Crucifier

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Ship Database
Crucifier
Crucifier
Amarr Empire
Amarr Empire
Standard Frigates
Crucifier Class
RELATED UNI-WIKI REFERENCES

The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry.

SHIP BONUSES

Traits:
Amarr Frigate skill bonus per level:
7.5% bonus to Tracking Disruptor effectiveness
10% bonus to Tracking Disruptor optimal range

Required Skills
  • Amarr Frigate I16m
    • Spaceship Command I8m
Training Time what's this?
0d 0h 24m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Sentinel
Sentinel.jpg
CornerT2s.png
Sentinel
Electronic Attack Frigates Crucifier Class
Icon hi slot.png3 (0/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png40 MW Icon cpu.png195 tf
Icon velocity.png340 m/sec
Icon capacity.png165 m³

Ship Attributes

Fittings
Powergrid
powergrid
27 MW
CPU
cpu output
235 tf
Capacitor
capacitor
330 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
350 m/s
Inertia Modifier
inertia modifier (agility)
3.35
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
45 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
64 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
14 points
Sig. Radius
signature radius
38 m
Scan Res.
scan resolution
540 mm
Structure
Structure Hitpoints
structure hitpoints
350 HP
Mass
ship mass
1,064,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
265 m³
Armor
Armor Hitpoints
armor hitpoints
400 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Crucifier is the Amarr standard EWAR frigate, with bonuses to tracking disruption effectiveness. Like the Vigil and target painters, the stacking penalties of tracking disruptors make having several of these ships in a fleet ineffective. Due to the ships inherent fragility, small capacitor and the large optimal range of tracking disruptors that allow the ship to operate from a far, pilots may be best using long range beam lasers or small artillery turrets, though for an EWAR frigate DPS isn't of great concern.

Tracking disruptors work by reducing the optimal, falloff, and tracking speed of the target. You can load scripts into them, giving them twice the effectiveness against either (optimal and falloff) OR tracking speed, but losing the other effect entirely. With Amarr frigates at V, a single Meta 4 or Tech II tracking disruptor on a Crucifier will reduce the tracking speed or the (optimal and falloff ranges) of any turret-using ship you point it at by 66%. While this can cripple virtually any ship using turrets as their primary weapon, it's completely useless against missile and drone ships (like the Raven, Dominix, Myrmidon, Drake, et ceteras), cap warfare, other electronic warfare and logi ships, so choose your targets carefully.

Skills

Acceleration Control II
Afterburner III
Amarr Frigate III
Capacitor Management III
Capacitor Systems Operation III
Combat Drone Operation III
Controlled Bursts III
Drones III
Electronics Upgrades I
Electronic Warfare III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanics III
Motion Prediction III
Navigation III
Rapid Firing III
Scout Drone Operation III
Sharpshooter III
Signature Analysis III
Small Energy Turret III
Target Management III
Weapon Disruption III
Warp Drive Operation III

Fitting

Pure TD
Crucifier: Pure TD
EFT
[Crucifier, Pure TD]

Limited 1MN Microwarpdrive I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I

Damage Control II
200mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II

Small Ionic Field Projector I
Small Ionic Field Projector I


Hobgoblin II x3
Warrior II x3
Hornet EC-300 x3

Tracking Speed Disruption Script x3
Optimal Range Disruption Script x3

Fitting template high slot label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Pure Tracking Disruptor fit. 3 TD with a range of 108 + 36 km. This means that at max targeting range (122 km) you have about 80% chances of success per attempt.
  • With all skills at V and before fleet boosts, this fit has 4.4 K EHP, flies at 2884 m/s (4107 m/s with MWD on overheat) and align in 5.3 s (3.7 s with MWD off).
  • Damage is done by the drones only, and varies between 45 and 60 dps.
  • The ship is cap stable.
  • Weapons can be fitted if you add a Small Ancillary Current Router rig. The ship is not bonused for weapons, so you can fit whatever weapon you like. Only ranged weapons make sense with this fit anyway, if you're in brawl range you're probably dead.
Tackle with TD
Crucifier: Tackle with TD
EFT
[Crucifier, Tackle with TD]
Dual Light Beam Laser II
Dual Light Beam Laser II

