Difference between revisions of "Absolution"

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<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2020-07-28)
* SHIP ATTRIBUTES SECTION (last update : 07.21.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=22448
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| shipimg=Absolution.jpg
|shipid=22448
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| shipname=Absolution
|shipimg=Absolution.jpg
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| class=Command Ship
|shipname=Absolution
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| grouping=Command Ships
|caption=Absolution
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| hulltype=Harbinger Class
|class=Command Ship
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| faction=Amarr Empire
|grouping=Command Ships
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| variations={{Ship|Harbinger Navy Issue}}, {{Ship|Harbinger}}
|hulltype=Prophecy Class
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| tech=2
|faction=Amarr Empire
 
|race=Amarr
 
|roles=unspecified
 
|variations={{Ship|Prophecy}}, {{Ship|Damnation}}
 
|tech=2
 
 
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=1,575 MW
 
|cpu=400 tf
 
|capacitor=3,375 GJ
 
|highs=7
 
|turrets=6
 
|launchers=1
 
|mediums=3
 
|lows=7
 
 
|mass=13,500,000 kg
 
|volume=234,000 m&#179;
 
|cargohold=350 m&#179;
 
 
|dronebay=25 m&#179;
 
|bandwidth=25 Mbit/sec
 
 
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.  <br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
 
 
|bonuses=<b>Amarr Battlecruiser Skill Bonus:</b><br>4% bonus to all Armor Resistances, 10% bonus Medium Energy Turret capacitor use.<br><b>Command Ships Skill Bonus:</b><br>5% bonus to Medium Energy Turret rate of fire, 10% bonus Medium Energy Turret damage, 3% bonus to strength of Armored Warfare and Information Warfare links<br><b>Role Bonus:</b><br>Can fit up to three Warfare Link modules
 
 
|structurehp=4,324 HP
 
|shieldhp=3,363 HP |shieldem=0 |shieldexp=81 |shieldkin=63 |shieldtherm=20
 
|armorhp=4,805 HP |armorem=50 |armorexp=70 |armorkin=53 |armortherm=35
 
 
|maxvelocity=150 m/s
 
|inertia=0.704
 
|warpspeed=3 AU/s
 
|warptime=13.18 s
 
 
|targetrange=50 km
 
|sigradius=265 m
 
|maxlockedtargets=6
 
|sensortype=RADAR
 
|sensorvalue=16 points
 
|scanres=210 mm
 
 
|reqskills=*Amarr Battlecruiser V<small>35d 13h 20m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Amarr Cruiser III<small>22h 13m</small>
 
***Amarr Destroyer III<small>8h 53m</small>
 
****Amarr Frigate III<small>8h 53m</small>
 
*Command Ships I<small>1h 6m</small>
 
**Spaceship Command V<small>5d 22h 13m</small>
 
**Warfare Link Specialist IV<small>6d 12h 3m</small>
 
***Leadership V<small>5d 22h 13m</small>
 
**Armored Warfare V<small>11d 20h 27m</small>
 
**Information Warfare V<small>11d 20h 27m</small>
 
**Siege Warfare V<small>11d 20h 27m</small>
 
**Skirmish Warfare V<small>11d 20h 27m</small>
 
|totaltraintime=103d 19h 42m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Absolution Absolution on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of High Slots
 
