Difference between revisions of "Crucifier"

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(Update skills and fittings)
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==Skills==
 
==Skills==
''Further information about additional or recommended skills to pilot Crucifier for a specific or it's common role(s) can be written here.''
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Acceleration Control II<br>
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Afterburner III<br>
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Amarr Frigate III<br>
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Combat Drone Operation III<br>
 +
Controlled Bursts III<br>
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Drones III<br>
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Electronics Upgrades I<br>
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Electronic Warfare III<br>
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Energy Management III<br>
 +
Energy Systems Operation III<br>
 +
Evasive Maneuvering II<br>
 +
Frequency Modulation III<br>
 +
Fuel Conservation III<br>
 +
Gunnery III<br>
 +
Hull Upgrades III<br>
 +
Long Distance Jamming III<br>
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Long Range Targeting III<br>
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Mechanic III<br>
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Motion Prediction III<br>
 +
Navigation III<br>
 +
Rapid Firing III<br>
 +
Scout Drone Operation III<br>
 +
Sharpshooter III<br>
 +
Signature Analysis III<br>
 +
Small Energy Turret III<br>
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Targeting III<br>
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Weapon Disruption III<br>
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Warp Drive Operation III<br>
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==Fitting==
 
==Fitting==
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Tracking Disruptor I<br>
 
Tracking Disruptor I<br>
 
Tracking Disruptor I<br>
 
Tracking Disruptor I<br>
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[Empty Mid slot]
 
|high=
 
|high=
 
Dual Light Beam Laser I<br>
 
Dual Light Beam Laser I<br>
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|notes=
 
|notes=
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}}  {{Fittings
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|name=Crucifier, PvP Fleet
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|low=
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Emergency Damage Control I<br>
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F-89 Synchronized Signal Amplifier<br>
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Beta Hull Mod Nanofiber Structure<br>
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|mid=
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Limited 1MN Afterburner I<br>
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Balmer Series Tracking Disruptor I<br>
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Balmer Series Tracking Disruptor I<br>
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Balmer Series Tracking Disruptor I
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|high=
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Dual Anode Pulse Particle Stream I<br>
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Dual Anode Pulse Particle Stream I<br>
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|charges=
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Microwave S<br>
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Optimal Range Disruption Script<br>
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Tracking Speed Disruption Script<br>
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|drones=
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Warrior I<br>
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|rigs=
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[empty rig slot]<br>
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[empty rig slot]<br>
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[empty rig slot]<br>
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|recommended1=
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|notes= With thanks to Sin Tsukaya
 
}}
 
}}
 +
  
 
==Tactics==
 
==Tactics==
''No sub-article about Crucifier roles or piloting tactics. You can write them here.''
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Optimal is >110k even with low skills.
 +
 
 +
Uses meta4 TDs, and cheapish meta 2-3 in other slots, but has the CPU open to downgrade if you want to go even cheaper (at the expense of range).
 +
 
 +
Drones to taste, on the understanding that if you are ever in drone range of more than one hostile ship, you are dead (I would carry armour rep drones if I could). Guns likewise basically irrelevant.
 +
 
 +
Your only tank is range. Don't even wait for them to yellowbox - bounce if your position feels a bit dubious.
 +
 
 +
Works very well to counter the many snipers who like to sit at 100km - three damps stacked, with pretty low skills, will reduce optimal range to 5% of its starting value.
 +
 
  
 
==Notes==
 
==Notes==
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{{ShipsMatrix}}
 
{{ShipsMatrix}}
 
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
 
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
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[[Category:WikiContest]]

Revision as of 19:55, 31 December 2012

EVE University Database
 
Ship Database
Crucifier
Crucifier
Amarr Empire
Amarr Empire
Standard Frigates
Crucifier Class
RELATED UNI-WIKI REFERENCES

The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry.

SHIP BONUSES

Amarr Frigate Skill Bonus:
7.5% bonus to to Tracking Disruptor effectiveness per level
10% bonus to Tracking Disruptor optimal range per level

Required Skills
  • Amarr Frigate II1h 34m
    • Spaceship Command I8m
Training Time what's this?
0d 1h 42m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Sentinel
Sentinel.jpg
CornerT2s.png
Sentinel
Electronic Attack Frigates Crucifier Class
Icon hi slot.png3 (0/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png40 MW Icon cpu.png195 tf
Icon velocity.png340 m/sec
Icon capacity.png165 m³

Ship Attributes

Fittings
Powergrid
powergrid
27 MW
CPU
cpu output
235 tf
Capacitor
capacitor
330 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
350 m/s
Inertia Modifier
inertia modifier (agility)
3.35
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
6.55 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
45 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
64 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
14 points
Sig. Radius
signature radius
46 m
Scan Res.
scan resolution
540 mm
Structure
Structure Hitpoints
structure hitpoints
350 HP
Mass
ship mass
1,064,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
265 m³
Armor
Armor Hitpoints
armor hitpoints
400 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Crucifier is the Amarr standard EWAR frigate, with bonuses to tracking disruption effectiveness. Like the Vigil and target painters, the stacking penalties of tracking disruptors make having several of these ships in a fleet ineffective. Due to the ships inherent fragility, small capacitor and the large optimal range of tracking disruptors that allow the ship to operate from a far, pilots may be best using long range beam lasers or small artillery turrets, though for an EWAR frigate DPS isn't of great concern.

Skills

Acceleration Control II
Afterburner III
Amarr Frigate III
Combat Drone Operation III
Controlled Bursts III
Drones III
Electronics Upgrades I
Electronic Warfare III
Energy Management III
Energy Systems Operation III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanic III
Motion Prediction III
Navigation III
Rapid Firing III
Scout Drone Operation III
Sharpshooter III
Signature Analysis III
Small Energy Turret III
Targeting III
Weapon Disruption III
Warp Drive Operation III


Fitting

Template:Fittings Template:Fittings


Tactics

Optimal is >110k even with low skills.

Uses meta4 TDs, and cheapish meta 2-3 in other slots, but has the CPU open to downgrade if you want to go even cheaper (at the expense of range).

Drones to taste, on the understanding that if you are ever in drone range of more than one hostile ship, you are dead (I would carry armour rep drones if I could). Guns likewise basically irrelevant.

Your only tank is range. Don't even wait for them to yellowbox - bounce if your position feels a bit dubious.

Works very well to counter the many snipers who like to sit at 100km - three damps stacked, with pretty low skills, will reduce optimal range to 5% of its starting value.


Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.