Difference between revisions of "Crucifier"

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(updated from template tool)
(Added a mega cheap/effective newbro T1 fit. Added a solid armor roam fit.)
Line 111: Line 111:
  
 
==Fitting==
 
==Fitting==
{{ShipFitting|
+
{{ShipFitting
ship=Crucifier|
+
| ship=Crucifier
shipTypeID=2161|
+
| shipTypeID=2161
fitName=Armor Tank|
+
| fitName=Fleet T1 Range
fitID=Armor-Tank|
+
| fitID=Fleet-T1-Range
high1name=open|
+
| low1name=Damage Control I
high2name=open|
+
| low1typeID=2046
mid1name=Limited 1MN Microwarpdrive I|
+
| low2name=Nanofiber Internal Structure I
mid1typeID=5973|
+
| low2typeID=2603
mid2name=Balmer Series Tracking Disruptor I|
+
| low3name=Mark I Generator Refitting: Capacitor Power Relay
mid2typeID=5320|
+
| low3typeID=8177
mid3name=Balmer Series Tracking Disruptor I|
+
| mid1name=Limited 1MN Microwarpdrive I
mid3typeID=5320|
+
| mid1typeID=5973
mid4name=Balmer Series Tracking Disruptor I|
+
| mid2name=DDO Photometry Tracking Disruptor I, Tracking Speed Disruption Script
mid4typeID=5320|
+
| mid2typeID=5322
low1name=Damage Control II|
+
| charge1name=Tracking Speed Disruption Script x4
low1typeID=2048|
+
| charge1typeID=29007
low2name=200mm Reinforced Steel Plates II|
+
| mid3name=DDO Photometry Tracking Disruptor I, Tracking Speed Disruption Script
low2typeID=20347|
+
| mid3typeID=5322
low3name=Energized Adaptive Nano Membrane II|
+
| mid4name=DDO Photometry Tracking Disruptor I, Tracking Speed Disruption Script
low3typeID=11269|
+
| mid4typeID=5322
drone1name=Warrior II x6|
+
| high1name=Drone Link Augmentor I
drone1typeID=2488|
+
| high1typeID=23527
drone2name=Hornet EC-300 x3|
+
| high2name=Drone Link Augmentor I
drone2typeID=23707|
+
| high2typeID=23527
drone3name=open|
+
| rig1name=Small Particle Dispersion Projector I
drone4name=open|
+
| rig1typeID=31298
drone5name=open|
+
| rig2name=Small Particle Dispersion Projector I
charge1name=Optimal Range Disruption Script x1|
+
| rig2typeID=31298
charge1typeID=29005|
+
| rig3name=Small Ionic Field Projector I
charge2name=open|
+
| rig3typeID=31274
charge3name=open|
+
| drone1name=Hornet EC-300 x3
charge4name=open|
+
| drone1typeID=23707
charge5name=open|
+
| drone2name=Warrior I x6
rig1name=Small Tracking Diagnostic Subroutines I|
+
| drone2typeID=2486
rig1typeID=31346|
+
| charge2name=Optimal Range Disruption Script x3
rig2name=Small Particle Dispersion Projector I|
+
| charge2typeID=29005
rig2typeID=31298|
+
| charge3name=open
rig3name=Small Ionic Field Projector I|
+
| charge4name=open
rig3typeID=31274|
+
| charge5name=open
difficulty=0|
+
| drone3name=open
warsop=A|
+
| drone4name=open
warsopReason=|
+
| drone5name=open
version=RUBI 1.0|
+
| skills=
shipDNA=2161:5320;3:5973;1:2048;1:11269;1:20347;1:31274;1:31298;1:31346;1:2488;6:23707;3:29005;1::|
+
| showSKILLS=N
skills=|
+
| notes=These are force multipliers in a fleet. Stay far off the fight, like 50+km. No need to tech2 fit anything.</li><li>Spread tracking disruptors among the enemy Damage Dealers. Use Optimal Range Disruption Scripts on ships that are kiting away, off of the fleet. Use Tracking Speed Disruption Scripts on ships that are in close to the fleet</li><li>Warp off anytime you get redboxed.</li><li>The drones are just to whore on killmails, don't worry about them.
notes=Bring both scripts</li><li>Replace EANM with MAPC (micro auxiliary power core) if you can't fit it}}<!--
+
| showNOTES=N
 