|highlights2=High Amount of Low Slots
 
|highlights3=
 
|highlights4=
 
  
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| powergrid=1,550 MW
 +
| cpu=420 tf
 +
| capacitor=3,375 GJ
 +
 +
| highs=7
 +
| turrets=5
 +
| launchers=0
 +
| mediums=3
 +
| lows=7
 +
 +
| mass=12,300,000 kg
 +
| volume=234,000 m³
 +
 +
| cargohold=375 m³
 +
 +
| dronebay=25 m³
 +
| bandwidth=25 Mbit/sec
 +
 +
| info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. 
 +
| bonuses= <b>Command Ships bonuses (per skill level):</b><br>
 +
10% bonus to Medium Energy Turret damage<br>
 +
5% bonus to Medium Energy Turret rate of fire<br>
 +
4% bonus to Armored Command and Information Command burst strength and duration<br>
 +
<b>Amarr Battlecruiser bonuses (per skill level):</b><br>
 +
10% reduction in Medium Energy Turret activation cost<br>
 +
4% bonus to all armor resistances<br>
 +
<b>Role Bonus:</b><br>
 +
•&nbsp;Can use 2 Command Burst modules<br>
 +
50% bonus to Command Burst area of effect range
 +
 +
| structurehp=4,600 HP
 +
 +
| shieldhp=2,900 HP
 +
| shieldem=0
 +
| shieldexp=87.5
 +
| shieldkin=70
 +
| shieldtherm=20
 +
 +
| armorhp=5,300 HP
 +
| armorem=50
 +
| armorexp=80
 +
| armorkin=62.5
 +
| armortherm=35
 +
 +
| maxvelocity=158 m/sec
 +
| inertia=0.71
 +
| warpspeed=4 AU/s
 +
 +
| warptime=12.11 s
 +
| targetrange=75.00 km
 +
| sigradius=265 m
 +
| maxlockedtargets=7
 +
| sensortype=RADAR
 +
| sensorvalue=21 points
 +
| scanres=252 mm
 +
 +
| reqskills= * {{RequiredSkill|Amarr Battlecruiser|V}}
 +
** {{RequiredSkill|Spaceship Command|III}}
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** {{RequiredSkill|Amarr Cruiser|III}}
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*** {{RequiredSkill|Spaceship Command|II}}
 +
*** {{RequiredSkill|Amarr Destroyer|III}}
 +
**** {{RequiredSkill|Amarr Frigate|III}}
 +
***** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Command Ships|I}}
 +
** {{RequiredSkill|Command Burst Specialist|IV}}
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*** {{RequiredSkill|Leadership|V}}
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** {{RequiredSkill|Wing Command|IV}}
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*** {{RequiredSkill|Leadership|V}}
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** {{RequiredSkill|Spaceship Command|V}}
 +
| totaltraintime=104d 20h 51m 23s ?
 +
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
 +
| highlights2=High Amount of Low Slots
 +
| highlights3=Can use Command Burst module
 
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==Summary==
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== Summary ==
The Absolution is the Amarr Field Command Ship. While it is classed as a "command ship", it is designed as a combat ship rather than a fleet booster. The Absolution has bonuses to medium lasers and armor tanking. Unlike the Prophecy on which it's based, the Absolution has a damage bonus to lasers as well as capacitor use, so it can do very respectable damage as well as fit an excellent armor tank.
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The '''Absolution''' is the Amarr attack command ship, designed as a laser boat. It is, generally speaking, a better damage platform than the [[Damnation]], but is considerably less tanky.
  
==Skills==
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== Skills ==
''Further information about additional or recommended skills to pilot Absolution for a specific or it's common role(s) can be written here.''
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''Further information about additional or recommended skills to pilot Absolution for a specific or its common role(s) can be written here.''
  
==Fitting==
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== Tactics ==
''No tagged fittings for Absolution.''
 
 
 
==Tactics==
 
 
''No sub-article about Absolution roles or piloting tactics. You can write them here.''
 
''No sub-article about Absolution roles or piloting tactics. You can write them here.''
  
==Notes==
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== Notes ==
 
''You can write additional notes for Absolution here.''
 
''You can write additional notes for Absolution here.''
  
