Difference between revisions of "Armageddon"

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m (updated skill bonuses)
m (updated bonus format; updated fitting slots; didn't update existing fittings)
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|cpu=550 tf
 
|cpu=550 tf
 
|capacitor=6,200 GJ
 
|capacitor=6,200 GJ
|highs=8
+
|highs=7
 
|turrets=5
 
|turrets=5
 
|launchers=5
 
|launchers=5
|mediums=3
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|mediums=4
|lows=8
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|lows=7
 
 
 
|mass=105,200,000 kg
 
|mass=105,200,000 kg
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|info=The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.
 
|info=The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.
 
 
|bonuses=<b>Amarr Battleship Skill Bonus:</b><br>10% bonus to Drone damage and Hit Points and
+
|bonuses=<b>Amarr Battleship Skill Bonus:</b><br>10% bonus to Drone damage and Hit Points<br>10% bonus to Energy Neutralizer and Energy Vampire range
10% bonus to Energy Neutralizer and Energy Vampire range per level.
 
 
 
 
|structurehp=8,000 HP
 
|structurehp=8,000 HP

Revision as of 17:50, 4 June 2013

EVE University Database
 
Ship Database
Armageddon
Armageddon
Amarr Empire
Amarr Empire
Standard Battleships
Armageddon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.

SHIP BONUSES

Amarr Battleship Skill Bonus:
10% bonus to Drone damage and Hit Points
10% bonus to Energy Neutralizer and Energy Vampire range

Required Skills
  • Amarr Battleship I1h 6m
    • Spaceship Command IV1d 1h 8m
    • Amarr Cruiser IV5d 5h 42m
Training Time what's this?
6d 7h 57m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
, Armageddon Navy Issue
Armageddon Navy Issue.jpg
CornerTFs.png
Armageddon Navy Issue
Faction Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (5/5) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png16,000 MW Icon cpu.png560 tf
Icon velocity.png105 m/sec
Icon capacity.png875 m³
, Armageddon Imperial Issue
Armageddon Imperial Issue.jpg
CornerTFs.png
Armageddon Imperial Issue
Special Edition Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/7) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png21,000 MW Icon cpu.png550 tf
Icon velocity.png94 m/sec
Icon capacity.png600 m³

Ship Attributes

Fittings
Powergrid
powergrid
13,500 MW
CPU
cpu output
550 tf
Capacitor
capacitor
6,200 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
100 m/s
Inertia Modifier
inertia modifier (agility)
0.128
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
18.67 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
375 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
17 points
Sig. Radius
signature radius
370 m
Scan Res.
scan resolution
110 mm
Structure
Structure Hitpoints
structure hitpoints
8,000 HP
Mass
ship mass
105,200,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
600 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
6,800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Armageddon is the lowest tier Amarr battleship. It can have 7 laser turrets and has a 125mb drone bandwidth and 125m3 bay, allowing it to field heavy or sentry drones if desired. The Armageddon's lower number of turret slots makes it easier on the capacitor than the Apocalypse. This along with the low price tag and extra low for more tank makes it a decent first battleship for new Amarr level 4 mission runners.

Skills

Further information about additional or recommended skills to pilot Armageddon for a specific or it's common role(s) can be written here.

Fitting

PvP Pulse RR
Armageddon: PvP Pulse RR
EFT
[Armageddon, PvP Pulse RR]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large 'Solace' Remote Bulwark Reconstruction

Prototype 100MN Microwarpdrive I
Medium Capacitor Booster II
Warp Disruptor II

1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Adaptive Nano Plating II
Heat Sink II
Heat Sink II
Fourier Transform Tracking Program
Damage Control II

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Berserker II x5

Cap Booster 800 x1
Imperial Navy Multifrequency L x7

Fitting template high slot label.png
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icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Requires a 3% turret cpu implant KZA1000 (slot 10).
  • With Advanced Weapon Upgrades IV, this fit requires a PG2 1% powergrid implant (slot 6).


Tactics

No sub-article about Armageddon roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.