Difference between revisions of "Cheetah"

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m (Changed the fitting templates to use new warsop values.)
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==Skills==
 
==Skills==
''Further information about additional or recommended skills to pilot Cheetah for a specific or it's common role(s) can be written here.''
+
''Required Skills-''
 +
Primary:
 +
  Minmatar Frigate V
 +
  Spaceship Command I
 +
Secondary:
 +
  Covert Ops I
 +
  Spaceship Command III
 +
  Electronics Upgrades V
 +
    Electronics II
 +
    Engineering II
 +
 
 +
''Recommended Skills-''
 +
  Covert Ops IV
 +
  Electronics IV
 +
  Cloaking IV
 +
  Science III
 +
  Astrometrics IV
 +
  Astrometric Rangefinding III
 +
  Astrometric Acquisition III
 +
  Astrometric Pinpointing III
 +
  Navigation IV
 +
  Accelaration Control III
 +
  Afterburner III
 +
  Evasive Maneuvering IV
 +
  Fuel Conservation IV
 +
  High Speed Maneuvering III
 +
  Warp Drive Operation IV
  
 
==Fitting==
 
==Fitting==

Revision as of 03:53, 29 March 2013

EVE University Database
 
Ship Database
Cheetah
CornerT2h.png
Cheetah
Minmatar Republic
Minmatar Republic
Covert Ops
Probe Class
Highlight
Can use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Thukker Mix

It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers aquired the technology from prototypes stolen by the Guristas.

SHIP BONUSES

Minmatar Frigate Skill Bonus:
5% bonus to Small Projectile Turret Damage per level
10% bonus to Small Projectile Turret Optimal Range per level
Covert Ops Skill Bonus:
20% reduced CPU need for Cloaking Devices per level
10% increase to scan strength of probes per level
10% reduction to survey probe flight time per level
Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.

Required Skills
  • Minmatar Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Covert Ops I33m
    • Spaceship Command III4h 26m
    • Electronics Upgrades V11d 20h 26m
Training Time what's this?
23d 22h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Probe
Probe.jpg
Probe
Standard Frigates Probe Class
Icon hi slot.png3 (2/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png25 MW Icon cpu.png240 tf
Icon velocity.png360 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
15 MW
CPU
cpu output
275 tf
Capacitor
capacitor
187.5 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
381 m/s
Inertia Modifier
inertia modifier (agility)
3.77
Warp Speed
inertia modifier (agility)
13.5 AU/s
Base Time to Warp
base time to warp
7.47 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
37 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
20 points
Sig. Radius
signature radius
46 m
Scan Res.
scan resolution
450 mm
Structure
Structure Hitpoints
structure hitpoints
528 HP
Mass
ship mass
1,430,000 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
200 m³
Armor
Armor Hitpoints
armor hitpoints
387 HP
Armor Resistances
EM
electromagnetic resistance
70
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
281 HP
Shield Resistances
EM
electromagnetic resistance
10
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The covert ops frigates have few differences, but the cheetah is slightly faster and more maneuverable than the rest, while having a below par capacitor.

Skills

Required Skills-

Primary:
 Minmatar Frigate V
  Spaceship Command I
Secondary:
 Covert Ops I
  Spaceship Command III
  Electronics Upgrades V
   Electronics II
   Engineering II

Recommended Skills-

 Covert Ops IV
 Electronics IV
 Cloaking IV
 Science III
 Astrometrics IV
 Astrometric Rangefinding III
 Astrometric Acquisition III
 Astrometric Pinpointing III
 Navigation IV
 Accelaration Control III
 Afterburner III
 Evasive Maneuvering IV
 Fuel Conservation IV
 High Speed Maneuvering III
 Warp Drive Operation IV

Fitting

Basic starting point for Cheetah Fleet Scout


Scout
Cheetah: Scout
EFT
[Cheetah, Scout]
Covert Ops Cloaking Device II
Expanded Probe Launcher I

Limited 1MN Microwarpdrive I
1MN Afterburner II
Small Shield Extender II

Nanofiber Internal Structure II
Inertia Stabilizers I
Micro Auxiliary Power Core I

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I



Combat Scanner Probe I x1

Fitting template high slot label.png
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icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon mid slot.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Astrometric Rangefinding IV
  • Astrometric Acquisition III
  • Astrometrics III
  • Cloaking IV
  • Covert Ops IV
  • Astrometric Acquisiton IV
  • Astrometrics IV
NOTES
  • This setup is intended for a fleet scout.
  • 3.36 second align, dual prop mods and the small buffer might let you survive a minor mistake but if you're not paying attention this ship will pop fast.
  • Covert Ops IV is necessary for this fit. (Power usage of extended probe launcher makes reducing the power usage of the cloak a priority.)

Tactics

No sub-article about Cheetah roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Cheetah here.