Difference between revisions of "Caldari Navy Hookbill"

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==Fitting==
 
==Fitting==
{{ShipFitting|
+
For more info on fittings, please click [[Caldari_Navy_Hookbill/Fittings|here]]
ship=Caldari Navy Hookbill|
 
shipTypeID=17619|
 
fitName=Annoying Kiter|
 
fitID=Annoying-Kiter|
 
high1name=Light Missile Launcher II|
 
high1typeID=2404|
 
high2name=Light Missile Launcher II|
 
high2typeID=2404|
 
high3name=Light Missile Launcher II|
 
high3typeID=2404|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=Phased Muon Sensor Disruptor I|
 
mid3typeID=5302|
 
mid4name=Phased Muon Sensor Disruptor I|
 
mid4typeID=5302|
 
mid5name=Phased Muon Sensor Disruptor I|
 
mid5typeID=5302|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Co-Processor II|
 
low2typeID=3888|
 
charge1name=Targeting Range Dampening Script x3|
 
charge1typeID=29015|
 
charge2name=Scan Resolution Dampening Script x3|
 
charge2typeID=29013|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Processor Overclocking Unit I|
 
rig1typeID=26929|
 
rig2name=Small Polycarbon Engine Housing I|
 
rig2typeID=31177|
 
rig3name=Small Polycarbon Engine Housing I|
 
rig3typeID=31177|
 
difficulty=0|
 
warsop=S|
 
warsopReason=Faction hull|
 
version=RUBI 1.0|
 
shipDNA=17619:2404;3:3244;1:5302;3:5973;1:2048;1:3888;1:26929;1:31177;2:29013;3:29015;3::|
 
skills=|
 
notes=While other mids are possible, damps are best</li><li>Normally use targeting range scripts}}<!--
 
 
 
-->{{ShipFitting|
 
ship=Caldari Navy Hookbill|
 
shipTypeID=17619|
 
fitName=Megaweb|
 
fitID=Megaweb|
 
high1name=Rocket Launcher II|
 
high1typeID=10631|
 
high2name=Rocket Launcher II|
 
high2typeID=10631|
 
high3name=Rocket Launcher II|
 
high3typeID=10631|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=Fleeting Propulsion Inhibitor I|
 
mid4typeID=4027|
 
mid5name=Medium Shield Extender II|
 
mid5typeID=3831|
 
low1name=Pseudoelectron Containment Field I|
 
low1typeID=5837|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Anti-EM Screen Reinforcer I|
 
rig2typeID=31716|
 
rig3name=Small Anti-Thermal Screen Reinforcer I|
 
rig3typeID=31752|
 
difficulty=0|
 
warsop=S|
 
warsopReason=Faction hull|
 
version=RUBI 1.0|
 
shipDNA=17619:10631;3:3831;1:4027;2:5443;1:5973;1:5837;1:11563;1:31716;2:31752;1::|
 
skills=|
 
notes=}}{{ShipFitting
 
| ship=Caldari Navy Hookbill
 
| shipTypeID=17619
 
| fitName=PvP Dual Web DD
 
| fitID=PvP-Dual-Web-DD
 
| low1name=Ballistic Control System II
 
| low1typeID=22291
 
| low2name=Internal Force Field Array I
 
| low2typeID=5839
 
| mid1name=1MN Monopropellant Enduring Afterburner
 
| mid1typeID=6003
 
| mid2name=Medium F-S9 Regolith Shield Induction
 
| mid2typeID=8517
 
| mid3name=Faint Epsilon Warp Scrambler I
 
| mid3typeID=5443
 
| mid4name=X5 Prototype Engine Enervator
 
| mid4typeID=4025
 
| mid5name=X5 Prototype Engine Enervator
 
| mid5typeID=4025
 
| high1name=Rocket Launcher II, Scourge Rage Rocket
 
| high1typeID=10631
 
| charge1name=Scourge Rage Rocket x1
 
| charge1typeID=24471
 
| high2name=Rocket Launcher II, Scourge Rage Rocket
 
| high2typeID=10631
 
| high3name=Rocket Launcher II, Scourge Rage Rocket
 
| high3typeID=10631
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Core Defense Field Extender I
 
| rig2typeID=31788
 
| rig3name=Small Ancillary Current Router I
 
| rig3typeID=31358
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=An AB, more DD oriented fit of the dual web Hookbill.</li><li></li><li>The main benefits of this fit over the MWD fit are that the AB is not affected by scrams, it has much higher DPS (22% higher) and it is much harder to neut.</li><li></li><li>The downsides are slightly lower resists and more of an EM/Thermal hole.</li><li></li><li>7k EHP</li><li>1120 m/s</li><li>164dps</li><li>Cap stable at 85%</li><li>Submitted by White 0rchid
 
| showNOTES=N
 
| difficulty=1
 
| warsop=D
 
| warsopReason=
 
| version=PHOEBE 1.0
 
| showTOC=Y
 
| shipDNA=17619:22291;1:5839;1:6003;1:8517;1:5443;1:4025;2:10631;3:24471;1:31716;1:31788;1:31358;1::
 
| fleetup=
 
}}
 
 
 
==Fleet-Up Fittings==
 
<wikifit>17619</wikifit>
 
  
 
==Tactics==
 
==Tactics==

Revision as of 16:16, 15 April 2016

EVE University Database
 
Ship Database
Caldari Navy Hookbill
CornerTFh.png
Caldari Navy Hookbill
Caldari State
Caldari State
Faction Frigates
Caldari Navy Hookbill Class
RELATED UNI-WIKI REFERENCES

Development
Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
25% bonus to kinetic Light Missile and Rocket damage
20% bonus to EM, explosive, thermal Light Missile and Rocket damage
10% bonus to Light Missile and Rocket max velocity

Required Skills
Training Time what's this?
1h 42m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
37 MW
CPU
cpu output
165 tf
Capacitor
capacitor
300 GJ
High
high slots
3
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
360 m/sec
Inertia Modifier
inertia modifier (agility)
3.3
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.95 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45.00 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
13 points
Sig. Radius
signature radius
40 m
Scan Res.
scan resolution
600 mm
Structure
Structure Hitpoints
structure hitpoints
600 HP
Mass
ship mass
1,081,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
140 m³
Armor
Armor Hitpoints
armor hitpoints
550 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
725 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hookbill is the Caldari Navy faction frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While it is possible for the Hookbill to fit light missile launchers, most are fitted with rockets and take advantage of the velocity bonus to push their range out to near 14km. The Hookbill's main distinguishing feature is its 5 mid slots, allowing it to fit a variety of shield tank and tackle modules, which can make it an effective, if somewhat expensive, tackler or give it unprecedented range control in solo situations.

Skills

Further information about additional or recommended skills to pilot Caldari Navy Hookbill for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please click here

Tactics

Because the Hookbill has five mid slots, it is one of the only frigates that can viably fit double webs. This can give the Hookbill outstanding range dictation, and, as rocket damage varies inversely with target velocity, allow it to consistently employ nearly its full theoretical DPS. Double webbing allows the Hookbill to stop almost anything in its tracks, and can even keep a

Dramiel
Dramiel.jpg
CornerTFs.png
Dramiel
Pirate Faction Frigates Dramiel Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (1/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png37 MW Icon cpu.png133 tf
Icon velocity.png460 m/sec
Icon capacity.png130 m³

within killing range, something few ships are capable of.

Notes

You can write additional notes for Caldari Navy Hookbill here.