Difference between revisions of "Expansions"

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{{Update|Missing summaries of patches 20.01 through 21.03}}
  
[[Category:Guides]]
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{{Tocright}}
Eve Online has changed a great deal over the years, and this page lists the expansions added to it, along with major features contained within them. While not a common resource, from this page you should be able to see how and possibly why things have been changed as Eve has evolved.
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EVE Online has changed a great deal over the years, and this page lists the expansions added to it, along with major features contained within them.
  
 +
== 2003 ==
  
== Previous Expansions ==
+
{{Expansions
 +
|expansion_name=The Second Genesis
 +
|release_date=06/05/2003
 +
|last_update=06/05/2003
 +
|expansion_site= https://web.archive.org/web/20051218023823/http://www.eve-online.com/features/secondgenesis/
 +
|patch_notes=https://www.eveonline.com/news/view/improvements-and-bug-fixes-25
 +
|features_list=
 +
Alterations to pirate behaviour and loot
 +
Rebalance of new player ships
 +
Added level 2 and 3 [[missions]]
 +
Alterations to market including added warnings
 +
Minor alterations to UI
 +
Significant module rebalances
 +
New NPCs added
 +
Added advanced clones
 +
Alterations to corporation roles, introducing the need for Security Officer role to view member hangars
 +
Added combat [[Timers|timer]]
 +
Added secure cargo containers
 +
Amended implants so they are removed on death
 +
Type search engine added to market
 +
Added ability to set name on containers at station
 +
Added camera "Look at" feature
 +
}}
  
=== The Second Genesis ===
+
{{Expansions
 +
|expansion_name=Castor
 +
|release_date=18/12/2003
 +
|last_update=18/12/2003
 +
|expansion_site= https://web.archive.org/web/20051217021233/http://www.eve-online.com/features/castor/
 +
|patch_notes=https://www.eveonline.com/news/view/improvements-and-bug-fixes-34
 +
|features_list=
 +
** Tech Level 2
 +
** Player Owned Conquerable Stations
 +
** New Ship Classes
 +
** New Agent Features
 +
** Market Changes
 +
** Updated Ship Technology
 +
** Crime Fighting
 +
** Advanced Skills
 +
** Weapon Upgrades
 +
** Auto-cloak
 +
}}
  
* Released: May 2003
+
== 2004 ==
* Official Site: http://www.eveonline.com/features/SecondGenesis
 
  
The original release of Eve Online, it was at the time significantly different to most MMO's of the age. Looking back at it, while many things have changed, the core of what Eve is is still visible. Read on to see how things evolved.
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{{Expansions
 +
|expansion_name=Exodus
 +
|release_date=17/11/2004
 +
|last_update=17/11/2004
 +
|expansion_site= https://web.archive.org/web/20051218030922/http://www.eve-online.com/features/exodus/
 +
|patch_notes=https://www.eveonline.com/news/view/eve-online-exodus-1
 +
|features_list=
 +
** New Ships
 +
** Starbases
 +
** New Helper Applications
 +
** New Multi-level Scenarios
 +
** System Scanning
 +
** Mining Improvements
 +
** Corporation Improvements
 +
** Alliance Systems
 +
** War Declaration
 +
** User Interface Improvement
 +
** New Agent Functionality
 +
** New Aggression System
 +
** New NPC Types
 +
** Market Improvements
 +
** Fleet Command and Tactical View
 +
** Updated In-game Browser
 +
}}
  
A few notable differences are:
+
== 2005 ==
* Eve launched with 100 different ships, 250 types of NPC, 150 skills, 5,000 systems and 5,000 stations.
 
* Initially what are now Level 1 missions were the only missions available, However Level 2 and 3 missions appeared quite rapidly.
 
* There were 'Mines' which could be dropped and would explode on proximity, which along with missiles did 'splash damage' to multiple targets, similar to the Bombs available currently.
 
* An early patch added 'Highway stargates' allowing rapid travel between empire home systems and [[CONCORD]] space, meaning that Yulai (CONCORD HQ) rapidly became the galaxy's prime market hub with the Empire homes being secondary hubs. This was removed in Castor as it was putting severe stress on [[Tranquility]].
 
  
=== Castor ===
+
{{Expansions
 +
|expansion_name=Cold War
 +
|release_date=29/07/2005
 +
|last_update=29/07/2005
 +
|expansion_site= https://web.archive.org/web/20051217020923/http://www.eve-online.com/features/coldwar/
 +
|patch_notes=https://www.eveonline.com/news/view/improvements-and-bug-fixes-47
 +
|features_list=
 +
** Combat Improvements
 +
** Outposts
 +
** Pirate Factions Upgrades
 +
** New World Order
 +
** Cosmos Constellations
 +
** Dreadnoughts
 +
** Encounters In Space
 +
** Leadership Overhaul
 +
** Freighters
 +
** Mini-professions
 +
** New Complexes
 +
** Convoy Raiding Lucrative
 +
** System Sovereignty
 +
** Unicode Chat & Client Improvements
 +
** Research Breakthroughs & Skills
 +
}}
  
* Released: December 2003
+
{{Expansions
* Official Site: http://www.eveonline.com/features/Castor
+
|expansion_name=Red Moon Rising
 +
|release_date=14/12/2005
 +
|last_update=14/12/2005
 +
|expansion_site= https://web.archive.org/web/20051216102429/http://www.eve-online.com/features/RedMoonRising/
 +
|patch_notes=https://www.eveonline.com/news/view/eve-online-red-moon-rising-1
 +
|features_list=
 +
** Carriers & Motherships
 +
** Titans
 +
** Bloodlines
 +
** Starbases And Sovereignty
 +
** Tech 2 Ships
 +
** Project Rebirth
 +
** Cosmos Constellations
 +
** Next-gen Manufacturing & Research Facilities
 +
** Optimizations
 +
** Fighters
 +
** Combat Revisited
 +
** Drones Revisited
 +
** Needful Things For Mining
 +
** NPCs Revisited
 +
** Eye For An Eye
 +
** Tech 2 Ammunition
 +
** Unicode Client
 +
** New Corp Logos
 +
** Jettison Canister Flagging
 +
** UI Improvements
 +
** Tractor Beam
 +
}}
  
[[Tech 2]] blueprints were added to Eve, using a lottery system to distribute them via new [[Research Agents]].
+
== 2006 ==
  
Conquerable Stations were introduced in [[NullSec]] space, giving people something to fight for. Not to be confused with Outposts, introduced later, these are simply NPC stations which can be claimed.
+
{{Expansions
 +
|expansion_name=Revelations
 +
|release_date=29/11/2006
 +
|last_update=29/11/2006
 +
|expansion_site= https://web.archive.org/web/20070102224727/http://www.eve-online.com/features/revelations/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-revelations-1.3-1
 +
|features_list=
 +
** Contracts
 +
** Combat Organization
 +
** Exploration
 +
** Invention
 +
** Combat Boosters
 +
** Rigs
 +
** New Battleships
 +
** New Battlecruisers
 +
** Salvaging
 +
** Eight New Regions
 +
** Voice Communication
 +
** Optimizations
 +
}}
  
The [[Armor Repairer]] and [[WCS|Warp Core Stabilizer]] were moved from mid-slot to a low-slot modules and the WCS was changed to no longer required manual activation.
+
== 2007 ==
  
Agent changes were introduced, meaning that [[CONCORD]] and Jovian agents were no longer available to [[pilot]]s. Standing decay was also introduced, meaning pilots would need to continue doing missions to retain access to higher level agents.
+
{{Expansions
 +
|expansion_name=Revelations II
 +
|release_date=19/07/2007
 +
|last_update=19/07/2007
 +
|expansion_site= https://web.archive.org/web/20150519173113/http://www.eveonline.com/expansions/revelations-ii/
 +
|patch_notes=https://www.eveonline.com/news/view/revelations-ii-patch-notes-features-fixes-and-improvements-1
 +
|features_list=
 +
** Heat
 +
** Anti-Fleet Warfare
 +
** Structure Warfare Enhancements
 +
** Starbase Warfare
 +
** Outpost Warfare
 +
** Outpost Upgrades
 +
** Expanding the Frontiers of Exploration
 +
** Agent Mission Improvements
 +
** Broader Sovereignty Scope
 +
** Improved Corporation & Alliance Management
 +
** Need for Speed™
 +
** Immersive New Player Experience
 +
** General Improvements
 +
}}
  
Targeting speed of ships changed from a single attribute, to adding factors such as Scan Resolution and Signature Radius, and ships using gates had a Cloak applied when entering and leaving the gate network.
+
{{Expansions
 +
|expansion_name=Trinity
 +
|release_date=12/12/2007
 +
|last_update=12/12/2007
 +
|expansion_site= https://web.archive.org/web/20110809003416/http://www.eveonline.com/trinity/index.html
 +
|patch_notes=https://www.eveonline.com/news/view/eve-trinity-changes-and-fixes-1
 +
|features_list=
 +
** Amarr Ships
 +
** Caldari Ships
 +
** EVE Voice
 +
** Fleet Invitations
 +
** EVE Marketplace
 +
** Female Corpses
 +
** Exiting Stations on a Velocity
 +
** Situational Awareness Improvements
 +
** Overview Improvements
 +
}}
  
Finally, Advanced Learning skills were also added in a later patch, allowing pilots to train skills faster.
+
== 2008 ==
  
=== Exodus ===
+
{{Expansions
 +
|expansion_name=Empyrean Age
 +
|release_date=10/07/2008
 +
|last_update=10/07/2008
 +
|expansion_site= https://web.archive.org/web/20110807225527/http://www.eveonline.com/empyreanage/index.html
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-empyrean-age-1
 +
|features_list=
 +
** Factional Militias
 +
** Ranks
 +
** Factional Warfare Agents
 +
** Statistics
 +
** System Occupancy
 +
** Combat Zones
 +
** Factional Warfare Complexes
 +
** World Shaping
 +
}}
  
* Released: November 2004
+
{{Expansions
* Official Site: http://www.eveonline.com/features/Exodus
+
|expansion_name=Quantum Rise
* Code Name: Shiva
+
|release_date=11/11/2008
 +
|last_update=11/11/2008
 +
|expansion_site= https://web.archive.org/web/20150519121118/http://www.eveonline.com/expansions/quantum-rise/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-quantum-rise-1
 +
|features_list=
 +
** Stackless IO
 +
** EVE64
 +
** Alchemy
 +
** Industrial Ships Get Love
 +
** User Interface Changes
 +
** Speed Rebalanced
 +
** Ammunition Cost Change
 +
** Certificates
 +
** Medals
 +
** New RealX Tracks
 +
** New Stargates
 +
** Improved Travel
 +
** Assembly Array Upgrades
 +
** ETC Secure Trading Evolved
 +
}}
  
Exodus introduced a great deal of changes to Eve. Most notable was the new [[Sovereignty]] system, with allowed the newly introduced formal [[Alliance]]s to claim [[NullSec]] space as their own though the use of the newly introduced Starbases (with small and medium versions arriving later).
+
== 2009 ==
  
[[Deadspace Complex|Deadspace Complexes]] were introduced, effectively as static public missions, and dotted across the galaxy. Level 4 agents were introduced, designed to be group missions, as well as 'agent offers' which were special trade offers. Rogue Drones also began to appear at this time, providing Drone Materials rather than bounties.
+
{{Expansions
 +
|expansion_name=Apocrypha
 +
|release_date=10/03/2009
 +
|last_update=10/03/2009
 +
|expansion_site=https://web.archive.org/web/20150519175704/http://www.eveonline.com/expansions/apocrypha/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-apocrypha-1
 +
|features_list=
 +
** Wormholes
 +
** Tech3 Strategic Cruisers
 +
** Tech3 Production and Engineering
 +
** New Player Experience
 +
** Epic Mission Arc
 +
** Attribute Respecs
 +
** New NPC and NPC AI
 +
** Skill Queue
 +
** New Ship Fitting Panel
 +
** UI Exporting
 +
** New Art and Effects
 +
** New Sound Engine
 +
** Premium Lite
 +
** Premium Mac Client
 +
** Russian Localization
 +
}}
  
[[Mining Barges]], were introduced, along with the [http://wiki.eveonline.com/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Mining_Lasers:Strip_Miners Strip Miner], [http://wiki.eveonline.com/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Mining_Lasers:Ice_Harvesters Ice Harvester] modules and Ice belts, allowing the ice mined to be used to fuel the new starbases. [[Destroyer]]s and [[Battlecruiser]]s were also introduced,
+
{{Expansions
[[Faction]] Ships were made available though the new agent offers and complexes.
+
|expansion_name=Dominion
 +
|release_date=01/12/2009
 +
|last_update=01/12/2009
 +
|expansion_site= https://web.archive.org/web/20150519194522/http://www.eveonline.com/expansions/dominion/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-dominion-1
 +
|features_list=
 +
** Sovereignty Evolves
 +
** Sovereignty Infrastructure System
 +
** New Doomsday Devices and Capital Ship Changes
 +
** Improved Fleet Tools
 +
** Exploration and Advanced PVP Tutorials
 +
** Faction Ships Revisited
 +
** Pirate Faction Epic Arc Missions
 +
** Upgraded Planets and Starfields
 +
** Improved In-Game Mail System
 +
** Full Featured In-Game Browser
 +
}}
  
From a corporation standpoint, a few new features were added, such as secure containers with Audit Logs, the ability to lockdown blueprints in hangars, a new Titles system which collected a number of the existing roles, separate corp wallet divisions, and a new tax system was introduced, allowing the ability to set taxes between 0% and 10% on separate income streams. Also added was an early version of what became the API, allowing you to export corp wallet records.
+
== 2010 ==
  
The [[War Declaration]] system was also adjusted to take the new Alliances into account. At this time, the cost for a war was 1 Million ISK x 2 x the number of target corporations affected x the number of existing wars declared.
+
{{Expansions
 +
|expansion_name=Tyrannis
 +
|release_date=26/05/2010
 +
|last_update=26/05/2010
 +
|expansion_site= https://web.archive.org/web/20120205235236/http://www.eveonline.com/tyrannis/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-tyrannis-1
 +
|features_list=
 +
** Planetary Interaction
 +
** Backstory
 +
** EVE Gate
 +
** EVE Mail
 +
** Calendar
 +
** Graphic Updates
 +
** Alienware AlienFX
 +
** Event Landmarks
 +
}}
  
Finally, the [[Aggression]] flagging system was revamped, meaning attack by empire navies of outlaws with [[security status]] below -5.0 when in [[HiSec]], and a contraband system was introduced.
+
{{Expansions
 +
|expansion_name=Incursion
 +
|release_date=30/11/2010
 +
|last_update=30/11/2010
 +
|expansion_site= http://community.eveonline.com/en/incursion/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-incursion-1
 +
|features_list=
 +
** Council of Stellar Management (CSM)
 +
** Client Customization
 +
** Ordnance Overhaul
 +
** Faction Ships Now Available on the Market
 +
** Fighter Bombers Take One for the Team
 +
** Agents Secure New Ways to Keep You Busy
 +
** A New Lair for the TQ Beast
 +
** Fleet Jumping Accelerated
 +
** Module Performance Improvements
 +
** Noctis, the Dedicated Salvager
 +
** The Thin Client is Born
 +
** Upgraded Server Hardware
 +
** Farewell to the Learning Skills Group
 +
** 2010 Holiday Ship: The CONCORD Echelon
 +
** Character Creation System – Re-invent Yourself
 +
** Planetary Interaction Evolves
 +
** EVE Gate Enhanced
 +
** New Sansha Pirate NPCs
 +
** New Sansha Combat Ships
 +
** EVE Gate gets EVE Voice beta
 +
** Environment System Effects
 +
** CONCORD Sets Up Shop
 +
** NPC AI Gets an IQ Boost
 +
** Incursions
 +
** Remote Destruction of Jump Clones
 +
** Improvements to Buying a New Clone
 +
** Sell/Buy Window Settings
 +
** Market Window Displays Outpost Information
 +
** Asset Search by Distance
 +
** Drag and Drop Into Closed Containers
 +
** Character Portrait Saves Return
 +
** Improved Overview Settings
 +
** Agent Removal Confirmation
 +
** Starmap Autopilot's Tab Now Easier to Adjust
 +
** Clearing All Waypoints from Space
 +
** Carbon Inventory
 +
** More Pirates, Shiny Treasures
 +
** More Portraits, More Places
 +
** Auto Fleet Commander
 +
** Visible Nullsec Truesec
 +
** Strip FIttings From Inactive Ships
 +
** NPC Electronic Warfare Updates
 +
** Better Value Visibility
 +
** Extra Outpost Info Added
 +
** More Default Overview Layouts
 +
** Direct Bookmark Removal
 +
** Better Fleet Boss Info Display
 +
** Improved Mass Repackaging
 +
** High-resolution Pilot Portrait Display
 +
** Loot Logging On by Default
 +
** Enhanced Waypoint Markers
 +
** More Incursion Group Support
 +
** Server-side Ship Fittings
 +
** Extended Newbie Mission Durations
 +
** Team BFF's Little Things Continue
 +
** Carbon UI
 +
}}
  
=== Cold War ===
+
== 2011 ==
  
* Release Date: July 2005
+
{{Expansions
* Official Site: http://www.eveonline.com/features/coldwar/
+
|expansion_name=Incarna
 +
|release_date=21/07/2011
 +
|last_update=21/07/2011
 +
|expansion_site= https://web.archive.org/web/20120208122619/http://community.eveonline.com/en/incarna/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-incarna-1-1
 +
|features_list=
 +
** Set Foot into Captain’s Quarters
 +
** The Noble Exchange (NeX)
 +
** Looking Good with Your Guns Out
 +
** Mirror, Mirror, on the Wall...
 +
** ECM Changes for Better Battle
 +
** Traffic Advisory: Jumpbridge Changes Ahead
 +
** Faction vs faction standings
 +
** Performance Improvements
 +
** Redone and Feature-filled New Player Experience
 +
** Amarr’s Modern Maller Arrives
 +
** EVE Gate: Activity Notifications
 +
** EVE Gate: Personalized Backgrounds
 +
** API: Contract Information
 +
** API: Customizable Keys
 +
** New Official EVE Forums
 +
** Ship Spinning and Graphics Tweaking
 +
}}
  
Cold War was what [[CCP]] refer to as a 'content expansion', effectively including more content for players and adding some mechanics which would become core to what Eve is today.
+
{{Expansions
 +
|expansion_name=Crucible
 +
|release_date=29/11/2011
 +
|last_update=29/11/2011
 +
|expansion_site= https://web.archive.org/web/20130222225610/http://community.eveonline.com/en/crucible/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-crucible-1
 +
|features_list=
 +
** New Tier 3 Battlecruisers
 +
** New Nebulae
 +
** Time Dilation
 +
** V3 - A Graphical Upgrade
 +
** Engine Trails
 +
** New Station-themed Captain’s Quarters
 +
** Customs Offices
 +
** New Tech 2 Modules
 +
** Hybrid Weapon Balancing
 +
** Logistics Ship Balancing
 +
** Rebalanced Destroyers
 +
** Anomalies Revisited
 +
** Increased Player Ship Salvage
 +
** Bigger Bandwidth (Planetary Interaction)
 +
** Magnometric Sites
 +
** Loot All option
 +
** Log Off Timer Change
 +
** Ship Spinning and Graphics Tweaking
 +
** Starbase Management
 +
** Per-Ship Orbit
 +
** Autopan on Hover Removed
 +
** More Relevant Info on Skills
 +
** Remote Unrent Office
 +
** Fitting List Limit Raised
 +
** Implants in KillMails
 +
** Blueprint type in Killmails
 +
** Corporation Locations (Bookmarks)
 +
** EVE Sans Neue Font Brings Clarity to Chat
 +
** UI Scaling
 +
** Ship Spinning Counter
 +
** Friends Let Friends Use Jumpbridges
 +
** Rubber Band Selection
 +
** Neocom Blink Toggle
 +
** Container Filter for Assets
 +
** Market Links in 'Show Info' Window
 +
** Skill Queue Dragging
 +
** Chat MotD
 +
** Map Options Window Changes
 +
** Mission Window Minimize
 +
** Ship Corp Hangars Stay Open
 +
** Caps Lock Icon
 +
** Market-to-Chat Dragging
 +
** Scan Signature Filter
 +
** Corp Wallet Tool tip
 +
** Skill Training Highlight
 +
** Jumpbridge UI enhancements
 +
** Improved Warp Tunnels
 +
** Doomsday Device and Cyno Field Effects
 +
** Cap ship balancing
 +
** New DED Complexes
 +
** Drones try to return when hit warp
 +
** Improved Commands
 +
** Reduction in session change timer
 +
** Stargates point towards correct place
 +
** Bombs on UI, Other Turrets on UI
 +
** Improvements to the Fitting Window
 +
** New Neocom
 +
** Reduction in Session Change Timer – Take Two
 +
** Convenient Starbase Fuel Notifications
 +
** Shift + Click for Great Power
 +
** Interactive Friend Notification Portrait
 +
** Alliances enter the Factional Warfare arena
 +
** Tech 2 Module Tweaking
 +
** Chat Member List Portrait Toggle
 +
** Assault Frigate Balancing
 +
** Drag and Drop Members in Fleet Watch lists
 +
** Fleet Watch list Member Increase
 +
** More Convenience to Corp Locations
 +
** Shield Bonus Fixes
 +
** Blaster Ammunition: Null Gets a Boost
 +
** Mission Status in Station Agent Panel
 +
** Skill Sheet Alphabetizationing
 +
** Capital Ship Tweaks: Diverting power from the shields, Captain
 +
** More and Better: New Shield Modules Added
 +
** Nomenclature Obfuscation Reduction
 +
** POS FUEL BLOCK NOTICE: January 24th, 2012
 +
** Client Side Optimization
 +
** Flashy New Rookie Ships
 +
** Science and Industry Panel Blueprint Sorting
 +
** Optimized Localization
 +
** Fleet Watch List Additions
 +
** DED Complexes Get Even More Love
 +
** More Detail in Target Gauges
 +
** Team Avatar’s Interface Enhancement Pack
 +
}}
  
The first change was the introduction of the Sovereignty system, which was based on the number of Control Towers in a system, would remain in place until Dominion. This also included the introduction of Outposts, effectively basic stations, which are constructed and run entirely by players, but required the corporation to hold Sovereignty.
+
== 2012 ==
  
The second major addition were the first [[Capital|capital ships]], at this time limited to the [[Dreadnought]] and [[Freighter]] classes. This provided the firepower to deal with hostile control towers and necessary logistical framework to construct the new outposts.
+
{{Expansions
 +
|expansion_name=Inferno
 +
|release_date=24/04/2012
 +
|last_update=24/04/2012
 +
|expansion_site= https://web.archive.org/web/20140528231637/https://www.eveonline.com/inferno
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-inferno
 +
|features_list=
 +
** Missiles and Launchers
 +
** Graphics Update
 +
** War Declaration System
 +
** Kill Reports
 +
** Mercenary Marketplace
 +
** Factional Warfare
 +
** Modules
 +
** Character Creator
 +
** Unified Inventory
 +
** Incursions
 +
** Effects Bar
 +
** Opportunities
 +
** UI Enhancements
 +
** Rendering Visual Excellence
 +
** Factional Warfare
 +
** Feature Iteration
 +
** Ever Evolving Visuals
 +
** The Rebalancing Initiative
 +
** Intuitive Information Instructions
 +
}}
  
Also added were the first two [[Cosmos]] constellations, effectively constellation wide mission groups, introducing archeology sites, and providing special 'storyline' modules as rewards. New deadspace complexes were also added to the existing ones, and the stargate connections were significantly shuffled around, removing the old highways, leading to new markets appearing, and effectively making Eve a larger place.
+
{{Expansions
 +
|expansion_name=Retribution
 +
|release_date=04/12/2012
 +
|last_update=04/12/2012
 +
|expansion_site=https://web.archive.org/web/20141020062816/http://www.eveonline.com/retribution/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-retribution-1
 +
|features_list=
 +
** EVE/DUST 514 Link
 +
** Battlecruisers Rebalanced
 +
** Dueling
 +
** Corporation Search Tools
 +
** Engineering Advances for Black Ops Pilots
 +
** War Declaration Iteration
 +
** Configurable Info Panels
 +
}}
  
Significant changes were also made to NPC pirates, with the higher level rats now dropping [[Faction|faction ammo]], [[Faction|faction module]] blueprint copies and pirate implants.
+
== 2013 ==
  
Other changes and additions included were tweaks to cruisers, missiles and tanking, the addition of Logistics Cruisers, changes to [[Bubble|Mobile Warp Disruptors]], the addition of Tech 2 drones and Tech 1 Mining Drones and the introduction of a PvP logoff timer, along with gang bonuses.
+
{{Expansions
 +
|expansion_name= Odyssey
 +
|UniWiki= yes
 +
|release_date= 04/07/2013
 +
|last_update= 04/07/2013
 +
|expansion_site= https://web.archive.org/web/20140122171434/https://www.eveonline.com/odyssey
 +
|patch_notes= https://community.eveonline.com/news/patch-notes/patch-notes-for
 +
|features_list=
 +
Enabled [[Accounts#Multiple Character Training|multi character training]] for up to three characters - [https://www.eveonline.com/news/view/multiple-character-training dev blog]
 +
Expanded the use of the [[radial menu]]
 +
Added [[Moracha]]and [[Chremoas]] as special Alliance Tournament Prizes
 +
Upgrade of the audio engine
 +
Rebalancing of mindlink [[implants]]
 +
Rebalancing of weapon systems
 +
Rebalancing of [[Warfare Link]] modules
 +
UI alterations for probe scanning - [https://www.eveonline.com/news/view/probe-scanning-iteration dev blog]
 +
Rebalancing of [[Dominix]], command ships, heavy assault cruisers and industrials
 +
Added Advanced Infomorph Psychology and Infomorph Synchronizing skills
 +
Reorganisation of skill categories
 +
Added [[security tags]] - [https://www.eveonline.com/news/view/wanttotrade-tags-for-security-status dev blog]
 +
New graphical effects for jumping through wormholes etc
 +
Added [[Harbinger Navy Issue]], [[Drake Navy Issue]], [[Brutix Navy Issue]] and [[Hurricane Fleet Issue]]
 +
Changes to [[ice harvesting]]
 +
Rebalance of [[Player-owned starbases|Player owned structures]] for industry
 +
Replaced Destroyer and Cruiser skills with racial variations e.g. Amarr Cruiser
 +
}}
  
