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Signature radius: Difference between revisions

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Important effects of the signature radius are:  
Important effects of the signature radius are:  
* How fast your ship can be targeted
* How fast your ship can be targeted
* How much damage is taken from missiles, turrets and bombs (in oppose to smartbombs, which are not affected).
* How much damage is taken from most weapons.
* How easy your ship can be detected with combat probes.
* How easily your ship can be detected with combat probes.


= Targeting Time =
= Targeting Time =


One of the central effects of the signature radius is the profound effect it has on the time it takes to target a ship.  
One of the effects of signature radius is how long it takes to target a ship.  
This is easy to remember once you consider the signature radius is the size your ship has on the sensors.
This is easy to remember once you consider the signature radius is the size your ship has on the sensors.


== Targeting Time Equation ==
== Targeting Time Equation ==
Here is the equation for missile damage:
[[File:Targetingtime.png]]
[[File:Targetingtime.png]]


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The scan resolution of the targeting ship is affected by various aspects.
The scan resolution of the targeting ship is affected by various aspects.


The ship itself has a base scan resolution (which can be modified only on Tech 3 Cruisers through different submodules).
The ship has a base scan resolution, which can be altered by skills, modules and rigs.
 
The base scan resolution can be altered by skills, modules and rigs.


=== Modules and Rigs ===
=== Modules and Rigs ===


* Cloaking devices
* Cloaking devices
Fitting a cloaking device in high slot of your ship will reduce the signature resolution even when the module is offline significantly (Prototype Cloak, -50% scan resolution)
Fitting a cloaking device in high slot of your ship will reduce the scan resolution even when the module is offline significantly (Prototype Cloak, -50% scan resolution)
The covert ops cloak, that can only be fitted on specific ships does not have this penalty.
The covert ops cloak, that can only be fitted on specific ships does not have this penalty.


* Sensor Booster
* Sensor Booster
This medium modules increases the scan resolution as well as the targeting range (Sensor Booster I, 25%). The module can be loaded with a script that disables one of the affect to benefit the other.
This medium modules increases the scan resolution as well as the targeting range (Sensor Booster I, 25%). The module can be loaded with a script that disables one of the effects to double the other.
If it is loaded with a scan resolution script the effect is 50% increase in scan resolution, but the targeting range does not increase anymore.


* Warp Core Stabilizer
* Warp Core Stabilizer
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* Signal Amplifier
* Signal Amplifier
This low slot module increases your scan resolution by (as well as targeting range) a little (Signal Amplifier I, 10 % scan resolution)
This low slot module increases your scan resolution (as well as targeting range) by a little (Signal Amplifier I, 10 % scan resolution)


* Targeting System Subcontroller I
* Targeting System Subcontroller I
This rig increases the scan resolution by 20%.
This rig increases scan resolution by 20%.


=== Skills and Implants ===
=== Skills and Implants ===


* Signature Analysis
* Signature Analysis
This skill will increase the scan resolution by 5% per level.
This skill will increase scan resolution by 5% per level.


* Leadership
* Leadership
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= Signature radius effect on Weapon Damage =
= Signature radius effect on Weapon Damage =
A smaller signature radius can help to reduce incoming damage from turrets, missiles and bombs.
A smaller signature radius can help to reduce incoming damage from turrets, missiles and bombs.


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There are no skills that alter the signature radius of your ship. However, there are several modules that will increase either your or your opponent's signature radius:
There are no skills that alter the signature radius of your ship. However, there are several modules that will increase either your or your opponent's signature radius:


*Microwarpdrives: These propulsion modules increase your signature radius by 500% while active (less for faction modules) in exchange for a 500% increase in speed. Note that while you have this active, all turret-based ships have a much greater chance to hit you. This can be offset by your increased speed, as long as you do not fly directly at the target. Against missiles, the increase in signature radius has no real effect on incoming damage, as the increase in velocity counters it.
*Microwarpdrives: These propulsion modules increase your signature radius by 500% while active (less for faction modules) in exchange for a 500% increase in speed. This means that while you have this active, all turret-based ships have a much greater chance to hit you. This can be offset by your increased speed, as long as you do not fly directly at the target. Against missiles, the increase in signature radius has no real effect on incoming damage, as the increase in velocity counters it.
*Target Painters: These EWAR modules increase the target's signature radius by 25-30%. This increase in signature radius can greatly boost damage if the target is smaller than the missile/turret type used against it, or if it's moving too quickly for the explosion radius of the missile/tracking of the turret. If your turrets hit often or the missile's explosion velocity is much larger than the target's velocity, target painters will have very little effect.
*Target Painters: These EWAR modules increase the target's signature radius by 25-30%. This increase in signature radius can greatly boost damage if the target is smaller than the missile/turret type used against it, or if it's moving too quickly for the explosion radius of the missile/tracking of the turret. If your turrets hit often or the missile's explosion velocity is much larger than the target's velocity, target painters will have very little effect.
*Shield Extenders: The small, medium, large, and x-large shield extenders add a flat 1, 2, 7, and 25 m to the ship's signature radius, respectively.
*Shield Extenders: The small, medium, large, and x-large shield extenders add a flat 1, 2, 7, and 25 m to the ship's signature radius, respectively.
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== Skills and Implants ==
== Skills and Implants ==
<br>
Halo implants, Skirmish Warfare Link - Evasive Maneuvers, and X-Instinct Boosters can all reduce the signature radius of your ship.
Halo implants, Skirmish Warfare Link - Evasive Maneuvers, and X-Instinct Boosters can all reduce the signature radius of your ship.
<br>


= Signature Radii of Ships, by Hull Type =
= Signature Radii of Ships, by Hull Type =


Sortable table of all ships avalible to the player in EVE and their signature size (as of of Inferno 1.2)
Sortable table of all ships avalible to the player in EVE and their signature size (as of of Inferno 1.2)
<br>


{| class="wikitable sortable collapsible collapsed"  border="1" cellpadding="2" style="text-align:left;"
{| class="wikitable sortable collapsible collapsed"  border="1" cellpadding="2" style="text-align:left;"