Difference between revisions of "User:Plebe/Sandbox"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 1/18/2015)
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-------------------------------------------------------------
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* on editing the attributes, please make sure that you don't
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* leave/misstype any tags required. please follow the same
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* format below and edit only the values (after the = sign).
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| shipid=20125
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| shipimg=http://images.cdn1.eveonline.com/Renders/20125_256.png
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| shipname=Curse
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| caption=Curse
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| class=Combat Recon Ship
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| grouping=Recon Ships
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| hulltype=Arbitrator Class
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| faction=Amarr Empire
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| race=Amarr
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| variations={{Ship|Pilgrim}},{{Ship|Arbitrator}}
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| tech=2
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| powergrid=900 MW
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| cpu=380 tf
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| capacitor=1,250 GJ
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| highs=5
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| turrets=2
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| launchers=4
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| mediums=6
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| lows=4
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| mass=11,810,000 kg
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| volume=120,000 m&#179;
 +
| cargohold=345 m&#179;
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| dronebay=150 m&#179;
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| bandwidth=50 Mbit/sec
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| info=Name: Curse<br>Hull: Arbitrator<br>Role: Combat Recon Ship<br><br>Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer:  Khanid Innovation<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
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| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>7.5% bonus to Tracking Disruptor effectiveness<br>10% bonus to Drone hitpoints and damage<br><b>Recon Ships bonuses (per skill level):</b><br>40% bonus to Energy Vampire and Energy Neutralizer transfer range<br>20% bonus to Energy Vampire and Energy Neutralizer transfer amount<br>
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| structurehp=872 HP
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| shieldhp=1,238 HP
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| shieldem=0
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| shieldexp=81.25
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| shieldkin=62.5
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| shieldtherm=20
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| armorhp=1,463 HP
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| armorem=50
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| armorexp=70
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| armorkin=53.125
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| armortherm=35
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| maxvelocity=175 m/sec
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| inertia=0.651
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| warpspeed=3.3 AU/s
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| warptime=10.66 s
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| targetrange=130.00 km
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| sigradius=150 m
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| maxlockedtargets=10
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| sensortype=RADAR
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| sensorvalue=28 points
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| scanres=281 mm
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| reqskills=*{{RequiredSkill|Amarr Cruiser|V}}
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**{{RequiredSkill|Spaceship Command|II}}
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**{{RequiredSkill|Amarr Destroyer|III}}
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***{{RequiredSkill|Amarr Frigate|III}}
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****{{RequiredSkill|Spaceship Command|I}}
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*{{RequiredSkill|Recon Ships|I}}
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**{{RequiredSkill|Cloaking|IV}}
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***{{RequiredSkill|CPU Management|IV}}
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**{{RequiredSkill|Signature Analysis|V}}
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***{{RequiredSkill|CPU Management|I}}
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**{{RequiredSkill|Spaceship Command|V}}
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**{{RequiredSkill|Electronics Upgrades|V}}
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***{{RequiredSkill|CPU Management|II}}
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***{{RequiredSkill|Power Grid Management|II}}
  
[[Category:WikiContest]]
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| totaltraintime=61d 11h 23m 20s
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| externallinks=[http://wiki.eveonline.com/en/wiki/Curse Curse on Eve Online Wiki]
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| rigs_size=Medium
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| rigs_count=2
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| rigs_calibration=400
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}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->

Revision as of 20:19, 18 January 2015

show advanced ships
Logo faction amarr empire.png
Amarr
Logo faction caldari state.png
Caldari
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Gallente
Logo faction minmatar republic.png
Minmatar
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Titans Avatar Leviathan Erebus Ragnarok
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EVE University Database
 
Ship Database
Curse
CornerT2h.png
?size=256&.png
Amarr Empire
Amarr Empire
Recon Ships
Arbitrator Class
RELATED UNI-WIKI REFERENCES

Name: Curse
Hull: Arbitrator
Role: Combat Recon Ship

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Khanid Innovation

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
7.5% bonus to Tracking Disruptor effectiveness
10% bonus to Drone hitpoints and damage
Recon Ships bonuses (per skill level):
40% bonus to Energy Vampire and Energy Neutralizer transfer range
20% bonus to Energy Vampire and Energy Neutralizer transfer amount

Required Skills
Training Time what's this?
61d 11h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Pilgrim
Pilgrim.jpg
CornerT2s.png
Pilgrim
Recon Ships Arbitrator Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png4 (0/3) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,000 MW Icon cpu.png370 tf
Icon velocity.png198 m/sec
Icon capacity.png315 m³
,Arbitrator
Arbitrator.jpg
Arbitrator
Standard Cruisers Arbitrator Class
Icon hi slot.png4 (3/2) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png695 MW Icon cpu.png370 tf
Icon velocity.png200 m/sec
Icon capacity.png345 m³

Ship Attributes

Fittings
Powergrid
powergrid
900 MW
CPU
cpu output
380 tf
Capacitor
capacitor
1,250 GJ
High
high slots
5
Launchers
launcher slots
4
Turrets
turret slots
2
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
Medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
175 m/sec
Inertia Modifier
inertia modifier (agility)
0.651
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
10.66 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
150 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
130.00 km
Max Locked Targets
max. locked targets
10
RADAR Sensor
RADAR sensor strength
28 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
281 mm
Structure
Structure Hitpoints
structure hitpoints
872 HP
Mass
ship mass
11,810,000 kg
Volume
ship volume
120,000 m³
Cargo Capacity
cargo capacity
345 m³
Armor
Armor Hitpoints
armor hitpoints
1,463 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
53.125
EXP
explosive resistance
70
Shields
Shield Capacity
shield hitpoints
1,238 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
62.5
EXP
explosive resistance
81.25