=== Red Moon Rising ===
+
{{Expansions
 +
|expansion_name= Rubicon
 +
|UniWiki= yes
 +
|release_date= 19/11/2013
 +
|last_update= 19/11/2013
 +
|expansion_site= https://web.archive.org/web/20141110191637/http://www.eveonline.com/rubicon/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-rubicon
 +
|features_list=
 +
Twitch TV integration
 +
Improvements to DUST 514 link
 +
Improved cluster premapper to reduce time dilation - [https://community.eveonline.com/news/dev-blogs/building-a-balanced-universe/ dev blog]
 +
Added new deployable structures: [[Mobile Depot]], [[Mobile Tractor Unit]], [[Mobile Cynosural Inhibitor]] and [[Mobile Siphon Unit]] - [https://www.eveonline.com/news/view/better-living-through-mobile-structures dev blog]
 +
Added [[ghost sites]] - [https://www.eveonline.com/news/view/ghastly-hotbed-of-spaceship-trauma dev blog]
 +
Alterations to highsec [[Player Owned Customs Office]]s
 +
Overhaul of [[certificate]] and [[mastery]] systems - [https://www.eveonline.com/news/view/license-to-kill-certificate-overhaul dev blog]
 +
Added [[ISIS|Interbus Ship Identification System]]
 +
Added [[Astero]] and [[Stratios]] - [https://www.eveonline.com/news/view/sisters-of-eve-faction-ships dev blog]
 +
Added [[Bastion Module|Bastion module]]
 +
Alterations to fleet UI - [https://www.eveonline.com/news/view/fleetchanges_ui dev blog]
 +
Added [[Ascendancy]] implants
 +
Audio and visual effects updates, including new music
 +
Rebalance of Tech 2 ships
 +
New character selection screen added on log in
 +
}}
  
* Released: December 2005
+
== 2014 ==
* Official Site: http://www.eveonline.com/features/RedMoonRising
 
  
Known as 'RMR', this expansion added a great number of [[Capital|Capital Ships]], including Titans, Carriers and Motherships, along with the relevant items for them, such as the Doomsday Weapons and Fighters.
+
{{Expansions
 +
|expansion_name= Kronos
 +
|UniWiki= Kronos (expansion)
 +
|release_date=16/07/2014
 +
|last_update=16/07/2014
 +
|expansion_site= https://community.eveonline.com/releases/kronos/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-kronos
 +
|features_list=
 +
Rebalance of pirate faction ships - [https://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/#Pirate dev blog]
 +
Added Mordu's Legion [[exploration]] sites - [https://www.eveonline.com/news/view/sweeping-death-and-chaos dev blog]
 +
Added [[Garmur]], [[Orthrus]], [[Barghest]] and [[Prospect]]
 +
Lowsec [[Factional Warfare|Faction Warfare]] changes
 +
Rebalance of [[Mining Barges]] - [https://www.eveonline.com/news/view/fortune-favors-the-bold dev blog]
 +
Updates to [[drone]] modules and skills - [https://www.eveonline.com/news/view/giving-drones-an-assist dev blog]
 +
Visual and audio effects updates to warp, stations and solar flares
 +
New [[Ship Skins]] and clothing
 +
}}
  
Four new Asian bloodlines, the Achura, Jin-Mei, Khanid and the Vherokior, in preparation for the Chinese release of the game on a seriate server, known as Serenity.
+
{{Expansions
 +
|expansion_name=Crius
 +
|release_date=15/08/2014
 +
|last_update=15/08/2014
 +
|expansion_site=https://community.eveonline.com/releases/crius/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-crius
 +
|features_list=
 +
New system for [[Reprocessing]] - [https://www.eveonline.com/news/view/reprocess-all-the-things dev blog]
 +
Added ability to opt out of [[fleet warp]]
 +
Alterations to [[Starbases]], including reprocessing and compression arrays - [https://www.eveonline.com/news/view/starbase-changes-for-crius dev blog]
 +
Alterations to UI for [[Research]] - [https://www.eveonline.com/news/view/researching-the-future dev blog]
 +
[[Manufacturing]] and [[Research]] price changes, including dynamic pricing - [https://www.eveonline.com/news/view/the-price-of-change dev blog]
 +
Changes to [[Industry]] UI - [https://www.eveonline.com/news/view/principles-of-industry-in-eve-online dev blog]
 +
Audio effects updates for industry
 +
Removed skill check on fitting modules
 +
CREST and XML API support for industry - [https://www.eveonline.com/news/view/upcoming-api-changes-for-industry dev blog]
 +
}}
  
[[COSMOS]] constellations were also added for the Gallente and Caldari races, to match the existing areas for the Amarr and Minmatar.
+
{{Expansions
 +
|expansion_name= Hyperion
 +
|release_date=17/09/2014
 +
|last_update=17/09/2014
 +
|expansion_site= https://community.eveonline.com/releases/hyperion/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-hyperion
 +
|features_list=
 +
Alterations to [[wormholes]] including rebalance of wormhole effects, changes to statics and more wormhole systems - [https://www.eveonline.com/news/view/into-the-known-unknowns dev blog]
 +
Alterations to [[incursions]] including reducing the respawn time and amendments to scout sites,
 +
Additional clothing items in the [[New Eden Store]]
 +
Added [[additional character training]] with [[Accounts#PLEX|PLEX]]
 +
Improvements to [[overview]]s including the ability to share an overview to another player - [https://www.eveonline.com/news/view/sharing-is-caring dev blog]
 +
Minor improvements including rebalance of [[Cruisers#Heavy Assault Cruisers|Heavy Assault Cruisers]] and [[Propulsion equipment#Afterburners and microwarpdrives|Micro Warp Drives]], [[Planetary Industry]] updates and UI changes
 +
}}
  
[[Jump Clones]] were implemented, allowing near-instantaneous travel between two points, including both stations and some [[Capital Ship|capital ships]].
+
{{Expansions
 +
|expansion_name=Oceanus
 +
|release_date=21/10/2014
 +
|last_update=21/10/2014
 +
|expansion_site=https://community.eveonline.com/releases/Oceanus/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-oceanus
 +
|features_list=
 +
French Language Localization
 +
New theme: [https://soundcloud.com/ccpgames/eve-online-oceanus-2014-release-theme "Oceanus"]
 +
Visual effects updates to [[wormholes]]
 +
Added [[Anomic missions]] - [https://www.eveonline.com/news/view/size-matters-introducing-burner-missions dev blog]
 +
Various minor UI changes, including opt-in [[notifications]] - [https://www.eveonline.com/news/view/opt-in-notification-changes-for-oceanus dev blog]
 +
New empire faction jackets for New Eden Store
 +
Rebalance of [[interdictors]] and [[interceptors]], [[cloaking]] and some modules
 +
Ability to import ship loadouts to [[EFT]]
 +
}}
  
The role of Starbases was expanded, allowing them to now be anchored in space with security ratings of 0.7 to 0.4. Capital Assembly Arrays could also be anchored at this time, which meant that capital ships could be constructed in [[HiSec]] space.
+
{{Expansions
 +
|expansion_name=Phoebe
 +
|release_date=27/11/2014
 +
|last_update=27/11/2014
 +
|expansion_site=https://community.eveonline.com/releases/Phoebe/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-phoebe
 +
|features_list=
 +
Changes to nullsec, including adding [[jump fatigue]] and allowing capitals to use gates - [https://www.eveonline.com/news/view/long-distance-travel-changes-inbound/ dev blog]
 +
Introduced unlimited skill queue - [https://www.eveonline.com/news/view/longer-queues-expected-skill-training-above-and-beyond-24-hours dev blog]
 +
Changes to [[Industry]] interface, including consolidated skills
 +
New theme: [https://soundcloud.com/ccpgames/eve-online-phoebe-2014-release-theme "Phoebe"]
 +
Visual effects updates to [[cloaking]]
 +
Rebalance of [[Stealth Bombers]]
 +
Small changes including new icons, changes to scanning window, visual effects updates to nebulae, [[XML API]] updates etc
 +
Alterations to [[career Agents]], and [[escalation sites]] - [https://www.eveonline.com/news/view/all-that-is-gold-does-not-glitter-data-sites-expeditions-and-more dev blog]
 +
Pop-up [[notifications]] from Oceanus go into Beta
 +
New [[sensor overlay]] - [https://www.eveonline.com/news/view/sensor-overlay-2.0-bigger-better-bookmarks-in-spacier dev blog]
 +
Added [[multisell]] for market sell orders - [https://www.eveonline.com/news/view/sell-all-the-things-with-phoebe dev blog]
 +
}}
  
[[Exhumers]], the [[T2]] versions of existing mining barges were added, many modules were changed, and Stacking Penalties were introduced. Other T2 ships added were [[Interdictor]]s, based on the [[Destroyer]] hull, [[Recon]]s based on a [[Cruiser]] hull and [[Command Ship]]s based on the then available tier one [[Battlecruiser]] hull. At this point, the [http://wiki.eveonline.com/wiki/Small_Tractor_Beam_I Tractor_Beam] was also added, which many people were thankful for.
+
{{Expansions
 +
|expansion_name=Rhea
 +
|release_date=18/12/2014
 +
|last_update=18/12/2014
 +
|expansion_site=https://community.eveonline.com/releases/Rhea/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-rhea
 +
|features_list=
 +
Added 100 new [[wormhole]] systems
 +
Added [[Thera]] and [[Shattered wormhole systems|shattered wormholes]] - [https://www.eveonline.com/news/view/thera-and-the-shattered-wormholes dev blog]
 +
Added [[Confessor]] and [[Bowhead]]
 +
Redesign of [[Onyx]], [[Eagle]], [[Rook]], [[Falcon]], [[Blackbird]] and [[Incursus]]
 +
Added [[Sleeper Cache Sites]] - [https://www.eveonline.com/news/view/new-exploration-sites-new-modules dev blog]
 +
Added [[Polarized Weapon Modules]]
 +
Visual effects updates using Physically Based Rendering
 +
Removed [[Clone Upgrades]]
 +
Purge of inactive character names
 +
Added optional WASD ship controls
 +
Added kill report notifications
 +
Added [[direct invites]] for corporations
 +
Updates to CREST API
 +
Added hit point info for [[drones]] in the drone bay
 +
Improvements to [[hacking]]
 +
New theme: [https://soundcloud.com/ccpgames/eve-online-rhea-2014-release "Rhea"]
 +
}}
  
Many new [[drones]] were added, with repair drones, EW drones and sentry drones all making their appearance, however the maximum number of drones a pilot could use was lowered to five from the previous ten, although ship bonuses and skills were adjusted to compensate.
+
== 2015 ==
  
The Kill Rights system was introduced, which allows you to attack someone in HiSec and destroy their vessel in revenge for unsanctioned combat. Finally, the Criminal Flag was introduced, meaning that taking from a [[JetCan]] now allowed the victim to react with force.
+
{{Expansions
 +
|expansion_name=Proteus
 +
|release_date=10/02/2015
 +
|last_update=10/02/2015
 +
|expansion_site=https://community.eveonline.com/releases/Proteus/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-proteus
 +
|features_list=
 +
New [[exploration]] sites
 +
Visual effects update for asteroid fields
 +
New smaller asteroid belts for starter and [[Career Agents|career agent]] mining missions
 +
Redesign of [[Exequror]]
 +
German and Russian voice-overs for Aura
 +
Rebalance of modules, including mining lasers, expanded cargoholds, nanofiber internal structures etc - [https://www.eveonline.com/news/view/rebalancing-modules-round-two dev blog]
 +
New features for [[Map Beta]]
 +
Rebalance of [[recon]] ships
 +
}}
  
=== Revelations ===
+
{{Expansions
 +
|expansion_name=Tiamat
 +
|release_date=17/02/2015
 +
|last_update=17/02/2015
 +
|expansion_site=https://community.eveonline.com/releases/Tiamat/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-tiamat
 +
|features_list=
 +
Added [[Svipul]] - [https://www.eveonline.com/news/view/the-republic-strikes-back-the-svipul-tactical-destroyer-and-projectile-changes-in-tiamat dev blog]
 +
Added option to toggle [[friendly fire]] in corporations
 +
Made lens flare setting adjustable
 +
Minor alterations to corporation management window
 +
Rebalancing of [[Turrets#Projectile turrets|projectile weapons]]
 +
Added [[drifters]]
 +
Update to sound engines, expanded audio effects and faction based atmospheric sounds
 +
New theme: [https://soundcloud.com/ccpgames/eve-online-tiamat-2015-release "Tiamat"]
 +
Improvements to visual effects for lighting
 +
Minor alterations to user interface, including additional colours and schemes
 +
}}
  
* Released: November 2006
+
{{Expansions
* Official Site: http://www.eveonline.com/features/Revelations
+
|expansion_name=Scylla
* Code Name: Kali 1
+
|release_date=24/03/2015
 +
|last_update=24/03/2015
 +
|expansion_site=https://web.archive.org/web/20150930054811/http://updates.eveonline.com/date/2015-03-24/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-scylla
 +
|features_list=
 +
Rebalance of [[Ishtar]] - [https://www.eveonline.com/news/view/balance-changes-coming-in-scylla dev blog]
 +
Rebalance of [[rail guns]]
 +
Added 'Download on Demand' for faster game installation - [https://www.eveonline.com/news/view/download-on-demand-client-for-eve-online dev blog]
 +
Rebalance of [[fighters]]
 +
[[CSPA]] charge defaulted to zero for new pilots
 +
Rebalance of [[T3 cruiser]] subsystems
 +
New theme: [https://soundcloud.com/ccpgames/eve-online-scylla-2015-release "Scylla"]
 +
Launch of 3D [[Map Beta]]
 +
Yearly character statistics added to Crest API
 +
}}
  
This expansion was the first of three major expansions moving toward the Faction Warfare system and saw the first of the Need For Speed changes coming into effect, significantly reducing lag for all pilots.
+
{{Expansions
 +
|expansion_name=Mosaic
 +
|release_date=28/04/2015
 +
|last_update=28/04/2015
 +
|expansion_site=https://web.archive.org/web/20150930055746/http://updates.eveonline.com/date/2015-04-28/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-mosaic
 +
|features_list=
 +
Added permanent [[ship skins]]
 +
Alterations to the new player experience, including the introduction of [[Opportunities]] - [https://www.eveonline.com/news/view/opportunities-abound-the-new-player-experience dev blog]
 +
Added [[Map Beta]] - [https://www.eveonline.com/news/view/x-marks-the-spot-the-new-star-map-is-out-of-beta dev blog]
 +
Added Serpentis and Blood Raiders [[Anomic missions|burner missions]]
 +
Visual effects updates for [[structure]] assembly - [https://www.eveonline.com/news/view/new-assembly-effect-for-anchorable-structures dev blog]
 +
Rebalance to [[T3 Destroyers]]
 +
Visual effects updates to control tower forcefields
 +
New theme: [https://soundcloud.com/ccpgames/eve-online-mosaic-2015-release-theme "Mosaic"]
 +
Higher null sec [[mining]] yields
 +
Added Two Factor Authentication
 +
Updates to [[sensor overlay]]
 +
Improvements to [[Managing corporation members#List of roles|corporations roles]] UI
 +
Visual effects upgrades to mission objects, [[starbases]] and deployables
 +
Boosts to [[battlecruiser]] warp speed
 +
Alterations to nullsec infrastructure, including the ability to manufacture [[infrastructure upgrades]]
 +
New icon for [[damage control]]
 +
Added ability to [[Skill queue|import skill queue]] from clipboard
 +
Improvements to mac client performance
 +
}}
  
Warp to Zero was added in this patch, finally making the existing Insta bookmarks obsolete. Previously to this patch, the closest you could warp to a stargate or station was 15km, meaning either the space would need to be made up by slowboating, or alternatively by placing a bookmark 15km beyond your destination then warping to that. This of course meant that different bookmarks were needed depending on the duration you came from, meaning hundreds of bookmarks per region. Bookmark sets were traded between players, and it was not uncommon for each player to have thousands of bookmarks, which were found to significantly slow down the system, so they had to go.
+
{{Expansions
 +
|expansion_name=Carnyx
 +
|release_date=24/06/2015
 +
|last_update=24/06/2015
 +
|expansion_site=https://web.archive.org/web/20150923194648/http://updates.eveonline.com/date/2015-06-16/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-carnyx
 +
|features_list=
 +
Start of substantial alterations to sovereign nullsec known colloquially as "Fozziesov" - [https://www.eveonline.com/news/view/summer-2015-nullsec-and-sov-status-report dev blog]
 +
Added [[Entosis Link]]s
 +
Added [[occupancy defence multiplier]]
 +
Added [[asset vulnerability window]]
 +
New [[ship skins]] - Sisters of EVE
 +
Added Angel Cartel cruiser [[burner mission]]s
 +
Added [[ship skins]] for [[Marauders]]: Kronos 'Police', Paladin 'Blood Raider', Vargur 'Thukker Tribe', Golem 'Kaaliakiota'
 +
Redesign of [[Naga]]
 +
Visual effects alterations by adding Physically Based Rendering (PBR) - [https://www.eveonline.com/news/view/the-many-additions-of-v5plusplus dev blog]
 +
Rebalance of propulsion modules, [[shield extenders]] and [[armor plates]]
 +
Added [[Jackdaw]]
 +
Visual effects updates to lighting
 +
New [[overview]] icons
 +
New theme: [https://soundcloud.com/ccpgames/eve-online-carnyx-2015-release 'Carnyx']
 +
Re-opening of alliance logo submissions - [https://www.eveonline.com/news/view/alliance-logos-you-submissions-re-opened dev blog]
 +
Added [[wormholes]] inhabited by [[drifters]] and drifter sites
 +
}}
  
The Contract system was revamped, going from the then 'Escrow' system which was inflexible and simply difficult to use, to a system supporting contracts on a corporation, alliance, and personal level, along with the ability to search for specific items.
+
{{Expansions
 +
|expansion_name=Aegis
 +
|release_date=07/07/2015
 +
|last_update=07/07/2015
 +
|expansion_site=https://web.archive.org/web/20150702174349/http://updates.eveonline.com/date/2015-07-07/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-aegis
 +
|features_list=
 +
Balancing to [[missiles]], including a buff to heavy missile damage - [https://www.eveonline.com/news/view/missile-guidance-modules-the-hecate-and-balance-updates-in-aegis dev blog]
 +
Added [[Missile Guidance Enhancers]] and [[Missile Guidance Computers]]
 +
Balancing to [[Ishtar]], [[Tempest]] and battleships
 +
New theme: [https://soundcloud.com/ccpgames/eve-online-aegis-2015-release "Aegis"]
 +
Added [[Hecate]]
 +
Redesign of [[Caracal]]
 +
Visual effects updates to mission structures and objects
 +
Alterations to overview and brackets - [https://www.eveonline.com/news/view/bracket-icon-feedback dev blog]
 +
New [[ship skins]] - Equilibrium of Mankind, Wiyrkomi Corporation, Intaki Syndicate and Republic Justice Department
 +
Substantial alterations to sovereign nullsec - so called "Fozziesov" - [https://www.eveonline.com/news/view/summer-of-sov-transition-and-deployment dev blog]
 +
}}
  
This expansion unlocked the Drone Regions, which were previously unavailable with no gates linking to them, as the Jove regions are at present. Initially, the regions has no names, and instead simply had alphanumeric designations, however these were later named by capsuleers in a competition. The initial lack of logistic structures there made life quite difficult, with even relatively close systems around 20-30 jumps away from any market, but within a few months a number of sizable alliances had constructed a significant logistical backbone.
+
{{Expansions
 +
|expansion_name=Galatea
 +
|release_date=25/08/2015
 +
|last_update=25/08/2015
 +
|expansion_site=https://web.archive.org/web/20150720055456/http://updates.eveonline.com/date/2015-08-25/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-galatea
 +
|features_list=
 +
Added new [[ship skins]]
 +
Redesign of [[Dominix]] - [https://www.eveonline.com/news/view/the-dominix-work-in-progress-and-a-new-art-director dev blog]
 +
Alterations to camera, to stay on exploding objects and ships
 +
New theme: [https://soundcloud.com/ccpgames/eve-online-galatea-2015 "Galatea"]
 +
New 'Hephaestus' clothing for New Eden Store
 +
Visual effects updates to [[doomsday]] weapons, [[Tackling#Warp Scrambler|warp scramblers]], [[Salvaging#Modules|salvagers]], tractor beams and others
 +
Minor fixes to sovereignty mechanics
 +
}}
  
Fleets, were added, to compliment the existing 'Gangs', which were flat groups of members. The new system allowed 256 members, a hierarchical structure, and things along with broadcasts and similar systems. The old system was still available, although now limited to 50 members and no longer provided bonuses.
+
{{Expansions
 +
|expansion_name=Vanguard
 +
|release_date=29/09/2015
 +
|last_update=29/09/2015
 +
|expansion_site=https://web.archive.org/web/20210827101220/https://updates.eveonline.com/date/2015-09-29/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-vanguard
 +
|features_list=
 +
[[Entosis Link]]s removed from [[Interceptors]] in sovereign space - [https://www.eveonline.com/news/view/next-set-of-sov-and-capital-movement-iterations dev blog]
 +
Rebalancing of [[battlecruisers]]
 +
Added [[multi-buy]] feature to market
 +
Visual effects upgrades to station exteriors, and Amarr and Minmatar [[Strategic Cruisers]]
 +
Vanguard theme: [https://soundcloud.com/ccpgames/eve-online-vanguard-2015 'Vanguard']
 +
Added Jump Invulnerability Cloak [[Timers|Timer]]
 +
Added Gurista [[Burner Mission]]s
 +
Added [[Timers#Wormhole polarization timer|Wormhole Polarization Timer]]
 +
}}
  
Eve Voice was also introduced at this time, allowing voice communications between various people. Initially, this was provided as a free trial, with a low-cost subscription model to follow, however the slow take up and a number of client problems meant that it was not as successful as had originally been thought, and eventually became included with Eve.
+
{{Expansions
 +
|expansion_name=Parallax
 +
|release_date=03/11/2015
 +
|last_update=03/11/2015
 +
|expansion_site=https://web.archive.org/web/20210830150756/https://updates.eveonline.com/date/2015-11-03/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-parallax
 +
|features_list=
 +
Alterations to [[sovereignty structures]] - [https://www.eveonline.com/news/view/sovereignty-jump-fatigue-reductions-and-more-in-parallax-on-november-3 dev blog]
 +
Added more information on [[incursions]] to CREST API
 +
Added [[Jukebox]] songs to settings
 +
Reduced [[jump fatigue]] - [https://www.eveonline.com/news/view/sovereignty-jump-fatigue-reductions-and-more-in-parallax-on-november-3 dev blog]
 +
Parallax theme - [https://soundcloud.com/ccpgames/eve-online-parallax-2015-release-theme "Parallax"]
 +
Added ability to toggle [[camera]] movement
 +
Client performance improvements
 +
[[D-scan]] added to new [[Map Beta]]
 +
New [[ship skins]] - 'Raata Sunset'
 +
[[Star Map]] added to probe scanning window
 +
}}
  
The scanning system, which had previously been used only to locate other pilots in space was also revamped, removing the majority of the then static [[Plex|Deadspace Complexes]], and moving them to [[Exploration]] sites. A new on-board scanner was also added to all ships, allowing the relatively easy location of low-level sites around planets. It was however quite some time before the exploration system would become easy to use, as at this point probes were disposable, could not move on their own and had to be dropped manually, not to mention the may the probes would work meant that locating a single site would typically take 30-40 minutes.
+
{{Expansions
 +
|expansion_name=Operation: Frostline
 +
|release_date=08/12/2015
 +
|last_update=08/12/2015
 +
|expansion_site=https://web.archive.org/web/20210827235342/https://updates.eveonline.com/date/2015-12-08/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-december-release
 +
|features_list=
 +
New event: [[Operation Frostline]] - [https://www.eveonline.com/news/view/operation-frostline dev blog]
 +
Added new [[camera]] options
 +
Added [[Killmarks|PvP kill marks]]
 +
Alterations to visual effects to add dust and debris to ship hulls
 +
Added new ice mining frigate: [[Endurance]]
 +
Added Navy disruption frigates: [[Crucifier Navy Issue]], [[Griffin Navy Issue]], [[Griffin Navy Issue]] and [[Vigil Fleet Issue]]
 +
Added Tech 2 logistics frigates: [[Deacon]], [[Kirin]], [[Thalia]] and [[Scalpel]]
 +
Added Tech 2 Destroyers: [[Pontifex]], [[Bifrost]], [[Stork]] and [[Magus]]
 +
Rebalance of [[Capacitor warfare#Energy Neutralizers|neutralizers]], [[Capacitor warfare#Energy Nosferatu|nosferatus]], [[Warp disruption#Warp Disruption Field|warp disruption field generators]] and [[Electronic warfare#Countering ECM: Electronic Counter-Counter Measures .28ECCM.29|ECCM]]
 +
Visual effects updates to [[Cynosural Field#Cynosural Fields|Cynosaural Field Generators]], [[ECM]] and [[smartbombs]]
 +
Alterations to add fall-off to [[Capacitor warfare#Energy Neutralizers|neutralizers]], [[Logistics|remote repair modules]], and energy transfers
 +
Visual effects updates to propulsion systems
 +
Added [[Electronic warfare#Guidance Disruptors|missile guidance disruptors]]
 +
Added option for gamma adjustment
 +
Added Temporal Anti-Aliasing  to improve visual effects performance
 +
Visual effects alterations to star fields and nebulae
 +
Client stability and performance improvements for mac users
 +
New music tracks
 +
Increases in [[grid]] sizes - [https://www.eveonline.com/news/view/grid-sizes-you dev blog]
 +
}}
  
