The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor’s assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.
SHIP BONUSES
Amarr Carrier Skill Bonuses: 50% bonus to Capital Energy and Armor transfer range per level 4% bonus to all Armor resistances per level 99% reduction in CPU need for Warfare Link modules Can fit Tactical Logistics Reconfiguration modules Can deploy 1 additional Fighter or Drone per level 200% bonus to Fighter control range
Required Skills
Capital Ships I1h 56m
Advanced Spaceship Command V29d 15h 6m
Amarr Carrier I1h 56m
Amarr Battleship V47d 9h 46m
Drone Interfacing V29d 15h 6m
Capital Ships III2d 14h 13m
Jump Drive Operation I41m
Science V5d 22h 13m
Navigation V5d 22h 13m
Warp Drive Operation V5d 22h 13m
Training Time what's this?
127d 5h 28m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
775,000 MW
CPU
625 tf
Capacitor
64,875 GJ
High
5
Launchers
0
Turrets
0
Medium
4
Low
7
Rig
3
capital
Calibration
400
Navigation
Max Velocity
70 m/s
Inertia Modifier
0.046
Warp Speed
1.5 AU/s
Base Time to Warp
70.25 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
80000 m³
Drone Bandwidth
375 Mbit/sec
Targeting
Max Tgt. Range
92 km
Max Locked Targets
6
RADAR Sensor
72 points
Sig. Radius
2,920 m
Scan Res.
55 mm
Structure
Structure Hitpoints
137,500 HP
Mass
1,113,750,000 kg
Volume
13,950,000 m³
Cargo Capacity
825 m³
Armor
Armor Hitpoints
137,500 HP
Armor Resistances
EM
50
THR
35
KIN
25
EXP
20
Shields
Shield Capacity
87,500 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Archon is the Amarr carrier. It has bonuses to armor resistance, remote armor repair and energy transfer, making it a good logistics platform for armor fleets.
Skills
Further information about additional or recommended skills to pilot Archon for a specific or it's common role(s) can be written here.
Fitting
Basic Triage
Archon: Basic Triage
EFT
[Archon, Basic Triage] Triage Module I Capital Remote Armor Repair System I Capital Remote Armor Repair System I Capital Remote Armor Repair System I Capital Energy Transfer Array I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Capital Armor Repairer I Capital Armor Repairer I Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
Amarr Carrier IV
Capital Module Skills IV
exceptional tanking and capacitor skills
NOTES
Tactics
No sub-article about Archon roles or piloting tactics. You can write them here.
Notes
The Archon is currently, as of Inferno 1.3, the top-tier triage carrier by a pretty large margin. This is primarily due to its enormous tank, buffed by its armor resistance bonus, its generous capacitor, and the fact that when a carrier is in triage it won't have its fighters out anyway.