Difference between revisions of "Caracal"

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(Skills, fits and tactics)
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|bandwidth=10 Mbit/sec
 
|bandwidth=10 Mbit/sec
 
 
|info=The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of taking on Assault Frigates. Excellent for Level 2 PvE missions.
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|info=The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of taking on frigate packs and Assault Frigates. Excellent for Level 2 PvE missions.
 
 
 
|bonuses=<b>Caldari Cruiser Skill Bonus:</b><br>5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire per level<br>10% bonus to Light, Heavy Assault and Heavy Missile Velocity per level
 
|bonuses=<b>Caldari Cruiser Skill Bonus:</b><br>5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire per level<br>10% bonus to Light, Heavy Assault and Heavy Missile Velocity per level
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==Summary==
 
==Summary==
The Caracal is an excellent choice for a level 2 mission runner because of it's ability to take on frigate packs. It can be either active or passive shield tanked. In fleets it's main role is taking on Assault Frigates and acting as a Tech 1 sniper when missiles skills have been trained to extend targeting range and missile flight time.
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The Caracal is an excellent choice for a level 2 mission runner because of it's ability to take on frigate packs. It can be either active or passive shield tanked. In fleets it's main role is taking on Assault Frigates and acting as a Tech 1 sniper when missile skills have been trained to extend targeting range and missile flight time.
  
 
==Skills==
 
==Skills==
''Further information about additional or recommended skills to pilot Caracal for a specific or it's common role(s) can be written here.''
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* Caldari Frigate IV
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* Caldari Cruiser II
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* Spaceship Command Level III
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* Electronics IV
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* Missile Launcher I
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* Afterburner Level I
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* High Speed Maneuvering I
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* Shield Upgrades I
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* Hull Upgrades Level I
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* Weapons Upgrades Level I
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* Launcher Rigging Level I
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==Fitting==
 
==Fitting==
''No fittings available.''
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{{Fittings
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|name=Caracal, Budget PvE fitting
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|high=Light Missile Launcher I<br>Light Missile Launcher I<br>Light Missile Launcher I<br>Light Missile Launcher I<br>Light Missile Launcher I
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|mid=Shield boost amplifier I<br>Medium shield booster I<br>Large Shield Extender I<br>Large Shield Extender I<br>Large Shield Extender I
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|low=Ballistic Control System I<br>Ballistic Control System I<br>Damamge Control I<br>Micro Auxiliary Power Core I
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|charges=Light Missile
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|drones=Warrior Drone I<br>Warrior Drone I
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|rigs=Medium Bay Loading Accelerator I<br>Medium Bay Loading Accelerator I
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|recommended1=
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|recommended2=
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|recommended3=
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|notes=This fit maximises the shield tank although with stacking penalties and concentrates on rate of fire. The Caracal has a weak power grid so you will need to tune your fit your power grid. Training Engineering and Shield upgrades will help. Also train missile skills so that you can upgrade your missile launchers and missiles to improve DPS.
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}}  {{Fittings
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|name=Caracal, PvP solo
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|high=Assault Missile Launcher I<br>Assault Missile Launcher I<br>Assault Missile Launcher I<br>Assault Missile Launcher I<br>Assault Missile Launcher I
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|mid=Warp Scrambler I<br>Stasis Webifier I<br>Large Shield Extender I<br>Large Shield Extender I<br>Large Shield Extender I
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|low=Ballistic Control System I<br>Ballistic Control System I<br>Damamge Control I<br>Micro Auxiliary Power Core I
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|charges=Assault Missile
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|drones=Warrior Drone II<br>Warrior Drone II
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|rigs=Medium Bay Loading Accelerator I<br>Medium Bay Loading Accelerator I
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|recommended1=
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|recommended2=
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|recommended3=
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|notes=
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* This fit maximises the shield tank although with stacking penalties and concentrates on rate of fire.
 +
* The Caracal has a weak power grid so you will need to tune your fit your power grid.
 +
* Training Engineering and Shield upgrades will help. Also train missile skills so that you can upgrade your missile launchers and missiles to improve DPS.
 +
}}  {{Fittings
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|name=Caracal, PvP fleet
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|high=Heavy Missile Launcher II<br>Heavy Missile Launcher II<br>Heavy Missile Launcher II<br>Heavy Missile Launcher II<br>Heavy Missile Launcher II
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|mid=Adaptive Invulnerability Field I<br>EM Ward Field I<br>Large Shield Extender II<br>Large Shield Extender II<br>10MN Afterburner I
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|low=Ballistic Control System I<br>Ballistic Control System I<br>Damamge Control II<br>Micro Auxiliary Power Core I
 +
|charges=Heavy Missile
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|drones=Warrior Drone II<br>Warrior Drone II
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|rigs=Medium Bay Loading Accelerator I<br>Medium Bay Loading Accelerator I
 +
|recommended1=
 +
|recommended2=
 +
|recommended3=
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|notes=
 +
* This fit maximises the shield tank although with stacking penalties and concentrates on rate of fire.
 +
* The Caracal has a weak power grid so you will need to tune your fit your power grid.
 +
* Training Engineering and Shield upgrades will help. Also train missile skills so that you can upgrade your missile launchers and missiles to improve DPS.
 +
}}
  