Introduced in Revelations were the Tier 3 [[Battleship]]s and Tier 2 [[Battlecruiser]]s, along with [[Guide To Salvaging|Salvaging]] and [[Rig]]s. This changed ship fittings significantly, although it wasn't until Apocryphia until small and medium rigs were made available, making it financially viable to rig T1 ships below Battlecruiser hulls. Heat was also introduced, allowing those with relevant skills to overheat modules for more performance, at the risk of damaging or destroying other modules in the same rack. Bombs were added, finally making the [[Stealth Bomber]] live up to its name, and adding a way to deal with close concentrations of ships.
+
== 2016 ==
  
In the industrial side, invention was introduced, finally ending the T2 BPO Lottery, and making T2 modules available to all. Prices of once expensive T2 modules and dropped sharply, often to around 20% of their previous cost, with notable items such as the Hulk dropping to around 120 Million ISK from 600 Million.
+
{{Expansions
 +
|expansion_name=118.1
 +
|release_date=12/01/2016
 +
|last_update=12/01/2016
 +
|expansion_site=https://web.archive.org/web/20210827101216/https://updates.eveonline.com/date/2016-01-12/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-january-2016-release
 +
|features_list=
 +
New [[launcher]]
 +
New [[ship skin]] - 'Tronhadar Ink'
 +
}}
  
Other things added in this patch were [[Booster|Combat Boosters]] using harvested gas from NullSec exploration sites to produce drugs to provide small boosts to skills, an updated 'New Player Experience' with significant more structure, and new characters now began with around 800,000 skillpoints, which unfortunately meant a significant rise in [[flip|canflippers]].
+
{{Expansions
 +
|expansion_name=118.2
 +
|release_date=09/02/2016
 +
|last_update=09/02/2016
 +
|expansion_site=https://web.archive.org/web/20160121200520/http://updates.eveonline.com/date/2016-02-09/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-february-2016-release
 +
|features_list=
 +
New [[Skill trading]] system
 +
Visual effects updates for [[Strategic Cruisers]]
 +
Alterations to [[Flight Academy]] videos
 +
Visual effects updates for [[smartbombs]] and [[doomsday]] weapons
 +
Added Loglite diagnostic tool
 +
Audio effects updates to combat music
 +
118.2 theme [https://soundcloud.com/ccpgames/eve-online-yc-1182-theme-waltz-of-the-capsuleers "Waltz of the Capsuleers"]
 +
}}
  
Changes in later patches saw a number of stargate connections changing, asteroid belts removed from busy systems (such as Jita), ice fields removed from 0.8+ security systems, and a patch which saw war fees being revamped to prevent alliances declaring war on too many others, adding an escalating cost.
+
{{Expansions
 +
|expansion_name=The Hunt/118.3
 +
|release_date=19/04/2016
 +
|last_update=19/04/2016
 +
|expansion_site=https://web.archive.org/web/20210827124623/https://updates.eveonline.com/date/2016-03-11/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-march-2016-release
 +
|features_list=
 +
Added [[Project Discovery: Human Protein Atlas]] - [https://www.eveonline.com/discovery/ CCP microsite]
 +
Alterations to [[Electronic Warfare]], including new [[Tackling#Stasis Grappler|Stasis Grappler]] module
 +
New event: [[The Hunt]]
 +
}}
  
=== Revelations II ===
+
{{Expansions
 +
|expansion_name=Citadel
 +
|release_date=27/04/2016
 +
|last_update=27/04/2016
 +
|expansion_site=https://web.archive.org/web/20160317204857/http://updates.eveonline.com/date/2016-04-27/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-eve-online-citadel
 +
|features_list=
 +
Added [[citadels]]: [[Astrahus]], [[Fortizar]] and [[Keepstar]]
 +
Added special [[Palatine Keepstar]]
 +
Alterations of structure assault mechanics - [https://www.eveonline.com/news/view/structure-fitting-in-the-citadel-expansion dev blog]
 +
Added [[Asset Safety|asset safety]]
 +
Added [[Access Lists]] for citadel control
 +
Added [[Force Auxiliaries]]: [[Apostle]], [[Minokawa]], [[Lif]] and [[Ninazu]]
 +
Reworking of [[capital ships]]
 +
Visual effects alterations for combat feedback
 +
New faction NPC capital ships
 +
New [[capital ship]] weapons
 +
Visual effect alterations for station hangars
 +
New structure fitting window
 +
New superweapons for capital ships
 +
}}
  
* Release Date: June 2007
+
{{Expansions
* Official Site: http://www.eveonline.com/features/Revelations2
+
|expansion_name=118.5
* Code Name: Kali 2
+
|release_date=31/05/2016
 +
|last_update=31/05/2016
 +
|expansion_site=https://web.archive.org/web/20210830060053/https://updates.eveonline.com/date/2016-05-31/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-may-2016-release
 +
|features_list=
 +
Fixes and improvements to [[citadels]]
 +
Added [[Omni Analyzers]], combining relic and data analyzers
 +
Added special Upwell Consortium clothing
 +
}}
  
A few changes were also made to starbases, with a number of structures being moved out of the starbase shields, the introduction of faction defenses and towers, Jump Bridges, Cynosural Generator Arrays, Cynosural System Jammers, and System Scanning Arrays. Outpost upgrades were also introduced, allowing expansion of facilities in [[NullSec]], as well as a new Sovereignty system, which allowed progressively more useful modules to be anchored, depending on how long space was held, eventually allowing a system to be designated as a constellation capital, making its structures invulnerable.
+
{{Expansions
 +
|expansion_name=118.6
 +
|release_date=28/06/2016
 +
|last_update=28/06/2016
 +
|expansion_site=https://web.archive.org/web/20210829065316/https://updates.eveonline.com/date/2016-06-28/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-118.6-release
 +
|features_list=
 +
''Associated Event: [[Shadow of the Serpent]]''
 +
New features for [[Citadels]], including redeeming, trade, character customisation and the ability to set a citadel as a waypoint using [[autopilot]]
 +
Visual effects update to lighting in stations and citadels, armor repair, [[Capital ships#Force Auxiliaries|triage]] mode, [[Electronic warfare#Remote Sensor Dampening|sensor dampeners]], [[Electronic warfare#Tracking Disruptors|tracking disruptors]] and black ops cynosural field beacon effect
 +
Overhaul of [[stargate]] visual effects
 +
New animations on docking and undocking
 +
Improvements to [[tactical overlay]], including trajectory line to show the ship's course
 +
Added pirate faction capital ships: [[Vehement]], [[Vendetta]] and [[Vanquisher]]
 +
Added Asklepian [[Implants]]
 +
Legalised [[Medical boosters#Combat boosters|combat boosters]]
 +
Added [[bulk fitting]]
 +
Improvements to the new player experience, including to [[Opportunities]]
 +
New [[ship skins]] Serpentis Shadow of the Serpent
 +
}}
  
* Bombs added to stealth bombers
+
{{Expansions
* Heat - overloading modules
+
|expansion_name=118.7
* Level 5 agents, gang support for missions
+
|release_date=09/08/2016
* Cosmic Anomalies (small complexes) can be found using the new onboard scanner
+
|last_update=09/08/2016
* DED 3 and higher complexes are no longer static, but need to be found using exploration probes
+
|expansion_site=https://web.archive.org/web/20210827113416/https://updates.eveonline.com/date/2016-08-09/
* EVE API
+
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-118.7-release
* Various ship changes
+
|features_list=
* Corp changes - alliance standings, new wallet divisions, new role allowing people to fuel POSs without giving them other access, and role allowing pilots to take control of defenses.
+
Added contracts in [[Citadels]]
* Tech II Sentry and Logistics drones
+
Visual and audio effects updates to damage system
* many other changes
+
Visual updates to shading
 +
Performance improvements to celestial clouds
 +
Added feedback to cargo and fleet hold capacity
 +
}}
  
* august 2007 - Rorqual, the first capital industrial ship from ORE, allowing ore to be "compressed"
+
{{Expansions
 +
|expansion_name=118.8
 +
|release_date=13/09/2016
 +
|last_update=13/09/2016
 +
|expansion_site=https://web.archive.org/web/20210830230413/https://updates.eveonline.com/date/2016-09-13/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-yc118.8-release
 +
|features_list=
 +
''Associated Event: [[Purity of the Throne]]''
 +
Overhaul of [[Mining Barges]]
 +
Redesign of [[Slasher]], [[Maulus]], [[Executioner]], [[Bantam]], [[Probe]] and [[Griffin]]
 +
Rebalance of capital modules
 +
}}
  
* November 2007 official support for linux and os x
+
{{Expansions
 +
|expansion_name=118.9
 +
|release_date=11/10/2016
 +
|last_update=11/10/2016
 +
|expansion_site=https://web.archive.org/web/20210804165537/https://updates.eveonline.com/date/2016-10-11/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-yc118.9-release
 +
|features_list=
 +
''Associated Event - [[Crimson Harvest (2016)]]''
 +
New EVE tutorial ([[Tutorial - New Player Experience - until Aug 2018|UniWiki page]])
 +
Alterations to market window including market graphs
 +
Rebalance of mining barge turret hardpoints
 +
118.9 theme [https://soundcloud.com/ccpgames/eve-online-yc1189-theme-the-legend-perseveres "The Legend Perseveres"]
 +
Post-process system client performance updates
 +
}}
  
=== Trinity ===
+
{{Expansions
 +
|expansion_name= Ascension
 +
|release_date=15/11/2016
 +
|last_update=15/11/2016
 +
|expansion_site= https://web.archive.org/web/20161031015546/http://updates.eveonline.com/date/2016-11-15/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-eve-online-ascension
 +
|features_list=
 +
Added Alpha and Omega [[Clone States]] - [https://www.eveonline.com/news/view/clone-states-post-csm-summit-roundup dev blog]
 +
Added [[Engineering Complexes]] - [https://www.eveonline.com/news/view/building-dreams-introducing-engineering-complexes dev blog]
 +
Added complete new player experience [[Inception]] - [https://www.eveonline.com/news/view/inception-the-new-player-experience-for-eve-online dev blog]
 +
Added [[Command Bursts]] - [https://www.eveonline.com/news/view/command-bursts dev blog]
 +
Alterations to [[Fleet leadership#Providing boosts to a fleet|fleet boosts]]
 +
Added [[fitting simulator]]
 +
Rebalance of [[Tactical Destroyers]]
 +
New [[effect generator]] for Titans
 +
New visual feedback from command bursts, combat logs and effects bar
 +
Visual and audio effects update to explosions and wrecks
 +
Rebalance of [[Rorqual]]
 +
Added [[Pulse Activated Nexus Invulnerability Core]] (PANIC)
 +
Rehaul of character sheet - [https://www.eveonline.com/news/view/skill-level-complete-a-new-character-sheet-for-eve-online dev blog]
 +
Added [[NPC Mining Operations]]
 +
}}
  
* Release Date: December 2007
+
{{Expansions
* Official Site: http://www.eveonline.com/features/Trinity
+
|expansion_name= 118.10
* Code Name: Kali 3
+
|release_date=13/12/2016
 +
|last_update=13/12/2016
 +
|expansion_site= https://web.archive.org/web/20161210182007/https://updates.eveonline.com/date/2016-12-13/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-yc118.10-release
 +
|features_list=
 +
''Associated Event: [[Yoiul Festival (2016)]]''
 +
Overhaul of [[Missiles#Specialized Missiles and Launchers|defender missiles]]
 +
New [[ship skins]] - 'Glacial Drift' and 'Fire cell'
 +
Visual effects update to [[stations]]
 +
118.10 Theme [https://soundcloud.com/ccpgames/eve-online-yc11811-theme-into-the-light "Into The Light"]
 +
Improvements to [[Flight Academy]] system
 +
Improvements to new player experience, [[Inception]]
 +
Alterations to [[NPC Mining Operations]]
 +
}}
  
* New graphics engine:
+
== 2017 ==
* Higher texture resolutions
 
* More detailed models for stations, stargates and ships
 
* Electronic Attack Ships, Heavy Interdictors, Black Ops, Marauders
 
* Drone Bandwidth
 
* Killmails are now part of the character sheet
 
* Hacking containers are removed from COSMOS sites
 
* boot.ini cleanup
 
  
* 'Boost' Patch
+
{{Expansions
* Undocking ships no stop automatically creating blocks
+
|expansion_name=119.1
* Welcome pages
+
|release_date=12/01/2017
* Various ship changes
+
|last_update=12/01/2017
* Electronic Warfare icons for the overview
+
|expansion_site=https://web.archive.org/web/20210828203058/https://updates.eveonline.com/date/2017-01-12/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-yc119.1-release
 +
|features_list=
 +
Fixes and improvements to [[fitting simulation]]
 +
119.1 theme [https://soundcloud.com/ccpgames/eve-online-yc1191-theme-the-ones-we-left-behind/ "The Ones We Left Behind"]
 +
New [[ship skin]] - Mordu's Legion Convergence 'Nova'
 +
}}
  
* Forgotten containers and shuttles will now be removed after a month of inactivity
+
{{Expansions
* Shuttles are no longer sold by NPC corporations
+
|expansion_name=119.2
 +
|release_date=14/02/2017
 +
|last_update=14/02/2017
 +
|expansion_site=https://web.archive.org/web/20210830190548/https://updates.eveonline.com/date/2017-02-14/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-yc119.2-release
 +
|features_list=
 +
''Associated Event: [[Guardian's Gala (2017)]]'' - [https://www.eveonline.com/news/view/the-guardians-gala dev blog]
 +
New [[ship skin]]: Society of Conscious Thought Midnight
 +
119.2 theme [https://soundcloud.com/ccpgames/eve-online-yc1192-theme-towards-the-inevitable "Towards the Inevitable"]
 +
New faction [[ship skins]] for the [[Venture]]
 +
Interface improvements including market tax calculation breakdowns, improvements to industry window visuals and the ability to "buy missing materials" for manufacture
 +
Added ability to insure in [[Upwell structures]]
 +
Improvements to the new player experience, [[Inception]], including overhauls of several operations and the industry window
 +
Client performance improvements
 +
}}
  
 +
{{Expansions
 +
|expansion_name=119.3
 +
|release_date=14/03/2017
 +
|last_update=14/03/2017
 +
|expansion_site=https://web.archive.org/web/20210804170817/https://updates.eveonline.com/date/2017-03-14/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-yc119.3-release
 +
|features_list=
 +
Added ability to repair in [[Upwell structures]]
 +
Improvements to scanning
 +
Redesign of [[Cormorant]] and [[Flycatcher]]
 +
Balancing to [[Rorqual]] and tweaks to mining
 +
Balancing to [[fighters]]
 +
Balancing to [[Heavy Interdiction Cruisers|heavy interdictors]]
 +
Balancing to [[Interdiction 101#Mobile Warp Disruptors|mobile warp disruptors]]
 +
Redesign of the [[Chimera]]
 +
Visual effects updates to [[Outer Ring Excavations|ORE]] ships
 +
Balancing to [[Electronic warfare#Burst Jammers|burst projectors]]
 +
Improvements to [[Fighters|fighter]] UX
 +
}}
  
=== Emperian Age ===
+
{{Expansions
 +
|expansion_name=119.5
 +
|release_date=09/05/2017
 +
|last_update=09/05/2017
 +
|expansion_site=https://web.archive.org/web/20170413155052/https://updates.eveonline.com/date/2017-05-09/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-119.5-release
 +
|features_list=
 +
Added Blood Raider [[Shipyards]]
 +
Added additional ships - [[Dagon]], [[Molok]] and [[Chemosh]]
 +
Updated visual effects for stars
 +
New introduction video [https://www.youtube.com/watch?v=M5AtqXOe3Jw "Birth of the Capsuleer"]
 +
Complete overhaul of [[PLEX]] including the introduction of granular PLEX, conversion of [[Aurum]], the PLEX vault - [https://www.eveonline.com/news/view/plex-rework-follow-up dev blog]
 +
Introduction of gifting for the [[New Eden Store]]
 +
Alliance logos were added to [[citadels]]
 +
Added two special prize ships, the [[Pacifier]] and [[Enforcer]]
 +
}}
  
* Release Date: June 2008
+
{{Expansions
* Official Site: http://www.eveonline.com/features/EmpyreanAge
+
|expansion_name=June 2017 Release
* Code Name: WAR
+
|release_date=13/06/2017
 +
|last_update=13/06/2017
 +
|expansion_site=https://web.archive.org/web/20210828220306/https://updates.eveonline.com/date/2017-06-13/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-june-2017-release
 +
|features_list=
 +
''Associated Event: [[Rogue Swarm Alert (2017)]]''
 +
Redesign of the [[Sin]], [[Vexor]] and [[Ishtar]]
 +
Added color blindness support - [https://www.eveonline.com/news/view/color-blindness-support-is-coming-to-eve-online dev blog]
 +
Improvements to client performance
 +
}}
  
* The major factions now have militia corporations players can join to fight for that faction
+
{{Expansions
* New region: Black Rise
+
|expansion_name=July 2017 Release
* More ships
+
|release_date=11/07/2017
* Various elements added as remnants of the hostilities
+
|last_update=11/07/2017
 +
|expansion_site=https://web.archive.org/web/20210828084915/https://updates.eveonline.com/date/2017-07-11/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-july-2017-release
 +
|features_list=
 +
New phase of [[Project Discovery: Exoplanets]] - [https://www.eveonline.com/news/view/exoplanets-the-next-phase-of-project-discovery dev blog]
 +
Rebalance of [[Strategic Cruisers|strategic cruisers]]
 +
New [[ship skin]] - Firewall Breach
 +
Visual updates to mission battlestations
 +
[[The Agency]] introduced
 +
Redesign of the [[Rupture]] - [https://www.eveonline.com/news/view/iconic-ships-reimagined-the-minmatar-rupture dev blog]
 +
}}
  
* CONCORD have improved damage and response times
+
{{Expansions
* New rookie missions
+
|expansion_name=August 2017 Release
* Module changes
+
|release_date=16/08/2017
 +
|last_update=16/08/2017
 +
|expansion_site=https://web.archive.org/web/20210827101222/https://updates.eveonline.com/date/2017-08-16/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-august-2017-release
 +
|features_list=
 +
''Associated event: [[Lucky Clash]]''
 +
Updates to [[Upwell structures]] including balancing of weapons, alterations to UI and fueling, the addition of corporation insurance, phasing out of starbase bonuses and the introduction of moon scanning UI - [https://www.eveonline.com/news/view/structure-improvements-coming-this-august dev blog]
 +
Improvements to the standings UI, scanning (persistent scanning results) and the [[Map Beta]] - [https://www.eveonline.com/news/view/upcoming-changes-to-standings-ui-scanning-and-the-beta-map dev blog]
 +
New [[ship skin]] - CONCORD Firewatch
 +
}}
  
* Avoid Systems function for the autopilot
+
{{Expansions
* Some more jumps around Jita
+
|expansion_name=September 2017 Release
 +
|release_date=12/09/2017
 +
|last_update=12/09/2017
 +
|expansion_site=https://web.archive.org/web/20210829012625/https://updates.eveonline.com/date/2017-09-12/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-september-2017-release
 +
|features_list=
 +
''Associated Event: [[Warzone Extraction]]''
 +
New empire selection screen for newly created characters
 +
Updates to the visuals for debris
 +
Updates to the lighting and impact visual effects for energy, hybrid and projectile weapons
 +
New market ticker along the bottom of the market window
 +
Improvements to the new player experience, [[Inception]], including new audio samples and updates to text and visuals
 +
New skills for [[moon mining]]
 +
}}
  
 +
{{Expansions
 +
|expansion_name=Lifeblood
 +
|release_date=24/10/2017
 +
|last_update=24/10/2017
 +
|expansion_site=https://web.archive.org/web/20210828080231/https://updates.eveonline.com/date/2017-10-24/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-eve-online-lifeblood
 +
|features_list=
 +
''Associated Event: [[Crimson Harvest (2017)]]''
 +
Added [[Refinery|refineries]] - [https://www.eveonline.com/news/view/introducing-upwell-refineries dev blog]
 +
Complete overhaul of [[moon mining]] - [https://www.eveonline.com/news/view/the-goo-must-flow-everything-about-refineries-and-moon-mining dev blog]
 +
New service modules, rigs, formulae and skills for [[reactions]] - [https://www.eveonline.com/news/view/reactions-redefined-new-industry-opportunities-for-you dev blog]
 +
Added [[Resource Wars]]
 +
Added Guristas [[shipyards]]
 +
Added additional ships - [[Caiman]], [[Komodo]] and [[Loggerhead]]
 +
Added [[Forward Operating Base|Pirate Forward Operation Bases]]
 +
Ship rebalance - [https://www.eveonline.com/news/view/balance-update-with-eve-online-lifeblood dev blog]
 +
Reworked [[The Agency]] - [https://www.eveonline.com/news/view/the-agency-helping-you-find-pve-content-in-new-eden dev blog]
 +
Added the [[mining ledger]] - [https://www.eveonline.com/news/view/introducing-the-mining-ledger-new-tools-for-miners-in-eve-online dev blog]
 +
Added Duel Wagering
 +
Added a special prize ship, the [[Marshal]]
 +
}}
  
=== Quantum Rise ===
+
{{Expansions
 +
|expansion_name=Arms Race
 +
|release_date=06/12/2017
 +
|last_update=06/12/2017
 +
|expansion_site=https://web.archive.org/web/20210829222614/https://updates.eveonline.com/date/2017-12-05/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-december-2017-release
 +
|features_list=
 +
Significantly expanded skillset for [[alpha clones]], opening up Tech 2 weapons, [[battlecruisers]] and [[battleships]] - [https://www.eveonline.com/news/view/clone-states-the-next-steps dev blog]
 +
New event: [[Arms Race]]
 +
Added [[Skill trading#Skill Injectors|Daily Alpha Injectors]] - [https://www.eveonline.com/news/view/new-alpha-training-option dev blog]
 +
New space monument for [[Project Discovery: Human Protein Atlas]]
 +
Visual effects update for [[Warp disruption#Warp Disruption Field|Warp Disruption Bubble]]
 +
Changes to [[Forward Operating Base|Pirate Forward Operation Bases]]
 +
New visuals and information for new character empire selection screen
 +
Rebalance of [[Resource Wars]]
 +
Alterations to jump drive fuel consumption
 +
Visual effects updates to structures in missions and deadspace pockets
 +
}}
  
* Release Date: November 2008
+
== 2018 ==
* Official Site: http://www.eveonline.com/features/QuantumRise
 
* Code Name: MIDAS
 
  
* Orca, industrial command ship
+
{{Expansions
* Speed nerf
+
|expansion_name=January 2018 Release
* Redesign of transport ships
+
|release_date=16/01/2018
* EVE64, StacklessIO and other core changes were deployed earlier
+
|last_update=16/01/2018
 +
|expansion_site=https://web.archive.org/web/20180108202911/https://updates.eveonline.com/date/2018-01-09/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-january-2018-release
 +
|features_list=
 +
** Moved [[Escalations]], [[Epic arcs]], [[Faction Warfare]], and [[Incursions]] tabs from the Journal to other windows, mainly The Agency
 +
** Changes to [[Forward Operating Bases]]
 +
** Reloading is no longer canceled by cloaking, docking, or jumping
 +
** NPC bracket color changes
 +
}}
  
* Minor changes to blockade runners and the Orca's attributes
+
{{Expansions
* Some options to improve performance in fleet fights. This includes disabling camera shaking (thank god)
+
|expansion_name=February 2018 Release
* Redeem system
+
|release_date=13/02/2018 v1.0
 +
|last_update=06/03/2018 v1.9
 +
|expansion_site=https://web.archive.org/web/20180419002048/https://updates.eveonline.com/date/2018-02-13/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-february-2018-release-1-0
 +
|features_list=
 +
** ''Associated Event: [[Guardian's Gala (2018)]]''
 +
** Velocity, mass, and capacitor buffs across the board to [[Frigates#Assault Frigates|Assault Frigates]], with additional buffs to the [[Ishkur]] and [[Retribution]]
 +
** [[Jaguar]] reworked as a missile ship with shield tanking bonus
 +
** New Assault Damage Controls for Assault Frigates and [[Heavy Assault Cruisers]]
 +
** Upwell Structure changes ([https://www.eveonline.com/news/view/upwell-2.0-structures-changes-coming-on-february-13th dev blog]):
 +
*** Moon mining added to wormhole and 0.5 security space
 +
*** Upwell Structures reinforcement changes
 +
*** Standup Void Guided Bombs ("Citadel void bombs") removed
 +
*** New Upwell Structure fitting modules
 +
*** [[Asset Safety]] valuation changes
 +
** Remaining references to [[DUST 514]] removed
 +
}}
  
