Difference between revisions of "Corax"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2/11/2017) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=32876 | |
− | + | | shipimg=Corax.jpg | |
− | + | | shipname=Corax | |
− | + | | caption=Corax | |
− | + | | class=Destroyer | |
− | + | | grouping=Standard Destroyers | |
− | + | | hulltype=Corax Class | |
− | + | | faction=Caldari State | |
− | + | | race=Caldari | |
− | + | | roles=unspecified | |
− | + | | variations=<i>{{Ship|Stork}}</i> | |
− | + | | tech= | |
− | + | | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=53 MW | |
− | + | | cpu=210 tf | |
− | + | | capacitor=500 GJ | |
− | + | | highs=7 | |
− | + | | turrets=0 | |
− | + | | launchers=7 | |
− | + | | mediums=4 | |
− | + | | lows=2 | |
− | + | | mass=1,750,000 kg | |
− | + | | volume=52,000 m³ | |
− | + | | cargohold=450 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay= | |
− | + | | bandwidth= | |
− | + | | info=The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.<br><br>As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance. | |
− | + | | bonuses=<b>Caldari Destroyer bonuses (per skill level):</b><br>5% bonus to kinetic Light Missile and Rocket damage<br>10% bonus to Light Missile and Rocket explosion velocity<br><b>Role Bonus:</b><br>50% bonus to Light Missile and Rocket max velocity<br> | |
− | + | | structurehp=750 HP | |
− | + | | shieldhp=1,000 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance. | + | | shieldkin=40 |
− | + | | shieldtherm=20 | |
− | + | | armorhp=750 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=45 | |
− | + | | maxvelocity=235 m/sec | |
− | + | | inertia=2.7 | |
− | + | | warpspeed=4.5 AU/s | |
− | + | | warptime=6.55 s | |
− | + | | targetrange=45.00 km | |
− | + | | sigradius=69 m | |
− | + | | maxlockedtargets=7 | |
− | + | | sensortype=Gravimetric | |
− | + | | sensorvalue=12 points | |
− | + | | scanres=475 mm | |
− | + | | reqskills=*{{RequiredSkill|Caldari Destroyer|I}} | |
− | + | **{{RequiredSkill|Caldari Frigate|III}} | |
− | + | ***{{RequiredSkill|Spaceship Command|I}} | |
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− | * | ||
− | **Spaceship Command | ||
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+ | | totaltraintime=9h 18m 20s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1=High Amount of High Slots | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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==Summary== | ==Summary== | ||
− | + | The Corax is the Caldari destroyer introduced in the [http://www.eveonline.com/retribution/ Retribution] expansion. New Caldari players who enjoyed the missile-centric playstyle of the [[Kestrel]] now have the option of flying a destroyer-class missileboat on their way to piloting a [[Caracal]], rather than being forced into the Gunnery-based [[Cormorant]]. | |
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+ | As a ship, the Corax functions quite well as a sniper, with its large number of high slots. Since it has a small, fragile tank, it functions best engaging enemies at ranges greater than 20Km. By keeping enemies at range and using its nimble body to its full advantage, a competent Corax pilot should have no trouble running L1s and most L2s. This same philosophy has made the Corax a fearsome PvP destroyer, able to kite most ships with relative ease. | ||
+ | |||
+ | The Corax can be flown effectively with very low skill points and with minimum investment in the {{sk|Missile Launcher Operation}} skill tree. As such, it serves as an effective introduction to the missile play-style for both new players and veterans looking to explore a different way of playing. However, for PvP it is generally ignored in favour of the [[Talwar]], as it lacks the reduction to MWD signature bloom of its rival. | ||
==Skills== | ==Skills== | ||
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==Fitting== | ==Fitting== | ||
− | + | <wikifit shipid="32876" doctrineid="35020" /> | |
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− | + | ==Tactics== | |
− | + | ''No sub-article about Corax roles or piloting tactics. You can write them here.'' | |
