Difference between revisions of "Azariel"

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| grouping= Pirate Faction Titans
 
| grouping= Pirate Faction Titans
 
| hulltype= Azariel Class
 
| hulltype= Azariel Class
| faction= Angel cartel
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| faction= Angel Cartel
 
| variations=  
 
| variations=  
 
| tech=  
 
| tech=  

Revision as of 11:29, 11 November 2023

Sneak preview, based on New Titan, Battlecruisers & Destroyers and Havoc: Expansion Notes


EVE University Database
 
Ship Database
Azariel
Azariel
Angel Cartel
Angel Cartel
Pirate Faction Titans
Azariel Class
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS

SHIP BONUSES

Gallente Titan bonuses (per skill level):
• 6+ bonus to ship warp core strength
10% bonus to Projectile Turret falloff
5% bonus to Capital Projectile Turret tracking speed
Minmatar Titan bonuses (per skill level):
• 6+ bonus to ship warp core strength
200% bonus to Capital Projectile Turret Damage
5% bonus to Capital Projectile Turret rate of fire
Role Bonus:
• Can fit a Doomsday module
• Can fit a Phenomena Generator module
• Can fit a Jump Portal Generator Module
• Can fit a Clone Vat Bay module
• Can use three Command Burst modules
200.0% bonus to Command Burst area of effect range
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
300% bonus to Armor Plates and Shield Extenders
5x penalty to Entosis Link duration
25% bonus to warp speed and warp acceleration

Required Skills

TBA

Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,065,000 MW
CPU
cpu output
1,150 tf
Capacitor
capacitor
130,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
7
Low
low slots
7
Rig
rigs
3
 
capital
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
95 m/s
Inertia Modifier
inertia modifier (agility)
0.031
Warp Speed
inertia modifier (agility)
1.37 AU/s
Base Time to Warp
base time to warp
94.55 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
250 km
Max Locked Targets
max. locked targets
8
Multi Sensor
Multitype sensor strength
285 Points
Sig. Radius
signature radius
23.3 km
Scan Res.
scan resolution
80 mm
Structure
Structure Hitpoints
structure hitpoints
300,000 HP
Mass
ship mass
2,200,000,000 kg
Volume
ship volume
100,000,000 m3
Cargo Capacity
cargo capacity
16,500 m3
Fuel Capacity
capacity
60,000 m3
Ship Maintenance Bay Capacity
capacity
5,000,000 m3
Fleet Hangar Capacity
capacity
100,000 m3
Armor
Armor Hitpoints
armor hitpoints
750,000 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
750,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Add a summary for Azariel here.

Skills

Further information about additional or recommended skills to pilot Azariel for a specific or its common role(s) can be written here.

Tactics

No sub-article about Azariel roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Azariel here.

Patch Notes