Difference between revisions of "Cormorant Navy Issue"

From EVE University Wiki
Jump to: navigation, search
m (Update shipimg=.)
m (Remove parameters caption and race; cosmetic changes)
Line 10: Line 10:
 
  | shipimg= Cormorant Navy Issue.jpg
 
  | shipimg= Cormorant Navy Issue.jpg
 
  | shipname= Cormorant Navy Issue
 
  | shipname= Cormorant Navy Issue
| caption= Cormorant Navy Issue
 
 
  | class= Destroyer
 
  | class= Destroyer
 
  | grouping= Faction Destroyers
 
  | grouping= Faction Destroyers
 
  | hulltype= Cormorant Class
 
  | hulltype= Cormorant Class
 
  | faction= Caldari State
 
  | faction= Caldari State
| race= Caldari
 
 
  | roles= unspecified
 
  | roles= unspecified
 
  | variations= {{Ship|Cormorant}}, {{Ship|Flycatcher}}
 
  | variations= {{Ship|Cormorant}}, {{Ship|Flycatcher}}
Line 29: Line 27:
 
  | lows= 2
 
  | lows= 2
 
  | mass= 1,700,000 kg
 
  | mass= 1,700,000 kg
  | volume= 52,000 m³
+
  | volume= 52,000
  | cargohold= 425 m³
+
  | cargohold= 425
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
Line 37: Line 35:
 
  | info= With the Cormorant well-established as a long-range anti-frigate platform, the Caldari Navy issued upgrade requirements that specified further enhancements to its ability to hit at range together with considerable improvements to defensive shield systems. Overhauling and expanding the energy systems and core processing systems to support these changes called for many changes to the base Cormorant's design. A joint tender from the megacorporations of the Ocean Faction proposing a total rebuild of the internal workings of the ship won the day. The resulting Caldari Navy variant of this proven railgun platform is ideally set up for sustained long-range engagements.
 
  | info= With the Cormorant well-established as a long-range anti-frigate platform, the Caldari Navy issued upgrade requirements that specified further enhancements to its ability to hit at range together with considerable improvements to defensive shield systems. Overhauling and expanding the energy systems and core processing systems to support these changes called for many changes to the base Cormorant's design. A joint tender from the megacorporations of the Ocean Faction proposing a total rebuild of the internal workings of the ship won the day. The resulting Caldari Navy variant of this proven railgun platform is ideally set up for sustained long-range engagements.
 
  | bonuses=
 
  | bonuses=
<b>Caldari Destroyer bonuses (per skill level):</b><br>
+
'''Caldari Destroyer bonuses (per skill level):'''<br>
 
5% bonus to Small Hybrid Turret damage<br>
 
5% bonus to Small Hybrid Turret damage<br>
 
10% bonus to Small Hybrid Turret Optimal Range<br>
 
10% bonus to Small Hybrid Turret Optimal Range<br>
 
10% bonus to Shield Booster amount<br>
 
10% bonus to Shield Booster amount<br>
<b>Role Bonus:</b><br>
+
'''Role Bonus:'''<br>
 
50% bonus to Small Hybrid Turret optimal range and falloff
 
50% bonus to Small Hybrid Turret optimal range and falloff
 
  | structurehp= 1,050 HP
 
  | structurehp= 1,050 HP
Line 65: Line 63:
 
  | scanres= 475 mm
 
  | scanres= 475 mm
 
  | reqskills= *{{RequiredSkill|Caldari Destroyer|II}}
 
  | reqskills= *{{RequiredSkill|Caldari Destroyer|II}}
**{{RequiredSkill|Caldari Frigate|III}}
+
** {{RequiredSkill|Caldari Frigate|III}}
***{{RequiredSkill|Spaceship Command|I}}
+
*** {{RequiredSkill|Spaceship Command|I}}
 
  | totaltraintime= <!--9h 18m 20s-->
 
  | totaltraintime= <!--9h 18m 20s-->
 
  | forumlinks=
 
  | forumlinks=
Line 81: Line 79:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
 
''Summary about {{PAGENAME}}.''
 
''Summary about {{PAGENAME}}.''
  
==Skills==
+
== Skills ==
 
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''
 
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''
  
==Tactics==
+
== Tactics ==
 
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
 
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
 
''You can add notes about {{PAGENAME}} here.''
 
''You can add notes about {{PAGENAME}} here.''
  
==Patch History==
+
== Patch History ==
 
{{expansion past
 
{{expansion past
 
|'''2022-10-26''' [https://www.eveonline.com/news/view/eve-vegas-recap News: EVE Vegas recap]
 
|'''2022-10-26''' [https://www.eveonline.com/news/view/eve-vegas-recap News: EVE Vegas recap]
Line 103: Line 101:
  
 
{{ShipsMatrix|expgroup= destroyers}}
 
{{ShipsMatrix|expgroup= destroyers}}
[[Category:Ship Database]][[Category:Faction Destroyers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Faction Destroyers]]

Revision as of 16:54, 15 January 2023

EVE University Database
 
Ship Database
Cormorant Navy Issue
CornerTFh.png
Cormorant Navy Issue
Caldari State
Caldari State
Faction Destroyers
Cormorant Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

With the Cormorant well-established as a long-range anti-frigate platform, the Caldari Navy issued upgrade requirements that specified further enhancements to its ability to hit at range together with considerable improvements to defensive shield systems. Overhauling and expanding the energy systems and core processing systems to support these changes called for many changes to the base Cormorant's design. A joint tender from the megacorporations of the Ocean Faction proposing a total rebuild of the internal workings of the ship won the day. The resulting Caldari Navy variant of this proven railgun platform is ideally set up for sustained long-range engagements.

SHIP BONUSES

Caldari Destroyer bonuses (per skill level):
5% bonus to Small Hybrid Turret damage
10% bonus to Small Hybrid Turret Optimal Range
10% bonus to Shield Booster amount
Role Bonus:
50% bonus to Small Hybrid Turret optimal range and falloff

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cormorant
Cormorant.jpg
Cormorant
Standard Destroyers Cormorant Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (1/7) Icon mid slot.png3 Icon low slot.png2
Icon powergrid.png68 MW Icon cpu.png200 tf
Icon velocity.png250 m/sec
Icon capacity.png425 m³
, Flycatcher
Flycatcher.jpg
CornerT2s.png
Flycatcher
Interdictors Cormorant Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (7/2) Icon mid slot.png5 Icon low slot.png1
Icon powergrid.png63 MW Icon cpu.png290 tf
Icon velocity.png315 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
71 MW
CPU
cpu output
215 tf
Capacitor
capacitor
600 GJ
High
high slots
7
Launchers
launcher slots
1
Turrets
turret slots
6
Medium
medium slots
4
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
255 m/sec
Inertia Modifier
inertia modifier (agility)
2.78
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.55 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
40 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
13 points
Sig. Radius
signature radius
65 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
1,050 HP
Mass
ship mass
1,700,000 kg
Volume
ship volume
52,000 m³
Cargo Capacity
cargo capacity
425 m³
Armor
Armor Hitpoints
armor hitpoints
1,050 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1350 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Summary about Cormorant Navy Issue.

Skills

Further information about additional or recommended skills to pilot Cormorant Navy Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Cormorant Navy Issue roles or piloting tactics. You can write them here.

Notes

You can add notes about Cormorant Navy Issue here.

Patch History