=== Apocrypha ===
+
{{Expansions
 +
|expansion_name=March 2018 Release
 +
|release_date=20/03/2018 v1.0
 +
|last_update=08/05/2018 v1.23
 +
|expansion_site=https://web.archive.org/web/20180429170733/https://updates.eveonline.com/date/2018-05-02/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-march-2018-release
 +
|features_list=
 +
** ''Associated Events: [[The Hunt]], [[Conscious Interruption]]''
 +
** Added the [[Monitor]] CONCORD ship.
 +
** Balance changes ([https://www.eveonline.com/news/view/balance-changes-coming-in-the-march-release dev blog]):
 +
*** Small buff to all T1 battleships
 +
*** Attack Battlecruisers can now use Micro Jump Drives.
 +
*** Balance changes for:
 +
**** [[Orthrus]], [[Ferox]], [[Machariel]], [[Drake Navy Issue]], [[Cyclone]], [[Eagle]], [[Muninn]].
 +
** Removed EVE Voice from the game ([https://www.eveonline.com/news/view/preparing-for-the-future-retirement-of-eve-voice dev blog])
 +
** Major changes to the chat backend ([https://www.eveonline.com/news/view/new-chat-backend-coming-with-the-march-release dev blog])
 +
** Changes to Jump Fatigue and Entosis mechanics ([https://www.eveonline.com/news/view/sovereignty-warfare-and-jump-fatigue-changes-coming-in-the-march-release dev blog])
 +
** Various UI QoL changes, particularly for fleets ([https://www.eveonline.com/news/view/little-things-coming-in-the-march-release dev blog])
 +
}}
  
* Release Date: March 2009
+
{{Expansions
* Official Site: http://www.eveonline.com/features/Apocrypha
+
|expansion_name=May 2018 Release: Into The Abyss
* Code Name: TEX
+
|release_date=29/05/2018 v1.0
 +
|last_update=05/07/2018 v1.11
 +
|expansion_site=https://web.archive.org/web/20180429170857/https://updates.eveonline.com/date/2018-05-29/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-eve-online-into-the-abyss
 +
|features_list=v1.0
 +
** Added [[Abyssal Deadspace]] ([https://www.eveonline.com/news/view/abyssal-deadspace-what-lies-beyond-the-filament dev blog])
 +
** New [[Triglavian Collective|Triglavian]] ships ([[Damavik]], [[Vedmak]], [[Leshak]]) and weapons ([[Entropic Disintegrators]]) ([https://www.eveonline.com/news/view/triglavian-technology-ships-and-weapons dev blog])
 +
***Added corresponding skills to the new ships and weapons
 +
** An updated and improved [[Planetary Industry]] UI, renamed Planetary Production ([https://www.eveonline.com/news/view/changes-coming-to-planetary-interaction-with-into-the-abyss dev blog])
 +
** A major update to the 'Recommended system requirements for EVE Online'
  
* Tech 3 cruisers (modular ships)
+
v1.3
* New kind of exploration with wormholes
+
** ''Associated Event: [[Federation Grand Prix]]''
* Trinity II graphics for the remaining objects and effects
+
** Conversion of sov null player stations to Faction Fortizars ([https://www.eveonline.com/news/view/faction-citadels-the-details dev blog])
* Epic mission arc (long storyline mission with branching)
 
* Characters can rearrange their base attribute points
 
* Sleeper NPCs in wormhole systems
 
* Sleeper and officer NPCs get a more PVP like AI
 
* 24 hour skill queue
 
* Classic client and Linux client discontinued
 
* New scanning system
 
  
* 4th subsystem in each category for tech 3 strategic cruisers
+
v1.6
* Stealth Bombers can now fit torpedoes and covert ops cloaks
+
** Filament Cloud in Abyssal Deadspace gains penalty to Ancillary Shield Booster shield bonus attribute, and bonus to duration.
* Boost to the ECM ships Falcon, Rook, Scorpion and Widow
+
}}
  
* Some ships have had their agility and/or scan resolution adjusted
+
{{Expansions
* Drones can now be scooped up from 2500 meters or less
+
|expansion_name=July 2018 Release
 +
|release_date=10/07/2018 v1.0
 +
|last_update=14/08/2018 v1.11
 +
|expansion_site=https://web.archive.org/web/20180713031446/https://updates.eveonline.com/date/2018-07-10/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-july-2018-release
 +
|features_list=v1.0
 +
** ''Associated event: [[Dawn of Liberation]]''
 +
** [[Abyssal Deadspace]] balance pass
 +
** Added [[Mutaplasmids]] for [[Nosferatu]] and [[Cap Battery]]
 +
** [[Zealot]] buffed (drone bay), nerfs to [[Retribution]] (velocity) and [[Claw]] (alpha)
 +
** Duel Wager system removed
 +
** Scooping other corporation's unanchored structure now triggers a suspect timer in high/low sec
 +
** Reduced standings penalty for pod killing players in NPC corporations
  
* Specialized cargobays for jump fuel or ammo/ore
+
v1.11
* Small & medium rig variations
+
** Temporarily disabled suspect timer for exiting T4/T5 Abyssal Deadspace sites
* First level 4 mission arcs
+
}}
  
 +
{{Expansions
 +
|expansion_name=August 2018 Release
 +
|release_date=21/08/2018 v1.0
 +
|last_update=06/09/2018 v1.7
 +
|expansion_site=https://web.archive.org/web/20180815021521/https://updates.eveonline.com/date/2018-08-21/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-august-2018-release
 +
|features_list=
 +
** ''Associated event: [[Secrets of the Abyss]]''
 +
** New models for the [[Navitas]] (and [[Thalia]]), [[Badger]] (and [[Crane]]), and [[Tayra]] (and [[Bustard]])
 +
** Completed event challenges must now be clicked in order to earn their reward
 +
** New New Player Experience (NPE), utilizing The Agency
 +
** Damage notification feed now displays damage type icons for NPCs
 +
}}
  
=== Dominion ===
+
{{Expansions
 +
|expansion_name=September 2018 Release
 +
|release_date=11/09/2018 v1.0
 +
|last_update=04/10/2018 v1.8
 +
|expansion_site=https://web.archive.org/web/20180815021521/https://updates.eveonline.com/date/2018-08-21/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-september-2018-release
 +
|features_list=
 +
** ''Associated event: [[Rogue Swarm Alert (2018)]]''
 +
** Added cargo deposit bays to all Upwell Structures, enabling courier deliveries to be completed regardless of docking rights
 +
** New model for the [[Osprey]] (and variants)
 +
** Falloff buffs for capital artillery and beam turrets
 +
** Items can no longer be added to reinforced Mobile Depots
 +
}}
  
* Release Date: December 2009
+
{{Expansions
* Official Site: http://www.eveonline.com/dominion/index.html
+
|expansion_name=October 2018 Release
* Code Name: Rubicon
+
|release_date=09/10/2018 v1.0
 +
|last_update=05/11/2018 v1.8
 +
|expansion_site=https://web.archive.org/web/20181015044612/https://updates.eveonline.com/date/2018-10-09/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-october-2018-release
 +
|features_list=
 +
** ''Associated event: [[Crimson Harvest (2018)]]''
 +
** Balance changes ([https://www.eveonline.com/news/view/october-balance-pass dev blog])
 +
*** Major change to ECM: a jammed target can now target anything jamming it
 +
*** Interdiction nullification removed from Combat Interceptors ([[Claw]], [[Crusader]], [[Raptor]], [[Taranis]])
 +
*** Mass/Thrust modification removed from Warp Disruption Field Generators
 +
**** Mass reduction functionality moved to new Zero-Point Mass Entangler modules
 +
*** [[Crow]] inertia buff, [[Damavik]] slot rebalance (+1M, -1L)
 +
** Doomsday activation now blocks docking/tethering for 5 minutes (same duration as jump/warp restriction timer)
 +
** Titans no longer deal AoE damage when destroyed
 +
}}
  
* New and much better ingame browser
+
{{Expansions
* Sovereignty 2.0
+
|expansion_name=Onslaught
* More faction battleships
+
|release_date=13/11/2018 v1.0
* More detailed planets and starfields
+
|last_update=04/12/2018 v1.12
* Reworked ingame mail system
+
|expansion_site=https://web.archive.org/web/20190709162740/https://updates.eveonline.com/date/2018-11-13/
* Changes to the Titans Doomsday weapon
+
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-eve-online-onslaught
 +
|features_list=
 +
** Added frigate trio Abyssal Deadspace and Abyssal PvP ([https://www.eveonline.com/news/view/abyssal-onslaught-new-content-coming-to-the-abyss dev blog])
 +
** New Triglavian Destroyer ([[Kikimora]]) and Battlecruiser ([[Drekavac]])
 +
** New Activity Tracker ([https://www.eveonline.com/news/view/introducing-the-activity-tracker dev blog])
 +
** Buffs to ECM strength and to Powergrid, CPU, and signature radius for many ECM-bonused ships ([https://forums.eveonline.com/t/ecm-balance-pass-november/115696 CCP forum post])
 +
** [[Force Auxiliary]] and some capital tanking modules nerfed ([https://forums.eveonline.com/t/force-auxiliary-balance-proposal-round-2/115701 CCP forum post])
 +
** New Upwell FLEX Structures for player-owned jump gates, cyno inhibitors, and cyno beacons, replacing older equivalents
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=December 2018 Release
 +
|release_date=11/12/2018 v2018-12-11.1
 +
|last_update=08/01/2019 v2019-01-08.1
 +
|expansion_site=https://web.archive.org/web/20190531125756/https://updates.eveonline.com/date/2018-12-11/
 +
|patch_notes=https://www.eveonline.com/news/view/parch-notes-for-december-2018-release <!-- 2022 07 24 Still parch -->
 +
|features_list=
 +
** ''Associated events: [[Operation Permafrost]], [[13 Days of EVE (2018)]]''
 +
** War declaration changes ([https://www.eveonline.com/news/view/war-declaration-changes-the-war-adjacent-to-christmas dev blog])
 +
*** A corporation or alliance must now own an Upwell Structure, POS, or POCO in order to be eligible to declare wardecs or be wardecced
 +
*** If a corporation or alliance loses all of their structures, all non-mutual war declarations involving them end after 24 hours of wartime
 +
** Added Triglavian Logistics Cruisers ([[Rodiva]] & [[Zarmazd]])
 +
** Sov null anomaly respawn rate nerf
 +
** Stargate visuals updated
 +
}}
  
=== Tyrannis ===
+
== 2019 ==
  
* Release Date: May 26th, 2010
+
{{Expansions
* Official Site: http://www.eveonline.com/tyrannis
+
|expansion_name=January 2019 Release
 +
|release_date=15/01/2019 v2019-01-15.1
 +
|last_update=24/01/2019 v2019-01-24.1
 +
|expansion_site=https://web.archive.org/web/20190601004908/https://updates.eveonline.com/date/2019-01-15/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-january-2019-release
 +
|features_list=
 +
** Asteroids/ice rocks now have a dissolve effect upon depletion (rather than instantly disappearing)
 +
** Certain drone implants changed to no longer affect fighters
 +
** Ship scanning a Strategic Cruisers now shows its subsystems
 +
}}
  
* Planetary interaction
+
{{Expansions
* Eve Gate ('Spacebook'), out-of-game EveMail
+
|expansion_name=February 2019 Release
* Reworked standings system
+
|release_date=12/02/2019 v2019-02-12.1
* New Scorpion model
+
|last_update=21/02/2019 v2019-02-21.1
 +
|expansion_site=https://web.archive.org/web/20210828163851/https://updates.eveonline.com/date/2019-02-12/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-february-2019-release
 +
|features_list=
 +
''Associated Event: [[Guardian's Gala (2019)]]''
 +
** Various QoL changes ([https://www.eveonline.com/news/view/february-release-more-little-things Dev blog])
 +
** Neocom menu redesign ([https://www.eveonline.com/news/view/february-release-changes-coming-the-neocom-menu Dev blog])
 +
** Frostline 'Omnivore' Harvester Upgrade changed to give cycle time reduction bonus to T1 Strip Miners
 +
}}
  
== Upcoming Expansions ==
+
{{Expansions
 +
|expansion_name=March 2019 Release
 +
|release_date=12/03/2019 v2019-03-12.1
 +
|last_update=02/04/2019 v2019-04-02.1
 +
|expansion_site=https://web.archive.org/web/20211016111623/https://updates.eveonline.com/date/2019-03-12/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-march-2019-release
 +
|features_list=
 +
''Associated Event / Lore Update: ([https://www.youtube.com/watch?v=v2Mj8g4k2Gs The Scope - Triglavians Take Over Billboards])
 +
** Skills on Demand ([https://www.eveonline.com/news/view/skills-on-demand-changes-coming-to-the-skill-system Dev blog])
 +
** Skillbook prices have been changed
 +
** War Declaration Balance - Part Two ([https://www.eveonline.com/news/view/war-war-sometimes-changes Dev blog])
 +
** Level 4 and 5 missions only for Omega Pilots to fight bots ([https://www.eveonline.com/news/view/security-update-q1-2019 Dev blog])
 +
** Rebalance of insurance price and payout
 +
** New audio chatter from NPC pilots
 +
}}
  
=== Incursion ===
+
{{Expansions
 +
|expansion_name=April 2019 Release
 +
|release_date=09/04/2019 v2019-04-09.1
 +
|last_update=16/04/2019 v2019-04-16.1
 +
|expansion_site=https://web.archive.org/web/20210829211054/https://updates.eveonline.com/date/2019-04-09/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-april-2019-release
 +
|features_list=
 +
''Associated Event / Lore Update: none
 +
** Remote repair: reduced effectiveness as more are used on the same target ([https://www.eveonline.com/news/view/spring-balance-update-incoming Spring Balance Update Dev blog])
 +
** Capital balance update ([https://www.eveonline.com/news/view/spring-balance-update-incoming Spring Balance Update Dev blog])
 +
** Sub-Capital balance update for Harbinger, Abaddon, Cyclone, Caracal Navy issue, Corax, Vexor Navy Issue, Gila, Ferox ([https://www.eveonline.com/news/view/spring-balance-update-incoming Spring Balance Update Dev blog])
 +
** War Declaration Balance - Part Three: removal of neutral assistance ([https://www.eveonline.com/news/view/war-war-sometimes-changes War, War Sometimes Changes Dev blog])
 +
** Rorqual balance update: getting worse in mining, getter better at boosts ([https://www.eveonline.com/news/view/spring-balance-update-incoming Spring Balance Update Dev blog])
 +
}}
  
* Expected Release: Nov-Dec 2010, Jan 2011
+
{{Expansions
** Incursion [http://www.eveonline.com/devblog.asp?a=blog&bid=814 will] be released in parts, two patches of tweaks and updates in late 2010, and the headline updates (character creator, the Incursions themselves) in January 2011
+
|expansion_name=May 2019 Release: Invasion
* Official site: http://www.eveonline.com/incursion
+
|release_date=28/05/2019 v2019-05-28.1 (Invasion 1.0)
 +
|last_update=19/06/2019 v2019-06-19.1
 +
|expansion_site=https://web.archive.org/web/20211016123352/https://updates.eveonline.com/date/2019-05-28/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-eve-online-invasion
 +
|features_list=
 +
''Associated Event / Lore Update: Invasion
 +
** New [[Triglavian Collective|Triglavian]] ships ([[Ikitursa]], [[Draugur]], [[Nergal]]
 +
** Tech II Ammo Changes: Tech II ammunition can now be loaded into all Faction, Storyline, and Officer weapon variations.
 +
** Triglavian Industry Changes: New datacores, new tech II components, new skills for invention of manufacture of Triglavian ships.
 +
** An updated and improved [[The Agency]] UI ([https://www.eveonline.com/news/view/the-invasion-is-coming-may-28th EVE Updates])
 +
** War Declaration Balance - Part Four: War headquarters, war cost simplification, improved mutual wars, war UI improvements ([https://www.eveonline.com/news/view/war-war-sometimes-changes Dev blog])
 +
** New Pointer Tool - to highlight UI elements to other players
 +
** New Mutasplasmids for Damage Controls, Assault Damage Controls, and Ancillary Shield Boosters.
 +
}}
  
Probably involves:
+
{{Expansions
* New co-operative PvE content -- [http://www.eveonline.com/devblog.asp?a=blog&bid=819 Sansha Incursions]
+
|expansion_name=June 2019 Release
* New character creator: everyone will remake their avatar with the new system
+
|release_date=25/06/2019 v2019-06-25.1
* Learning skills will be removed, and players who trained them will have the SP refunded
+
|last_update=01/08/2019 v2019-08-01.1
* Changes to PI
+
|expansion_site=https://web.archive.org/web/20190710002931/https://updates.eveonline.com/date/2019-06-25/
* Balance changes to rockets and to T2 turret ammo
+
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-june-2019-release
* Minor tweaks: probes on the overview, faction ships tradeable on the market &c, &c
+
|features_list=
 +
v2019-06-25.1
 +
** ''Associated Event / Lore Update: Triglavian Invasion Escalation ([https://www.eveonline.com/news/view/triglavian-invasion-escalates The Scope] and [https://www.eveonline.com/news/view/breaking-news-drifter-invasion Breaking news] )
 +
** Repair Services are now available at all high sec stations. 
 +
** A new tab in the info pages of NPC ships shows damage resistances and damage type of the weapons of this ship.
 +
** Character rendering was improved
 +
** [Vexor Navy Issue] rebalancing to make it able to use turrets and drones.
  
=== Incarna ===
+
v2019-07-03.1
* Expected Release: 2011 (Tentative)
+
** ''Associated Event / Lore Update: [https://web.archive.org/web/20210612114613/https://updates.eveonline.com/card/5ajmq/skilling-spree/ Bonus SP week] (17th to 25th July). [https://www.eveonline.com/news/view/join-the-skilling-spree-earn-extra-skill-points Skilling Spree] from 24th July to 21nd August.
 +
** [https://www.eveonline.com/news/view/nullsec-blackout Nullsec Blackout] started. Local chat is not available for the duration of the blackout.
  
Incarna, previously known as both 'Walking In Stations' and 'Ambulation', is the name for the upcoming expansion which will add the ability for [[pilot]]s to leave their [[capsule]]s and walk around the stations and possibly other facilities.
+
v2019-08-01.1
 +
** Increased Maximum Sales Tax from 2% to 5%
 +
** Increased NPC Broker Fees from 3% to 5%
 +
** [https://www.eveonline.com/article/pvewgz/updates-to-sales-taxes-and-brokers-fees Dev Blog]
 +
}}
  
While there has been little firm information on this, suggestions previously have been that it will be possible for pilots to own establishments, shops and similar, and use a complex scripting system to create [[NPC]] vendors. Also to be included are various games, such as SecWars, based on the game [http://www.windowsgames.co.uk/slay.html Slay].
+
{{Expansions
 +
|expansion_name=August 2019 Release
 +
|release_date=13/08/2019 v2019-08-13.1
 +
|last_update=22/08/2019 v2019-08-22.1
 +
|expansion_site=https://web.archive.org/web/20210829104157/https://updates.eveonline.com/date/2019-08-13/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-august-2019-release
 +
|features_list=
 +
''Associated Event / Lore Update: [https://www.eveonline.com/news/view/bonus-skillpoint-weekend-kicks-off-today Bonus SP weekend] (23rd to 25th August).  
 +
** Release of a 2019 rewrite of the EVE Online companion app "EVE Portal" on Google Play and Apple App Store.
 +
** Community fitting feature now visible for a small selection of small ships.
 +
}}
  
While many believe Incarna will make Eve into "WoW in space", [[CCP]] have stated that combat, missions and similar actions will be prohibited in this area, and it will be more focussed on social aspects.
+
{{Expansions
 +
|expansion_name=September 2019 Release
 +
|release_date=10/09/2019 v2019-09-10.1
 +
|last_update=01/10/2019 v2019-10-01.1
 +
|expansion_site=https://web.archive.org/web/20210828155607/https://updates.eveonline.com/date/2019-09-10/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-september-2019-release
 +
|features_list=
 +
''Associated Event / Lore Update: [https://www.eveonline.com/news/view/blackout-lifted End of Nullsec Blackout]
 +
** Wormhole and star visuals changed ([https://www.eveonline.com/news/view/september-release-wormholes-and-stars-get-an-update Dev blog])
 +
** Release of the 64-bit EVE Online client ([https://www.eveonline.com/news/view/64-bit-client-to-become-default-32-bit-optional Dev blog])
 +
** UI of the fitting window now includes fitting warnings (crucial, warning, info, missing skills).
 +
** End of infinite bumping - ships now enter warp after three minutes.
 +
** New Industrial Cynosural Field Generator on Industrials, DST, or Blockade Runners is needed for jumping of jump freighters and Black Ops Battleships
 +
** Several UI improvements
 +
** Ventures are no longer able to capture FW Plexes.
 +
}}
  
== Other Projects ==
+
{{Expansions
 +
|expansion_name=October 2019 Release
 +
|release_date=08/10/2019 v2019-10-08
 +
|last_update=05/11/2019 v2019-11-05.1
 +
|expansion_site=https://web.archive.org/web/20210827235344/https://updates.eveonline.com/date/2019-10-08/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-october-2019-release
 +
|features_list=
 +
v2019-10-08.1
 +
** ''Associated Event / Lore Update: [https://www.eveonline.com/now/halloween-horrors Halloween horrors]: skill points, 100% loot, "howling interceptors"
 +
** Warp drive changes: Autopilot now jumps to a distance of 10km instead of 15km. Cruisers, Battlecruisers, and Battleships warp faster now.
 +
** Several UI improvements
 +
** several improvements to New Player Experience
 +
** added T2 Mid-Grade Implant Set, Mimesis
  
=== Dust 514 ===
+
v2019-10-30.1
 +
** The maximum velocity attribute has been decreased by 10% for all Assault Frigates
 +
}}
  
== References ==
+
{{Expansions
 +
|expansion_name=November 2019 Release: Invasion Chapter 2
 +
|release_date=12/11/2019 v2019-11-12
 +
|last_update=02/12/2019 v2019-12-02.1
 +
|expansion_site=https://web.archive.org/web/20210827131505/https://updates.eveonline.com/date/2019-11-26/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-november-2019-release
 +
|features_list=
 +
v2019-11-12
 +
** ''Associated Event / Lore Update: [https://www.eveonline.com/news/view/get-the-black-friday-boost Black Friday Boosts]: Skill Points, Boosts, tax reduction. [https://www.eveonline.com/now/invasion-chapter-two Invasion Chapter 2]
 +
** New [[Triglavian Collective|Triglavian]] Dreadnaught [[Zirnitra]]
 +
** New system for bookmarks with comfort features (easy sharing, ...)
 +
** Updates to Micro Jump Field Generators, Bosonic Field Generators, and Support Fighters
 +
** [[Stabber Fleet Issue]] and [[Tempest Fleet Issue]] have now and extra damage bonuses to rate of fire
 +
** Medium Autocannons are improved (rate of fire, range, fallof)
 +
** New Player Experience now has a login campaign with minor rewards.
 +
}}
  
* [http://games.chruker.dk/eve_online/eve_releases.php Chruker.dk Eve Release List]
+
{{Expansions
* [http://www.eveonline.com/updates/patchnotes.asp Official Eve Patch Notes]
+
|expansion_name=December 2019 Release
 +
|release_date=2019-12-10 v2019-12-10.1
 +
|last_update=2020-01-07 v2020-01-07.1
 +
|expansion_site=https://web.archive.org/web/20210828022820/https://updates.eveonline.com/date/2019-12-10/
 +
|patch_notes=https://www.eveonline.com/news/view/patch-notes-for-december-2019-release
 +
|features_list=
 +
** ''Associated Event / Lore Update: [https://www.eveonline.com/news/view/naughty-or-nice-in-new-eden-starts-tomorrow 13 days login campaign, skilling spree, filaments for instant jump into random Null-Sec system]. [https://www.eveonline.com/news/view/triglavian-developments-and-fighting-in-hek EVE Scope report]. [https://www.eveonline.com/news/view/no-downtime-on-wednesday-december-4th No Downtime experiment on 4th December]
 +
** Added a galaxy wide raffle platform with the name Hypernet Relay. It is connected to the New Eden Store via Hypernode items. [https://www.eveonline.com/news/view/introducing-the-hypernet-relay Introducing the Hypernet Relay]
 +
** Begin of [https://www.eveonline.com/news/view/resource-distribution Resource Distribution Overhaul]: Veldspar and Spodumain are now removed from Null-Sec
 +
** EVE Portal companion app: New wallet UI
 +
** Policy change for CCP employees playing EVE online.
 +
** Jita trade hub now has now new graphics for the station.
 +
** Changes to timers and vulnerability windows for Structures (faster exit of reinforcement, longer time to change vulnerability windows)
 +
** Several UI improvements
 +
** New Player Experience improvements
 +
** ADM of 4 and above prevent enemies to deploy Upwell Structures in this system.
 +
}}
 +
 
