Crane

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EVE University Database
 
Ship Database
Crane
CornerT2h.png
Crane
Caldari State
Caldari State
Transport Ships
Badger Class
Highlight
Has Large Cargohold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Developer: Kaalakiota

Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.

SHIP BONUSES

Caldari Industrial Skill Bonus:
+5% cargo capacity per level
+5% velocity per level
Transport Ships Skill Bonus:
+5% shield booster boost amount per level
-98.5% to -99.25% bonus to cpu need of covert ops cloaks

Required Skills
  • Caldari Industrial V23d 16h 53m
    • Spaceship Command III4h 26m
  • Transport Ships I50m
    • Spaceship Command III4h 26m
    • Industry V5d 22h 13m
Training Time what's this?
30d 0h 50m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Badger
Badger.jpg
Badger
Haulers Badger Class
Icon hi slot.png2 (1/1) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png185 MW Icon cpu.png380 tf
Icon velocity.png127 m/sec
Icon capacity.png3,900 m³
, Badger Mark II, Bustard
Bustard.jpg
CornerT2s.png
Bustard
Transport Ships Tayra Class
Icon highlights.png50,000 m³ Fleet Hangar
Icon hi slot.png2 (2/0) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png200 MW Icon cpu.png290 tf
Icon velocity.png80 m/sec
Icon capacity.png5,000 m³

Ship Attributes

Fittings
Powergrid
powergrid
125 MW
CPU
cpu output
285 tf
Capacitor
capacitor
843.8 GJ
High
high slots
1
Launchers
launcher slots
1
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
2
Rig
rigs
2
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
165 m/s
Inertia Modifier
inertia modifier (agility)
0.48
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
7.65 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
2
Gravimetric Sensor
Gravimetric sensor strength
17 points
Sig. Radius
signature radius
125 m
Scan Res.
scan resolution
225 mm
Structure
Structure Hitpoints
structure hitpoints
1,969 HP
Mass
ship mass
11,500,000 kg
Volume
ship volume
195,000 m³
Cargo Capacity
cargo capacity
3,500 m³
Armor
Armor Hitpoints
armor hitpoints
1,196 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
73
KIN
kinetic resistance
44
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,758 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
55
EXP
explosive resistance
50


Summary

You can write a summary for Crane here.

Skills

Further information about additional or recommended skills to pilot Crane for a specific or it's common role(s) can be written here.

Fitting

Basic Hauling Fit
Crane: Basic Hauling Fit
EFT
[Crane, Basic Hauling Fit]
Covert Ops Cloaking Device II

Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field I
Adaptive Invulnerability Field I
EM Ward Field I

Expanded Cargohold I
Expanded Cargohold I

Medium Cargohold Optimization I
Medium Cargohold Optimization I



Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Engineering V
  • Cloaking IV
  • Electronics IV
  • Mechanics III
  • Hull Upgrades I
  • Tactical Shield Manipulation I
  • Jury Rigging III
  • Astronautics Rigging I
NOTES
  • Pilot must have Engineering V -or- Engineering IV + Powergrid Enhancing Implants in order for this fit to work.
  • Fit is designed to maximize cargo space only, and may not be the best fit for Low/Null Sec. Pilots should focus on MWD + Cloak Trick.
  • Upgrade to Tech II as skills allow (Exception is made to the Rigs as Tech II Cargohold Optimization rigs do not provide a substantial return on the ISK spent)
T2 Hauling Fit
Crane: T2 Hauling Fit
EFT
[Crane, T2 Hauling Fit]
Covert Ops Cloaking Device II

Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II

Expanded Cargohold II
Expanded Cargohold II

Medium Cargohold Optimization I
Medium Cargohold Optimization I



Fitting template high slot label.png
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Fitting template mid slots label.png
icon?size=64&.png
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Fitting template low slots label.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Engineering V
  • Cloaking IV
  • Electronics IV
  • Mechanics III
  • Jury Rigging III
  • Tactical Shield Manipulation IV
  • Hull Upgrades II
  • Astronautics Rigging I
NOTES
  • Fit is designed to maximize cargo space only, and may not be the best fit for Low/Null Sec. Pilots should focus on MWD + Cloak Trick.


T2 Low and Null Travel Fit
Crane: T2 Low and Null Travel Fit
EFT
[Crane, T2 Low and Null Travel Fit]
Covert Ops Cloaking Device II

Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
EM Ward Field II
ECM Burst II

Warp Core Stabilizer I
Warp Core Stabilizer I

Medium Cargohold Optimization I
Medium Cargohold Optimization I



Fitting template high slot label.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
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icon?size=64&.png
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Fitting template low slots label.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Engineering V
  • Transport Ships II
  • Cloaking IV
  • Electronics IV
  • Tactical Shield Manipulation IV
  • Electronic Warfare IV
  • Mechanics III
  • Jury Rigging III
  • Astronautics Rigging I
NOTES
  • Fit Requires Engineering V and Transport Ships II in order to fulfill the Powergrid and CPU requirements of all Modules.
  • ECM Burst has been added as a back-up plan. Pilots should rely on MWD + Cloak Trick.


Tactics

No sub-article about Crane roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Crane here.