+
| difficulty=0
-->{{ShipFitting|
+
| warsop=A
ship=Crucifier|
+
| warsopReason=
shipTypeID=2161|
+
| version=PHOEBE 1.0
fitName=Range Tanked|
+
| showTOC=Y
fitID=Range-Tanked|
+
| shipDNA=2161:2046;1:2603;1:8177;1:5973;1:5322;3:29007;4:23527;2:31298;2:31274;1:23707;3:2486;6:29005;3::
high1name=Drone Link Augmentor I|
+
| fleetup=
high1typeID=23527|
+
}}{{ShipFitting
high2name=Drone Link Augmentor I|
+
| ship=Crucifier
high2typeID=23527|
+
| shipTypeID=2161
mid1name=Limited 1MN Microwarpdrive I|
+
| fitName=Armor Fleet
mid1typeID=5973|
+
| fitID=Armor-Fleet
mid2name=Balmer Series Tracking Disruptor I|
+
| low1name=Damage Control II
mid2typeID=5320|
+
| low1typeID=2048
mid3name=Balmer Series Tracking Disruptor I|
+
| low2name=200mm Reinforced Steel Plates II
mid3typeID=5320|
+
| low2typeID=20347
mid4name=Balmer Series Tracking Disruptor I|
+
| low3name=Energized Adaptive Nano Membrane II
mid4typeID=5320|
+
| low3typeID=11269
low1name=Damage Control II|
+
| mid1name=Limited 1MN Microwarpdrive I
low1typeID=2048|
+
| mid1typeID=5973
low2name=Signal Amplifier II|
+
| mid2name=Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
low2typeID=1987|
+
| mid2typeID=5320
low3name=Signal Amplifier II|
+
| charge1name=Tracking Speed Disruption Script x4
low3typeID=1987|
+
| charge1typeID=29007
drone1name=Hornet EC-300 x3|
+
| mid3name=Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
drone1typeID=23707|
+
| mid3typeID=5320
drone2name=Warrior II x6|
+
| mid4name=Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
drone2typeID=2488|
+
| mid4typeID=5320
drone3name=open|
+
| high1name=125mm Gatling AutoCannon II, Republic Fleet EMP S
drone4name=open|
+
| high1typeID=2873
drone5name=open|
+
| charge2name=Republic Fleet EMP S x1
charge1name=Optimal Range Disruption Script x1|
+
| charge2typeID=21898
charge1typeID=29005|
+
| rig1name=Small Trimark Armor Pump I
charge2name=open|
+
| rig1typeID=30987
charge3name=open|
+
| rig2name=Small Trimark Armor Pump I
charge4name=open|
+
| rig2typeID=30987
charge5name=open|
+
| rig3name=Small Trimark Armor Pump I
rig1name=Small Particle Dispersion Projector I|
+
| rig3typeID=30987
rig1typeID=31298|
+
| drone1name=Warrior II x6
rig2name=Small Particle Dispersion Projector I|
+
| drone1typeID=2488
rig2typeID=31298|
+
| drone2name=Hornet EC-300 x3
rig3name=Small Tracking Diagnostic Subroutines I|
+
| drone2typeID=23707
rig3typeID=31346|
+
| charge3name=Optimal Range Disruption Script x3
difficulty=0|
+
| charge3typeID=29005
warsop=A|
+
| high2name=open
warsopReason=|
+
| charge4name=open
version=RUBI 1.0|
+
| charge5name=open
shipDNA=2161:23527;2:5320;3:5973;1:1987;2:2048;1:31298;2:31346;1:2488;6:23707;3:29005;1::|
+
| drone3name=open
skills=|
+
| drone4name=open
notes=Can drop a signal amplifier for a Nanofiber</li><li>Fit T1 if needed</li><li>Leave an empty high if CPU is an issue</li><li>Bring both scripts</li><li>Sit at range, warp off if targeted}}
+
| drone5name=open
 +
| skills=
 +
| showSKILLS=N
 +
| notes=Great for armor frig/dessie roams. Stay with your logi. Spread Tracking Disruptors among the enemy Damage Dealers. Use Optimal Range Disruption Scripts on ships that are kiting away, off of the fleet. Use Tracking Speed Disruption Scripts on ships that are in close to the fleet</li><li>If fighting a turret based cruiser or larger, Tracking Speed Disruption will really mess up their day.</li><li>Switch out the MWD for an AB if its an AB fleet.</li><li>The autocannons are just for shooting drones/whoring on kills. Not necessary.
 +
| showNOTES=N
 +
| difficulty=1
 +
| warsop=A
 +
| warsopReason=
 +
| version=PHOEBE 1.0
 +
| showTOC=Y
 +
| shipDNA=2161:2048;1:20347;1:11269;1:5973;1:5320;3:29007;4:2873;1:21898;1:30987;3:2488;6:23707;3:29005;3::
 +
| fleetup=
 +
}}
  
