Difference between revisions of "Armageddon Imperial Issue"

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* SHIP ATTRIBUTES SECTION (last update : 5/30/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11938
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| shipimg=Armageddon Imperial Issue.png
|shipid=11938
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| shipname=Armageddon Imperial Issue
|shipimg=Armageddon Imperial Issue.jpg
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| caption=Armageddon Imperial Issue
|shipname=Armageddon Imperial Issue
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| class=Battleship
|caption=Armageddon Imperial Issue
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| grouping=Special Edition Battleships
|class=Battleship
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| hulltype=Armageddon Class
|grouping=Faction Battleships
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| faction=Amarr Empire
|hulltype=Armageddon Class
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| race=Amarr
|faction=Amarr Empire
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| roles=unspecified
|race=Amarr
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| variations={{Ship|Bhaalgorn}},{{Ship|Redeemer}},{{Ship|Armageddon Navy Issue}},{{Ship|Armageddon}}
|roles=unspecified
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| tech=F
|variations={{Ship|Armageddon}}, {{Ship|Redeemer}}, {{Ship|Armageddon Navy Issue}}
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| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|tech=F
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| powergrid=21,000 MW
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| cpu=550 tf
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| capacitor=6,640 GJ
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| highs=8
|powergrid=21,000 MW
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| turrets=7
|cpu=550 tf
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| launchers=0
|capacitor=6,640 GJ
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| mediums=4
|highs=8
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| lows=8
|turrets=7
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| mass=97,100,000 kg
|launchers=0
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| volume=486,000 m&#179;
|mediums=4
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| cargohold=600 m&#179;
|lows=8
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| extrahold=
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| extraholdtype=
|mass=97,100,000 kg
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| dronebay=150 m&#179;
|volume=486,000 m&#179;
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| bandwidth=125 Mbit/sec
|cargohold=600 m&#179;
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| info=Designed and constructed by the most skilled starship engineers and architects of the Empire, the imperial issue of the mighty Armageddon class is an upgraded version of the most-used warship of the Amarr. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.
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| bonuses=<b>Amarr Battleship bonuses (per skill level):</b><br>10% reduction in Large Energy Turret activation cost<br>5% bonus to Large Energy Turret rate of fire<br>
|dronebay=150 m&#179;
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| structurehp=8,075 HP
|bandwidth=125 Mbit/sec
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| shieldhp=7,150 HP
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| shieldem=0
|info=Designed and constructed by the most skilled starship engineers and architects of the Empire, the imperial issue of the mighty Armageddon class is an upgraded version of the most-used warship of the Amarr. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.
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| shieldexp=50
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| shieldkin=40
|bonuses=<b>Amarr Battleship Skill Bonus:</b><br>10% bonus to Large Energy Turret capacitor use and 5% Large Energy Turret rate of fire per level.
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| shieldtherm=20
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| armorhp=9,500 HP
|structurehp=8,075 HP
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| armorem=50
|shieldhp=7,150 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| armorexp=20
|armorhp=9,500 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
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| armorkin=25
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| armortherm=35
|maxvelocity=94 m/s
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| maxvelocity=94 m/sec
|inertia=0.136
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| inertia=0.136
|warpspeed=2 AU/s
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| warpspeed=2 AU/s
|warptime=18.31 s
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| warptime=18.31 s
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| targetrange=75.00 km
|targetrange=75 km
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| sigradius=400 m
|sigradius=400 m
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| maxlockedtargets=7
|maxlockedtargets=7
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| sensortype=RADAR
|sensortype=RADAR
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| sensorvalue=31 points
|sensorvalue=31 points
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| scanres=110 mm
|scanres=110 mm
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| reqskills=*{{RequiredSkill|Amarr Battleship|I}}
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**{{RequiredSkill|Spaceship Command|IV}}
|reqskills=*Amarr Battleship I<small>1h 6m</small>
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**{{RequiredSkill|Amarr Battlecruiser|III}}
**Spaceship Command IV<small>1d 1h 8m</small>
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***{{RequiredSkill|Spaceship Command|III}}
**Amarr Battlecruiser III<small>1d 1h 50m</small>
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***{{RequiredSkill|Amarr Cruiser|III}}
***Spaceship Command III<small>4h 25m</small>
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****{{RequiredSkill|Spaceship Command|II}}
***Amarr Cruiser III<small>22h 12m</small>
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****{{RequiredSkill|Amarr Destroyer|III}}
****Spaceship Command II<small>46m</small>
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*****{{RequiredSkill|Amarr Frigate|III}}
****Amarr Destroyer III<small>8h 49m</small>
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******{{RequiredSkill|Spaceship Command|I}}
*****Amarr Frigate III<small>8h 49m</small>
 
