Difference between revisions of "Cynabal"

From EVE University Wiki
Jump to: navigation, search
Line 88: Line 88:
  
 
== Tactics ==
 
== Tactics ==
In PVE, bring ammo appropriate to your enemy's weaknesses. You can either fit a thinner armor tank and brawl, using your 5 mid-slots to attain perfect application, or you can fit a shield tank and artillery and kite using an mwd or afterburner. Autocannon shield tanks are also viable but suffer from lower application.  
+
In PVE, bring ammo appropriate to your enemy's weaknesses. You can either fit a thinner armor tank and brawl, using your 5 mid-slots to attain perfect application, or you can fit a shield tank and artillery and kite using an mwd or afterburner. Autocannon shield tanks are also viable and tend to be stronger tanked but suffer from lower application.  
 
In PVP, you can fit either a buffer shield tank or burst active shield tank with ancillary shield boosters and use your extra lows to fit extra tracking enhancers for extra application or nanofibers for extra speed. Alternatively, fit an armored tank and use your many mid-slots with tackle and tracking computers.
 
In PVP, you can fit either a buffer shield tank or burst active shield tank with ancillary shield boosters and use your extra lows to fit extra tracking enhancers for extra application or nanofibers for extra speed. Alternatively, fit an armored tank and use your many mid-slots with tackle and tracking computers.
  

Revision as of 02:59, 6 February 2023

EVE University Database
 
Ship Database
Cynabal
CornerTFh.png
Cynabal
Angel Cartel
Angel Cartel
Pirate Faction Ships
Cynabal Class
RELATED UNI-WIKI REFERENCES

The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
10% bonus to Medium Projectile Turret falloff
Minmatar Cruiser bonuses (per skill level):
10% bonus to Medium Projectile Turret damage
Role Bonus:
25% bonus to Medium Projectile Turret rate of fire
25% bonus to warp speed and warp acceleration

Required Skills
Training Time what's this?
1d 20h 12m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
980 MW
CPU
cpu output
335 tf
Capacitor
capacitor
1,415 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
5
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
263 m/sec
Inertia Modifier
inertia modifier (agility)
0.45
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
5.64 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
18 points
Sig. Radius
signature radius
115 m
Scan Res.
scan resolution
390 mm
Structure
Structure Hitpoints
structure hitpoints
2,065 HP
Mass
ship mass
9,047,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
2,300 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,330 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Cynabal is one of the fastest cruisers available, and as such it gets a good deal of use in PvP. It is bonused for projectile weapons, and autocannon fits are common because of its falloff bonus. Artillery fits are also effective due to the Cynabal's ability to kite almost anything. With 5 mid slots and 5 low slots, the Cynabal can fit either armor or shields but is most commonly fit with an active shield tank.

Skills

With the Cynabal's focus on speed, excellent navigation skills are a must. You will also want perfect gunnery support skills and the skills for T2 weapons. You should also have all of the skills for a tech 2 tank, either armor or shield.

Tactics

In PVE, bring ammo appropriate to your enemy's weaknesses. You can either fit a thinner armor tank and brawl, using your 5 mid-slots to attain perfect application, or you can fit a shield tank and artillery and kite using an mwd or afterburner. Autocannon shield tanks are also viable and tend to be stronger tanked but suffer from lower application. In PVP, you can fit either a buffer shield tank or burst active shield tank with ancillary shield boosters and use your extra lows to fit extra tracking enhancers for extra application or nanofibers for extra speed. Alternatively, fit an armored tank and use your many mid-slots with tackle and tracking computers.

Notes

When viewed in game as an item, the Cynabal's warp speed will be shown as 4 AU/s. This is due to the 25% warp speed bonus only being applied when a capsuleer enters the ship.

The Cynabal has a higher warp speed than T1 destroyers and is tied with T1 frigates.

Patch Notes