m</small>
 
**Spaceship Command II<small>47m</small>
 
**Gallente Destroyer III<small>8h 53m</small>
 
***Gallente Frigate III<small>8h 53m</small>
 
****Spaceship Command I<small>8m</small>
 
|totaltraintime=19h 22m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Thorax Thorax on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=19h 15m 30s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
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| highlights2=
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| highlights3=
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| highlights4=
 
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==Summary==
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== Summary ==
The Thorax is a gun boat, designed to use hybrid turrets. In PvP the Thorax is used as a hard hitting blaster boat. This can be highly effective but is very "do or die", and will make most Thoraxes' lives glorious but short. In PvE, the Thorax is less popular; the slow and steady style of the [[Vexor]] is more suited to mission running. Despite this the Thorax can be popular as a first mission running cruiser, because most pilots will have trained gunnery skills while piloting frigates and destroyers, while they will probably have neglected the drone skills required to use a Vexor effectively. Having said that, the Thorax has a 50m<sup>3</sup> drone bay, so will also benefit greatly from drone skills.
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The Thorax is a gunboat, designed to use hybrid turrets.
 +
 
 +
In PvP it is most commonly flown as a hard-hitting blaster boat. With its bonuses for damage and tracking, 50mb drone bandwidth and very respectable speed for a cruiser hull, a blaster Thorax can muster lots of fast-moving DPS even in the hands of a novice pilot, and can apply that DPS to a wide range of small and large targets. Such fits do not, though, tank especially well, and tend to live briefly (albeit sometimes gloriously).
 +
 
 +
The Thorax's speed also opens up the possibility of kiting railgun fits, though these are seen more rarely.
  
==Skills==
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The Thorax can function in PvE combat, but the [[Vexor]] is a more optimal T1 Gallente cruiser for most PvE uses, as its bonused drones give it fully selectable damage type, letting pilots precisely target NPC weaknesses rather than being locked to the kinetic/thermal damage profile of hybrid turrets.
*'''[[Skills:Spaceship Command#Gallente Cruiser|Gallente Cruiser]]''' to at least IV to properly take advantage of the ''massive'' DPS buff that the Thorax gains with every extra level in the skill.
 
*'''[[Skills:Gunnery#Gunnery|Gunnery V]]''', '''[[Skills:Gunnery#Medium Hybrid Turret|Medium Hybrid Turret V]]''' and '''[[Skills:Gunnery#Medium Blaster Specialization|Medium Blaster Specialization]]'''/'''[[Skills:Gunnery#Medium Railgun Specialization|Medium Railgun Specialization]]''' trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
 
*'''[[Skills:Gunnery#Rapid_Firing|Rapid Firing]]''', '''[[Skills:Gunnery#Surgical_Strike|Surgical Strike]]''', skills which increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
 
*Along with the obvious '''[[Skills:Engineering#Power Grid Management|Power Grid Management]]''' and '''[[Skills:Engineering#CPU Management|CPU Management]]''' fitting skills required for fitting most ships, '''[[Skills:Engineering#Weapon Upgrades|Weapon Upgrades]]''' and '''[[Skills:Engineering#Advanced Weapon Upgrades|Advanced Weapon Upgrades]]''' should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
 
*'''[[Skills:Engineering#Capacitor Management|Capacitor Management]]''' and '''[[Skills:Engineering#Capacitor Systems Operation|Capacitor Systems Operation]]''' to at least IV due to hybrid weaponry being capacitor dependent.
 
*'''[[Skills:Gunnery#Sharpshooter|Sharpshooter]]''' to IV to improve hybrid optimal range.
 
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]] and [[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the 50m<sup>3</sup> drone bay as possible.
 
*Also, '''[[Skills:Navigation#High_Speed_Maneuvering|High Speed Maneuvering]], [[Skills:Navigation#Acceleration_Control|Acceleration Control]], [[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] and [[Skills:Navigation#Navigation|Navigation]]''' all to IV or above to improve maneuverability and the use of [[Eve_Lexicon#MWD|MicroWarp Drive]] propulsion modules.
 
*The appropriate skills required for fitting a '''[[Full T2 Tank|Full T2]]''' '''[[Full_T2_Tank#Armor_Tank|Armour]]''' or '''[[Full_T2_Tank#Shield_Tank|Shield]]''' '''[[Tank#Tank|Tank]]'''.
 
