RELATED UNI-WIKI REFERENCES
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Name: Curse Hull: Arbitrator Role: Combat Recon Ship
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
Developer: Khanid Innovation
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
SHIP BONUSES
Amarr Cruiser bonuses (per skill level): 7.5% bonus to Tracking Disruptor effectiveness 10% bonus to Drone hitpoints and damage Recon Ships bonuses (per skill level): 40% bonus to Energy Vampire and Energy Neutralizer transfer range 20% bonus to Energy Vampire and Energy Neutralizer transfer amount
Required Skills
Training Time what's this?61d 11h 23m 20s
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Grouping
▪ Variations Pilgrim
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Can Use Covert Ops Cloak
1,000 MW 370 tf
198 m/sec
315 m³
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,Arbitrator
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695 MW 370 tf
200 m/sec
345 m³
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Ship Attributes
Fittings |
High 5
Launchers 4
Turrets 2
Rig
2
Medium
Calibration 400
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Navigation |
Base Time to Warp 10.66 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 50 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 872 HP
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Armor |
Armor Hitpoints 1,463 HP
Armor Resistances
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Shields |
Shield Capacity 1,238 HP
Shield Resistances
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