 +
== 2020 ==
 +
{{Expansions
 +
|expansion_name=January 2020 Release
 +
|release_date=2020-01-16 v2020-01-16.1
 +
|last_update=2020-02-04 v2020-02-04.1
 +
|expansion_site=https://web.archive.org/web/20200212224202/https://updates.eveonline.com/date/2020-01-16/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-january-2020-release
 +
|features_list=
 +
''Associated Event / Lore Update: [https://www.eveonline.com/news/view/plex-for-good-for-the-australian-bushfires Plex For Good for the Australian bushfires]. DRAGONAUR BLITZ in low sec event until 27/01/2020.
 +
** Warhead upgrades: Heavy Missile Damage buff
 +
** Shield Booster Module Tiericide (renamed, rebalanced)
 +
** Added Nirvana "Shield Slave" Implants
 +
** UI changes of the [[Overview]]
 +
** real live selling of characters is now shown in corporation employment history
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=February 2020 Release
 +
|release_date=2020-02-11
 +
|last_update=2020-02-28
 +
|expansion_site=https://web.archive.org/web/20210827124642/https://updates.eveonline.com/date/2020-02-11/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-february-2020-release
 +
|features_list=
 +
''Associated Event / Lore Update: [https://www.eveonline.com/news/view/from-wormholes-with-love-and-guardians-gala Guardians Gala]. Guardian Gala sites even in wormhole systems. Higher PVP loot in wormhole systems. Until 24/02/2020.
 +
** Permanently added Needlejack Filaments to jump up to 5 (loot from data sites), 15 (ORE Corporation LP Store) and 25 (loot in future events) ships to a nullsec system.
 +
** High Angle Weapons (HAW) may now only be fit to a Dreadnaught
 +
** More wandering wormhole connections, more C5/C6 to null sec wormholes, added wandering connections between C4/C5 and C6 wormhole systems
 +
** Added Savior implant set
 +
** Remote Capacitor Transmitter Module Tiericide (renamed, rebalanced)
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=March 2020 Release
 +
|release_date=2020-03-10
 +
|last_update=2020-04-09
 +
|expansion_site=https://web.archive.org/web/20210804160349/https://updates.eveonline.com/date/2020-03-10/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-march-2020-release
 +
|features_list=
 +
''Associated Event / Lore Update: Skilling is just a means: skill points for PVP kills. [https://www.eveonline.com/news/view/loyalty-to-lowsec-coming-24-march/ Loyalty to Lowsec Event]. [https://www.eveonline.com/news/view/champions-of-lowsec Champions of Lowsec event].
 +
** Added [https://www.eveonline.com/news/view/frigate-escape-bay-is-coming Frigate escape bay] to Battleships
 +
** [https://www.eveonline.com/news/view/broker-relations Broker Relation Changes]: no margin trading anymore, a large increase in the cost for order modification, minimum broker fee for Upwell Structures increased from 0% to 1%
 +
** Faction Warfare complex Acceleration Gates give a Suspect Flag if activated by non-Faction Warfare Capsuleers.
 +
** Faction Warfare now has Battleship Plexes
 +
** Faction Warfare PVP kills give more LP points as a reward
 +
** Faction Warfare missions have 30% fewer LP rewards
 +
** Faction Warfare activation radius around acceleration increased to 90km
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=18.04 Release
 +
|release_date=2020-04-15
 +
|last_update=2020-05-19
 +
|expansion_site=https://web.archive.org/web/20210803072243mp_/https://updates.eveonline.com/date/2020-04-15/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-18-04-release
 +
|features_list=
 +
''Associated Event / Lore Update: [[The Hunt (2020)|The Hunt]]. [https://www.eveonline.com/news/view/plex-for-good-covid-19 PLEX for Good COVID 19]. [https://www.eveonline.com/news/view/skillers-in-the-abyss Skillers in the Abyss]
 +
** Start of [https://www.youtube.com/watch?v=Hon1L7_HNMI Eclipse Quadrant 2]
 +
** Added Surgical Strike [https://www.eveonline.com/news/view/surgical-strike-coming-15-april Dev Blog]
 +
** Changes to resistance modules leading to less EHP and bigger penalties for stacking
 +
** Shield Hardener Module Tiericide
 +
** Capital ship updates result in less survivability and loss of support fighters
 +
** T1 battleships received a 10% hp  buff and 30% increase in scan resolution
 +
** Bomb damage and hp reduced by 20% to match changes to resist modules
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=18.05 Release: Invasion Chapter 3
 +
|release_date=2020-05-26 v2020-05-26.1
 +
|last_update=2020-06-08 v2020-06-08.2
 +
|expansion_site= https://web.archive.org/web/20210804170137mp_/https://updates.eveonline.com/date/2020-05-26/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-version-18-05
 +
|features_list=
 +
** Armor hardener module tiericide
 +
** Triglavian Invasion Chapter 3: [https://www.youtube.com/watch?v=WesSAyq7YwA EDENCOM Prepares for Triglavian Invasion] and [https://www.youtube.com/watch?v=_FgBydqP-cM  EVE PULSE - Invasion Ch.3, Graphical Update, CSM15]
 +
** A special [[17th Birthday Celebration]] version of [[Capsuleer Day]]
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=18.06 Release
 +
|release_date=2020-06-15 v2020-06-15.1
 +
|last_update=2020-07-08 v2020-07-08.1
 +
|expansion_site= https://web.archive.org/web/20210803073315mp_/https://updates.eveonline.com/date/2020-06-15/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-version-18-06
 +
|features_list=
 +
** Shield resistance amplifier module tiericide
 +
** Three ships from the new EDENCOM faction and associated skills
 +
** [[Project Discovery: Flow Cytometry]]
 +
** [[Gathering Storm]] and [[Lightning Strikes]] event to introduce new EDENCOM ships
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=18.07 Release
 +
|release_date=2020-07-14 v2020-07-14.1
 +
|last_update=2020-07-28 v2020-07-28.1
 +
|expansion_site= https://web.archive.org/web/20200714153623/https://updates.eveonline.com/date/2020-07-14/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-version-18-07
 +
|features_list=
 +
** Varied buffs to Command Ships, especially Attack Command Ships
 +
** Armor Coating tiericide
 +
** Update to the [[New Eden Tour Guide#Fallen Capsuleers Memorial|Fallen Capsuleers Memorial]]
 +
** [https://www.youtube.com/watch?v=RMOPT2LotlE  TOTAL WAR RAGES IN NEW EDEN ] - The Scope
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=18.08 Release
 +
|release_date=2020-08-11 v2020-08-11.1
 +
|last_update=2020-09-02 v2020-09-02.1
 +
|expansion_site= https://web.archive.org/web/20210804150429mp_/https://updates.eveonline.com/date/2020-08-11/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-version-18-08
 +
|features_list=
 +
** Armor plating energized tiericide
 +
** Varied Triglavian ship and weapon rebalances
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=18.09 Release : Zenith
 +
|release_date=2020-09-08 v2020-09-08.1
 +
|last_update=2020-09-29 v2020-09-29.1
 +
|expansion_site= https://web.archive.org/web/20210804164118mp_/https://updates.eveonline.com/date/2020-09-08/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-version-18-09
 +
|features_list=
 +
** Significant EDENCOM application buff and damage buff on small/medium projectors
 +
** BLOPS fuel and resistance buffs
 +
** FAX cap booster amount buffs
 +
** Abyssal Deadspace--T0 and T6 modules added, duo destroyer mode added, NPC AI improved
 +
** New Mutaplasmids for capital modules
 +
** Shield boost amplifier tiericide
 +
** [[Quantum Cores]] available on market
 +
** [https://www.youtube.com/watch?v=U6sRgKJwjYc  EVE PULSE - Invasion Zenith, Rolling Thunder, Depths of the Abyss ]
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=18.10 Release : Pheonix
 +
|release_date=2020-10-13 v2020-10-13.1
 +
|last_update=2020-11-03 v2020-11-03.1
 +
|expansion_site= https://web.archive.org/web/20210828095209/https://updates.eveonline.com/date/2020-10-13/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-version-18-10
 +
|features_list=
 +
** Buffs to all interdictors except Sabre
 +
** Crimson Harvest event
 +
** Added "wubble" (web bubble)
 +
** Combat interceptors heated propulsion module speed bonus added
 +
** Ore balance changes
 +
** Quantum Cores now required for Upwell Structures.
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=18.11 Release
 +
|release_date=2020-11-10.1
 +
|last_update=2020-12-01.1
 +
|expansion_site= https://web.archive.org/web/20210829012627/https://updates.eveonline.com/date/2020-11-10/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-for-version-18-11
 +
|features_list=
 +
** Buffs to all interdictors except Sabre
 +
** Crimson Harvest event
 +
** Added "wubble" (web bubble)
 +
** Combat interceptors heated propulsion module speed bonus added
 +
** Ore balance changes
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=18.12 Release
 +
|release_date=2020-12-08
 +
|last_update=2021-01-14
 +
|expansion_site= https://web.archive.org/web/20210827113412/https://updates.eveonline.com/date/2020-12-08/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-18-12
 +
|features_list=
 +
** [[Winter Nexus]] event
 +
** New Sansha's pirate implants: Rapture set for capacitor
 +
** Japanese localization added
 +
}}
 +
 
 +
== 2021 ==
 +
Versions 19.01 through 19.11 (Part #1) were released throughout 2021.
 +
 
 +
{{Expansions
 +
|expansion_name=19.01 Release : Reign
 +
|release_date=2021-02-09 v2021-02-09.1
 +
|last_update=2021-03-02 v2021-03-02.1
 +
|expansion_site= https://web.archive.org/web/20210804165831mp_/https://updates.eveonline.com/date/2021-02-09/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-19-01
 +
|features_list=
 +
** Fleet Finder tool to better find available fleets
 +
** 50% DPS increase to Marauders' Bastion Module
 +
** Removed cost to set [[Home Station]] which can now be set without Clone Bay Service
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=19.02 Release
 +
|release_date=2021-03-09 v2021-03-09.1
 +
|last_update=2021-04-06 v2021-04-06.1
 +
|expansion_site= https://web.archive.org/web/20210803081926mp_/https://updates.eveonline.com/date/2021-03-09/
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-19-02
 +
|features_list=
 +
** Fleet Formations available - [https://www.eveonline.com/news/view/fleet-formations announcement]
 +
** Deployable Mobile Cynosural Beacon that will act as a regular cyno beacon for that fleet for the lifetime of the deployable
 +
** Native macOS client
 +
** [[Expert Systems]] added to game
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=19.03 Release
 +
|release_date=2021-04-13 v2021-04-13
 +
|last_update=2021-04-27 v2021-04-27
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-19-03
 +
|features_list=
 +
v2021-04-13.1
 +
** First pass at industry overhaul, as described in the [https://www.eveonline.com/news/view/a-significant-update-to-industry development update]
 +
*** Introduction of new Construction Component Blueprints, Capital Construction Blueprints, Advanced Capital Construction Blueprints, and associated Reaction formulas
 +
** Mykoserocin gas sites added to low security systems, and additional null security systems
 +
** Increase on autopay timer for ESS Banks, shortening of robbery timer to 6 minutes. Additional ratting bounty adjustments
 +
** UI Improvements to exploration windows
 +
** "Buy and Fit" feature added
 +
** Jump Bridges added to Autopilot settings
 +
 
 +
v2021-04-20.1
 +
** Belt rat spawns on gates in systems where asteroid belts were removed during Scarcity
 +
** French, German, Japanese, Korean, and Russian localization
 +
 
 +
v2021-04-27.1
 +
** Second pass at industry overhaul
 +
*** EDENCOM ship blueprints brought in line with Triglavian blueprint requirements
 +
*** T2 ships no longer return basic minerals when reprocessed
 +
*** Standup T2 fighters require T1 counterpart as input
 +
** Doubled effectiveness to all boosters requiring Mykocerosin as input
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=19.04 Release : Foundation
 +
|release_date=2021-05-04
 +
|last_update=2021-05-27
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-19-04
 +
|features_list=
 +
v2021-05-04.1
 +
** Graphical overhaul of Aura and Jita 4-4 environment
 +
** Standing requirements removed from [[Pochven]] gates
 +
** Disabled ability to transfer structures from a corporation with a negative wallet balance
 +
 
 +
v2021-05-06.1
 +
** [[Capsuleer Day]] XVIII event
 +
** [https://www.eveonline.com/news/view/the-massacre-of-m2-xfe Massacre at M2-XFE] monument completed
 +
 
 +
v2021-05-18.1
 +
** Introduction of the [[Interdiction Nullifier]] modules
 +
** Conversion of all [[Warp Core Stabilizer]] variants to an active module, limited to one per ship, reduces drone bandwidth by 50%, and may be activated while under gate cloak
 +
** All [[Shuttle]] variants gain passive interdiction nullification trait
 +
** Removed passive nullification from all Interceptors, Yachts, and T3 propulsion subsystems
 +
** Added new role bonus to all Interceptors, Yachts, and T3 propulsion subsystems to reduce drawbacks in Interdiction Nullifier modules by 80%, and increase duration by 100%
 +
 
 +
v2021-05-19.1
 +
** [[Victorieux Luxury Yacht]] gains a high slot
 +
 
 +
v2021-05-25.1
 +
** [[Stargate Trailblazers]] mining event
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=19.05 Release
 +
|release_date=2021-06-08 v2021-06-08.1
 +
|last_update=2021-07-08 v2021-07-08.1
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-19-05
 +
|features_list=
 +
v2021-06-08.1
 +
** Corporations can join Faction Warfare without a downtime
 +
** Introduction of the [[Mobile Observatory]] deployable and [[Cloak Stabilization]] buff
 +
 
 +
v2021-06015.1
 +
** [[Federation Day]] event
 +
 
 +
v2021-06-22.1
 +
** [[Black Ops]] ships gain the ability to [[Conduit Jump]] when fit with a [[Covert Jump Portal Generator]], and 30 eligible ships may bridge
 +
** Major buff to all Black Ops ships
 +
** Rework of all Covert Ops frigates, generally a change in racial bonus, and gain of an additional fitting slot.
 +
** [[Vorton Projector]] chained targets increased from 5 to 10
 +
 
 +
v2021-07-06.1
 +
** Introduction of [[Opportunities]] panel
 +
 
 +
v2021-07-08.1
 +
** [[Liberation Day]] event
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=19.06 Release
 +
|release_date=2021-07-13 v2021-07-13.1
 +
|last_update=2021-08-05 v2021-08-05.1
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-19-06
 +
|features_list=
 +
v2021-07-13.1
 +
** [[Strong Veilguard Booster]] added
 +
** General nerf of the [[Bastion Module]]
 +
** Introduction of the [[Covert Mobile Cynosural Beacon]]
 +
** 80% reduction in [[Interdiction Nullifier]] penalties for [[Ares]], [[Crow]], [[Malediction]], and [[Stiletto]]
 +
** Elimination of subsystem skill loss due to T3 cruiser destruction
 +
** General buff to the [[Pacifier]] and [[Enforcer]], including high slot and hardpoint increases
 +
 
 +
v2021-07-27.1
 +
** [[SCC Secure Key Storage]] sites added to low security space
 +
** 50% Sales Tax reduction and Broker Fees reduction
 +
** Adjustments to payout strategy for Pochven sites
 +
** Introduction of [[ESS Reserve Banks]]
 +
 
 +
v2021-07-28.1
 +
** Reset time for twin-linked gate controls in [[SCC Secure Key Storage]] sites reduced to 2 minutes
 +
 
 +
v2021-08-05.1
 +
** [[Foundation Day]] event
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=19.07 Release
 +
|release_date=2021-08-10 v2021-08-10.1
 +
|last_update=2021-09-01 v2021-09-01.1
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-19-07
 +
|features_list=
 +
** General defect fixes
 +
** [[Union Day]] [https://www.eveonline.com/news/view/commemorate-caldari-union-day event]
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=19.08 Release : Gateway
 +
|release_date=2021-09-14 v2021-09-14.1
 +
|last_update=2021-10-08 v2021-10-08.1
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-19-08
 +
|features_list=
 +
** [[Secure Key Storage]] sites balance
 +
** [[AIR New Player Experience]] launched
 +
** Increased availability of [[Ice Belt]] locations, increased respawn time
 +
** [[Mercoxit]] in asteroid belts increased by 200%
 +
** Mercoxit anomalies spawn rate increased by 200%
 +
** Mykoserocin gas site spawn chance reduced by 60%
 +
** Introduction of [[Skill Plans]], and [[Skill Catalogue]] features
 +
** Skill training queue limit increased to 150 skills
 +
** 24 hour limit removed from Alpha Training Queue
 +
** Personal deployables barred from new player starting systems
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=19.09 Release
 +
|release_date=2021-10-13 v2021-10-13.1
 +
|last_update=2021-11-03 v2021-11-03.1
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-19-09
 +
|features_list=
 +
** ''Associated Event - [[Crimson Harvest (2021)]]''
 +
** Introduction of the [[CONCORD Rogue Analysis Beacon]]
 +
** Added mutaplasmids for drones
 +
** PvP timer added when robbing ESS banks
 +
** Mutaplasmid drop rate increase from [[CONCORD Rogue Analysis Beacon]]
 +
** 20% increase in Rogue Drone bounty
 +
** Renamed "Rogue Drone Specialization" skill to "Mutated Drone Specialization"
 +
** Client Support for Mac
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=19.10 Release : New Dawn
 +
|release_date=2021-11-09 v2021-11-09.1
 +
|last_update=2021-11-23 v2021-11-23.1
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-19-10
 +
|features_list=
 +
** Added [[AEGIS Secure Transfer Facility]], [[AEGIS Secure Capital Construction Forge]], [[AEGIS Capital Ship Security Facility]], and [[Overmind Nursery Groves]] sites
 +
** ESS activation causing Capsuleer Combat Timer replaced with Weapons Timer instead
 +
** Drag and Drop ship fittings to skill plan
 +
** Increased Rogue Drone NPC buy orders
 +
** Corporation Recruitment changes
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=19.11 Release
 +
|release_date=2021-12-07 v2021-12-07.1
 +
|last_update=2022-01-04 v2022-01-04.1
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-19-11
 +
|features_list=
 +
** Doubled all resources quantities in harvestables (ore, ice, gas, moons)
 +
** Added [[Residue]] mechanic
 +
** Mining ship overhaul, buffs to barges, and nerfs to industrial capitals
 +
** Subcapital and Capital Component input requirements reduction
 +
** Corporation Skill Plans added, along with the ability to copy, paste, and share skill queues and skill plans
 +
** Mass change to the [[Endurance]]
 +
** [[Mining Drone]] buffs
 +
}}
 +
 
 +
== 2022 ==
 +
Versions 20.01+ were released throughout 2022.
 +
 
 +
{{Expansions
 +
|expansion_name= 20.01 Release
 +
|release_date= 01/02/2022
 +
|last_update=
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-20-01
 +
|features_list=
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name= 20.02 Release
 +
|release_date= 25/02/2022
 +
|last_update=
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-20-02
 +
|features_list=
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name= 20.03 Release
 +
|release_date= 29/03/2022
 +
|last_update=
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-20-03
 +
|features_list=
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name= 20.04 Release
 +
|release_date= 06/05/2022
 +
|last_update=
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-20-04
 +
|features_list=
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name= 20.05 Release
 +
|release_date= 16/06/2022
 +
|last_update=
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-20-05
 +
|features_list=
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name= 20.06 Release
 +
|release_date= 02/08/2022
 +
|last_update=
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-20-06
 +
|features_list=
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name= 20.07 Release
 +
|release_date= 06/09/2022
 +
|last_update=
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-20-07
 +
|features_list=
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name= 20.08 Release
 +
|release_date= 06/10/2022
 +
|last_update=
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-20-08
 +
|features_list=
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name= 20.09 Release
 +
|release_date= 03/11/2022
 +
|last_update=
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-20-09
 +
|features_list=
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=20.10 Release (Uprising)
 +
|release_date=08/11/2022
 +
|last_update=
 +
|expansion_site= https://www.eveonline.com/now/uprising
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-20-10
 +
|features_list=
 +
** Empires at War: Major revamp of most Faction Warfare mechanics
 +
** New Navy Ships - Navy Exploration Frigates, Navy Battlecruisers, Navy Destroyers, and Navy Dreadnaughts
 +
** HAC balance changes - significant projection/targeting nerfs for common fleet HACs, small tank buffs across the board, small Vagabond projection buff
 +
** Navy ship balance changes
 +
** One-off balance changes
 +
** Emblems: put corporation or alliance icons on a ship in a way akin to skins
 +
** New Paragon corporation, agents, and missions providing LP to buy emblems
 +
** LP cost for navy ships reduced
 +
** 2 new skills to increase limits on jump clones and contact limit respectively
 +
** Outlaws (characters with -5.0 and lower security status) are no longer permitted to dock in hisec stations and structures while in ships
 +
** Alpha clone state characters cannot change their safeties to Red
 +
** Removed abilitity to run Abyssal sites in 1.0 or 0.9 security spaces, including Jita or any of the other trade hubs
 +
** Suspect flags return for Abyssal deadspace, applied depending on security status of origin system and tier of filament
 +
** Frig hole lifetimes reduced for several kinds of frigate-sized wormholes
 +
** If you are in a ship when initiating a clone jump you will now automatically disembark, wait out the timer, and then clone jump
 +
** The number of personal ship fittings has increased to 500 up from 250
 +
** Mobile depots, tractor units, and warp disruptors can now be saved in the cargo of ship fits in the Fitting tool in the NEOCOM.
 +
}}
 +
 
 +
== 2023 ==
 +
 
 +
{{Expansions
 +
|expansion_name=20.11 Release
 +
|release_date=03/01/2023
 +
|last_update=
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-20-11
 +
|features_list=
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=21.01 Release
 +
|release_date=02/02/2023
 +
|last_update=
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-21-01
 +
|features_list=
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=21.02 Release
 +
|release_date=09/03/2023
 +
|last_update=
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-21-02
 +
|features_list=
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=21.03 Release
 +
|release_date=18/04/2023
 +
|last_update=
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-21-03
 +
|features_list=
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name=21.04 Release
 +
|release_date=07/06/2023
 +
|last_update=
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-21-04
 +
|features_list=
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name= Viridian
 +
|UniWiki=
 +
|release_date= 13/06/2023
 +
|last_update=
 +
|expansion_site= https://www.eveonline.com/news/view/viridian-expansion-now-live
 +
|patch_notes= https://www.eveonline.com/news/view/viridian-expansion-notes
 +
|features_list= * Added new content: [[Homefront operation]]
 +
* New ship class [[:Category:Lancer Dreadnoughts|Lancer Dreadnoughts]]
 +
* New ships: [[Bane]]; [[Karura]]; [[Hubris]]; [[Valravn]]
 +
* New weaponsystems: Disruptive Lances
 +
* Altered ship stats:
 +
** Marauders: [[Kronos]]; [[Vargur]]; [[Paladin]]; [[Golem]]
 +
** Battleships: [[Rokh]]; [[Maelstrom]]
 +
* Add UI element Opportunities
 +
* Add SKINR - Super-Kerr Induced Nanocoating Resequencer for Upwell structure personalization.
 +
* and more
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name= 21.05 Release
 +
|UniWiki=
 +
|release_date= 10/08/2023
 +
|last_update=
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-21-05
 +
|features_list=
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name= Havoc
 +
|UniWiki=
 +
|release_date= 14/11/2023
 +
|last_update=
 +
|expansion_site= https://www.eveonline.com/news/view/the-havoc-expansion-is-now-live
 +
|patch_notes= https://www.eveonline.com/news/view/havoc-expansion-notes
 +
|features_list= * Added new content: enlist with Angel Cartel and Guristas Pirates in [[Faction Warfare]]
 +
* Added new content: Deathless HQ station & Zarzakh system
 +
* Added new content: Pirate Insurgencies
 +
* New ships: [[Mekubal]]; [[Mamba]]; [[Khizriel]]; [[Alligator]]; [[Azariel]]
 +
* Altered ship industry requirements:
 +
** Titans: [[Vanquisher]]; [[Komodo]]; [[Molok]]
 +
* Updated content: [[AIR New Player Experience]]
 +
* and more
 +
}}
 +
 
 +
== 2024 ==
 +
 
 +
{{Expansions
 +
|expansion_name= 21.06 Release
 +
|UniWiki=
 +
|release_date= 09/02/2024
 +
|last_update= 23/04/2024
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-21-06
 +
|features_list=
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name= Equinox
 +
|UniWiki=
 +
|release_date= 11/06/2024
 +
|last_update=
 +
|expansion_site= https://www.eveonline.com/news/view/the-equinox-expansion-is-now-live
 +
|patch_notes= https://www.eveonline.com/news/view/equinox-expansion-notes
 +
|features_list=
 +
* New feature: SKINR Ship Personalisation (custom ship SKINs)
 +
* New structures: Orbital Skyhook, Sovereignty Hub, Metenox Moon Drill
 +
* Major changes to Nullsec Sovereignty, iHubs and TCUs
 +
* New Upwell Haulers: [[Squall]], [[Torrent]], [[Deluge]], [[Avalanche]]
 +
* Carrier balance reworks with new modules: Capital MJD, Capital MJFG
 +
** New carrier-based Faction fighters
 +
* Daily Logins replaced by Opportunities/Daily Goals
 +
And more
 +
}}
 +
 
 +
{{Expansions
 +
|expansion_name= 22.01 Release
 +
|UniWiki=
 +
|release_date= 13/06/2024
 +
|last_update= 07/08/2024
 +
|expansion_site=
 +
|patch_notes= https://www.eveonline.com/news/view/patch-notes-version-22-01
 +
|features_list=
 +
}}
 +
 
 +
== External links ==
 +
* [https://www.eveonline.com/news/t/patch-notes] EVE patch notes site as of 2022
 +
* [https://web.archive.org/web/20150519164144/http://www.eveonline.com/expansions/overview/] 4th iteration of Expansions site
 +
* [https://web.archive.org/web/20130211045135/http://community.eveonline.com/features/] 3rd Expansion page iteration
 +
* [https://web.archive.org/web/20120125045324/http://www.eveonline.com/features/] 2nd Expansion page iteration
 +
* [https://web.archive.org/web/20090219075404/http://www.eve-online.com/features/] 1st Expansion page iteration
 +
 
 +
[[Category:Expansions| ]]

Latest revision as of 13:10, 12 October 2024

This page should be updated due to game changes.
Reason: Missing summaries of patches 20.01 through 21.03

EVE Online has changed a great deal over the years, and this page lists the expansions added to it, along with major features contained within them.