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− | + | ==Patch History== | |
− | + | {{expansion past| | |
− | + | '''APRIL 2019 RELEASE APRIL 9TH 2019''' | |
− | + | *Powergrid increased to 53 (was 48) | |
− | + | '''Lifeblood v. 1.0 - Build: 1203953 - 24.10.17''' | |
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− | + | * Mass reduced from 1,900,000 kg to 1,750,000 kg (-150,000 kg) | |
− | + | * Shield HP increased from 950 to 1,000 (+50 HP) | |
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− | + | '''Retribution v. 1.0 - Build: 476047 - 04.12.12''' | |
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− | + | * Ship introduced. | |
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{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | [[Category:Ship Database]][[Category:Standard Destroyers]] |
Revision as of 15:01, 6 February 2020
RELATED UNI-WIKI REFERENCES
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The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow. SHIP BONUSES
Caldari Destroyer bonuses (per skill level):
Ship Attributes
|
Summary
The Corax is the Caldari destroyer introduced in the Retribution expansion. New Caldari players who enjoyed the missile-centric playstyle of the Kestrel now have the option of flying a destroyer-class missileboat on their way to piloting a Caracal, rather than being forced into the Gunnery-based Cormorant.
As a ship, the Corax functions quite well as a sniper, with its large number of high slots. Since it has a small, fragile tank, it functions best engaging enemies at ranges greater than 20Km. By keeping enemies at range and using its nimble body to its full advantage, a competent Corax pilot should have no trouble running L1s and most L2s. This same philosophy has made the Corax a fearsome PvP destroyer, able to kite most ships with relative ease.
The Corax can be flown effectively with very low skill points and with minimum investment in the Missile Launcher Operation skill tree. As such, it serves as an effective introduction to the missile play-style for both new players and veterans looking to explore a different way of playing. However, for PvP it is generally ignored in favour of the Talwar, as it lacks the reduction to MWD signature bloom of its rival.
Skills
Further information about additional or recommended skills to pilot Corax for a specific or it's common role(s) can be written here.
Fitting
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
F-90 Compact Sensor Booster
Phased Scoped Target Painter
Warp Disruptor II
5MN Quad LiF Restrained Microwarpdrive
Ballistic Control System II
Ballistic Control System II
Small Polycarbon Engine Housing I
Small Anti-EM Screen Reinforcer I
Small Ancillary Current Router I
Caldari Navy Scourge Light Missile x840
Targeting Range Script x1
Scan Resolution Script x1
- Needs Zainou 'Gypsy' CPU Management EE-601, CPU Management 5 and Weapon Upgrades 5
- With dedicated fleet tackle Warp Disruptor II can be swapped for another F-90 Compact Sensor Booster to increase range
TE-2100 Ample Light Missile Launcher
TE-2100 Ample Light Missile Launcher
TE-2100 Ample Light Missile Launcher
TE-2100 Ample Light Missile Launcher
TE-2100 Ample Light Missile Launcher
TE-2100 Ample Light Missile Launcher
TE-2100 Ample Light Missile Launcher
1MN Y-S8 Compact Afterburner
Limited Kinetic Deflection Field I
Limited Thermal Dissipation Field I
Small F-S9 Regolith Compact Shield Extender
Ballistic Control System I
Damage Control I
Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Core Defense Field Purger I
Scourge Light Missile x1000
Inferno Light Missile x1000
Mjolnir Light Missile x1000
Nova Light Missile x1000
- Needs Weapon Upgrades III
- Ideal against NPCs that are weak to Kinetic Damage and deal Kinetic/Thermal Damage
Tactics
No sub-article about Corax roles or piloting tactics. You can write them here.
Patch History
A long, long time ago... |
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APRIL 2019 RELEASE APRIL 9TH 2019
Lifeblood v. 1.0 - Build: 1203953 - 24.10.17
Retribution v. 1.0 - Build: 476047 - 04.12.12
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