 
==Tactics==
 
==Tactics==
''No sub-article about Caracal roles or piloting tactics. You can write them here.''
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PvE
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* Kite the rats !! Use your missile range to keep the frigates away from you while you pick them off with your missiles. It is possible to Alpha strike a rat frig with ordinary light missiles. If there are rat destroyers and cruisers with the frigates then take out the frigates first, then the destroyers, then isolate and take out the cruisers. Use your afterburner to stay out of their effective range but inside your missile optimal. Train your missile skills to increase optimal.
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PvP solo
 +
* The Caracal has bonus to kinetic missiles and the Assault Missile Launchers chuck them out stupidly fast so this ship is a frig killer. What your do is act as bait so let him come to you when he is in range make sure you warp scram him first then web (not web then scram as it will help him warp off fast) Orbit him at about 2k and shoot. Get your drones out as well for added DPS, but don't get them out until you have him pinned down.
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 +
PvP fleet
 +
* Focus on enemy attack frigates and drones. Use your range to advantage. Warp out if your shields buckle and before you are down to armor
  
 
==Notes==
 
==Notes==
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{{ShipsMatrix}}
 
{{ShipsMatrix}}
 
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
 
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
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[[Category:WikiContest]]

Revision as of 21:11, 17 December 2012

EVE University Database
 
Ship Database
Caracal
Caracal
Caldari State
Caldari State
Standard Cruisers
Caracal Class
RELATED UNI-WIKI REFERENCES

The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of taking on frigate packs and Assault Frigates. Excellent for Level 2 PvE missions.

SHIP BONUSES

Caldari Cruiser Skill Bonus:
5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire per level
10% bonus to Light, Heavy Assault and Heavy Missile Velocity per level

Required Skills
  • Caldari Cruiser II3h 55m
    • Spaceship Command III4h 26m
    • Caldari Frigate IV2d 2h 17m
Training Time what's this?
2d 10h 39m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cerberus
Cerberus.jpg
CornerT2s.png
Cerberus
Heavy Assault Cruisers Caracal Class
Icon hi slot.png6 (6/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png820 MW Icon cpu.png535 tf
Icon velocity.png220 m/sec
Icon capacity.png650 m³
, Caracal Navy Issue
Caracal Navy Issue.jpg
CornerTFs.png
Caracal Navy Issue
Faction Cruisers Caracal Class
Icon hi slot.png6 (6/0) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png900 MW Icon cpu.png465 tf
Icon velocity.png210 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
756 MW
CPU
cpu output
537 tf
Capacitor
capacitor
1,215 GJ
High
high slots
5
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
276 m/s
Inertia Modifier
inertia modifier (agility)
0.33
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
7.61 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
10 m³
Drone Bandwidth
drone bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
19.5 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
17.9 points
Sig. Radius
signature radius
175 m
Scan Res.
scan resolution
175 mm
Structure
Structure Hitpoints
structure hitpoints
1,610 HP
Mass
ship mass
11,910,000 kg
Volume
ship volume
92,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
1,440 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
8,340 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Caracal is an excellent choice for a level 2 mission runner because of it's ability to take on frigate packs. It can be either active or passive shield tanked. In fleets it's main role is taking on Assault Frigates and acting as a Tech 1 sniper when missile skills have been trained to extend targeting range and missile flight time.

Skills

  • Caldari Frigate IV
  • Caldari Cruiser II
  • Spaceship Command Level III
  • Electronics IV
  • Missile Launcher I
  • Afterburner Level I
  • High Speed Maneuvering I
  • Shield Upgrades I
  • Hull Upgrades Level I
  • Weapons Upgrades Level I
  • Launcher Rigging Level I


Fitting

Template:Fittings Template:Fittings Template:Fittings

Tactics

PvE

  • Kite the rats !! Use your missile range to keep the frigates away from you while you pick them off with your missiles. It is possible to Alpha strike a rat frig with ordinary light missiles. If there are rat destroyers and cruisers with the frigates then take out the frigates first, then the destroyers, then isolate and take out the cruisers. Use your afterburner to stay out of their effective range but inside your missile optimal. Train your missile skills to increase optimal.

PvP solo

  • The Caracal has bonus to kinetic missiles and the Assault Missile Launchers chuck them out stupidly fast so this ship is a frig killer. What your do is act as bait so let him come to you when he is in range make sure you warp scram him first then web (not web then scram as it will help him warp off fast) Orbit him at about 2k and shoot. Get your drones out as well for added DPS, but don't get them out until you have him pinned down.

PvP fleet

  • Focus on enemy attack frigates and drones. Use your range to advantage. Warp out if your shields buckle and before you are down to armor

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.