  
==Fitting==
+
== Skills ==
<!-- {{:Gallente Basic Ship and Skill Guide|Thorax}} -->
+
'''Recommended'''
{{ShipFitting|
 
ship=Thorax|
 
shipTypeID=627|
 
fitName=Brawling Thorax|
 
fitID=Brawling-Thorax|
 
high1name=Heavy Electron Blaster II|
 
high1typeID=3130|
 
high2name=Heavy Electron Blaster II|
 
high2typeID=3130|
 
high3name=Heavy Electron Blaster II|
 
high3typeID=3130|
 
high4name=Heavy Electron Blaster II|
 
high4typeID=3130|
 
high5name=Heavy Electron Blaster II|
 
high5typeID=3130|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=X5 Prototype Engine Enervator|
 
mid2typeID=4025|
 
mid3name=X5 Prototype Engine Enervator|
 
mid3typeID=4025|
 
mid4name=Warp Scrambler II|
 
mid4typeID=448|
 
low1name=1600mm Reinforced Rolled Tungsten Plates I|
 
low1typeID=11325|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Armor Explosive Hardener II|
 
low4typeID=11646|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Void M x1|
 
charge1typeID=12789|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=627:3130;5:448;1:4025;2:5975;1:2048;1:10190;1:11269;1:11325;1:11646;1:31055;2:31360;1:2185;5:12789;1::|
 
skills=|
 
notes=A brawling blaster Thorax. With all skills at V, this fit moves at 1666 m/s (2363with heat) and aligns in 9 s. Cap stable with MWD off. EHP is 34.4K, and with the explosive hole plugged kinetic and thermal are (equally) the weakest resists.</li><li>For close-range brawling, using Void and a full flight of Hammerhead IIs gives 540 dps.</li><li>Can swab one of the webs for an AB for a dual-prop setup.}}
 
  
{{ShipFitting|
+
* '''{{sk|Gallente Cruiser}}''' to at least IV to properly take advantage of the ''massive'' DPS buff that the Thorax gains with every extra level in the skill.
ship=Thorax|
+
* '''{{sk|Capacitor Management}}''' and '''{{sk|Capacitor Systems Operation}}''' to at least IV due to hybrid weaponry being capacitor dependent.
shipTypeID=627|
+
* '''{{sk|Sharpshooter}}''' to IV to improve hybrid optimal range.
fitName=Thorax: Shield Fleet|
+
* '''{{sk|Drones|V}}, {{sk|Light Drone Operation|V}}, {{sk|Medium Drone Operation|V}}, {{sk|Drone Interfacing|IV}} and {{sk|Gallente Drone Specialization|I}}/{{sk|Minmatar Drone Specialization|I}}''' are all are important for getting as much DPS out of the 50m<sup>3</sup> drone bay as possible.
fitID=Thorax--Shield-Fleet|
+
* Also, '''{{sk|High Speed Maneuvering}}, {{sk|Acceleration Control}}, {{sk|Evasive Maneuvering}} and {{sk|Navigation}}''' all to IV or above to improve maneuverability and the use of [[EVE Lexicon#MWD|MicroWarp Drive]] propulsion modules.
high1name=Heavy Ion Blaster II|
 
high1typeID=3138|
 
high2name=Heavy Ion Blaster II|
 
high2typeID=3138|
 
high3name=Heavy Ion Blaster II|
 
high3typeID=3138|
 
high4name=Heavy Ion Blaster II|
 
high4typeID=3138|
 
high5name=Heavy Ion Blaster II|
 
high5typeID=3138|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Warp Scrambler II|
 
mid4typeID=448|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Antimatter Charge M x1|
 
charge1typeID=230|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-EM Screen Reinforcer I|
 
rig1typeID=31718|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Core Defense Field Extender I|
 
rig3typeID=31790|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=627:3138;5:448;1:2281;1:3841;1:5975;1:1999;2:2048;1:10190;2:31718;1:31790;2:2185;5:230;1::|
 
skills=|
 
notes=For logi-supported shield fleets.}}     {{ShipFitting|
 
ship=Thorax|
 
shipTypeID=627|
 
fitName=Hydra|
 
fitID=Hydra|
 
high1name=Heavy Electron Blaster II|
 
high1typeID=3130|
 
high2name=Heavy Electron Blaster II|
 
high2typeID=3130|
 
high3name=Heavy Electron Blaster II|
 
high3typeID=3130|
 
high4name=Heavy Electron Blaster II|
 
high4typeID=3130|
 
high5name=Heavy Electron Blaster II|
 
high5typeID=3130|
 
mid1name=Balmer Series Tracking Disruptor I|
 
mid1typeID=5320|
 
mid2name=Warp Scrambler II|
 
mid2typeID=448|
 
mid3name=Stasis Webifier II|
 
mid3typeID=527|
 
mid4name=Experimental 10MN Microwarpdrive I|
 
mid4typeID=5975|
 
low1name=1600mm Reinforced Steel Plates II|
 
low1typeID=20353|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Damage Control II|
 
low4typeID=2048|
 
low5name=Armor Explosive Hardener II|
 
low5typeID=11646|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Tracking Speed Disruption Script x1|
 
charge1typeID=29007|
 
charge2name=Antimatter Charge M x1|
 
charge2typeID=230|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Ancillary Current Router I|
 
rig3typeID=31360|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=627:3130;5:448;1:527;1:5320;1:5975;1:2048;1:10190;1:11269;1:11646;1:20353;1:31055;2:31360;1:230;1:29007;1::|
 
skills=|
 
notes=This fit requires a 2% pg implant at all V or the plate can be meta.</li><li>The ewar mod can be swtiched out for your prefrence.}}
 
