Thorax

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Ship Database
Thorax
Thorax
Gallente Federation
Gallente Federation
Standard Cruisers
Thorax Class
RELATED UNI-WIKI REFERENCES

Development
The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Medium Hybrid Turret tracking speed

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Phobos
Phobos.jpg
CornerT2s.png
Phobos
Heavy Interdiction Cruisers Thorax Class
Icon hi slot.png6 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,165 MW Icon cpu.png375 tf
Icon velocity.png205 m/sec
Icon capacity.png400 m³
,Deimos
Deimos.jpg
CornerT2s.png
Deimos
Heavy Assault Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,100 MW Icon cpu.png380 tf
Icon velocity.png230 m/sec
Icon capacity.png415 m³
,Vigilant
Vigilant.jpg
CornerTFs.png
Vigilant
Pirate Faction Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,050 MW Icon cpu.png360 tf
Icon velocity.png242 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
820 MW
CPU
cpu output
330 tf
Capacitor
capacitor
1,450 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
240 m/sec
Inertia Modifier
inertia modifier (agility)
0.49
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
7.66 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
52.50 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
15 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
1,600 HP
Mass
ship mass
11,280,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
465 m³
Armor
Armor Hitpoints
armor hitpoints
1,600 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Thorax is a gun boat, designed to use hybrid turrets. In PvP the Thorax is used as a hard hitting blaster boat. This can be highly effective but is very "do or die", and will make most Thoraxes' lives glorious but short. In PvE, the Thorax is less popular; the slow and steady style of the Vexor is more suited to mission running. Despite this the Thorax can be popular as a first mission running cruiser, because most pilots will have trained gunnery skills while piloting frigates and destroyers, while they will probably have neglected the drone skills required to use a Vexor effectively. Having said that, the Thorax has a 50m3 drone bay, so will also benefit greatly from drone skills.

Skills

Fitting

Armor Brawler
Thorax: Armor Brawler
EFT
[Thorax, Armor Brawler]
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II

Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Warp Scrambler II
Experimental 10MN Microwarpdrive I

Magnetic Field Stabilizer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
800mm Reinforced Steel Plates II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hammerhead II x5

Void M x1

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FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Advanced Weapon Upgrades 5
  • Medium Blaster Specialization 1
NOTES
  • Note that dual-prop fits would require a change in this setup, via dropping a trimark for an ancillary current router, or lowering the size of the plate.
  • Also, there is a small Explosive hole, as the majority of your enemies will be using thermal/kinetic.
Brawling Shield
Thorax: Brawling Shield
EFT
[Thorax, Brawling Shield]
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Warp Scrambler II

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hammerhead II x5

Antimatter Charge M x1

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FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • For logi-supported shield fleets.
Rail Thorax
Thorax: Rail Thorax
EFT
[Thorax, Rail Thorax]
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun

X5 Prototype Engine Enervator
Large Shield Extender II
Warp Disruptor II
Experimental 10MN Microwarpdrive I

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II
Damage Control II
Magnetic Field Stabilizer II

Medium Ancillary Current Router I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I


Hammerhead II x5

Caldari Navy Antimatter Charge M x1000

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This is a High Speed Medium Range fitting. Given the recent dps buff given to medium rail guns it allows you to stand off, fire and control range with the MWD. Skill is needed to not flare your sig radius when you're under fire. Your tank is light so always fight aligned and ready to warp out.
PvE low skills
Thorax: PvE low skills
EFT
[Thorax, PvE low skills]
200mm Railgun I
200mm Railgun I
200mm Railgun I
200mm Railgun I
200mm Railgun I

1MN Afterburner I
Cap Recharger I
Cap Recharger I
Cap Recharger I

Medium Armor Repairer I
Damage Control I
Armor Thermic Hardener I
Armor Kinetic Hardener I
Magnetic Field Stabilizer I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin I x10

Antimatter Charge M x5000
Iron Charge M x5000

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Beginner fit for level 2 missions. Kite away from frigates to allow your guns to track them. Use your drones to take care of targets that get too close.
  • Swap out the thermic and kinetic hardeners depending on what rat types you'll be facing in the mission.
  • If you have the skills to upgrade this fit to T2, consider flying a vexor for missions instead, as the thorax should only really be used for missions if you have little to no drone skills.
PvP Shield Basic
Thorax: PvP Shield Basic
EFT
[Thorax, PvP Shield Basic]
Heavy Ion Blaster I
Heavy Ion Blaster I
Heavy Ion Blaster I
Heavy Ion Blaster I
Heavy Ion Blaster I