2003

EVE online logo.png The Second Genesis
Initial Release Date: 06/05/2003
Last Update: 06/05/2003
Site: https://web.archive.org/web/20051218023823/http://www.eve-online.com/features/secondgenesis/
Patch notes: https://www.eveonline.com/news/view/improvements-and-bug-fixes-25
(Expand to see features)


Alterations to pirate behaviour and loot
Rebalance of new player ships
Added level 2 and 3 missions
Alterations to market including added warnings
Minor alterations to UI
Significant module rebalances
New NPCs added
Added advanced clones
Alterations to corporation roles, introducing the need for Security Officer role to view member hangars
Added combat timer
Added secure cargo containers
Amended implants so they are removed on death
Type search engine added to market
Added ability to set name on containers at station
Added camera "Look at" feature


EVE online logo.png Castor
Initial Release Date: 18/12/2003
Last Update: 18/12/2003
Site: https://web.archive.org/web/20051217021233/http://www.eve-online.com/features/castor/
Patch notes: https://www.eveonline.com/news/view/improvements-and-bug-fixes-34
(Expand to see features)


** Tech Level 2
** Player Owned Conquerable Stations
** New Ship Classes
** New Agent Features
** Market Changes
** Updated Ship Technology
** Crime Fighting
** Advanced Skills
** Weapon Upgrades
** Auto-cloak


2004

EVE online logo.png Exodus
Initial Release Date: 17/11/2004
Last Update: 17/11/2004
Site: https://web.archive.org/web/20051218030922/http://www.eve-online.com/features/exodus/
Patch notes: https://www.eveonline.com/news/view/eve-online-exodus-1
(Expand to see features)


** New Ships
** Starbases
** New Helper Applications
** New Multi-level Scenarios
** System Scanning
** Mining Improvements
** Corporation Improvements
** Alliance Systems
** War Declaration
** User Interface Improvement
** New Agent Functionality
** New Aggression System
** New NPC Types
** Market Improvements
** Fleet Command and Tactical View
** Updated In-game Browser


2005

EVE online logo.png Cold War
Initial Release Date: 29/07/2005
Last Update: 29/07/2005
Site: https://web.archive.org/web/20051217020923/http://www.eve-online.com/features/coldwar/
Patch notes: https://www.eveonline.com/news/view/improvements-and-bug-fixes-47
(Expand to see features)


** Combat Improvements
** Outposts
** Pirate Factions Upgrades
** New World Order
** Cosmos Constellations
** Dreadnoughts
** Encounters In Space
** Leadership Overhaul
** Freighters
** Mini-professions
** New Complexes
** Convoy Raiding Lucrative
** System Sovereignty
** Unicode Chat & Client Improvements
** Research Breakthroughs & Skills


EVE online logo.png Red Moon Rising
Initial Release Date: 14/12/2005
Last Update: 14/12/2005
Site: https://web.archive.org/web/20051216102429/http://www.eve-online.com/features/RedMoonRising/
Patch notes: https://www.eveonline.com/news/view/eve-online-red-moon-rising-1
(Expand to see features)


** Carriers & Motherships
** Titans
** Bloodlines
** Starbases And Sovereignty
** Tech 2 Ships
** Project Rebirth
** Cosmos Constellations
** Next-gen Manufacturing & Research Facilities
** Optimizations
** Fighters
** Combat Revisited
** Drones Revisited
** Needful Things For Mining
** NPCs Revisited
** Eye For An Eye
** Tech 2 Ammunition
** Unicode Client
** New Corp Logos
** Jettison Canister Flagging
** UI Improvements
** Tractor Beam


2006

EVE online logo.png Revelations
Initial Release Date: 29/11/2006
Last Update: 29/11/2006
Site: https://web.archive.org/web/20070102224727/http://www.eve-online.com/features/revelations/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-revelations-1.3-1
(Expand to see features)


** Contracts
** Combat Organization
** Exploration
** Invention
** Combat Boosters
** Rigs
** New Battleships
** New Battlecruisers
** Salvaging
** Eight New Regions
** Voice Communication
** Optimizations


2007

EVE online logo.png Revelations II
Initial Release Date: 19/07/2007
Last Update: 19/07/2007
Site: https://web.archive.org/web/20150519173113/http://www.eveonline.com/expansions/revelations-ii/
Patch notes: https://www.eveonline.com/news/view/revelations-ii-patch-notes-features-fixes-and-improvements-1
(Expand to see features)


** Heat
** Anti-Fleet Warfare
** Structure Warfare Enhancements
** Starbase Warfare
** Outpost Warfare
** Outpost Upgrades
** Expanding the Frontiers of Exploration
** Agent Mission Improvements
** Broader Sovereignty Scope
** Improved Corporation & Alliance Management
** Need for Speed™
** Immersive New Player Experience
** General Improvements


EVE online logo.png Trinity
Initial Release Date: 12/12/2007
Last Update: 12/12/2007
Site: https://web.archive.org/web/20110809003416/http://www.eveonline.com/trinity/index.html
Patch notes: https://www.eveonline.com/news/view/eve-trinity-changes-and-fixes-1
(Expand to see features)


** Amarr Ships
** Caldari Ships
** EVE Voice
** Fleet Invitations
** EVE Marketplace
** Female Corpses
** Exiting Stations on a Velocity
** Situational Awareness Improvements
** Overview Improvements


2008

EVE online logo.png Empyrean Age
Initial Release Date: 10/07/2008
Last Update: 10/07/2008
Site: https://web.archive.org/web/20110807225527/http://www.eveonline.com/empyreanage/index.html
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-empyrean-age-1
(Expand to see features)


** Factional Militias
** Ranks
** Factional Warfare Agents
** Statistics
** System Occupancy
** Combat Zones
** Factional Warfare Complexes
** World Shaping


EVE online logo.png Quantum Rise
Initial Release Date: 11/11/2008
Last Update: 11/11/2008
Site: https://web.archive.org/web/20150519121118/http://www.eveonline.com/expansions/quantum-rise/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-quantum-rise-1
(Expand to see features)


** Stackless IO
** EVE64
** Alchemy
** Industrial Ships Get Love
** User Interface Changes
** Speed Rebalanced
** Ammunition Cost Change
** Certificates
** Medals
** New RealX Tracks
** New Stargates
** Improved Travel
** Assembly Array Upgrades
** ETC Secure Trading Evolved


2009

EVE online logo.png Apocrypha
Initial Release Date: 10/03/2009
Last Update: 10/03/2009
Site: https://web.archive.org/web/20150519175704/http://www.eveonline.com/expansions/apocrypha/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-apocrypha-1
(Expand to see features)


** Wormholes
** Tech3 Strategic Cruisers
** Tech3 Production and Engineering
** New Player Experience
** Epic Mission Arc
** Attribute Respecs
** New NPC and NPC AI
** Skill Queue
** New Ship Fitting Panel
** UI Exporting
** New Art and Effects
** New Sound Engine
** Premium Lite
** Premium Mac Client
** Russian Localization


EVE online logo.png Dominion
Initial Release Date: 01/12/2009
Last Update: 01/12/2009
Site: https://web.archive.org/web/20150519194522/http://www.eveonline.com/expansions/dominion/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-dominion-1
(Expand to see features)


** Sovereignty Evolves
** Sovereignty Infrastructure System
** New Doomsday Devices and Capital Ship Changes
** Improved Fleet Tools
** Exploration and Advanced PVP Tutorials
** Faction Ships Revisited
** Pirate Faction Epic Arc Missions
** Upgraded Planets and Starfields
** Improved In-Game Mail System
** Full Featured In-Game Browser


2010

EVE online logo.png Tyrannis
Initial Release Date: 26/05/2010
Last Update: 26/05/2010
Site: https://web.archive.org/web/20120205235236/http://www.eveonline.com/tyrannis/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-tyrannis-1
(Expand to see features)


** Planetary Interaction
** Backstory
** EVE Gate
** EVE Mail
** Calendar
** Graphic Updates
** Alienware AlienFX
** Event Landmarks


EVE online logo.png Incursion
Initial Release Date: 30/11/2010
Last Update: 30/11/2010
Site: http://community.eveonline.com/en/incursion/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-incursion-1
(Expand to see features)


** Council of Stellar Management (CSM)
** Client Customization
** Ordnance Overhaul
** Faction Ships Now Available on the Market
** Fighter Bombers Take One for the Team
** Agents Secure New Ways to Keep You Busy
** A New Lair for the TQ Beast
** Fleet Jumping Accelerated
** Module Performance Improvements
** Noctis, the Dedicated Salvager
** The Thin Client is Born
** Upgraded Server Hardware
** Farewell to the Learning Skills Group
** 2010 Holiday Ship: The CONCORD Echelon
** Character Creation System – Re-invent Yourself
** Planetary Interaction Evolves
** EVE Gate Enhanced
** New Sansha Pirate NPCs
** New Sansha Combat Ships
** EVE Gate gets EVE Voice beta
** Environment System Effects
** CONCORD Sets Up Shop
** NPC AI Gets an IQ Boost
** Incursions
** Remote Destruction of Jump Clones
** Improvements to Buying a New Clone
** Sell/Buy Window Settings
** Market Window Displays Outpost Information
** Asset Search by Distance
** Drag and Drop Into Closed Containers
** Character Portrait Saves Return
** Improved Overview Settings
** Agent Removal Confirmation
** Starmap Autopilot's Tab Now Easier to Adjust
** Clearing All Waypoints from Space
** Carbon Inventory
** More Pirates, Shiny Treasures
** More Portraits, More Places
** Auto Fleet Commander
** Visible Nullsec Truesec
** Strip FIttings From Inactive Ships
** NPC Electronic Warfare Updates
** Better Value Visibility
** Extra Outpost Info Added
** More Default Overview Layouts
** Direct Bookmark Removal
** Better Fleet Boss Info Display
** Improved Mass Repackaging
** High-resolution Pilot Portrait Display
** Loot Logging On by Default
** Enhanced Waypoint Markers
** More Incursion Group Support
** Server-side Ship Fittings
** Extended Newbie Mission Durations
** Team BFF's Little Things Continue
** Carbon UI


2011

EVE online logo.png Incarna
Initial Release Date: 21/07/2011
Last Update: 21/07/2011
Site: https://web.archive.org/web/20120208122619/http://community.eveonline.com/en/incarna/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-incarna-1-1
(Expand to see features)


** Set Foot into Captain’s Quarters
** The Noble Exchange (NeX)
** Looking Good with Your Guns Out
** Mirror, Mirror, on the Wall...
** ECM Changes for Better Battle
** Traffic Advisory: Jumpbridge Changes Ahead
** Faction vs faction standings
** Performance Improvements
** Redone and Feature-filled New Player Experience
** Amarr’s Modern Maller Arrives
** EVE Gate: Activity Notifications
** EVE Gate: Personalized Backgrounds
** API: Contract Information
** API: Customizable Keys
** New Official EVE Forums
** Ship Spinning and Graphics Tweaking


EVE online logo.png Crucible
Initial Release Date: 29/11/2011
Last Update: 29/11/2011
Site: https://web.archive.org/web/20130222225610/http://community.eveonline.com/en/crucible/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-crucible-1
(Expand to see features)


** New Tier 3 Battlecruisers
** New Nebulae
** Time Dilation
** V3 - A Graphical Upgrade
** Engine Trails
** New Station-themed Captain’s Quarters
** Customs Offices
** New Tech 2 Modules
** Hybrid Weapon Balancing
** Logistics Ship Balancing
** Rebalanced Destroyers
** Anomalies Revisited
** Increased Player Ship Salvage
** Bigger Bandwidth (Planetary Interaction)
** Magnometric Sites
** Loot All option
** Log Off Timer Change
** Ship Spinning and Graphics Tweaking
** Starbase Management
** Per-Ship Orbit
** Autopan on Hover Removed
** More Relevant Info on Skills
** Remote Unrent Office
** Fitting List Limit Raised
** Implants in KillMails
** Blueprint type in Killmails
** Corporation Locations (Bookmarks)
** EVE Sans Neue Font Brings Clarity to Chat
** UI Scaling
** Ship Spinning Counter
** Friends Let Friends Use Jumpbridges
** Rubber Band Selection
** Neocom Blink Toggle
** Container Filter for Assets
** Market Links in 'Show Info' Window
** Skill Queue Dragging
** Chat MotD
** Map Options Window Changes
** Mission Window Minimize
** Ship Corp Hangars Stay Open
** Caps Lock Icon
** Market-to-Chat Dragging
** Scan Signature Filter
** Corp Wallet Tool tip
** Skill Training Highlight
** Jumpbridge UI enhancements
** Improved Warp Tunnels
** Doomsday Device and Cyno Field Effects
** Cap ship balancing
** New DED Complexes
** Drones try to return when hit warp
** Improved Commands
** Reduction in session change timer
** Stargates point towards correct place
** Bombs on UI, Other Turrets on UI
** Improvements to the Fitting Window
** New Neocom
** Reduction in Session Change Timer – Take Two
** Convenient Starbase Fuel Notifications
** Shift + Click for Great Power
** Interactive Friend Notification Portrait
** Alliances enter the Factional Warfare arena
** Tech 2 Module Tweaking
** Chat Member List Portrait Toggle
** Assault Frigate Balancing
** Drag and Drop Members in Fleet Watch lists
** Fleet Watch list Member Increase
** More Convenience to Corp Locations
** Shield Bonus Fixes
** Blaster Ammunition: Null Gets a Boost
** Mission Status in Station Agent Panel
** Skill Sheet Alphabetizationing
** Capital Ship Tweaks: Diverting power from the shields, Captain
** More and Better: New Shield Modules Added
** Nomenclature Obfuscation Reduction
** POS FUEL BLOCK NOTICE: January 24th, 2012
** Client Side Optimization
** Flashy New Rookie Ships
** Science and Industry Panel Blueprint Sorting
** Optimized Localization
** Fleet Watch List Additions
** DED Complexes Get Even More Love
** More Detail in Target Gauges
** Team Avatar’s Interface Enhancement Pack


2012

EVE online logo.png Inferno
Initial Release Date: 24/04/2012
Last Update: 24/04/2012
Site: https://web.archive.org/web/20140528231637/https://www.eveonline.com/inferno
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-inferno
(Expand to see features)


** Missiles and Launchers
** Graphics Update
** War Declaration System
** Kill Reports
** Mercenary Marketplace
** Factional Warfare
** Modules
** Character Creator
** Unified Inventory
** Incursions
** Effects Bar
** Opportunities
** UI Enhancements
** Rendering Visual Excellence
** Factional Warfare
** Feature Iteration
** Ever Evolving Visuals
** The Rebalancing Initiative
** Intuitive Information Instructions


EVE online logo.png Retribution
Initial Release Date: 04/12/2012
Last Update: 04/12/2012
Site: https://web.archive.org/web/20141020062816/http://www.eveonline.com/retribution/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-retribution-1
(Expand to see features)


** EVE/DUST 514 Link
** Battlecruisers Rebalanced
** Dueling
** Corporation Search Tools
** Engineering Advances for Black Ops Pilots
** War Declaration Iteration
** Configurable Info Panels


2013

EVE online logo.png Odyssey
Initial Release Date: 04/07/2013
Last Update: 04/07/2013
Site: https://web.archive.org/web/20140122171434/https://www.eveonline.com/odyssey
Patch notes: https://community.eveonline.com/news/patch-notes/patch-notes-for
(Expand to see features)


Enabled multi character training for up to three characters - dev blog
Expanded the use of the radial menu
Added Morachaand Chremoas as special Alliance Tournament Prizes
Upgrade of the audio engine
Rebalancing of mindlink implants
Rebalancing of weapon systems
Rebalancing of Warfare Link modules
UI alterations for probe scanning - dev blog
Rebalancing of Dominix, command ships, heavy assault cruisers and industrials
Added Advanced Infomorph Psychology and Infomorph Synchronizing skills
Reorganisation of skill categories
Added security tags - dev blog
New graphical effects for jumping through wormholes etc
Added Harbinger Navy Issue, Drake Navy Issue, Brutix Navy Issue and Hurricane Fleet Issue
Changes to ice harvesting
Rebalance of Player owned structures for industry
Replaced Destroyer and Cruiser skills with racial variations e.g. Amarr Cruiser


EVE online logo.png Rubicon
Initial Release Date: 19/11/2013
Last Update: 19/11/2013
Site: https://web.archive.org/web/20141110191637/http://www.eveonline.com/rubicon/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-rubicon
(Expand to see features)


Twitch TV integration
Improvements to DUST 514 link
Improved cluster premapper to reduce time dilation - dev blog
Added new deployable structures: Mobile Depot, Mobile Tractor Unit, Mobile Cynosural Inhibitor and Mobile Siphon Unit - dev blog
Added ghost sites - dev blog
Alterations to highsec Player Owned Customs Offices
Overhaul of certificate and mastery systems - dev blog
Added Interbus Ship Identification System
Added Astero and Stratios - dev blog
Added Bastion module
Alterations to fleet UI - dev blog
Added Ascendancy implants
Audio and visual effects updates, including new music
Rebalance of Tech 2 ships
New character selection screen added on log in


2014

EVE online logo.png Kronos
Initial Release Date: 16/07/2014
Last Update: 16/07/2014
Site: https://community.eveonline.com/releases/kronos/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-kronos
(Expand to see features)


Rebalance of pirate faction ships - dev blog
Added Mordu's Legion exploration sites - dev blog
Added Garmur, Orthrus, Barghest and Prospect
Lowsec Faction Warfare changes
Rebalance of Mining Barges - dev blog
Updates to drone modules and skills - dev blog
Visual and audio effects updates to warp, stations and solar flares
New Ship Skins and clothing


EVE online logo.png Crius
Initial Release Date: 15/08/2014
Last Update: 15/08/2014
Site: https://community.eveonline.com/releases/crius/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-crius
(Expand to see features)


New system for Reprocessing - dev blog
Added ability to opt out of fleet warp
Alterations to Starbases, including reprocessing and compression arrays - dev blog
Alterations to UI for Research - dev blog
Manufacturing and Research price changes, including dynamic pricing - dev blog
Changes to Industry UI - dev blog
Audio effects updates for industry
Removed skill check on fitting modules
CREST and XML API support for industry - dev blog


EVE online logo.png Hyperion
Initial Release Date: 17/09/2014
Last Update: 17/09/2014
Site: https://community.eveonline.com/releases/hyperion/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-hyperion
(Expand to see features)


Alterations to wormholes including rebalance of wormhole effects, changes to statics and more wormhole systems - dev blog
Alterations to incursions including reducing the respawn time and amendments to scout sites,
Additional clothing items in the New Eden Store
Added additional character training with PLEX
Improvements to overviews including the ability to share an overview to another player - dev blog
Minor improvements including rebalance of Heavy Assault Cruisers and Micro Warp Drives, Planetary Industry updates and UI changes


EVE online logo.png Oceanus
Initial Release Date: 21/10/2014
Last Update: 21/10/2014
Site: https://community.eveonline.com/releases/Oceanus/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-oceanus
(Expand to see features)


French Language Localization
New theme: "Oceanus"
Visual effects updates to wormholes
Added Anomic missions - dev blog
Various minor UI changes, including opt-in notifications - dev blog
New empire faction jackets for New Eden Store
Rebalance of interdictors and interceptors, cloaking and some modules
Ability to import ship loadouts to EFT


EVE online logo.png Phoebe
Initial Release Date: 27/11/2014
Last Update: 27/11/2014
Site: https://community.eveonline.com/releases/Phoebe/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-phoebe
(Expand to see features)


Changes to nullsec, including adding jump fatigue and allowing capitals to use gates - dev blog
Introduced unlimited skill queue - dev blog
Changes to Industry interface, including consolidated skills
New theme: "Phoebe"
Visual effects updates to cloaking
Rebalance of Stealth Bombers 
Small changes including new icons, changes to scanning window, visual effects updates to nebulae, XML API updates etc
Alterations to career Agents, and escalation sites - dev blog
Pop-up notifications from Oceanus go into Beta
New sensor overlay - dev blog
Added multisell for market sell orders - dev blog


EVE online logo.png Rhea
Initial Release Date: 18/12/2014
Last Update: 18/12/2014
Site: https://community.eveonline.com/releases/Rhea/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-rhea
(Expand to see features)


Added 100 new wormhole systems
Added Thera and shattered wormholes - dev blog
Added Confessor and Bowhead
Redesign of Onyx, Eagle, Rook, Falcon, Blackbird and Incursus
Added Sleeper Cache Sites - dev blog
Added Polarized Weapon Modules
Visual effects updates using Physically Based Rendering
Removed Clone Upgrades
Purge of inactive character names
Added optional WASD ship controls
Added kill report notifications
Added direct invites for corporations
Updates to CREST API
Added hit point info for drones in the drone bay
Improvements to hacking
New theme: "Rhea"


2015

EVE online logo.png Proteus
Initial Release Date: 10/02/2015
Last Update: 10/02/2015
Site: https://community.eveonline.com/releases/Proteus/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-proteus
(Expand to see features)


New exploration sites
Visual effects update for asteroid fields
New smaller asteroid belts for starter and career agent mining missions
Redesign of Exequror
German and Russian voice-overs for Aura
Rebalance of modules, including mining lasers, expanded cargoholds, nanofiber internal structures etc - dev blog
New features for Map Beta
Rebalance of recon ships


EVE online logo.png Tiamat
Initial Release Date: 17/02/2015
Last Update: 17/02/2015
Site: https://community.eveonline.com/releases/Tiamat/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-tiamat
(Expand to see features)


Added Svipul - dev blog
Added option to toggle friendly fire in corporations
Made lens flare setting adjustable
Minor alterations to corporation management window
Rebalancing of projectile weapons
Added drifters
Update to sound engines, expanded audio effects and faction based atmospheric sounds
New theme: "Tiamat"
Improvements to visual effects for lighting
Minor alterations to user interface, including additional colours and schemes


EVE online logo.png Scylla
Initial Release Date: 24/03/2015
Last Update: 24/03/2015
Site: https://web.archive.org/web/20150930054811/http://updates.eveonline.com/date/2015-03-24/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-scylla
(Expand to see features)


Rebalance of Ishtar - dev blog
Rebalance of rail guns
Added 'Download on Demand' for faster game installation - dev blog
Rebalance of fighters
CSPA charge defaulted to zero for new pilots
Rebalance of T3 cruiser subsystems
New theme: "Scylla"
Launch of 3D Map Beta
Yearly character statistics added to Crest API


EVE online logo.png Mosaic
Initial Release Date: 28/04/2015
Last Update: 28/04/2015
Site: https://web.archive.org/web/20150930055746/http://updates.eveonline.com/date/2015-04-28/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-mosaic
(Expand to see features)


Added permanent ship skins
Alterations to the new player experience, including the introduction of Opportunities - dev blog
Added Map Beta - dev blog
Added Serpentis and Blood Raiders burner missions
Visual effects updates for structure assembly - dev blog
Rebalance to T3 Destroyers
Visual effects updates to control tower forcefields
New theme: "Mosaic"
Higher null sec mining yields
Added Two Factor Authentication
Updates to sensor overlay
Improvements to corporations roles UI
Visual effects upgrades to mission objects, starbases and deployables
Boosts to battlecruiser warp speed
Alterations to nullsec infrastructure, including the ability to manufacture infrastructure upgrades
New icon for damage control
Added ability to import skill queue from clipboard
Improvements to mac client performance


EVE online logo.png Carnyx
Initial Release Date: 24/06/2015
Last Update: 24/06/2015
Site: https://web.archive.org/web/20150923194648/http://updates.eveonline.com/date/2015-06-16/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-carnyx
(Expand to see features)


Start of substantial alterations to sovereign nullsec known colloquially as "Fozziesov" - dev blog
Added Entosis Links
Added occupancy defence multiplier
Added asset vulnerability window
New ship skins - Sisters of EVE
Added Angel Cartel cruiser burner missions
Added ship skins for Marauders: Kronos 'Police', Paladin 'Blood Raider', Vargur 'Thukker Tribe', Golem 'Kaaliakiota'
Redesign of Naga
Visual effects alterations by adding Physically Based Rendering (PBR) - dev blog
Rebalance of propulsion modules, shield extenders and armor plates
Added Jackdaw
Visual effects updates to lighting
New overview icons
New theme: 'Carnyx'
Re-opening of alliance logo submissions - dev blog
Added wormholes inhabited by drifters and drifter sites


EVE online logo.png Aegis
Initial Release Date: 07/07/2015
Last Update: 07/07/2015
Site: https://web.archive.org/web/20150702174349/http://updates.eveonline.com/date/2015-07-07/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-aegis
(Expand to see features)


Balancing to missiles, including a buff to heavy missile damage - dev blog
Added Missile Guidance Enhancers and Missile Guidance Computers
Balancing to Ishtar, Tempest and battleships
New theme: "Aegis"
Added Hecate
Redesign of Caracal
Visual effects updates to mission structures and objects
Alterations to overview and brackets - dev blog
New ship skins - Equilibrium of Mankind, Wiyrkomi Corporation, Intaki Syndicate and Republic Justice Department
Substantial alterations to sovereign nullsec - so called "Fozziesov" - dev blog


EVE online logo.png Galatea
Initial Release Date: 25/08/2015
Last Update: 25/08/2015
Site: https://web.archive.org/web/20150720055456/http://updates.eveonline.com/date/2015-08-25/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-galatea
(Expand to see features)


Added new ship skins
Redesign of Dominix - dev blog
Alterations to camera, to stay on exploding objects and ships
New theme: "Galatea"
New 'Hephaestus' clothing for New Eden Store
Visual effects updates to doomsday weapons, warp scramblers, salvagers, tractor beams and others
Minor fixes to sovereignty mechanics


EVE online logo.png Vanguard
Initial Release Date: 29/09/2015
Last Update: 29/09/2015
Site: https://web.archive.org/web/20210827101220/https://updates.eveonline.com/date/2015-09-29/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-vanguard
(Expand to see features)


Entosis Links removed from Interceptors in sovereign space - dev blog
Rebalancing of battlecruisers
Added multi-buy feature to market
Visual effects upgrades to station exteriors, and Amarr and Minmatar Strategic Cruisers
Vanguard theme: 'Vanguard'
Added Jump Invulnerability Cloak Timer
Added Gurista Burner Missions
Added Wormhole Polarization Timer


