Difference between revisions of "Absolution"

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|class=Command Ship
 
|class=Command Ship
 
|grouping=Command Ships
 
|grouping=Command Ships
|hulltype=Prophecy Class
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|hulltype=Harbinger Class
 
|faction=Amarr Empire
 
|faction=Amarr Empire
 
|race=Amarr
 
|race=Amarr
 
|roles=unspecified
 
|roles=unspecified
|variations={{Ship|Prophecy}}, {{Ship|Damnation}}
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|variations={{Ship|Harbinger}}, {{Ship|Harbinger Navy Issue}}, {{Ship|Damnation}}
 
|tech=2
 
|tech=2
 
 

Revision as of 19:11, 9 March 2014

EVE University Database
 
Ship Database
Absolution
CornerT2h.png
Absolution
Amarr Empire
Amarr Empire
Command Ships
Harbinger Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.

SHIP BONUSES

Amarr Battlecruiser Skill Bonus:
4% bonus to all Armor Resistances, 10% bonus Medium Energy Turret capacitor use.
Command Ships Skill Bonus:
5% bonus to Medium Energy Turret rate of fire, 10% bonus Medium Energy Turret damage, 3% bonus to strength of Armored Warfare and Information Warfare links
Role Bonus:
Can fit up to three Warfare Link modules

Required Skills
  • Amarr Battlecruiser V35d 13h 20m
    • Spaceship Command III4h 26m
    • Amarr Cruiser III22h 13m
      • Amarr Destroyer III8h 53m
        • Amarr Frigate III8h 53m
  • Command Ships I1h 6m
    • Spaceship Command V5d 22h 13m
    • Warfare Link Specialist IV6d 12h 3m
      • Leadership V5d 22h 13m
    • Armored Warfare V11d 20h 27m
    • Information Warfare V11d 20h 27m
    • Siege Warfare V11d 20h 27m
    • Skirmish Warfare V11d 20h 27m
Training Time what's this?
103d 19h 42m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Harbinger
Harbinger.jpg
Harbinger
Standard Battlecruisers Harbinger Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,550 MW Icon cpu.png375 tf
Icon velocity.png175 m/sec
Icon capacity.png375 m³
, Harbinger Navy Issue
Harbinger Navy Issue.jpg
CornerTFs.png
Harbinger Navy Issue
Faction Battlecruisers Harbinger Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png5 Icon low slot.png6
Icon powergrid.png1,495 MW Icon cpu.png410 tf
Icon velocity.png175 m/sec
Icon capacity.png375 m³
, Damnation
Damnation.jpg
CornerT2s.png
Damnation
Command Ships Prophecy Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,300 MW Icon cpu.png500 tf
Icon velocity.png150 m/sec
Icon capacity.png645 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,500 MW
CPU
cpu output
400 tf
Capacitor
capacitor
3,375 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
3
Low
low slots
7
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
150 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
2.75 AU/s
Base Time to Warp
base time to warp
13.18 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
21 points
Sig. Radius
signature radius
265 m
Scan Res.
scan resolution
210 mm
Structure
Structure Hitpoints
structure hitpoints
4,600 HP
Mass
ship mass
13,300,000 kg
Volume
ship volume
234,000 m³
Cargo Capacity
cargo capacity
375 m³
Armor
Armor Hitpoints
armor hitpoints
5,300 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
62.500
EXP
explosive resistance
80
Shields
Shield Capacity
shield hitpoints
2,900 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
70
EXP
explosive resistance
87.500


Summary

The Absolution is an Amarr command ship designed as a laser boat. It is, generally speaking, a better damage platform than the Damnation, but is considerably less tanky.

Skills

Further information about additional or recommended skills to pilot Absolution for a specific or it's common role(s) can be written here.

Fitting


Tactics

No sub-article about Absolution roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Absolution here.