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Line 148: |
Line 148: |
| shipDNA=23757:12219;1:24569;3:27951;1:2032;4:1447;3:15729;2:20701;2:25948;3::| | | shipDNA=23757:12219;1:24569;3:27951;1:2032;4:1447;3:15729;2:20701;2:25948;3::| |
| skills=Amarr Carrier IV</li><li>Capital Module Skills IV</li><li>exceptional tanking and capacitor skills| | | skills=Amarr Carrier IV</li><li>Capital Module Skills IV</li><li>exceptional tanking and capacitor skills| |
− | notes=}} {{ShipFitting| | + | notes=}} |
− | ship=Archon|
| |
− | shipTypeID=23757|
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− | fitName=FCON|
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− | fitID=FCON|
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− | high1name=Heavy Unstable Power Fluctuator I|
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− | high1typeID=16479|
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− | high2name=Capital Energy Transfer Array I|
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− | high2typeID=12219|
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− | high3name=Large EMP Smartbomb II|
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− | high3typeID=3995|
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− | high4name=Capital Remote Armor Repair System I|
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− | high4typeID=24569|
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− | high5name=Capital Remote Armor Repair System I|
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− | high5typeID=24569|
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− | mid1name=Cap Recharger II|
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− | mid1typeID=2032|
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− | mid2name=Cap Recharger II|
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− | mid2typeID=2032|
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− | mid3name=Cap Recharger II|
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− | mid3typeID=2032|
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− | mid4name=Sensor Booster II|
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− | mid4typeID=1952|
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− | low1name=Capacitor Power Relay II|
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− | low1typeID=1447|
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− | low2name=Capacitor Power Relay II|
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− | low2typeID=1447|
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− | low3name=Capital Armor Repairer I|
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− | low3typeID=20701|
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− | low4name=Capital Armor Repairer I|
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− | low4typeID=20701|
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− | low5name=Energized Adaptive Nano Membrane II|
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− | low5typeID=11269|
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− | low6name=Energized Adaptive Nano Membrane II|
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− | low6typeID=11269|
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− | low7name=Damage Control II|
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− | low7typeID=2048|
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− | drone1name=Heavy Armor Maintenance Bot I x10|
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− | drone1typeID=23523|
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− | drone2name=Valkyrie II x10|
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− | drone2typeID=21640|
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− | drone3name=Garde I x10|
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− | drone3typeID=23561|
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− | drone4name=Bouncer I x10|
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− | drone4typeID=23563|
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− | drone5name=open|
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− | charge1name=Targeting Range Script x1|
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− | charge1typeID=29009|
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− | charge2name=open|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Capital Capacitor Control Circuit I|
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− | rig1typeID=31374|
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− | rig2name=Capital Capacitor Control Circuit I|
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− | rig2typeID=31374|
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− | rig3name=Capital Capacitor Control Circuit I|
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− | rig3typeID=31374|
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− | difficulty=2|
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− | warsop=N|
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− | warsopReason=|
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− | version=RET 1.1|
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− | shipDNA=23757:3995;1:12219;1:16479;1:24569;2:1952;1:2032;3:1447;2:2048;1:11269;2:20701;2:31374;3:21640;10:23523;10:23561;10:23563;10:29009;1::|
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− | skills=|
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− | notes=With thanks to 1SA</li><li>}}
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| | | |
| ==Tactics== | | ==Tactics== |
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor’s assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.
SHIP BONUSES
Amarr Carrier Skill Bonuses: 50% bonus to Capital Energy and Armor transfer range per level 4% bonus to all Armor resistances per level 99% reduction in CPU need for Warfare Link modules Can fit Tactical Logistics Reconfiguration modules Can deploy 1 additional Fighter or Drone per level 200% bonus to Fighter control range
Required Skills
- Capital Ships I1h 56m
- Advanced Spaceship Command V29d 15h 6m
- Amarr Carrier I1h 56m
- Amarr Battleship V47d 9h 46m
- Drone Interfacing V29d 15h 6m
- Capital Ships III2d 14h 13m
- Jump Drive Operation I41m
- Science V5d 22h 13m
- Navigation V5d 22h 13m
- Warp Drive Operation V5d 22h 13m
Training Time what's this?127d 5h 28m
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 5
Launchers 0
Turrets 0
Rig
3
capital
Calibration 400
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Navigation |
Base Time to Warp 70.25 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 375 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 137,500 HP
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Armor |
Armor Hitpoints 137,500 HP
Armor Resistances
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Shields |
Shield Capacity 87,500 HP
Shield Resistances
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Summary
The Archon is the Amarr carrier. It has bonuses to armor resistance, remote armor repair and energy transfer, making it a good logistics platform for armor fleets.
Skills
Further information about additional or recommended skills to pilot Archon for a specific or it's common role(s) can be written here.
Fitting
[Archon, Basic Triage]
Triage Module I
Capital Remote Armor Repair System I
Capital Remote Armor Repair System I
Capital Remote Armor Repair System I
Capital Energy Transfer Array I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Capital Armor Repairer I
Capital Armor Repairer I
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
- Amarr Carrier IV
- Capital Module Skills IV
- exceptional tanking and capacitor skills
Tactics
No sub-article about Archon roles or piloting tactics. You can write them here.
Notes
The Archon is currently, as of Inferno 1.3, the top-tier triage carrier by a pretty large margin. This is primarily due to its enormous tank, buffed by its armor resistance bonus, its generous capacitor, and the fact that when a carrier is in triage it won't have its fighters out anyway.
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