10MN Microwarpdrive I
Large Shield Extender I
Warp Scrambler I
Adaptive Invulnerability Field I

Damage Control I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Tracking Enhancer I
Tracking Enhancer I


Hammerhead I x5

Caldari Navy Antimatter Charge M x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Acceleration Control III
  • Afterburner III
  • Capacitor Management III
  • Capacitor Systems Operation III
  • Combat Drone Operation III
  • Controlled Bursts III
  • CPU Management IV
  • Drone Interfacing III
  • Drone Navigation III
  • Drone Sharpshooting III
  • Drones V
  • Evasive Maneuvering III
  • Gallente Cruiser IV
  • Gallente Destroyer III
  • Gallente Frigate III
  • Gunnery V
  • High Speed Maneuvering III
  • Hull Upgrades III
  • Mechanics III
  • Medium Hybrid Turret IV
  • Motion Prediction III
  • Navigation III
  • Power Grid Management IV
  • Propulsion Jamming III
  • Rapid Firing III
  • Science I
  • Scout Drone Operation III
  • Sharpshooter III
  • Shield Management III
  • Shield Upgrades III
  • Signature Analysis III
  • Small Hybrid Turret III
  • Surgical Strike III
  • Tactical Shield Manipulation III
  • Target Management III
  • Trajectory Analysis III
  • Warp Drive Operation III
  • Weapon Upgrades III
NOTES
  • Faction ammo is not required, but the benefit to DPS is substantial. A full load of Caldari Navy Antimatter Charge M (600 rounds total, 120 rounds per gun) costs around 600,000 ISK. More rounds are rarely needed, but having 2000 additional standard antimatter rounds in case of ratting or long engagements is recommended.
  • This training plan should take 1 month or so to complete, although this will vary a lot with implants and neural remap.
  • With the recommended skill list, EFT calculates DPS at 324 and EHP at 13,739. Capacitor lasts 5 min. 24 sec. with MWD inactive. New pilots looking to get into the Thorax early should aim for 300 dps with faction antimatter and 10k EHP minimum.


Tactics

As a heavy damage dealer(usually from 230DPS up to more than 700DPS) and a weak tanker(usually less than 20k in EHP), Thorax can be often primaried in fleet combat.

For this reason, it might be better to decloak after your fleet has engaged ---- dont be the hero, since you have MWD fitted on most thorax fits it might only take you seconds to join the battle. If you do so, even if the enemy turns on you(which become less likely in large scaled battle), you have earned your teammate a good respite from focused fire.

Even though Thorax is usally a gunboat, drones can be a good part of your DPS, they have a good range(more than 25km), better accuracy on small targets, and they are not affected by ewar usually, so always remember to launch the drones in battle.

Hybrid turrets can change ammo in a short time, if you are using T2 medium blasters, bring a full round(400 for neutron, 600 for ion, 1000 for electron) of Null M charges with you just in case(they could be quite useful in OGC-like situations).

Another key to using the Thorax, especially if your are in a high dps short range blaster fit, is positioning. Even with an MWD, you are not going to catch anything smaller than you, MWD Frigates, Inties, Assault Frigs etc. (unless your enemy has failfit or they happen to jump into you while you're camping a gate), so DO NOT give chase if they're more than 40km away and waste your precious cap. Let your gang/fleet's tackle do their job, even should they chase an enemy 90+ kilometers away from you. Turn your boat 180 and burn in the opposite direction of the chase with your MWD. As soon as they hit 150+km distance from your ship, you can warp to your own tackle bro and land right on top of the enemy guns blazing. It seems so simple and obvious on paper, but as a newbro you are going to find it difficult to avoid tunnel vision and bull rushing eagerly into battle. Fighting Cruisers or bigger with the Thorax is more straight forward, get to your Optimal and blast away. Make sure to keep transversal to battleships high so those big guns can't track you.

Changes in the later versions of the Odyssey expansion, has brought a buff to Medium Rail Guns, this makes a kiting mid range Rail Thorax viable with a very respectable DPS as a possibility.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.