{{ShipsMatrix}}
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== Patch History ==
[[Category:Database]][[Category:Ship Database]][[Category:Command Ships]]
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{{Expansion past|width= 45%|1=
 +
'''Version 21.06 Relase 2024-02-20.1''' [https://www.eveonline.com/news/view/patch-notes-version-21-06 patch notes]
 +
* Added 50% Role Bonus to Command Burst Range to the Field Command subgroup of Command Ships (Absolution, Nighthawk, Astarte, Sleipnir)
 +
 
 +
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])
 +
 
 +
: ''[Every command ship] except the Sleipnir and Damnation is basically getting some kind of change to try and pull it into a higher amount of use.''
 +
 
 +
: ''We're going to try and split the two sets of command ships a little more deliberately. So, the attack group, which is, like Nighthawk, Astarte, Absolution, and Sleipnir, are going to go from 3% bonus per level to their command burst strength to 4% per level, but they're going to lose the range bonus. ... [The] Astarte, Absolution, and Nighthawk are all going to speed up a little bit, and so hopefully they're a little bit easier to use in faster, smaller fleets, and offer a stronger bonus if you can make 'em work for that.''
 +
: -CCP Rise, [https://youtu.be/6xl7hMpxI8I?t=2265 Talking In Stations - Zenith (CCP Devs)] (timestamped video link)
 +
* Armored and Information command burst strength and duration bonus increased from 3%/level to 4%/level (+1%/level)
 +
* 100% bonus to command burst range removed
 +
* Mass decreased from 13,300,000 kg to 12,300,000 kg (-1,000,000 kg)
 +
** Base align time decreased from 13.09 s to 12.11 s (-0.98 s)
 +
* Max velocity increased from 150 to 158 (+8 m/s)
 +
* CPU increased from 400 to 420 (+ 20 tf)
 +
* Powergrid increased from 1500 MW to 1550 MW (+50 MW)
 +
* Scan resolution increased from 210 mm to 252 mm (+42 mm, +20%)
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
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 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
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* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup=battlecruisers}}
 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Command Ships]]

Latest revision as of 15:05, 20 February 2024

EVE University Database
 
Ship Database
Absolution
CornerT2h.png
Absolution
Amarr Empire
Amarr Empire
Command Ships
Harbinger Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
Highlight
Can use Command Burst module
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.

SHIP BONUSES

Command Ships bonuses (per skill level):
10% bonus to Medium Energy Turret damage
5% bonus to Medium Energy Turret rate of fire
4% bonus to Armored Command and Information Command burst strength and duration
Amarr Battlecruiser bonuses (per skill level):
10% reduction in Medium Energy Turret activation cost
4% bonus to all armor resistances
Role Bonus:
• Can use 2 Command Burst modules
50% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
104d 20h 51m 23s ?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Harbinger Navy Issue
Harbinger Navy Issue.jpg
CornerTFs.png
Harbinger Navy Issue
Faction Battlecruisers Harbinger Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png5 Icon low slot.png6
Icon powergrid.png1,495 MW Icon cpu.png410 tf
Icon velocity.png175 m/sec
Icon capacity.png375 m³
, Harbinger
Harbinger.jpg
Harbinger
Standard Battlecruisers Harbinger Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,550 MW Icon cpu.png375 tf
Icon velocity.png175 m/sec
Icon capacity.png375 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,550 MW
CPU
cpu output
420 tf
Capacitor
capacitor
3,375 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
3
Low
low slots
7
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
158 m/sec
Inertia Modifier
inertia modifier (agility)
0.71
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
12.11 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
21 points
Sig. Radius
signature radius
265 m
Scan Res.
scan resolution
252 mm
Structure
Structure Hitpoints
structure hitpoints
4,600 HP
Mass
ship mass
12,300,000 kg
Volume
ship volume
234,000 m³
Cargo Capacity
cargo capacity
375 m³
Armor
Armor Hitpoints
armor hitpoints
5,300 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
62.5
EXP
explosive resistance
80
Shields
Shield Capacity
shield hitpoints
2,900 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
70
EXP
explosive resistance
87.5


Summary

The Absolution is the Amarr attack command ship, designed as a laser boat. It is, generally speaking, a better damage platform than the Damnation, but is considerably less tanky.

Skills

Further information about additional or recommended skills to pilot Absolution for a specific or its common role(s) can be written here.

Tactics

No sub-article about Absolution roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Absolution here.

Patch History