Limited 1MN Microwarpdrive I
Balmer Series Tracking Disruptor I
Faint Warp Disruptor I
X5 Prototype Engine Enervator

Damage Control II
200mm Reinforced Steel Plates II
Micro Auxiliary Power Core II

Small Semiconductor Memory Cell I
Small Capacitor Control Circuit I


Hobgoblin II x3
Warrior II x3
Hornet EC-300 x3

Optimal Range Disruption Script x1
Imperial Navy Multifrequency S x1

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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A tackling version. Here the TD is used to ease the chances of being blapped while approaching the target. Always keep your transversal, and any turret based ship will have a lot of trouble killing you.
  • With all skills at V and before fleet boosts, this fit has 3.8 K EHP, flies at 2884 m/s (4107 m/s with MWD on overheat) and align in 5.3 s (3.7 s with MWD off).
  • With Imperial Navy Antimatter, damage is 105 dps at 6.6 + 3.8 km. Drones contribute about half of the dps.
  • The capacitor will last for 1 min 38 s.
HABD Veteran
Crucifier: HABD Veteran
EFT
[Crucifier, HABD Veteran]
Drone Link Augmentor I
Drone Link Augmentor I

1MN Afterburner II
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I

Damage Control II
Signal Amplifier II
Signal Amplifier II

Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Small Ionic Field Projector I


Hornet EC-300 x3
Warrior II x2
Warrior II x1
Hobgoblin II x3

Optimal Range Disruption Script x1

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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
HABD Rookie
Crucifier: HABD Rookie
EFT
[Crucifier, HABD Rookie]
Drone Link Augmentor I

1MN Afterburner I
Tracking Disruptor I
Tracking Disruptor I
Tracking Disruptor I

200mm Reinforced Steel Plates I
Damage Control I
Signal Amplifier I


Hornet EC-300 x3
Warrior I x2
Warrior I x1
Hobgoblin I x3

Optimal Range Disruption Script x1

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Icon rigs.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Solo
Crucifier: Solo
EFT
[Crucifier, Solo]
Dual Light Pulse Laser II
Dual Light Pulse Laser II

J5b Phased Prototype Warp Scrambler I
1MN Afterburner II
Balmer Series Tracking Disruptor I
X5 Prototype Engine Enervator

Small Ancillary Armor Repairer
Damage Control II
Nanofiber Internal Structure II

Small Polycarbon Engine Housing I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I


Hobgoblin II x3
Warrior II x4
Hobgoblin II x2

Nanite Repair Paste x16
Optimal Range Disruption Script x1
Scorch S x3
Tracking Speed Disruption Script x1

Fitting template high slot label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Tricky but challenging fit for solo or small gang PVP
  • TD is what wins you the fight
  • Make sure to bring Optimal Range Disruption and Tracking Speed Disruption scrips and change out as needed


Armored
Crucifier: Armored
EFT
[Crucifier, Armored]
Drone Link Augmentor I
Drone Link Augmentor I

Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Limited 1MN Microwarpdrive I

200mm Reinforced Rolled Tungsten Plates I
F85 Peripheral Damage System I
Energized Adaptive Nano Membrane II

Small Ionic Field Projector I
Small Trimark Armor Pump I
Small Trimark Armor Pump I


Warrior I x9

Optimal Range Disruption Script x3
Tracking Speed Disruption Script x3

Fitting template high slot label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With Long Range Targeting to V, and TD skills to IV, ship can lock targets at 100 km, with a TD optimal of 101+31.
  • Ship has some tank, but still needs to fight aligned and be ready to run.


Tactics

Optimal is >110k even with low skills.

Uses meta4 TDs, and cheapish meta 2-3 in other slots, but has the CPU open to downgrade if you want to go even cheaper (at the expense of range).

Drones to taste, on the understanding that if you are ever in drone range of more than one hostile ship, you are dead (I would carry armour rep drones if I could). Guns likewise basically irrelevant.

Your only tank is range. Don't even wait for them to yellowbox - bounce if your position feels a bit dubious.

Works very well to counter the many snipers who like to sit at 100km - three damps stacked, with pretty low skills, will reduce optimal range to 5% of its starting value.


Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.