 
==Tactics==
 
==Tactics==
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Uses meta4 TDs, and cheapish meta 2-3 in other slots, but has the CPU open to downgrade if you want to go even cheaper (at the expense of range).
 
Uses meta4 TDs, and cheapish meta 2-3 in other slots, but has the CPU open to downgrade if you want to go even cheaper (at the expense of range).
  
Drones to taste, on the understanding that if you are ever in drone range of more than one hostile ship, you are dead (I would carry armour rep drones if I could). Guns likewise basically irrelevant.
+
Drones to taste, on the understanding that if you are ever in drone range of more than one hostile ship, you are dead. Guns likewise basically irrelevant.
  
 
Your only tank is range. Don't even wait for them to yellowbox - bounce if your position feels a bit dubious.
 
Your only tank is range. Don't even wait for them to yellowbox - bounce if your position feels a bit dubious.

Revision as of 16:17, 6 November 2014

EVE University Database
 
Ship Database
Crucifier
Crucifier
Amarr Empire
Amarr Empire
Standard Frigates
Crucifier Class
RELATED UNI-WIKI REFERENCES

Development
The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
7.5% bonus to Tracking Disruptor effectiveness
10% bonus to Tracking Disruptor optimal range

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Sentinel
Sentinel.jpg
CornerT2s.png
Sentinel
Electronic Attack Frigates Crucifier Class
Icon hi slot.png3 (0/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png40 MW Icon cpu.png195 tf
Icon velocity.png340 m/sec
Icon capacity.png165 m³

Ship Attributes

Fittings
Powergrid
powergrid
27 MW
CPU
cpu output
235 tf
Capacitor
capacitor
330 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
350 m/sec
Inertia Modifier
inertia modifier (agility)
3.35
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.94 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
45 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
64.00 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
14 points
Sig. Radius
signature radius
38 m
Scan Res.
scan resolution
540 mm
Structure
Structure Hitpoints
structure hitpoints
350 HP
Mass
ship mass
1,064,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
265 m³
Armor
Armor Hitpoints
armor hitpoints
400 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Crucifier is the Amarr standard EWAR frigate, with bonuses to tracking disruption effectiveness. Like the Vigil and target painters, the stacking penalties of tracking disruptors make having several of these ships in a fleet ineffective. Due to the ships inherent fragility, small capacitor and the large optimal range of tracking disruptors that allow the ship to operate from a far, pilots may be best using long range beam lasers or small artillery turrets, though for an EWAR frigate DPS isn't of great concern.