  
{{ShipFitting|
+
'''Desirable'''
ship=Thorax|
 
shipTypeID=627|
 
fitName=Rail Thorax|
 
fitID=Rail-Thorax|
 
high1name=200mm Prototype Gauss Gun|
 
high1typeID=14278|
 
high2name=200mm Prototype Gauss Gun|
 
high2typeID=14278|
 
high3name=200mm Prototype Gauss Gun|
 
high3typeID=14278|
 
high4name=200mm Prototype Gauss Gun|
 
high4typeID=14278|
 
high5name=200mm Prototype Gauss Gun|
 
high5typeID=14278|
 
mid1name=X5 Prototype Engine Enervator|
 
mid1typeID=4025|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Warp Disruptor II|
 
mid3typeID=3244|
 
mid4name=Experimental 10MN Microwarpdrive I|
 
mid4typeID=5975|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Nanofiber Internal Structure II|
 
low3typeID=2605|
 
low4name=Damage Control II|
 
low4typeID=2048|
 
low5name=Magnetic Field Stabilizer II|
 
low5typeID=10190|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Antimatter Charge M x1000|
 
charge1typeID=23025|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Anti-EM Screen Reinforcer I|
 
rig3typeID=31718|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=627:14278;5:3244;1:3841;1:4025;1:5975;1:2048;1:2605;1:10190;3:31360;1:31718;1:31790;1:2185;5:23025;1000::|
 
skills=|
 
notes=This is a High Speed Medium Range fitting. Given the recent dps buff given to medium rail guns it allows you to stand off, fire and control range with the MWD. Skill is needed to not flare your sig radius when you're under fire. Your tank is light so always fight aligned and ready to warp out.}}
 
  
==Tactics==
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* '''{{sk|Gunnery|V}}''', '''{{sk|Medium Hybrid Turret|V}}''' and '''{{sk|Medium Blaster Specialization}}'''/'''{{sk|Medium Railgun Specialization}}''' trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
As a heavy damage dealer(usually from 230DPS up to more than 700DPS) and a weak tanker(usually less than 20k in EHP), Thorax can be often primaried in fleet combat.  
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* '''{{sk|Rapid Firing}}''', '''{{sk|Surgical Strike}}''', skills that increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
 +
* Along with the obvious '''{{sk|Power Grid Management}}''' and '''{{sk|CPU Management}}''' fitting skills required for fitting most ships, '''{{sk|Weapon Upgrades}}''' and '''{{sk|Advanced Weapon Upgrades}}''' should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
 +
* The appropriate skills required for fitting a '''[[Full T2 Tank|Full T2]]''' '''[[Full T2 Tank#Armor Tank|Armour]]''' or '''[[Full T2 Tank#Shield Tank|Shield]]''' '''[[Tank#Tank|Tank]]'''.
  
For this reason, it might be better to decloak after your fleet has engaged ---- dont be the hero, since you have MWD fitted on most thorax fits it might only take you seconds to join the battle. If you do so, even if the enemy turns on you(which become less likely in large scaled battle), you have earned your teammate a good respite from focused fire.
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== Tactics ==
  
Even though Thorax is usally a gunboat, drones can be a good part of your DPS, they have a good range(more than 25km), better accuracy on small targets, and they are not affected by ewar usually, so always remember to launch the drones in battle.
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'''PvP'''
  
Hybrid turrets can change ammo in a short time, if you are using T2 medium blasters, bring a full round(400 for neutron, 600 for ion, 1000 for electron) of Null M charges with you just in case(they could be quite useful in OGC-like situations).
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In a blaster Thorax, pilots should usually attempt to close with the enemy: they wield high potential DPS, but need to be at short range. Consider your optimal warp-in range on most targets to be 0. Thoraxes can have a shot at running in "under the guns" of turret battleships, getting close enough that they cannot be tracked by large turrets. Don't forget to launch your drones and let them loose on the enemy too.
  