EVE online logo.png Parallax
Initial Release Date: 03/11/2015
Last Update: 03/11/2015
Site: https://web.archive.org/web/20210830150756/https://updates.eveonline.com/date/2015-11-03/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-parallax
(Expand to see features)


Alterations to sovereignty structures - dev blog
Added more information on incursions to CREST API
Added Jukebox songs to settings
Reduced jump fatigue - dev blog
Parallax theme - "Parallax"
Added ability to toggle camera movement
Client performance improvements
D-scan added to new Map Beta
New ship skins - 'Raata Sunset'
Star Map added to probe scanning window


EVE online logo.png Operation: Frostline
Initial Release Date: 08/12/2015
Last Update: 08/12/2015
Site: https://web.archive.org/web/20210827235342/https://updates.eveonline.com/date/2015-12-08/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-december-release
(Expand to see features)


New event: Operation Frostline - dev blog
Added new camera options
Added PvP kill marks
Alterations to visual effects to add dust and debris to ship hulls
Added new ice mining frigate: Endurance
Added Navy disruption frigates: Crucifier Navy Issue, Griffin Navy Issue, Griffin Navy Issue and Vigil Fleet Issue
Added Tech 2 logistics frigates: Deacon, Kirin, Thalia and Scalpel
Added Tech 2 Destroyers: Pontifex, Bifrost, Stork and Magus
Rebalance of neutralizers, nosferatus, warp disruption field generators and ECCM
Visual effects updates to Cynosaural Field Generators, ECM and smartbombs
Alterations to add fall-off to neutralizers, remote repair modules, and energy transfers
Visual effects updates to propulsion systems
Added missile guidance disruptors
Added option for gamma adjustment
Added Temporal Anti-Aliasing  to improve visual effects performance
Visual effects alterations to star fields and nebulae
Client stability and performance improvements for mac users
New music tracks
Increases in grid sizes - dev blog


2016

EVE online logo.png 118.1
Initial Release Date: 12/01/2016
Last Update: 12/01/2016
Site: https://web.archive.org/web/20210827101216/https://updates.eveonline.com/date/2016-01-12/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-january-2016-release
(Expand to see features)


New launcher
New ship skin - 'Tronhadar Ink'


EVE online logo.png 118.2
Initial Release Date: 09/02/2016
Last Update: 09/02/2016
Site: https://web.archive.org/web/20160121200520/http://updates.eveonline.com/date/2016-02-09/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-february-2016-release
(Expand to see features)


New Skill trading system
Visual effects updates for Strategic Cruisers
Alterations to Flight Academy videos
Visual effects updates for smartbombs and doomsday weapons
Added Loglite diagnostic tool
Audio effects updates to combat music
118.2 theme "Waltz of the Capsuleers"


EVE online logo.png The Hunt/118.3
Initial Release Date: 19/04/2016
Last Update: 19/04/2016
Site: https://web.archive.org/web/20210827124623/https://updates.eveonline.com/date/2016-03-11/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-march-2016-release
(Expand to see features)


Added Project Discovery: Human Protein Atlas - CCP microsite
Alterations to Electronic Warfare, including new Stasis Grappler module
New event: The Hunt


EVE online logo.png Citadel
Initial Release Date: 27/04/2016
Last Update: 27/04/2016
Site: https://web.archive.org/web/20160317204857/http://updates.eveonline.com/date/2016-04-27/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-eve-online-citadel
(Expand to see features)


Added citadels: Astrahus, Fortizar and Keepstar
Added special Palatine Keepstar
Alterations of structure assault mechanics - dev blog
Added asset safety
Added Access Lists for citadel control
Added Force Auxiliaries: Apostle, Minokawa, Lif and Ninazu
Reworking of capital ships
Visual effects alterations for combat feedback
New faction NPC capital ships
New capital ship weapons
Visual effect alterations for station hangars
New structure fitting window
New superweapons for capital ships


EVE online logo.png 118.5
Initial Release Date: 31/05/2016
Last Update: 31/05/2016
Site: https://web.archive.org/web/20210830060053/https://updates.eveonline.com/date/2016-05-31/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-may-2016-release
(Expand to see features)


Fixes and improvements to citadels
Added Omni Analyzers, combining relic and data analyzers
Added special Upwell Consortium clothing


EVE online logo.png 118.6
Initial Release Date: 28/06/2016
Last Update: 28/06/2016
Site: https://web.archive.org/web/20210829065316/https://updates.eveonline.com/date/2016-06-28/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-118.6-release
(Expand to see features)


Associated Event: Shadow of the Serpent
New features for Citadels, including redeeming, trade, character customisation and the ability to set a citadel as a waypoint using autopilot
Visual effects update to lighting in stations and citadels, armor repair, triage mode, sensor dampeners, tracking disruptors and black ops cynosural field beacon effect 
Overhaul of stargate visual effects
New animations on docking and undocking
Improvements to tactical overlay, including trajectory line to show the ship's course
Added pirate faction capital ships: Vehement, Vendetta and Vanquisher 
Added Asklepian Implants
Legalised combat boosters
Added bulk fitting
Improvements to the new player experience, including to Opportunities
New ship skins Serpentis Shadow of the Serpent


EVE online logo.png 118.7
Initial Release Date: 09/08/2016
Last Update: 09/08/2016
Site: https://web.archive.org/web/20210827113416/https://updates.eveonline.com/date/2016-08-09/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-118.7-release
(Expand to see features)


Added contracts in Citadels
Visual and audio effects updates to damage system
Visual updates to shading
Performance improvements to celestial clouds
Added feedback to cargo and fleet hold capacity


EVE online logo.png 118.8
Initial Release Date: 13/09/2016
Last Update: 13/09/2016
Site: https://web.archive.org/web/20210830230413/https://updates.eveonline.com/date/2016-09-13/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-yc118.8-release
(Expand to see features)


Associated Event: Purity of the Throne
Overhaul of Mining Barges
Redesign of Slasher, Maulus, Executioner, Bantam, Probe and Griffin
Rebalance of capital modules


EVE online logo.png 118.9
Initial Release Date: 11/10/2016
Last Update: 11/10/2016
Site: https://web.archive.org/web/20210804165537/https://updates.eveonline.com/date/2016-10-11/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-yc118.9-release
(Expand to see features)


Associated Event - Crimson Harvest (2016)
New EVE tutorial (UniWiki page)
Alterations to market window including market graphs
Rebalance of mining barge turret hardpoints
118.9 theme "The Legend Perseveres"
Post-process system client performance updates


EVE online logo.png Ascension
Initial Release Date: 15/11/2016
Last Update: 15/11/2016
Site: https://web.archive.org/web/20161031015546/http://updates.eveonline.com/date/2016-11-15/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-eve-online-ascension
(Expand to see features)


Added Alpha and Omega Clone States - dev blog
Added Engineering Complexes - dev blog
Added complete new player experience Inception - dev blog
Added Command Bursts - dev blog
Alterations to fleet boosts
Added fitting simulator
Rebalance of Tactical Destroyers
New effect generator for Titans
New visual feedback from command bursts, combat logs and effects bar
Visual and audio effects update to explosions and wrecks
Rebalance of Rorqual
Added Pulse Activated Nexus Invulnerability Core (PANIC)
Rehaul of character sheet - dev blog
Added NPC Mining Operations


EVE online logo.png 118.10
Initial Release Date: 13/12/2016
Last Update: 13/12/2016
Site: https://web.archive.org/web/20161210182007/https://updates.eveonline.com/date/2016-12-13/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-yc118.10-release
(Expand to see features)


Associated Event: Yoiul Festival (2016)
Overhaul of defender missiles
New ship skins - 'Glacial Drift' and 'Fire cell'
Visual effects update to stations
118.10 Theme "Into The Light"
Improvements to Flight Academy system
Improvements to new player experience, Inception
Alterations to NPC Mining Operations


2017

EVE online logo.png 119.1
Initial Release Date: 12/01/2017
Last Update: 12/01/2017
Site: https://web.archive.org/web/20210828203058/https://updates.eveonline.com/date/2017-01-12/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-yc119.1-release
(Expand to see features)


Fixes and improvements to fitting simulation
119.1 theme "The Ones We Left Behind"
New ship skin - Mordu's Legion Convergence 'Nova'


EVE online logo.png 119.2
Initial Release Date: 14/02/2017
Last Update: 14/02/2017
Site: https://web.archive.org/web/20210830190548/https://updates.eveonline.com/date/2017-02-14/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-yc119.2-release
(Expand to see features)


Associated Event: Guardian's Gala (2017) - dev blog
New ship skin: Society of Conscious Thought Midnight
119.2 theme "Towards the Inevitable"
New faction ship skins for the Venture
Interface improvements including market tax calculation breakdowns, improvements to industry window visuals and the ability to "buy missing materials" for manufacture
Added ability to insure in Upwell structures
Improvements to the new player experience, Inception, including overhauls of several operations and the industry window
Client performance improvements


EVE online logo.png 119.3
Initial Release Date: 14/03/2017
Last Update: 14/03/2017
Site: https://web.archive.org/web/20210804170817/https://updates.eveonline.com/date/2017-03-14/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-yc119.3-release
(Expand to see features)


Added ability to repair in Upwell structures
Improvements to scanning
Redesign of Cormorant and Flycatcher
Balancing to Rorqual and tweaks to mining
Balancing to fighters
Balancing to heavy interdictors
Balancing to mobile warp disruptors
Redesign of the Chimera
Visual effects updates to ORE ships
Balancing to burst projectors
Improvements to fighter UX


EVE online logo.png 119.5
Initial Release Date: 09/05/2017
Last Update: 09/05/2017
Site: https://web.archive.org/web/20170413155052/https://updates.eveonline.com/date/2017-05-09/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-119.5-release
(Expand to see features)


Added Blood Raider Shipyards
Added additional ships - Dagon, Molok and Chemosh
Updated visual effects for stars
New introduction video "Birth of the Capsuleer"
Complete overhaul of PLEX including the introduction of granular PLEX, conversion of Aurum, the PLEX vault - dev blog
Introduction of gifting for the New Eden Store
Alliance logos were added to citadels
Added two special prize ships, the Pacifier and Enforcer


EVE online logo.png June 2017 Release
Initial Release Date: 13/06/2017
Last Update: 13/06/2017
Site: https://web.archive.org/web/20210828220306/https://updates.eveonline.com/date/2017-06-13/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-june-2017-release
(Expand to see features)


Associated Event: Rogue Swarm Alert (2017)
Redesign of the Sin, Vexor and Ishtar
Added color blindness support - dev blog
Improvements to client performance


EVE online logo.png July 2017 Release
Initial Release Date: 11/07/2017
Last Update: 11/07/2017
Site: https://web.archive.org/web/20210828084915/https://updates.eveonline.com/date/2017-07-11/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-july-2017-release
(Expand to see features)


New phase of Project Discovery: Exoplanets - dev blog
Rebalance of strategic cruisers
New ship skin - Firewall Breach
Visual updates to mission battlestations
The Agency introduced
Redesign of the Rupture - dev blog


EVE online logo.png August 2017 Release
Initial Release Date: 16/08/2017
Last Update: 16/08/2017
Site: https://web.archive.org/web/20210827101222/https://updates.eveonline.com/date/2017-08-16/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-august-2017-release
(Expand to see features)


Associated event: Lucky Clash
Updates to Upwell structures including balancing of weapons, alterations to UI and fueling, the addition of corporation insurance, phasing out of starbase bonuses and the introduction of moon scanning UI - dev blog
Improvements to the standings UI, scanning (persistent scanning results) and the Map Beta - dev blog
New ship skin - CONCORD Firewatch


EVE online logo.png September 2017 Release
Initial Release Date: 12/09/2017
Last Update: 12/09/2017
Site: https://web.archive.org/web/20210829012625/https://updates.eveonline.com/date/2017-09-12/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-september-2017-release
(Expand to see features)


Associated Event: Warzone Extraction
New empire selection screen for newly created characters
Updates to the visuals for debris
Updates to the lighting and impact visual effects for energy, hybrid and projectile weapons
New market ticker along the bottom of the market window
Improvements to the new player experience, Inception, including new audio samples and updates to text and visuals
New skills for moon mining


EVE online logo.png Lifeblood
Initial Release Date: 24/10/2017
Last Update: 24/10/2017
Site: https://web.archive.org/web/20210828080231/https://updates.eveonline.com/date/2017-10-24/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-eve-online-lifeblood
(Expand to see features)


Associated Event: Crimson Harvest (2017)
Added refineries - dev blog
Complete overhaul of moon mining - dev blog
New service modules, rigs, formulae and skills for reactions - dev blog
Added Resource Wars
Added Guristas shipyards
Added additional ships - Caiman, Komodo and Loggerhead
Added Pirate Forward Operation Bases
Ship rebalance - dev blog
Reworked The Agency - dev blog
Added the mining ledger - dev blog
Added Duel Wagering
Added a special prize ship, the Marshal


EVE online logo.png Arms Race
Initial Release Date: 06/12/2017
Last Update: 06/12/2017
Site: https://web.archive.org/web/20210829222614/https://updates.eveonline.com/date/2017-12-05/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-december-2017-release
(Expand to see features)


Significantly expanded skillset for alpha clones, opening up Tech 2 weapons, battlecruisers and battleships - dev blog
New event: Arms Race
Added Daily Alpha Injectors - dev blog
New space monument for Project Discovery: Human Protein Atlas
Visual effects update for Warp Disruption Bubble
Changes to Pirate Forward Operation Bases
New visuals and information for new character empire selection screen
Rebalance of Resource Wars
Alterations to jump drive fuel consumption
Visual effects updates to structures in missions and deadspace pockets


2018

EVE online logo.png January 2018 Release
Initial Release Date: 16/01/2018
Last Update: 16/01/2018
Site: https://web.archive.org/web/20180108202911/https://updates.eveonline.com/date/2018-01-09/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-january-2018-release
(Expand to see features)


** Moved Escalations, Epic arcs, Faction Warfare, and Incursions tabs from the Journal to other windows, mainly The Agency
** Changes to Forward Operating Bases
** Reloading is no longer canceled by cloaking, docking, or jumping
** NPC bracket color changes


EVE online logo.png February 2018 Release
Initial Release Date: 13/02/2018 v1.0
Last Update: 06/03/2018 v1.9
Site: https://web.archive.org/web/20180419002048/https://updates.eveonline.com/date/2018-02-13/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-february-2018-release-1-0
(Expand to see features)


** Associated Event: Guardian's Gala (2018)
** Velocity, mass, and capacitor buffs across the board to Assault Frigates, with additional buffs to the Ishkur and Retribution
** Jaguar reworked as a missile ship with shield tanking bonus
** New Assault Damage Controls for Assault Frigates and Heavy Assault Cruisers
** Upwell Structure changes (dev blog):
*** Moon mining added to wormhole and 0.5 security space
*** Upwell Structures reinforcement changes
*** Standup Void Guided Bombs ("Citadel void bombs") removed
*** New Upwell Structure fitting modules
*** Asset Safety valuation changes
** Remaining references to DUST 514 removed


EVE online logo.png March 2018 Release
Initial Release Date: 20/03/2018 v1.0
Last Update: 08/05/2018 v1.23
Site: https://web.archive.org/web/20180429170733/https://updates.eveonline.com/date/2018-05-02/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-march-2018-release
(Expand to see features)


** Associated Events: The Hunt, Conscious Interruption
** Added the Monitor CONCORD ship.
** Balance changes (dev blog):
*** Small buff to all T1 battleships
*** Attack Battlecruisers can now use Micro Jump Drives.
*** Balance changes for:
**** Orthrus, Ferox, Machariel, Drake Navy Issue, Cyclone, Eagle, Muninn.
** Removed EVE Voice from the game (dev blog)
** Major changes to the chat backend (dev blog)
** Changes to Jump Fatigue and Entosis mechanics (dev blog)
** Various UI QoL changes, particularly for fleets (dev blog)


EVE online logo.png May 2018 Release: Into The Abyss
Initial Release Date: 29/05/2018 v1.0
Last Update: 05/07/2018 v1.11
Site: https://web.archive.org/web/20180429170857/https://updates.eveonline.com/date/2018-05-29/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-eve-online-into-the-abyss
(Expand to see features)


v1.0
** Added Abyssal Deadspace (dev blog)
** New Triglavian ships (Damavik, Vedmak, Leshak) and weapons (Entropic Disintegrators) (dev blog)
***Added corresponding skills to the new ships and weapons
** An updated and improved Planetary Industry UI, renamed Planetary Production (dev blog)
** A major update to the 'Recommended system requirements for EVE Online'

v1.3
** Associated Event: Federation Grand Prix
** Conversion of sov null player stations to Faction Fortizars (dev blog)

v1.6
** Filament Cloud in Abyssal Deadspace gains penalty to Ancillary Shield Booster shield bonus attribute, and bonus to duration.


EVE online logo.png July 2018 Release
Initial Release Date: 10/07/2018 v1.0
Last Update: 14/08/2018 v1.11
Site: https://web.archive.org/web/20180713031446/https://updates.eveonline.com/date/2018-07-10/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-july-2018-release
(Expand to see features)


v1.0
** Associated event: Dawn of Liberation
** Abyssal Deadspace balance pass
** Added Mutaplasmids for Nosferatu and Cap Battery
** Zealot buffed (drone bay), nerfs to Retribution (velocity) and Claw (alpha)
** Duel Wager system removed
** Scooping other corporation's unanchored structure now triggers a suspect timer in high/low sec
** Reduced standings penalty for pod killing players in NPC corporations

v1.11
** Temporarily disabled suspect timer for exiting T4/T5 Abyssal Deadspace sites


EVE online logo.png August 2018 Release
Initial Release Date: 21/08/2018 v1.0
Last Update: 06/09/2018 v1.7
Site: https://web.archive.org/web/20180815021521/https://updates.eveonline.com/date/2018-08-21/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-august-2018-release
(Expand to see features)


** Associated event: Secrets of the Abyss
** New models for the Navitas (and Thalia), Badger (and Crane), and Tayra (and Bustard)
** Completed event challenges must now be clicked in order to earn their reward
** New New Player Experience (NPE), utilizing The Agency
** Damage notification feed now displays damage type icons for NPCs


EVE online logo.png September 2018 Release
Initial Release Date: 11/09/2018 v1.0
Last Update: 04/10/2018 v1.8
Site: https://web.archive.org/web/20180815021521/https://updates.eveonline.com/date/2018-08-21/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-september-2018-release
(Expand to see features)


** Associated event: Rogue Swarm Alert (2018)
** Added cargo deposit bays to all Upwell Structures, enabling courier deliveries to be completed regardless of docking rights
** New model for the Osprey (and variants)
** Falloff buffs for capital artillery and beam turrets
** Items can no longer be added to reinforced Mobile Depots


EVE online logo.png October 2018 Release
Initial Release Date: 09/10/2018 v1.0
Last Update: 05/11/2018 v1.8
Site: https://web.archive.org/web/20181015044612/https://updates.eveonline.com/date/2018-10-09/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-october-2018-release
(Expand to see features)


** Associated event: Crimson Harvest (2018)
** Balance changes (dev blog)
*** Major change to ECM: a jammed target can now target anything jamming it
*** Interdiction nullification removed from Combat Interceptors (Claw, Crusader, Raptor, Taranis)
*** Mass/Thrust modification removed from Warp Disruption Field Generators
**** Mass reduction functionality moved to new Zero-Point Mass Entangler modules
*** Crow inertia buff, Damavik slot rebalance (+1M, -1L)
** Doomsday activation now blocks docking/tethering for 5 minutes (same duration as jump/warp restriction timer)
** Titans no longer deal AoE damage when destroyed


EVE online logo.png Onslaught
Initial Release Date: 13/11/2018 v1.0
Last Update: 04/12/2018 v1.12
Site: https://web.archive.org/web/20190709162740/https://updates.eveonline.com/date/2018-11-13/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-eve-online-onslaught
(Expand to see features)


** Added frigate trio Abyssal Deadspace and Abyssal PvP (dev blog)
** New Triglavian Destroyer (Kikimora) and Battlecruiser (Drekavac)
** New Activity Tracker (dev blog)
** Buffs to ECM strength and to Powergrid, CPU, and signature radius for many ECM-bonused ships (CCP forum post)
** Force Auxiliary and some capital tanking modules nerfed (CCP forum post)
** New Upwell FLEX Structures for player-owned jump gates, cyno inhibitors, and cyno beacons, replacing older equivalents


EVE online logo.png December 2018 Release
Initial Release Date: 11/12/2018 v2018-12-11.1
Last Update: 08/01/2019 v2019-01-08.1
Site: https://web.archive.org/web/20190531125756/https://updates.eveonline.com/date/2018-12-11/
Patch notes: https://www.eveonline.com/news/view/parch-notes-for-december-2018-release
(Expand to see features)


** Associated events: Operation Permafrost, 13 Days of EVE (2018)
** War declaration changes (dev blog)
*** A corporation or alliance must now own an Upwell Structure, POS, or POCO in order to be eligible to declare wardecs or be wardecced
*** If a corporation or alliance loses all of their structures, all non-mutual war declarations involving them end after 24 hours of wartime
** Added Triglavian Logistics Cruisers (Rodiva & Zarmazd)
** Sov null anomaly respawn rate nerf
** Stargate visuals updated


2019

EVE online logo.png January 2019 Release
Initial Release Date: 15/01/2019 v2019-01-15.1
Last Update: 24/01/2019 v2019-01-24.1
Site: https://web.archive.org/web/20190601004908/https://updates.eveonline.com/date/2019-01-15/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-january-2019-release
(Expand to see features)


** Asteroids/ice rocks now have a dissolve effect upon depletion (rather than instantly disappearing)
** Certain drone implants changed to no longer affect fighters
** Ship scanning a Strategic Cruisers now shows its subsystems


EVE online logo.png February 2019 Release
Initial Release Date: 12/02/2019 v2019-02-12.1
Last Update: 21/02/2019 v2019-02-21.1
Site: https://web.archive.org/web/20210828163851/https://updates.eveonline.com/date/2019-02-12/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-february-2019-release
(Expand to see features)


Associated Event: Guardian's Gala (2019)
** Various QoL changes (Dev blog)
** Neocom menu redesign (Dev blog)
** Frostline 'Omnivore' Harvester Upgrade changed to give cycle time reduction bonus to T1 Strip Miners


EVE online logo.png March 2019 Release
Initial Release Date: 12/03/2019 v2019-03-12.1
Last Update: 02/04/2019 v2019-04-02.1
Site: https://web.archive.org/web/20211016111623/https://updates.eveonline.com/date/2019-03-12/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-march-2019-release
(Expand to see features)


Associated Event / Lore Update: (The Scope - Triglavians Take Over Billboards)
** Skills on Demand (Dev blog)
** Skillbook prices have been changed
** War Declaration Balance - Part Two (Dev blog)
** Level 4 and 5 missions only for Omega Pilots to fight bots (Dev blog)
** Rebalance of insurance price and payout
** New audio chatter from NPC pilots


EVE online logo.png April 2019 Release
Initial Release Date: 09/04/2019 v2019-04-09.1
Last Update: 16/04/2019 v2019-04-16.1
Site: https://web.archive.org/web/20210829211054/https://updates.eveonline.com/date/2019-04-09/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-april-2019-release
(Expand to see features)


Associated Event / Lore Update: none
** Remote repair: reduced effectiveness as more are used on the same target (Spring Balance Update Dev blog)
** Capital balance update (Spring Balance Update Dev blog)
** Sub-Capital balance update for Harbinger, Abaddon, Cyclone, Caracal Navy issue, Corax, Vexor Navy Issue, Gila, Ferox (Spring Balance Update Dev blog)
** War Declaration Balance - Part Three: removal of neutral assistance (War, War Sometimes Changes Dev blog)
** Rorqual balance update: getting worse in mining, getter better at boosts (Spring Balance Update Dev blog)


EVE online logo.png May 2019 Release: Invasion
Initial Release Date: 28/05/2019 v2019-05-28.1 (Invasion 1.0)
Last Update: 19/06/2019 v2019-06-19.1
Site: https://web.archive.org/web/20211016123352/https://updates.eveonline.com/date/2019-05-28/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-eve-online-invasion
(Expand to see features)


Associated Event / Lore Update: Invasion
** New Triglavian ships (Ikitursa, Draugur, Nergal)  
** Tech II Ammo Changes: Tech II ammunition can now be loaded into all Faction, Storyline, and Officer weapon variations.
** Triglavian Industry Changes: New datacores, new tech II components, new skills for invention of manufacture of Triglavian ships.
** An updated and improved The Agency UI (EVE Updates)
** War Declaration Balance - Part Four: War headquarters, war cost simplification, improved mutual wars, war UI improvements (Dev blog)
** New Pointer Tool - to highlight UI elements to other players
** New Mutasplasmids for Damage Controls, Assault Damage Controls, and Ancillary Shield Boosters.


EVE online logo.png June 2019 Release
Initial Release Date: 25/06/2019 v2019-06-25.1
Last Update: 01/08/2019 v2019-08-01.1
Site: https://web.archive.org/web/20190710002931/https://updates.eveonline.com/date/2019-06-25/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-june-2019-release
(Expand to see features)


v2019-06-25.1
** Associated Event / Lore Update: Triglavian Invasion Escalation (The Scope and Breaking news )
** Repair Services are now available at all high sec stations.  
** A new tab in the info pages of NPC ships shows damage resistances and damage type of the weapons of this ship.
** Character rendering was improved
** [Vexor Navy Issue] rebalancing to make it able to use turrets and drones.

v2019-07-03.1
** Associated Event / Lore Update: Bonus SP week (17th to 25th July). Skilling Spree from 24th July to 21nd August.
** Nullsec Blackout started. Local chat is not available for the duration of the blackout.

v2019-08-01.1
** Increased Maximum Sales Tax from 2% to 5%
** Increased NPC Broker Fees from 3% to 5%
** Dev Blog


EVE online logo.png August 2019 Release
Initial Release Date: 13/08/2019 v2019-08-13.1
Last Update: 22/08/2019 v2019-08-22.1
Site: https://web.archive.org/web/20210829104157/https://updates.eveonline.com/date/2019-08-13/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-august-2019-release
(Expand to see features)


Associated Event / Lore Update: Bonus SP weekend (23rd to 25th August). 
** Release of a 2019 rewrite of the EVE Online companion app "EVE Portal" on Google Play and Apple App Store.
** Community fitting feature now visible for a small selection of small ships.


