Difference between revisions of "Cyclone"

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m (Remove parameters caption and race; cosmetic changes)
m (Remove ecmprio= attribute)
 
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  | grouping=Standard Battlecruisers
 
  | grouping=Standard Battlecruisers
 
  | hulltype=Cyclone Class
 
  | hulltype=Cyclone Class
  | faction=Minmatar Republic
+
  | faction=Minmatar Republic  
| roles=unspecified
 
 
  | variations= {{Ship|Claymore}}, {{Ship|Cyclone Fleet Issue}}
 
  | variations= {{Ship|Claymore}}, {{Ship|Cyclone Fleet Issue}}
  | tech=
+
  | tech=  
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
 
 
  | powergrid=1,100 MW
 
  | powergrid=1,100 MW
 
  | cpu=550 tf
 
  | cpu=550 tf
 
  | capacitor=2,900 GJ
 
  | capacitor=2,900 GJ
 +
 
  | highs=7
 
  | highs=7
 
  | turrets=2
 
  | turrets=2
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  | mediums=5
 
  | mediums=5
 
  | lows=5
 
  | lows=5
 +
 
  | mass=12,400,000 kg
 
  | mass=12,400,000 kg
 
  | volume=216,000 m³
 
  | volume=216,000 m³
 +
 
  | cargohold=450 m³
 
  | cargohold=450 m³
 +
| extraholdtype=
 
  | extrahold=
 
  | extrahold=
| extraholdtype=
+
 
 
  | dronebay=50 m³
 
  | dronebay=50 m³
 
  | bandwidth=50 Mbit/sec
 
  | bandwidth=50 Mbit/sec
 +
 
  | info=The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship.  To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal.
 
  | info=The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship.  To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal.
  | bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>•&nbsp;Can use one Command Burst module<br>25% bonus to Missile velocity<br>50% bonus to Command Burst area of effect range<br>
+
  | bonuses= <b>Minmatar Battlecruiser bonuses (per skill level):</b><br>
 +
7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>
 +
7.5% bonus to Shield Booster amount<br>
 +
'''Role Bonus:'''<br>
 +
•&nbsp;Can use one Command Burst module<br>
 +
25% bonus to Missile velocity<br>
 +
50% bonus to Command Burst area of effect range
 +
 
 
  | structurehp=3,750 HP
 
  | structurehp=3,750 HP
 +
 +
| armorhp=3,750 HP
 +
| armorem=60
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=10
 +
 
  | shieldhp=5,250 HP
 
  | shieldhp=5,250 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=3,750 HP
 
| armorem=60
 
| armorexp=10
 
| armorkin=25
 
| armortherm=35
 
 
  | maxvelocity=180 m/sec
 
  | maxvelocity=180 m/sec
 
  | inertia=0.68
 
  | inertia=0.68
 
  | warpspeed=3.5 AU/s
 
  | warpspeed=3.5 AU/s
 
  | warptime=11.69 s
 
  | warptime=11.69 s
  | targetrange=50.00 km
+
 
 +
  | targetrange=50 km
 +
| maxlockedtargets=6
 
  | sigradius=250 m
 
  | sigradius=250 m
  | maxlockedtargets=6
+
  | scanres=220 mm
 
  | sensortype=LADAR
 
  | sensortype=LADAR
 
  | sensorvalue=17 points
 
  | sensorvalue=17 points
| scanres=220 mm
+
 
  | reqskills=*{{RequiredSkill|Minmatar Battlecruiser|I}}
+
  | reqskills= * {{RequiredSkill|Minmatar Battlecruiser|I}}
 
** {{RequiredSkill|Spaceship Command|III}}
 
** {{RequiredSkill|Spaceship Command|III}}
 
** {{RequiredSkill|Minmatar Cruiser|III}}
 
** {{RequiredSkill|Minmatar Cruiser|III}}
Line 63: Line 79:
 
**** {{RequiredSkill|Minmatar Frigate|III}}
 
**** {{RequiredSkill|Minmatar Frigate|III}}
 
***** {{RequiredSkill|Spaceship Command|I}}
 
***** {{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime=1d 21h 16m 40s
  
| totaltraintime=1d 21h 16m 40s
 
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
 
  | externallinks=
 
  | externallinks=
 
  | highlights1= Can use Command Burst module
 
  | highlights1= Can use Command Burst module
  | highlights2=High Amount of High Slots
+
  | highlights2= High Amount of High Slots
 
  | highlights3=
 
  | highlights3=
 
  | highlights4=
 
  | highlights4=
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== Summary ==
 