*****Spaceship Command I<small>8m</small>
 
|totaltraintime=4d 1h 13m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Armageddon%20Imperial%20Issue Armageddon Imperial Issue on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of High Slots
 
|highlights2=High Amount of Low Slots
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=3d 20h 55m 10s
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| forumlinks=
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| wikireferences=
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| externallinks=[http://wiki.eveonline.com/en/wiki/Armageddon%20Imperial%20Issue Armageddon Imperial Issue on Eve Online Wiki]
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| highlights1=High Amount of High Slots
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| highlights2=High Amount of Low Slots
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| highlights3=
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| highlights4=
 
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Revision as of 00:42, 31 May 2014

EVE University Database
 
Ship Database
Armageddon Imperial Issue
CornerTFh.png
?size=256&.png
Amarr Empire
Amarr Empire
Special Edition Battleships
Armageddon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Designed and constructed by the most skilled starship engineers and architects of the Empire, the imperial issue of the mighty Armageddon class is an upgraded version of the most-used warship of the Amarr. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.

SHIP BONUSES

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
5% bonus to Large Energy Turret rate of fire

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Bhaalgorn
Bhaalgorn.jpg
CornerTFs.png
Bhaalgorn
Pirate Faction Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (0/4) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png18,400 MW Icon cpu.png588 tf
Icon velocity.png101 m/sec
Icon capacity.png845 m³
,Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
,Armageddon Navy Issue
Armageddon Navy Issue.jpg
CornerTFs.png
Armageddon Navy Issue
Faction Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (5/5) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png16,000 MW Icon cpu.png560 tf
Icon velocity.png105 m/sec
Icon capacity.png875 m³
,Armageddon
Armageddon.jpg
Armageddon
Standard Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (5/5) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png13,500 MW Icon cpu.png550 tf
Icon velocity.png100 m/sec
Icon capacity.png750 m³

Ship Attributes

Fittings
Powergrid
powergrid
21,000 MW
CPU
cpu output
550 tf
Capacitor
capacitor
6,640 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
7
Medium
medium slots
4
Low
low slots
8
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
94 m/sec
Inertia Modifier
inertia modifier (agility)
0.136
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
18.31 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
150 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
31 points
Sig. Radius
signature radius
400 m
Scan Res.
scan resolution
110 mm
Structure
Structure Hitpoints
structure hitpoints
8,075 HP
Mass
ship mass
97,100,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
600 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
9,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
7,150 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Imperial Issue Armageddon is a very rare ship. Like its counterparts in the other factions, the Imperial Issue Armageddon can only be acquired if given to a player by CCP Developers during live events; it cannot be acquired in game. Presented during the Amarr Championship contest hosted in YC105, four of these magnificent ships were awarded to the four teams that made it to the final rounds. Three still remain; two are in the hands of Entity and one is owned by The Antiquarian. The fourth, previously owned by Tyrrax Thorrk, was destroyed on July 24, 2007 to a roaming 0utbreak gang. Due to the extreme rarity of the Imperial Issue Armageddon relative to other unique faction ships, the cost of acquiring the ship is purported to be in excess of 400B ISK.

Skills

Further information about additional or recommended skills to pilot Armageddon Imperial Issue for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Armageddon Imperial Issue.

Tactics

No sub-article about Armageddon Imperial Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Armageddon Imperial Issue here.