Another key to using the Thorax, especially if your are in a high dps short range blaster fit, is positioning. Even with an MWD, you are not going to catch anything smaller than you, MWD Frigates, Inties, Assault Frigs etc. (unless your enemy has failfit or they happen to jump into you while you're camping a gate), so DO NOT give chase if they're more than 40km away and waste your precious cap. Let your gang/fleet's tackle do their job, even should they chase an enemy 90+ kilometers away from you. Turn your boat 180 and burn in the opposite direction of the chase with your MWD. As soon as they hit 150+km distance from your ship, you can warp to your own tackle bro and land right on top of the enemy guns blazing. It seems so simple and obvious on paper, but as a newbro you are going to find it difficult to avoid tunnel vision and bull rushing eagerly into battle. Fighting Cruisers or bigger with the Thorax is more straight forward, get to your Optimal and blast away. Make sure to keep transversal to battleships high so those big guns can't track you.
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If you're using hybrid turrets and haven't already familiarized yourself with [[Turrets#Hybrid ammo|their ammo]], stepping into cruiser hulls is a good moment to do so. As a rule of thumb, for T1 blasters consider bringing three types distributed across the range possibilities; one of the three should be Antimatter for maximal DPS at close range.
  
Changes in the later versions of the Odyssey expansion, has brought a buff to Medium Rail Guns, this makes a kiting mid range Rail Thorax viable with a very respectable DPS as a possibility.
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In a gang of ships no larger than cruiser size, expect your Thorax to be an early primary target for the enemy, as it will probably be perceived as a significant DPS threat with a weak tank.
  
==Notes==
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== Notes ==
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
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In anatomy, ''thorax'' is used to refer to the middle of the body in mammals and insects, making this possibly the only ship in EVE to unite etymology and entomology. Given the strong strain of Ancient Greek running through Gallente ship names, however, the Thorax might also be named from the old Greek meaning of the word, "breastplate" or "cuirass".
 +
 
 +
== Patch History ==
 +
{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
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[[Category:Ship Database]]
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[[Category:Standard Cruisers]]

Latest revision as of 06:56, 6 July 2023

EVE University Database
 
Ship Database
Thorax
Thorax
Gallente Federation
Gallente Federation
Standard Cruisers
Thorax Class
RELATED UNI-WIKI REFERENCES

The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Medium Hybrid Turret tracking speed

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Phobos
Phobos.jpg
CornerT2s.png
Phobos
Heavy Interdiction Cruisers Thorax Class
Icon hi slot.png6 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,165 MW Icon cpu.png375 tf
Icon velocity.png205 m/sec
Icon capacity.png400 m³
,Deimos
Deimos.jpg
CornerT2s.png
Deimos
Heavy Assault Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,100 MW Icon cpu.png380 tf
Icon velocity.png230 m/sec
Icon capacity.png415 m³
,Vigilant
Vigilant.jpg
CornerTFs.png
Vigilant
Pirate Faction Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,050 MW Icon cpu.png360 tf
Icon velocity.png242 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
820 MW
CPU
cpu output
330 tf
Capacitor
capacitor
1,450 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
240 m/sec
Inertia Modifier
inertia modifier (agility)
0.49
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
7.66 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
52.50 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
15 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
1,600 HP
Mass
ship mass
11,280,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
465 m³
Armor
Armor Hitpoints
armor hitpoints
1,600 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Thorax is a gunboat, designed to use hybrid turrets.

In PvP it is most commonly flown as a hard-hitting blaster boat. With its bonuses for damage and tracking, 50mb drone bandwidth and very respectable speed for a cruiser hull, a blaster Thorax can muster lots of fast-moving DPS even in the hands of a novice pilot, and can apply that DPS to a wide range of small and large targets. Such fits do not, though, tank especially well, and tend to live briefly (albeit sometimes gloriously).

The Thorax's speed also opens up the possibility of kiting railgun fits, though these are seen more rarely.

The Thorax can function in PvE combat, but the Vexor is a more optimal T1 Gallente cruiser for most PvE uses, as its bonused drones give it fully selectable damage type, letting pilots precisely target NPC weaknesses rather than being locked to the kinetic/thermal damage profile of hybrid turrets.

Skills

Recommended

Desirable

Tactics

PvP

In a blaster Thorax, pilots should usually attempt to close with the enemy: they wield high potential DPS, but need to be at short range. Consider your optimal warp-in range on most targets to be 0. Thoraxes can have a shot at running in "under the guns" of turret battleships, getting close enough that they cannot be tracked by large turrets. Don't forget to launch your drones and let them loose on the enemy too.

If you're using hybrid turrets and haven't already familiarized yourself with their ammo, stepping into cruiser hulls is a good moment to do so. As a rule of thumb, for T1 blasters consider bringing three types distributed across the range possibilities; one of the three should be Antimatter for maximal DPS at close range.

In a gang of ships no larger than cruiser size, expect your Thorax to be an early primary target for the enemy, as it will probably be perceived as a significant DPS threat with a weak tank.

Notes

In anatomy, thorax is used to refer to the middle of the body in mammals and insects, making this possibly the only ship in EVE to unite etymology and entomology. Given the strong strain of Ancient Greek running through Gallente ship names, however, the Thorax might also be named from the old Greek meaning of the word, "breastplate" or "cuirass".

Patch History