== Summary ==
The '''Cyclone''' is a Minmatar Battlecruiser and, unlike its brother the [[Hurricane]] and most other Minmatar ships, the Cyclone is bonused towards missiles rather than projectile turrets. Unlike the Drake, which is designed to mount a large buffer tank and deal most of its damage with kinetic missiles, the Cyclone is bonused to take advantage of shield boosters to mount a massive active tank, albeit for a only limited period of time, while its rate of fire bonus allows the Cyclone greater flexibility in terms of the damage types it can use. The Cyclone also has a decent dronebay and bandwidth 50m<sup>3</sup>, allowing it to field a full flight of medium drones for extra DPS, or two flights of small drones instead.
+
The '''Cyclone''' is a Minmatar Battlecruiser and, unlike its brother the [[Hurricane]] and most other Minmatar ships, the Cyclone is bonused towards missiles rather than projectile turrets. Unlike the Drake, which is designed to mount a large buffer tank and deal most of its damage with kinetic missiles, the Cyclone is bonused to take advantage of shield boosters to mount a massive active tank, albeit for a only limited period of time, while its rate of fire bonus allows the Cyclone greater flexibility in terms of the damage types it can use. The Cyclone also has a decent dronebay and bandwidth 50{{m3}}, allowing it to field a full flight of medium drones for extra DPS, or two flights of small drones instead.
  
 
== Skills ==
 
== Skills ==
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
 
* Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
 
* Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
  
 
'''APRIL 2019 RELEASE APRIL 9TH 2019'''
 
'''APRIL 2019 RELEASE APRIL 9TH 2019'''
 
+
* CPU increased to 550 (was 525)
*CPU increased to 550 (was 525)
 
  
 
'''March 2018 v.1.0 - Released March 20th, 2018'''
 
'''March 2018 v.1.0 - Released March 20th, 2018'''
Line 110: Line 124:
 
'''YC119.2 Release 1.0
 
'''YC119.2 Release 1.0
 
Published on Tuesday, February 14th, 2017'''
 
Published on Tuesday, February 14th, 2017'''
 
+
* Re-positioned the turret hard points on the Minmatar Battlecruiser Cyclone.
*Re-positioned the turret hard points on the Minmatar Battlecruiser Cyclone.
 
  
 
'''Vanguard 1.0 Released on September 29th, 2015'''
 
'''Vanguard 1.0 Released on September 29th, 2015'''
 
+
* Minmatar Battlecruiser skill bonuses:
*Minmatar Battlecruiser skill bonuses:
+
* 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire
*5% bonus to Heavy Missile and Heavy Assault Missile rate of fire
+
* 7.5% bonus to shield boosting amount
*7.5% bonus to shield boosting amount
+
* Role Bonus:
*Role Bonus:
+
* 25% bonus to missile velocity
*25% bonus to missile velocity
+
* Can fit Warfare Link modules
*Can fit Warfare Link modules
+
* Slot layout: 7H, 5M, 5L, 2 turrets, 5 Launchers
*Slot layout: 7H, 5M, 5L, 2 turrets, 5 Launchers
+
* Fittings: 1100 PWG, 525 CPU
*Fittings: 1100 PWG, 525 CPU
+
* Defense (shields / armor / hull) : 5250 (+250) / 3750 / 3750
*Defense (shields / armor / hull) : 5250 (+250) / 3750 / 3750
+
* Capacitor (amount / recharge rate / average cap per second): 2900 (+50) / 725s (-25) / 4 (+0.2)
*Capacitor (amount / recharge rate / average cap per second): 2900 (+50) / 725s (-25) / 4 (+0.2)
+
* Mobility (max velocity / agility / mass / align time): 180 (+15) / 0.68 (-0.024) / 12,400,000 (-100,000) / 11.69s (-0.51s)
*Mobility (max velocity / agility / mass / align time): 180 (+15) / 0.68 (-0.024) / 12,400,000 (-100,000) / 11.69s (-0.51s)
+
* Drones (bandwidth / bay): 50 / 50
*Drones (bandwidth / bay): 50 / 50
+
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km (+5) / 220 / 6
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km (+5) / 220 / 6
+
* Sensor strength: 17 Ladar
*Sensor strength: 17 Ladar
+
* Signature radius: 250
*Signature radius: 250
+
* Cargo capacity: 450
*Cargo capacity: 450
 
  
 
'''Rhea 1.0
 
'''Rhea 1.0
 
Release on Tuesday December 9, 2014'''
 
Release on Tuesday December 9, 2014'''
 
+
* Front glass panels adjusted on Cyclone
*Front glass panels adjusted on Cyclone
 
  
 
'''Hyperion 1.6
 
'''Hyperion 1.6
 
Released on Wednesday, September 9th, 2014'''
 
Released on Wednesday, September 9th, 2014'''
 
+
* Fixed sails on the Cyclone Thukker Edition.
*Fixed sails on the Cyclone Thukker Edition.
 
  
 
'''Hyperion 1.3 Released on Tuesday, September 2nd, 2014'''
 
'''Hyperion 1.3 Released on Tuesday, September 2nd, 2014'''
 
+
* Fixed solar fins on all other variants of the Thrasher and Cyclone.
*Fixed solar fins on all other variants of the Thrasher and Cyclone.
 
