Difference between revisions of "Augoror"

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==Summary==
 
==Summary==
''You can write a summary for Augoror here.''
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The Augoror is the Amarr t1 logistics cruiser and it has bonuses to energy transfer arrays. Unfortunately in practice this is the least useful form of logistical support that can be brought to the field. The augoror doesn't have the capacitor to unilaterally supply large energy transfers to another ship, and most ships won't be able to reciprocate, and if they can it will be at short range, wasting the augoror's role bonus. While there are situations where the augoror might shine (topping off the cap of non-cap-stable laser boats for example), they are few and far between and a pilot that can fly an augoror would almost always be more effective in another choice of ship.
  
 
==Skills==
 
==Skills==

Revision as of 16:41, 11 November 2011

EVE University Database
 
Ship Database
Augoror
Augoror
Amarr Empire
Amarr Empire
Standard Cruisers
Augoror Class
RELATED UNI-WIKI REFERENCES

The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Augoror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters.

SHIP BONUSES

Amarr Cruiser Skill Bonus: 10% bonus to armor hitpoints per level and 10% bonus to capacitor need of energy transfer arrays per level.
Role bonus: 500% bonus to range of energy transfer arrays.

Required Skills
  • Amarr Cruiser I41m
    • Spaceship Command III4h 26m
    • Amarr Frigate IV2d 2h 17m
Training Time what's this?
2d 7h 25m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Guardian
Guardian.jpg
CornerT2s.png
Guardian
Logistics Cruisers Augoror Class
Icon hi slot.png6 (0/3) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png1,075 MW Icon cpu.png310 tf
Icon velocity.png209 m/sec
Icon capacity.png465 m³
, Augoror Navy Issue
Augoror Navy Issue.jpg
CornerTFs.png
Augoror Navy Issue
Faction Cruisers Augoror Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/3) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,150 MW Icon cpu.png320 tf
Icon velocity.png215 m/sec
Icon capacity.png480 m³

Ship Attributes

Fittings
Powergrid
powergrid
475 MW
CPU
cpu output
225 tf
Capacitor
capacitor
937.5 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
2
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
153 m/s
Inertia Modifier
inertia modifier (agility)
0.625
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
9.3 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
42 km
Max Locked Targets
max. locked targets
5
RADAR Sensor
RADAR sensor strength
11 points
Sig. Radius
signature radius
110 m
Scan Res.
scan resolution
328 mm
Structure
Structure Hitpoints
structure hitpoints
1,329 HP
Mass
ship mass
10,730,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
465 m³
Armor
Armor Hitpoints
armor hitpoints
1,329 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
860 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Augoror is the Amarr t1 logistics cruiser and it has bonuses to energy transfer arrays. Unfortunately in practice this is the least useful form of logistical support that can be brought to the field. The augoror doesn't have the capacitor to unilaterally supply large energy transfers to another ship, and most ships won't be able to reciprocate, and if they can it will be at short range, wasting the augoror's role bonus. While there are situations where the augoror might shine (topping off the cap of non-cap-stable laser boats for example), they are few and far between and a pilot that can fly an augoror would almost always be more effective in another choice of ship.

Skills

Further information about additional or recommended skills to pilot Augoror for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Augoror.

Tactics

No sub-article about Augoror roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Augoror here.