Augoror Navy Issue

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Augoror Navy Issue
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Augoror Navy Issue
Amarr Empire
Amarr Empire
Faction Cruisers
Augoror Class
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High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.

SHIP BONUSES

Amarr Cruiser Skill Bonus:
25% bonus to Medium Energy Turret damage
+10% bonus to Armor hitpoints.

Required Skills
  • Amarr Cruiser II3h 56m
    • Spaceship Command II0m
    • Amarr Destroyer III8h 52m
      • Amarr Frigate III8h 52m
        • Spaceship Command I0m
Training Time what's this?
21h 43m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Augoror
Augoror.jpg
Augoror
Standard Cruisers Augoror Class
Icon hi slot.png5 (0/3) Icon mid slot.png3 Icon low slot.png5
Icon powergrid.png650 MW Icon cpu.png275 tf
Icon velocity.png235 m/sec
Icon capacity.png465 m³
, Guardian
Guardian.jpg
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Guardian
Logistics Cruisers Augoror Class
Icon hi slot.png6 (0/3) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png1,075 MW Icon cpu.png310 tf
Icon velocity.png209 m/sec
Icon capacity.png465 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,150 MW
CPU
cpu output
320 tf
Capacitor
capacitor
1,500 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
7
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
215 m/s
Inertia Modifier
inertia modifier (agility)
0.48
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
8.71 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
42.5 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
19 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
300 mm
Structure
Structure Hitpoints
structure hitpoints
2,800 HP
Mass
ship mass
10,650,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
480 m³
Armor
Armor Hitpoints
armor hitpoints
3,100 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,600 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank and two utility highs, it brawls very effectively.

Skills

Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or it's common role(s) can be written here.

Fitting

Bait
Augoror Navy Issue: Bait
EFT
[Augoror Navy Issue, Bait]
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Small Energy Neutralizer II
Small Energy Neutralizer II

Experimental 10MN Afterburner I
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hobgoblin II x3

Scorch M x3
Imperial Navy Multifrequency M x3

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A bait fit, a variation on the fit above that sacrifice dps for tank.
  • With all skills at V and before boosts, this ship has 127 K EHP, flies at 515 m/s (651 m/s with AB overheated) and align in 9.6 s (7.3 s with AB off).
  • The capacitor will last for 2 min 42 s.
  • Damage varies between 302 dps at 6.8 + 3.8 km with Imperial Navy Multifrequency to 253 dps at 20 + 3.8 km with Scorch.
General PvP
Augoror Navy Issue: General PvP
EFT
[Augoror Navy Issue, General PvP]
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Small Energy Neutralizer II
Small Energy Neutralizer II

Experimental 10MN Microwarpdrive I
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Heat Sink II
Heat Sink II

Medium Trimark Armor Pump I
Medium Semiconductor Memory Cell I
Medium Energy Collision Accelerator I


Hobgoblin II x3

Imperial Navy Gamma M x3
Scorch M x3

Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A single plate fit with Heavy Pulse Lasers.
  • With all skills at V and before boosts, this ship has 69 K EHP, flies at 1552 m/s (2200 m/s with MWD overheated) and align in 8.3 s (6 s with AB off).
  • The capacitor will last for 1 min 7 s.
  • Damage varies between 407 dps at 7.5 + 5 km with Imperial Navy Multifrequency to 348 dps at 23 + 5 km with Scorch.


Tactics

No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Augoror Navy Issue here.