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| ==Fitting== | | ==Fitting== |
− | {{ShipFitting|
| + | [[Incursion Ship Guide: Nightmare]] |
− | ship=Nightmare|
| + | * [[Incursion Ship Guide: Nightmare#Incursion Vanguard Site Fitting]] |
− | shipTypeID=17736|
| + | * [[Incursion Ship Guide: Nightmare#Incursion Assault Site Fitting]] |
− | fitName=Vanguard Incursion|
| + | * [[Incursion Ship Guide: Nightmare#Incursion Headquarters Site Fitting]] |
− | fitID=Vanguard-Incursion|
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− | high1name=Mega Pulse Laser II|
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− | high1typeID=3057|
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− | high2name=Mega Pulse Laser II|
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− | high2typeID=3057|
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− | high3name=Mega Pulse Laser II|
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− | high3typeID=3057|
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− | high4name=Mega Pulse Laser II|
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− | high4typeID=3057|
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− | high5name=Large Remote Shield Booster II|
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− | high5typeID=3608|
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− | high6name=Large 'Regard' Remote Capacitor Transmitter|
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− | high6typeID=16487|
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− | mid1name=Sensor Booster II|
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− | mid1typeID=1952|
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− | mid2name=Republic Fleet Target Painter|
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− | mid2typeID=31944|
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− | mid3name=Pithum C-Type Adaptive Invulnerability Field|
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− | mid3typeID=4349|
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− | mid4name=Federation Navy Stasis Webifier|
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− | mid4typeID=17559|
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− | mid5name=Tracking Computer II|
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− | mid5typeID=1978|
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− | mid6name=Tracking Computer II|
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− | mid6typeID=1978|
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− | mid7name=Adaptive Invulnerability Field II|
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− | mid7typeID=2281|
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− | low1name=Heat Sink II|
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− | low1typeID=2364|
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− | low2name=Heat Sink II|
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− | low2typeID=2364|
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− | low3name=Heat Sink II|
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− | low3typeID=2364|
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− | low4name=Heat Sink II|
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− | low4typeID=2364|
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− | low5name=Tracking Enhancer II|
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− | low5typeID=1999|
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− | drone1name=Warrior II x5|
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− | drone1typeID=2488|
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− | drone2name=Medium Shield Maintenance Bot I x5|
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− | drone2typeID=23717|
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− | drone3name=Conflagration L x10|
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− | drone3typeID=12816|
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− | drone4name=Scorch L x10|
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− | drone4typeID=12820|
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− | drone5name=Imperial Navy Multifrequency L x10|
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− | drone5typeID=23105|
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− | drone6name=Scan Resolution Script x1|
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− | drone6typeID=29011|
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− | drone7name=Optimal Range Script x1|
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− | drone7typeID=28999|
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− | drone8name=Tracking Speed Script x1|
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− | drone8typeID=29001|
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− | charge1name=Scan Resolution Script x1|
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− | charge1typeID=29011|
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− | charge2name=Tracking Speed Script x1|
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− | charge2typeID=29001|
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− | charge3name=Optimal Range Script x1|
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− | charge3typeID=28999|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Large Core Defense Field Extender II|
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− | rig1typeID=26448|
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− | rig2name=Large Energy Locus Coordinator II|
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− | rig2typeID=26388|
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− | rig3name=Large Anti-EM Screen Reinforcer II|
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− | rig3typeID=26436|
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− | difficulty=2|
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− | warsop=G|
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− | warsopReason=Pirate Hull and a Deadspace mod|
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− | version=RUBI 1.0|
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− | shipDNA=17736:3057;4:3608;1:16487;1:1952;1:1978;2:2281;1:4349;1:17559;1:31944;1:1999;1:2364;4:26388;1:26436;1:26448;1:2488;5:12816;10:12820;10:23105;10:23717;5:28999;1:29001;1:29011;1:262;1:28999;1:29001;1:29011;1::|
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− | skills=Controlled Bursts V</li><li>Capacitor Management V</li><li>Capacitor Systems Operation V</li><li>Amarr Battleship IV</li><li>Caldari Battleship IV</li>|
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− | notes=You should also get the "Inherent Implants 'Squire' Energy Systems Operation EO-606" and "Inherent Implants 'Squire' Energy Management EM-806" Implants.}}
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| ==Tactics== | | ==Tactics== |
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei’s unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs?
These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again.
Special Ability: 100% bonus to Large Energy Turret damage
SHIP BONUSES
Amarr Battleship Skill Bonus: 7.5% bonus to Large Energy Turret tracking per level Caldari Battleship Skill Bonus: 5% bonus to Large Energy Turret damage per level
Required Skills
- Amarr Battleship I1h 6m
- Spaceship Command IV1d 1h 8m
- Amarr Cruiser IV5d 5h 42m
- Caldari Battleship I1h 6m
- Spaceship Command IV1d 1h 8m
- Caldari Cruiser IV5d 5h 42m
Training Time what's this?11d 14h 47m
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 6
Launchers 0
Turrets 4
Rig
3
large
Calibration 350
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Navigation |
Base Time to Warp 18.72 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 75 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 8,260 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 8,695 HP
Armor Resistances
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Shields |
Shield Capacity 9,735 HP
Shield Resistances
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Summary
The Nightmare is a pirate faction laser boat. It is designed to be shield tanked. While the nightmare only has 4 turret slots, its 100% damage bonus effectively gives is 8 regular turrets but at half the capacitor cost. The Nightmare is designed to be shield tanked, and has a respectable 7 mid slots to accomodate its tank. Unfortunately, as a shield tanker and a laser boat, the nightmare's capacitor requirements are very high and its base capacitor has trouble fulfilling the demand, so mid slots often have to be used for capacitor upgrades as well as tank.
The Nightmare has a hefty price tag that makes it unpopular in pvp, but it a solid choice for pve. The high firepower and tracking bonus makes it one of the recommended pirate hulls for incursions.
Skills
Further information about additional or recommended skills to pilot Nightmare for a specific or it's common role(s) can be written here.
Fitting
Incursion Ship Guide: Nightmare
* Incursion Ship Guide: Nightmare#Incursion Vanguard Site Fitting
* Incursion Ship Guide: Nightmare#Incursion Assault Site Fitting
* Incursion Ship Guide: Nightmare#Incursion Headquarters Site Fitting
Tactics
Incursion Ship Guide: Nightmare
Notes
You can write additional notes for Nightmare here.
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