Caracal

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Ship Database
Caracal
Caracal
Caldari State
Caldari State
Standard Cruisers
Caracal Class
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The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making a piece-meal of almost anyone.

SHIP BONUSES

Caldari Cruiser Skill Bonus: 5% bonus Kinetic Missile Damage and 10% bonus to Light, Heavy Assault and Heavy Missile Velocity per level.

Required Skills
  • Caldari Cruiser II3h 55m
    • Spaceship Command III4h 26m
    • Caldari Frigate IV2d 2h 17m
Training Time what's this?
2d 10h 39m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cerberus
Cerberus.jpg
CornerT2s.png
Cerberus
Heavy Assault Cruisers Caracal Class
Icon hi slot.png6 (6/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png820 MW Icon cpu.png535 tf
Icon velocity.png220 m/sec
Icon capacity.png650 m³
, Caracal Navy Issue
Caracal Navy Issue.jpg
CornerTFs.png
Caracal Navy Issue
Faction Cruisers Caracal Class
Icon hi slot.png6 (6/0) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png900 MW Icon cpu.png465 tf
Icon velocity.png210 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
530 MW
CPU
cpu output
350 tf
Capacitor
capacitor
1,062.5 GJ
High
high slots
5
Launchers
launcher slots
5
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
2
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
178 m/s
Inertia Modifier
inertia modifier (agility)
0.425
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
7.61 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
10 m³
Drone Bandwidth
drone bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
57 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
15 points
Sig. Radius
signature radius
145 m
Scan Res.
scan resolution
242 mm
Structure
Structure Hitpoints
structure hitpoints
1,329 HP
Mass
ship mass
12,910,000 kg
Volume
ship volume
92,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
1,055 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,563 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Caracal is an excellent choice for a level 2 mission runner, mainly because level 2 missions still involve many enemy frigates, and the caracal can fit Assault Missile Launchers to do superb damage to them despite it being cruiser sized. The Caracal can support a strong passive shield tank, but can be active shield tanked according to taste. The Caracal is not popular in PvP because it does poor damage to ships its own size, but the caracal has roles as a t1 sniper cruiser, and as a powerful anti-frigate cruiser.

Skills

Further information about additional or recommended skills to pilot Caracal for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings

Tactics

No sub-article about Caracal roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Caracal here.