  
 
'''Hyperion 1.2
 
'''Hyperion 1.2
 
Released on Thursday, August 28th, 2014'''
 
Released on Thursday, August 28th, 2014'''
 
+
* Fixed the invisible sails on the Thrasher and Cyclone
*Fixed the invisible sails on the Thrasher and Cyclone
 
  
 
'''Retribution 1.1 Deployed on Tuesday, 19th of February 2013.'''
 
'''Retribution 1.1 Deployed on Tuesday, 19th of February 2013.'''
 
+
* Battlecruiser skill bonuses: 5% bonus to Heavy Missile/Heavy Assault Missile rate of fire and 7.5% bonus to shield boosting amount
*Battlecruiser skill bonuses: 5% bonus to Heavy Missile/Heavy Assault Missile rate of fire and 7.5% bonus to shield boosting amount
+
* Fixed Bonus: Can fit Warfare Link modules
*Fixed Bonus: Can fit Warfare Link modules
+
* Slot layout: 7 H, 5 M, 5 L, 2 turrets, 5 Launchers
*Slot layout: 7 H, 5 M, 5 L, 2 turrets, 5 Launchers
+
* Fittings: 1100 PWG, 525 CPU
*Fittings: 1100 PWG, 525 CPU
+
* Defense (shields / armor / hull): 5000 / 3750 / 3750
*Defense (shields / armor / hull): 5000 / 3750 / 3750
+
* Capacitor (amount / recharge rate / average cap per second): 2850 / 750s / 3.8
*Capacitor (amount / recharge rate / average cap per second): 2850 / 750s / 3.8
+
* Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 8.2s
*Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 8.2s
+
* Drones (bandwidth / bay): 50 / 50
*Drones (bandwidth / bay): 50 / 50
+
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 220 / 6
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 220 / 6
+
* Sensor strength: 17 Ladar
*Sensor strength: 17 Ladar
+
* Signature radius: 250
*Signature radius: 250
+
* Cargo capacity: 450
*Cargo capacity: 450
 
  
 
'''Retribution 1.0
 
'''Retribution 1.0
 
Released on Tuesday, December 4, 2012'''
 
Released on Tuesday, December 4, 2012'''
 
+
* Fixed some leaking glow on the boosters of the cyclone
*Fixed some leaking glow on the boosters of the cyclone
 
  
 
'''Inferno 1.1
 
'''Inferno 1.1
 
Deployed on Monday, June 25, 2012.'''
 
Deployed on Monday, June 25, 2012.'''
 
+
* Minmatar booster locators for the Cyclone and its variants have been moved closer to the engine exhaust.
*Minmatar booster locators for the Cyclone and its variants have been moved closer to the engine exhaust.
 
 
}}
 
}}
  

Latest revision as of 18:23, 4 April 2023

EVE University Database
 
Ship Database
Cyclone
Cyclone
Minmatar Republic
Minmatar Republic
Standard Battlecruisers
Cyclone Class
Highlight
Can use Command Burst module
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal.

SHIP BONUSES

Minmatar Battlecruiser bonuses (per skill level):
7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
7.5% bonus to Shield Booster amount
Role Bonus:
• Can use one Command Burst module
25% bonus to Missile velocity
50% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Claymore
Claymore.jpg
CornerT2s.png
Claymore
Command Ships Cyclone Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,100 MW Icon cpu.png525 tf
Icon velocity.png170 m/sec
Icon capacity.png575 m³
, Cyclone Fleet Issue
?size=128&.png
CornerTFs.png
Cyclone Fleet Issue
Faction Battlecruisers Cyclone Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (6/2) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,215 MW Icon cpu.png600 tf
Icon velocity.png190 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,100 MW
CPU
cpu output
550 tf
Capacitor
capacitor
2,900 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
180 m/sec
Inertia Modifier
inertia modifier (agility)
0.68
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
11.69 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
17 points
Sig. Radius
signature radius
250 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
3,750 HP
Mass
ship mass
12,400,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
3,750 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Cyclone is a Minmatar Battlecruiser and, unlike its brother the Hurricane and most other Minmatar ships, the Cyclone is bonused towards missiles rather than projectile turrets. Unlike the Drake, which is designed to mount a large buffer tank and deal most of its damage with kinetic missiles, the Cyclone is bonused to take advantage of shield boosters to mount a massive active tank, albeit for a only limited period of time, while its rate of fire bonus allows the Cyclone greater flexibility in terms of the damage types it can use. The Cyclone also has a decent dronebay and bandwidth 50m3, allowing it to field a full flight of medium drones for extra DPS, or two flights of small drones instead.

Skills

Like many Minmatar ships, the Cyclone is very skill intensive. A player looking to fly a Cyclone should have strong missile skills. Energy neutralizers or vampires are often equipped in the extra high slots for PvP, although this is not a very long train. Cyclones are shield tanked more often than not in order to take advantage of the ship's bonuses, so good active shield tanking skills are also recommended.

Tactics

No sub-article about Cyclone roles or piloting tactics. You can write them here.

Notes

You can add notes here.

Patch History