Tracking disruptors work by reducing the optimal, falloff, and tracking speed of the target. You can load scripts into them, giving them twice the effectiveness against either (optimal and falloff) OR tracking speed, but losing the other effect entirely. With Amarr frigates at V, a single Meta 4 or Tech II tracking disruptor on a Crucifier will reduce the tracking speed or the (optimal and falloff ranges) of any turret-using ship you point it at by 66%. While this can cripple virtually any ship using turrets as their primary weapon, it's completely useless against missile and drone ships (like the Raven, Dominix, Myrmidon, Drake, et ceteras), cap warfare, other electronic warfare and logi ships, so choose your targets carefully.

Skills

Acceleration Control II
Afterburner III
Amarr Frigate III
Capacitor Management III
Capacitor Systems Operation III
Combat Drone Operation III
Controlled Bursts III
Drones III
Electronics Upgrades I
Electronic Warfare III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanics III
Motion Prediction III
Navigation III
Rapid Firing III
Scout Drone Operation III
Sharpshooter III
Signature Analysis III
Small Energy Turret III
Target Management III
Weapon Disruption III
Warp Drive Operation III

Fitting

Fleet T1 Range
Crucifier: Fleet T1 Range
EFT
[Crucifier, Fleet T1 Range]
Drone Link Augmentor I
Drone Link Augmentor I

Limited 1MN Microwarpdrive I
DDO Photometry Tracking Disruptor I, Tracking Speed Disruption Script
DDO Photometry Tracking Disruptor I, Tracking Speed Disruption Script
DDO Photometry Tracking Disruptor I, Tracking Speed Disruption Script

Damage Control I
Nanofiber Internal Structure I
Mark I Generator Refitting: Capacitor Power Relay

Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Small Ionic Field Projector I


Hornet EC-300 x3
Warrior I x6

Tracking Speed Disruption Script x4
Optimal Range Disruption Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • These are force multipliers in a fleet. Stay far off the fight, like 50+km. No need to tech2 fit anything.
  • Spread tracking disruptors among the enemy Damage Dealers. Use Optimal Range Disruption Scripts on ships that are kiting away, off of the fleet. Use Tracking Speed Disruption Scripts on ships that are in close to the fleet
  • Warp off anytime you get redboxed.
  • The drones are just to whore on killmails, don't worry about them.
Armor Fleet
Crucifier: Armor Fleet
EFT
[Crucifier, Armor Fleet]
125mm Gatling AutoCannon II, Republic Fleet EMP S

Limited 1MN Microwarpdrive I
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

Damage Control II
200mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I


Warrior II x6
Hornet EC-300 x3

Tracking Speed Disruption Script x4
Republic Fleet EMP S x1
Optimal Range Disruption Script x3

Fitting template high slot label.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Great for armor frig/dessie roams. Stay with your logi. Spread Tracking Disruptors among the enemy Damage Dealers. Use Optimal Range Disruption Scripts on ships that are kiting away, off of the fleet. Use Tracking Speed Disruption Scripts on ships that are in close to the fleet
  • If fighting a turret based cruiser or larger, Tracking Speed Disruption will really mess up their day.
  • Switch out the MWD for an AB if its an AB fleet.
  • The autocannons are just for shooting drones/whoring on kills. Not necessary.


Tactics

Optimal is >110k even with low skills.

Uses meta4 TDs, and cheapish meta 2-3 in other slots, but has the CPU open to downgrade if you want to go even cheaper (at the expense of range).

Drones to taste, on the understanding that if you are ever in drone range of more than one hostile ship, you are dead. Guns likewise basically irrelevant.

Your only tank is range. Don't even wait for them to yellowbox - bounce if your position feels a bit dubious.

Works very well to counter the many snipers who like to sit at 100km - three damps stacked, with pretty low skills, will reduce optimal range to 5% of its starting value.


Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.