Difference between revisions of "Claymore"

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Revision as of 17:12, 8 September 2013

EVE University Database
 
Ship Database
Claymore
CornerT2h.png
Claymore
Minmatar Republic
Minmatar Republic
Command Ships
Cyclone Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Core Complexion

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.

SHIP BONUSES

Minmatar Battlecruiser Skill Bonus:
5% bonus to Heavy Missile and Heavy Assault Missile rate of fire and 7.5% bonus to shield boosting amount.
Command Ships Skill Bonus:
5% bonus to Heavy Missile and Heavy Assault Missile rate of fire, 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity and 3% bonus to strength of Siege Warfare and Skirmish Warfare links.
Role Bonus:
Can fit up to three Warfare Link modules.

Required Skills
  • Minmatar Battlecruiser V35d 13h 20m
    • Spaceship Command III4h 26m
    • Minmatar Cruiser III22h 13m
      • Minmatar Destroyer III8h 53m
        • Minmatar Frigate III8h 53m
  • Command Ships I1h 6m
    • Spaceship Command V5d 22h 13m
    • Warfare Link Specialist IV6d 12h 3m
      • Leadership V5d 22h 13m
    • Armored Warfare V11d 20h 27m
    • Information Warfare V11d 20h 27m
    • Siege Warfare V11d 20h 27m
    • Skirmish Warfare V11d 20h 27m
Training Time what's this?
103d 19h 42m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cyclone
Cyclone.jpg
Cyclone
Standard Battlecruisers Cyclone Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,100 MW Icon cpu.png550 tf
Icon velocity.png180 m/sec
Icon capacity.png450 m³
, Sleipnir
Sleipnir.jpg
CornerT2s.png
Sleipnir
Command Ships Hurricane Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (2/5) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,300 MW Icon cpu.png475 tf
Icon velocity.png165 m/sec
Icon capacity.png475 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,100 MW
CPU
cpu output
525 tf
Capacitor
capacitor
2,625 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
2
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
170 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
16 points
Sig. Radius
signature radius
240 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
3,400 HP
Mass
ship mass
12,500,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
575 m³
Armor
Armor Hitpoints
armor hitpoints
3,800 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
68
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,700 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Claymore is the minmatar Fleet Command Ship. Its main purpose is to carry multiple warfare links, particularly skirmish warfare links. Its projectile damage bonuses are usually considered an afterthought.

The Claymore is one of the more popular fleet command ships, because the effects of skirmish warfare links (signature reduction, speed and tackle range) are applicable to almost any fleet doctrine. The Claymore's bonus to local shield boosting is usually ignored, because most fleets large enough to warrant the deployment of a Claymore have logistics ships, making a local active tank unsuitable.

While Claymores could theoretically boost both shield and armor fleets, the Claymore's slot layout makes it problematic to fit them with a strong armor tank.

Skills

Further information about additional or recommended skills to pilot Claymore for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Claymore.

Tactics

No sub-article about Claymore roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Claymore here.