Difference between revisions of "Astarte"

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==Fitting==
 
==Fitting==
''No tagged fittings for Astarte.''
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{{ShipFitting|
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ship=Astarte|
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shipTypeID=22466|
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fitName=Warlinks Armor Medium Range|
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fitID=Warlinks-Armor-Medium-Range|
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high1name=200mm Railgun II|
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high1typeID=12346|
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high2name=200mm Railgun II|
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high2typeID=12346|
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high3name=200mm Railgun II|
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high3typeID=12346|
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high4name=200mm Railgun II|
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high4typeID=12346|
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high5name=200mm Railgun II|
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high5typeID=12346|
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high6name=Skirmish Warfare Link - Interdiction Maneuvers II|
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high6typeID=4288|
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high7name=Skirmish Warfare Link - Rapid Deployment II|
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high7typeID=4290|
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mid1name=Experimental 10MN Microwarpdrive I|
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mid1typeID=5975|
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mid2name=Warp Disruptor II|
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mid2typeID=3244|
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mid3name=Fleeting Propulsion Inhibitor I|
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mid3typeID=4027|
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mid4name=Cap Recharger II|
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mid4typeID=2032|
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low1name=Damage Control II|
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low1typeID=2048|
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low2name=1600mm Reinforced Steel Plates II|
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low2typeID=20353|
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low3name=Energized Adaptive Nano Membrane II|
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low3typeID=11269|
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low4name=Explosive Plating II|
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low4typeID=1266|
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low5name=Magnetic Field Stabilizer II|
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low5typeID=10190|
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low6name=Magnetic Field Stabilizer II|
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low6typeID=10190|
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drone1name=Hammerhead II x5|
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drone1typeID=2185|
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drone2name=Hobgoblin II x5|
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drone2typeID=2456|
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drone3name=open|
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drone4name=open|
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drone5name=open|
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charge1name=Caldari Navy Antimatter Charge M x1|
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charge1typeID=23025|
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charge2name=Caldari Navy Lead Charge M x1|
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charge2typeID=23033|
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charge3name=Spike M x1|
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charge3typeID=12805|
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charge4name=open|
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charge5name=open|
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rig1name=Medium Ancillary Current Router I|
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rig1typeID=31360|
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rig2name=Medium Hybrid Collision Accelerator I|
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rig2typeID=31540|
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difficulty=1|
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warsop=A|
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warsopReason=|
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version=ODY 1.1|
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shipDNA=22466:4288;1:4290;1:12346;5:2032;1:3244;1:4027;1:5975;1:1266;1:2048;1:10190;2:11269;1:20353;1:31360;1:31540;1:2185;5:2456;5:12805;1:23025;1:23033;1::|
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skills=|
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notes=A medium range range PvP fit with 2 warlinks modules. Skirmish Warfare are assumed herein, but the Astarte is also bonused for Armor Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming a Skirmish Warfare Mindlink in slot 10, this ship has 77.8 K EHP, flies at 1370 m/s (1957 m/s with MWD overheated) and align in 11.2 s (8.4 s with MWD off). The capacitor will last 2 min 41 s.</li><li>Damage varies between 918 dps at 14 + 19 km with Caldari Navy Antimatter and 598 dps at 49 + 19 km with Spike.</li><li>The web range is 13.4 km, the scram range would be 12.1 km and the point range is 32.3 km.}}
  
 
==Tactics==
 
==Tactics==

Revision as of 21:39, 9 September 2013

EVE University Database
 
Ship Database
Astarte
CornerT2h.png
Astarte
Gallente Federation
Gallente Federation
Command Ships
Brutix Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.

SHIP BONUSES

Gallente Battlecruiser Skill Bonus:
7.5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness.
Command Ships Skill Bonus:
7.5% bonus to Medium Hybrid Turret rate of fire, 10% bonus to Medium Hybrid Turret falloff and 3% bonus to strength of Armored Warfare and Skirmish Warfare links.
Role Bonus:
Can fit up to three Warfare Link modules.

Required Skills
  • Gallente Battlecruiser V35d 13h 20m
    • Spaceship Command III4h 26m
    • Gallente Cruiser III22h 13m
      • Gallente Destroyer III8h 53m
        • Gallente Frigate III8h 53m
  • Command Ships I1h 6m
    • Spaceship Command V5d 22h 13m
    • Warfare Link Specialist IV6d 12h 3m
      • Leadership V5d 22h 13m
    • Armored Warfare V11d 20h 27m
    • Information Warfare V11d 20h 27m
    • Siege Warfare V11d 20h 27m
    • Skirmish Warfare V11d 20h 27m
Training Time what's this?
103d 19h 42m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Brutix
Brutix.jpg
Brutix
Standard Battlecruisers Brutix Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,125 MW Icon cpu.png435 tf
Icon velocity.png160 m/sec
Icon capacity.png475 m³
, Brutix Navy Issue
Brutix Navy Issue.jpg
CornerTFs.png
Brutix Navy Issue
Faction Battlecruisers Brutix Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png1,235 MW Icon cpu.png455 tf
Icon velocity.png165 m/sec
Icon capacity.png475 m³
, Eos
Eos.jpg
CornerT2s.png
Eos
Command Ships Myrmidon Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/4) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png1,200 MW Icon cpu.png425 tf
Icon velocity.png150 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,350 MW
CPU
cpu output
440 tf
Capacitor
capacitor
3,000 GJ
High
high slots
7
Launchers
launcher slots
2
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
155 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.93 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75 km
Max Locked Targets
max. locked targets
8
Magnetometric Sensor
Magnetometric sensor strength
18 points
Sig. Radius
signature radius
300 m
Scan Res.
scan resolution
200 mm
Structure
Structure Hitpoints
structure hitpoints
5,000 HP
Mass
ship mass
12,300,000 kg
Volume
ship volume
270,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
4,900 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
67.500
KIN
kinetic resistance
83.7500
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
3,400 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85.00
EXP
explosive resistance
50


Summary

The Astarte is the Gallente Field Command ship. An augmentation of the already-destructive Brutix, the Astarte is a truely terrifying sight to see come out of warp. With a rack of seven turrets (bonuses leaning toward blasters), the ability to field a full flight of medium drones, and enough mid and low slots to fit a sizable tank plus utility mods, very few ships can match an Astarte solo.

Skills

Further information about additional or recommended skills to pilot Astarte for a specific or it's common role(s) can be written here.

Fitting


Tactics

No sub-article about Astarte roles or piloting tactics. You can write them here.

Notes

In Mesopotamian mythology, Astarte was the god of love and war. Also known as Ishtar.