EVE online logo.png September 2019 Release
Initial Release Date: 10/09/2019 v2019-09-10.1
Last Update: 01/10/2019 v2019-10-01.1
Site: https://web.archive.org/web/20210828155607/https://updates.eveonline.com/date/2019-09-10/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-september-2019-release
(Expand to see features)


Associated Event / Lore Update: End of Nullsec Blackout
** Wormhole and star visuals changed (Dev blog)
** Release of the 64-bit EVE Online client (Dev blog)
** UI of the fitting window now includes fitting warnings (crucial, warning, info, missing skills).
** End of infinite bumping - ships now enter warp after three minutes.
** New Industrial Cynosural Field Generator on Industrials, DST, or Blockade Runners is needed for jumping of jump freighters and Black Ops Battleships
** Several UI improvements
** Ventures are no longer able to capture FW Plexes.


EVE online logo.png October 2019 Release
Initial Release Date: 08/10/2019 v2019-10-08
Last Update: 05/11/2019 v2019-11-05.1
Site: https://web.archive.org/web/20210827235344/https://updates.eveonline.com/date/2019-10-08/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-october-2019-release
(Expand to see features)


v2019-10-08.1
** Associated Event / Lore Update: Halloween horrors: skill points, 100% loot, "howling interceptors"
** Warp drive changes: Autopilot now jumps to a distance of 10km instead of 15km. Cruisers, Battlecruisers, and Battleships warp faster now.
** Several UI improvements 
** several improvements to New Player Experience
** added T2 Mid-Grade Implant Set, Mimesis

v2019-10-30.1
** The maximum velocity attribute has been decreased by 10% for all Assault Frigates


EVE online logo.png November 2019 Release: Invasion Chapter 2
Initial Release Date: 12/11/2019 v2019-11-12
Last Update: 02/12/2019 v2019-12-02.1
Site: https://web.archive.org/web/20210827131505/https://updates.eveonline.com/date/2019-11-26/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-november-2019-release
(Expand to see features)


v2019-11-12
** Associated Event / Lore Update: Black Friday Boosts: Skill Points, Boosts, tax reduction. Invasion Chapter 2
** New Triglavian Dreadnaught Zirnitra
** New system for bookmarks with comfort features (easy sharing, ...)
** Updates to Micro Jump Field Generators, Bosonic Field Generators, and Support Fighters
** Stabber Fleet Issue and Tempest Fleet Issue have now and extra damage bonuses to rate of fire
** Medium Autocannons are improved (rate of fire, range, fallof)
** New Player Experience now has a login campaign with minor rewards.


EVE online logo.png December 2019 Release
Initial Release Date: 2019-12-10 v2019-12-10.1
Last Update: 2020-01-07 v2020-01-07.1
Site: https://web.archive.org/web/20210828022820/https://updates.eveonline.com/date/2019-12-10/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-december-2019-release
(Expand to see features)


** Associated Event / Lore Update: 13 days login campaign, skilling spree, filaments for instant jump into random Null-Sec system. EVE Scope report. No Downtime experiment on 4th December
** Added a galaxy wide raffle platform with the name Hypernet Relay. It is connected to the New Eden Store via Hypernode items. Introducing the Hypernet Relay
** Begin of Resource Distribution Overhaul: Veldspar and Spodumain are now removed from Null-Sec
** EVE Portal companion app: New wallet UI
** Policy change for CCP employees playing EVE online.
** Jita trade hub now has now new graphics for the station.
** Changes to timers and vulnerability windows for Structures (faster exit of reinforcement, longer time to change vulnerability windows) 
** Several UI improvements
** New Player Experience improvements
** ADM of 4 and above prevent enemies to deploy Upwell Structures in this system.


2020

EVE online logo.png January 2020 Release
Initial Release Date: 2020-01-16 v2020-01-16.1
Last Update: 2020-02-04 v2020-02-04.1
Site: https://web.archive.org/web/20200212224202/https://updates.eveonline.com/date/2020-01-16/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-january-2020-release
(Expand to see features)


Associated Event / Lore Update: Plex For Good for the Australian bushfires. DRAGONAUR BLITZ in low sec event until 27/01/2020.
** Warhead upgrades: Heavy Missile Damage buff 
** Shield Booster Module Tiericide (renamed, rebalanced)
** Added Nirvana "Shield Slave" Implants
** UI changes of the Overview
** real live selling of characters is now shown in corporation employment history


EVE online logo.png February 2020 Release
Initial Release Date: 2020-02-11
Last Update: 2020-02-28
Site: https://web.archive.org/web/20210827124642/https://updates.eveonline.com/date/2020-02-11/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-february-2020-release
(Expand to see features)


Associated Event / Lore Update: Guardians Gala. Guardian Gala sites even in wormhole systems. Higher PVP loot in wormhole systems. Until 24/02/2020.
** Permanently added Needlejack Filaments to jump up to 5 (loot from data sites), 15 (ORE Corporation LP Store) and 25 (loot in future events) ships to a nullsec system.
** High Angle Weapons (HAW) may now only be fit to a Dreadnaught
** More wandering wormhole connections, more C5/C6 to null sec wormholes, added wandering connections between C4/C5 and C6 wormhole systems
** Added Savior implant set 
** Remote Capacitor Transmitter Module Tiericide (renamed, rebalanced)


EVE online logo.png March 2020 Release
Initial Release Date: 2020-03-10
Last Update: 2020-04-09
Site: https://web.archive.org/web/20210804160349/https://updates.eveonline.com/date/2020-03-10/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-march-2020-release
(Expand to see features)


Associated Event / Lore Update: Skilling is just a means: skill points for PVP kills. Loyalty to Lowsec Event. Champions of Lowsec event.
** Added Frigate escape bay to Battleships 
** Broker Relation Changes: no margin trading anymore, a large increase in the cost for order modification, minimum broker fee for Upwell Structures increased from 0% to 1%
** Faction Warfare complex Acceleration Gates give a Suspect Flag if activated by non-Faction Warfare Capsuleers.
** Faction Warfare now has Battleship Plexes
** Faction Warfare PVP kills give more LP points as a reward
** Faction Warfare missions have 30% fewer LP rewards
** Faction Warfare activation radius around acceleration increased to 90km


EVE online logo.png 18.04 Release
Initial Release Date: 2020-04-15
Last Update: 2020-05-19
Site: https://web.archive.org/web/20210803072243mp_/https://updates.eveonline.com/date/2020-04-15/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-18-04-release
(Expand to see features)


Associated Event / Lore Update: The Hunt. PLEX for Good COVID 19. Skillers in the Abyss
** Start of Eclipse Quadrant 2
** Added Surgical Strike Dev Blog
** Changes to resistance modules leading to less EHP and bigger penalties for stacking
** Shield Hardener Module Tiericide
** Capital ship updates result in less survivability and loss of support fighters
** T1 battleships received a 10% hp  buff and 30% increase in scan resolution 
** Bomb damage and hp reduced by 20% to match changes to resist modules


EVE online logo.png 18.05 Release: Invasion Chapter 3
Initial Release Date: 2020-05-26 v2020-05-26.1
Last Update: 2020-06-08 v2020-06-08.2
Site: https://web.archive.org/web/20210804170137mp_/https://updates.eveonline.com/date/2020-05-26/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-version-18-05
(Expand to see features)


** Armor hardener module tiericide
** Triglavian Invasion Chapter 3: EDENCOM Prepares for Triglavian Invasion and EVE PULSE - Invasion Ch.3, Graphical Update, CSM15
** A special 17th Birthday Celebration version of Capsuleer Day


EVE online logo.png 18.06 Release
Initial Release Date: 2020-06-15 v2020-06-15.1
Last Update: 2020-07-08 v2020-07-08.1
Site: https://web.archive.org/web/20210803073315mp_/https://updates.eveonline.com/date/2020-06-15/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-version-18-06
(Expand to see features)


** Shield resistance amplifier module tiericide
** Three ships from the new EDENCOM faction and associated skills
** Project Discovery: Flow Cytometry
** Gathering Storm and Lightning Strikes event to introduce new EDENCOM ships


EVE online logo.png 18.07 Release
Initial Release Date: 2020-07-14 v2020-07-14.1
Last Update: 2020-07-28 v2020-07-28.1
Site: https://web.archive.org/web/20200714153623/https://updates.eveonline.com/date/2020-07-14/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-version-18-07
(Expand to see features)


** Varied buffs to Command Ships, especially Attack Command Ships
** Armor Coating tiericide
** Update to the Fallen Capsuleers Memorial
** TOTAL WAR RAGES IN NEW EDEN  - The Scope


EVE online logo.png 18.08 Release
Initial Release Date: 2020-08-11 v2020-08-11.1
Last Update: 2020-09-02 v2020-09-02.1
Site: https://web.archive.org/web/20210804150429mp_/https://updates.eveonline.com/date/2020-08-11/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-version-18-08
(Expand to see features)


** Armor plating energized tiericide
** Varied Triglavian ship and weapon rebalances


EVE online logo.png 18.09 Release : Zenith
Initial Release Date: 2020-09-08 v2020-09-08.1
Last Update: 2020-09-29 v2020-09-29.1
Site: https://web.archive.org/web/20210804164118mp_/https://updates.eveonline.com/date/2020-09-08/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-version-18-09
(Expand to see features)


** Significant EDENCOM application buff and damage buff on small/medium projectors
** BLOPS fuel and resistance buffs
** FAX cap booster amount buffs
** Abyssal Deadspace--T0 and T6 modules added, duo destroyer mode added, NPC AI improved
** New Mutaplasmids for capital modules
** Shield boost amplifier tiericide
** Quantum Cores available on market
** EVE PULSE - Invasion Zenith, Rolling Thunder, Depths of the Abyss 


EVE online logo.png 18.10 Release : Pheonix
Initial Release Date: 2020-10-13 v2020-10-13.1
Last Update: 2020-11-03 v2020-11-03.1
Site: https://web.archive.org/web/20210828095209/https://updates.eveonline.com/date/2020-10-13/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-version-18-10
(Expand to see features)


** Buffs to all interdictors except Sabre
** Crimson Harvest event
** Added "wubble" (web bubble)
** Combat interceptors heated propulsion module speed bonus added
** Ore balance changes
** Quantum Cores now required for Upwell Structures.


EVE online logo.png 18.11 Release
Initial Release Date: 2020-11-10.1
Last Update: 2020-12-01.1
Site: https://web.archive.org/web/20210829012627/https://updates.eveonline.com/date/2020-11-10/
Patch notes: https://www.eveonline.com/news/view/patch-notes-for-version-18-11
(Expand to see features)


** Buffs to all interdictors except Sabre
** Crimson Harvest event
** Added "wubble" (web bubble)
** Combat interceptors heated propulsion module speed bonus added
** Ore balance changes


EVE online logo.png 18.12 Release
Initial Release Date: 2020-12-08
Last Update: 2021-01-14
Site: https://web.archive.org/web/20210827113412/https://updates.eveonline.com/date/2020-12-08/
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-18-12
(Expand to see features)


** Winter Nexus event
** New Sansha's pirate implants: Rapture set for capacitor
** Japanese localization added


2021

Versions 19.01 through 19.11 (Part #1) were released throughout 2021.

EVE online logo.png 19.01 Release : Reign
Initial Release Date: 2021-02-09 v2021-02-09.1
Last Update: 2021-03-02 v2021-03-02.1
Site: https://web.archive.org/web/20210804165831mp_/https://updates.eveonline.com/date/2021-02-09/
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-19-01
(Expand to see features)


** Fleet Finder tool to better find available fleets
** 50% DPS increase to Marauders' Bastion Module 
** Removed cost to set Home Station which can now be set without Clone Bay Service


EVE online logo.png 19.02 Release
Initial Release Date: 2021-03-09 v2021-03-09.1
Last Update: 2021-04-06 v2021-04-06.1
Site: https://web.archive.org/web/20210803081926mp_/https://updates.eveonline.com/date/2021-03-09/
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-19-02
(Expand to see features)


** Fleet Formations available - announcement
** Deployable Mobile Cynosural Beacon that will act as a regular cyno beacon for that fleet for the lifetime of the deployable
** Native macOS client
** Expert Systems added to game


EVE online logo.png 19.03 Release
Initial Release Date: 2021-04-13 v2021-04-13
Last Update: 2021-04-27 v2021-04-27
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-19-03
(Expand to see features)


v2021-04-13.1
** First pass at industry overhaul, as described in the development update
*** Introduction of new Construction Component Blueprints, Capital Construction Blueprints, Advanced Capital Construction Blueprints, and associated Reaction formulas
** Mykoserocin gas sites added to low security systems, and additional null security systems
** Increase on autopay timer for ESS Banks, shortening of robbery timer to 6 minutes. Additional ratting bounty adjustments
** UI Improvements to exploration windows
** "Buy and Fit" feature added
** Jump Bridges added to Autopilot settings

v2021-04-20.1
** Belt rat spawns on gates in systems where asteroid belts were removed during Scarcity
** French, German, Japanese, Korean, and Russian localization

v2021-04-27.1
** Second pass at industry overhaul
*** EDENCOM ship blueprints brought in line with Triglavian blueprint requirements
*** T2 ships no longer return basic minerals when reprocessed
*** Standup T2 fighters require T1 counterpart as input
** Doubled effectiveness to all boosters requiring Mykocerosin as input


EVE online logo.png 19.04 Release : Foundation
Initial Release Date: 2021-05-04
Last Update: 2021-05-27
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-19-04
(Expand to see features)


v2021-05-04.1
** Graphical overhaul of Aura and Jita 4-4 environment
** Standing requirements removed from Pochven gates
** Disabled ability to transfer structures from a corporation with a negative wallet balance

v2021-05-06.1
** Capsuleer Day XVIII event
** Massacre at M2-XFE monument completed

v2021-05-18.1
** Introduction of the Interdiction Nullifier modules
** Conversion of all Warp Core Stabilizer variants to an active module, limited to one per ship, reduces drone bandwidth by 50%, and may be activated while under gate cloak
** All Shuttle variants gain passive interdiction nullification trait
** Removed passive nullification from all Interceptors, Yachts, and T3 propulsion subsystems
** Added new role bonus to all Interceptors, Yachts, and T3 propulsion subsystems to reduce drawbacks in Interdiction Nullifier modules by 80%, and increase duration by 100%

v2021-05-19.1
** Victorieux Luxury Yacht gains a high slot

v2021-05-25.1
** Stargate Trailblazers mining event


EVE online logo.png 19.05 Release
Initial Release Date: 2021-06-08 v2021-06-08.1
Last Update: 2021-07-08 v2021-07-08.1
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-19-05
(Expand to see features)


v2021-06-08.1
** Corporations can join Faction Warfare without a downtime
** Introduction of the Mobile Observatory deployable and Cloak Stabilization buff

v2021-06015.1
** Federation Day event

v2021-06-22.1
** Black Ops ships gain the ability to Conduit Jump when fit with a Covert Jump Portal Generator, and 30 eligible ships may bridge
** Major buff to all Black Ops ships
** Rework of all Covert Ops frigates, generally a change in racial bonus, and gain of an additional fitting slot.
** Vorton Projector chained targets increased from 5 to 10

v2021-07-06.1
** Introduction of Opportunities panel

v2021-07-08.1
** Liberation Day event


EVE online logo.png 19.06 Release
Initial Release Date: 2021-07-13 v2021-07-13.1
Last Update: 2021-08-05 v2021-08-05.1
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-19-06
(Expand to see features)


v2021-07-13.1
** Strong Veilguard Booster added
** General nerf of the Bastion Module
** Introduction of the Covert Mobile Cynosural Beacon
** 80% reduction in Interdiction Nullifier penalties for Ares, Crow, Malediction, and Stiletto
** Elimination of subsystem skill loss due to T3 cruiser destruction
** General buff to the Pacifier and Enforcer, including high slot and hardpoint increases

v2021-07-27.1
** SCC Secure Key Storage sites added to low security space
** 50% Sales Tax reduction and Broker Fees reduction
** Adjustments to payout strategy for Pochven sites
** Introduction of ESS Reserve Banks

v2021-07-28.1
** Reset time for twin-linked gate controls in SCC Secure Key Storage sites reduced to 2 minutes

v2021-08-05.1
** Foundation Day event


EVE online logo.png 19.07 Release
Initial Release Date: 2021-08-10 v2021-08-10.1
Last Update: 2021-09-01 v2021-09-01.1
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-19-07
(Expand to see features)


** General defect fixes
** Union Day event


EVE online logo.png 19.08 Release : Gateway
Initial Release Date: 2021-09-14 v2021-09-14.1
Last Update: 2021-10-08 v2021-10-08.1
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-19-08
(Expand to see features)


** Secure Key Storage sites balance
** AIR New Player Experience launched
** Increased availability of Ice Belt locations, increased respawn time
** Mercoxit in asteroid belts increased by 200%
** Mercoxit anomalies spawn rate increased by 200%
** Mykoserocin gas site spawn chance reduced by 60%
** Introduction of Skill Plans, and Skill Catalogue features
** Skill training queue limit increased to 150 skills
** 24 hour limit removed from Alpha Training Queue
** Personal deployables barred from new player starting systems


EVE online logo.png 19.09 Release
Initial Release Date: 2021-10-13 v2021-10-13.1
Last Update: 2021-11-03 v2021-11-03.1
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-19-09
(Expand to see features)


** Associated Event - Crimson Harvest (2021)
** Introduction of the CONCORD Rogue Analysis Beacon
** Added mutaplasmids for drones
** PvP timer added when robbing ESS banks
** Mutaplasmid drop rate increase from CONCORD Rogue Analysis Beacon
** 20% increase in Rogue Drone bounty
** Renamed "Rogue Drone Specialization" skill to "Mutated Drone Specialization"
** Client Support for Mac


EVE online logo.png 19.10 Release : New Dawn
Initial Release Date: 2021-11-09 v2021-11-09.1
Last Update: 2021-11-23 v2021-11-23.1
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-19-10
(Expand to see features)


** Added AEGIS Secure Transfer Facility, AEGIS Secure Capital Construction Forge, AEGIS Capital Ship Security Facility, and Overmind Nursery Groves sites
** ESS activation causing Capsuleer Combat Timer replaced with Weapons Timer instead
** Drag and Drop ship fittings to skill plan
** Increased Rogue Drone NPC buy orders
** Corporation Recruitment changes


EVE online logo.png 19.11 Release
Initial Release Date: 2021-12-07 v2021-12-07.1
Last Update: 2022-01-04 v2022-01-04.1
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-19-11
(Expand to see features)


** Doubled all resources quantities in harvestables (ore, ice, gas, moons)
** Added Residue mechanic
** Mining ship overhaul, buffs to barges, and nerfs to industrial capitals
** Subcapital and Capital Component input requirements reduction
** Corporation Skill Plans added, along with the ability to copy, paste, and share skill queues and skill plans
** Mass change to the Endurance
** Mining Drone buffs


2022

Versions 20.01+ were released throughout 2022.

EVE online logo.png 20.01 Release
Initial Release Date: 01/02/2022
Last Update:
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-20-01
(Expand to see features)




EVE online logo.png 20.02 Release
Initial Release Date: 25/02/2022
Last Update:
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-20-02
(Expand to see features)




EVE online logo.png 20.03 Release
Initial Release Date: 29/03/2022
Last Update:
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-20-03
(Expand to see features)




EVE online logo.png 20.04 Release
Initial Release Date: 06/05/2022
Last Update:
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-20-04
(Expand to see features)




EVE online logo.png 20.05 Release
Initial Release Date: 16/06/2022
Last Update:
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-20-05
(Expand to see features)




EVE online logo.png 20.06 Release
Initial Release Date: 02/08/2022
Last Update:
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-20-06
(Expand to see features)




EVE online logo.png 20.07 Release
Initial Release Date: 06/09/2022
Last Update:
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-20-07
(Expand to see features)




EVE online logo.png 20.08 Release
Initial Release Date: 06/10/2022
Last Update:
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-20-08
(Expand to see features)




EVE online logo.png 20.09 Release
Initial Release Date: 03/11/2022
Last Update:
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-20-09
(Expand to see features)




EVE online logo.png 20.10 Release (Uprising)
Initial Release Date: 08/11/2022
Last Update:
Site: https://www.eveonline.com/now/uprising
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-20-10
(Expand to see features)


** Empires at War: Major revamp of most Faction Warfare mechanics
** New Navy Ships - Navy Exploration Frigates, Navy Battlecruisers, Navy Destroyers, and Navy Dreadnaughts
** HAC balance changes - significant projection/targeting nerfs for common fleet HACs, small tank buffs across the board, small Vagabond projection buff
** Navy ship balance changes
** One-off balance changes
** Emblems: put corporation or alliance icons on a ship in a way akin to skins
** New Paragon corporation, agents, and missions providing LP to buy emblems
** LP cost for navy ships reduced
** 2 new skills to increase limits on jump clones and contact limit respectively
** Outlaws (characters with -5.0 and lower security status) are no longer permitted to dock in hisec stations and structures while in ships
** Alpha clone state characters cannot change their safeties to Red
** Removed abilitity to run Abyssal sites in 1.0 or 0.9 security spaces, including Jita or any of the other trade hubs
** Suspect flags return for Abyssal deadspace, applied depending on security status of origin system and tier of filament
** Frig hole lifetimes reduced for several kinds of frigate-sized wormholes
** If you are in a ship when initiating a clone jump you will now automatically disembark, wait out the timer, and then clone jump
** The number of personal ship fittings has increased to 500 up from 250
** Mobile depots, tractor units, and warp disruptors can now be saved in the cargo of ship fits in the Fitting tool in the NEOCOM.


2023

EVE online logo.png 20.11 Release
Initial Release Date: 03/01/2023
Last Update:
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-20-11
(Expand to see features)




EVE online logo.png 21.01 Release
Initial Release Date: 02/02/2023
Last Update:
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-21-01
(Expand to see features)




EVE online logo.png 21.02 Release
Initial Release Date: 09/03/2023
Last Update:
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-21-02
(Expand to see features)




EVE online logo.png 21.03 Release
Initial Release Date: 18/04/2023
Last Update:
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-21-03
(Expand to see features)




EVE online logo.png 21.04 Release
Initial Release Date: 07/06/2023
Last Update:
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-21-04
(Expand to see features)




EVE online logo.png Viridian
Initial Release Date: 13/06/2023
Last Update:
Site: https://www.eveonline.com/news/view/viridian-expansion-now-live
Patch notes: https://www.eveonline.com/news/view/viridian-expansion-notes
(Expand to see features)


* Added new content: Homefront operation
* New ship class Lancer Dreadnoughts
* New ships: Bane; Karura; Hubris; Valravn
* New weaponsystems: Disruptive Lances
* Altered ship stats:
** Marauders: Kronos; Vargur; Paladin; Golem
** Battleships: Rokh; Maelstrom
* Add UI element Opportunities
* Add SKINR - Super-Kerr Induced Nanocoating Resequencer for Upwell structure personalization.
* and more


EVE online logo.png 21.05 Release
Initial Release Date: 10/08/2023
Last Update:
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-21-05
(Expand to see features)




EVE online logo.png Havoc
Initial Release Date: 14/11/2023
Last Update:
Site: https://www.eveonline.com/news/view/the-havoc-expansion-is-now-live
Patch notes: https://www.eveonline.com/news/view/havoc-expansion-notes
(Expand to see features)


* Added new content: enlist with Angel Cartel and Guristas Pirates in Faction Warfare
* Added new content: Deathless HQ station & Zarzakh system
* Added new content: Pirate Insurgencies
* New ships: Mekubal; Mamba; Khizriel; Alligator; Azariel
* Altered ship industry requirements:
** Titans: Vanquisher; Komodo; Molok
* Updated content: AIR New Player Experience
* and more


2024

EVE online logo.png 21.06 Release
Initial Release Date: 09/02/2024
Last Update: 23/04/2024
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-21-06
(Expand to see features)




EVE online logo.png Equinox
Initial Release Date: 11/06/2024
Last Update:
Site: https://www.eveonline.com/news/view/the-equinox-expansion-is-now-live
Patch notes: https://www.eveonline.com/news/view/equinox-expansion-notes
(Expand to see features)


* New feature: SKINR Ship Personalisation (custom ship SKINs)
* New structures: Orbital Skyhook, Sovereignty Hub, Metenox Moon Drill
* Major changes to Nullsec Sovereignty, iHubs and TCUs
* New Upwell Haulers: Squall, Torrent, Deluge, Avalanche
* Carrier balance reworks with new modules: Capital MJD, Capital MJFG
** New carrier-based Faction fighters
* Daily Logins replaced by Opportunities/Daily Goals
And more


EVE online logo.png 22.01 Release
Initial Release Date: 13/06/2024
Last Update: 07/08/2024
Site:
Patch notes: https://www.eveonline.com/news/view/patch-notes-version-22-01
(Expand to see features)




External links

  • [1] EVE patch notes site as of 2022
  • [2] 4th iteration of Expansions site
  • [3] 3rd Expansion page iteration
  • [4] 2nd Expansion page iteration
  • [5] 1st Expansion page iteration