Difference between revisions of "Damnation"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2020-07-28)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=22474
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| shipimg=Damnation.jpg
|shipid=22474
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| shipname=Damnation
|shipimg=Damnation.jpg
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| class=Command Ship
|shipname=Damnation
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| grouping=Command Ships
|caption=Damnation
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| hulltype=Prophecy Class
|class=Command Ship
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| faction=Amarr Empire
|grouping=Command Ships
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| variations= {{Ship|Prophecy}}, {{Ship|Prophecy Navy Issue}}
|hulltype=Prophecy Class
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| tech=2  
|faction=Amarr Empire
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| powergrid=1,300 MW
|race=Amarr
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| cpu=500 tf
|roles=unspecified
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| capacitor=3,375 GJ
|variations={{Ship|Prophecy}}, {{Ship|Absolution}}
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| highs=7
|tech=2
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| turrets=2
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| launchers=5
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| mediums=4
+
| lows=6
|powergrid=1,590 MW
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| mass=13,500,000 kg
|cpu=475 tf
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| volume=234,000
|capacitor=3,375 GJ
+
| cargohold=645
|highs=7
+
| dronebay=100 m³
|turrets=4
+
| bandwidth=50 Mbit/sec
|launchers=5
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| info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Khanid Innovation<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
|mediums=4
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| bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to ship armor hitpoints<br>10% bonus to Heavy Missile and Heavy Assault Missile damage<br>3% bonus to Armored Command and Information Command burst strength and duration<br><b>Amarr Battlecruiser bonuses (per skill level):</b><br>10% bonus to Heavy Missile and Heavy Assault Missile max velocity<br>4% bonus to all armor resistances<br><b>Role Bonus:</b><br>•&nbsp;Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range
|lows=6
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| structurehp=4,400 HP
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| shieldhp=3,600 HP
|mass=13,500,000 kg
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| shieldem=0
|volume=234,000 m&#179;
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| shieldexp=87.5
|cargohold=645 m&#179;
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| shieldkin=70
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| shieldtherm=20
|dronebay=25 m&#179;
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| armorhp=4,700 HP
|bandwidth=25 Mbit/sec
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| armorem=50
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| armorexp=80
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
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| armorkin=62.5
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| armortherm=35
|bonuses=<b>Battlecruiser Skill Bonus:</b><br>10% bonus to Heavy Assault Missile and Heavy Missile velocity and 4% bonus to all armor resistances per level<br><b>Command Ships Skill Bonus:</b><br>10% bonus to armor hitpoints and 3% bonus to effectiveness of Armored Warfare Links per level<br><b>Role Bonus: 99% reduction in Warfare Link module CPU need.</b><br>Can use 3 Warfare Link modules simultaneously.
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| maxvelocity=150 m/sec
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| inertia=0.7
|structurehp=4,324 HP
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| warpspeed=4 AU/s
|shieldhp=3,363 HP |shieldem=0 |shieldexp=88 |shieldkin=70 |shieldtherm=20
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| warptime=13.1 s
|armorhp=4,805 HP |armorem=50 |armorexp=80 |armorkin=63 |armortherm=35
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| targetrange=70.00 km
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| sigradius=265 m
|maxvelocity=150 m/s
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| maxlockedtargets=7
|inertia=0.704
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| sensortype=RADAR
|warpspeed=3 AU/s
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| sensorvalue=22 points
|warptime=13.18 s
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| scanres=252 mm
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| reqskills=*{{RequiredSkill|Amarr Battlecruiser|V}}
|targetrange=50 km
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** {{RequiredSkill|Spaceship Command|III}}
|sigradius=265 m
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** {{RequiredSkill|Amarr Cruiser|III}}
|maxlockedtargets=6
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*** {{RequiredSkill|Spaceship Command|II}}
|sensortype=RADAR
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*** {{RequiredSkill|Amarr Destroyer|III}}
|sensorvalue=16 points
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**** {{RequiredSkill|Amarr Frigate|III}}
|scanres=210 mm
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***** {{RequiredSkill|Spaceship Command|I}}
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* {{RequiredSkill|Command Ships|I}}
|reqskills=*Amarr Cruiser V<small>29d 15h 6m</small>
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** {{RequiredSkill|Command Burst Specialist|IV}}
**Spaceship Command III<small>4h 26m</small>
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*** {{RequiredSkill|Leadership|V}}
**Amarr Frigate IV<small>2d 2h 17m</small>
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** {{RequiredSkill|Wing Command|IV}}
*Command Ships I<small>1h 6m</small>
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*** {{RequiredSkill|Leadership|V}}
**Spaceship Command V<small>5d 22h 13m</small>
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** {{RequiredSkill|Spaceship Command|V}}
**Warfare Link Specialist IV<small>6d 12h 3m</small>
 
**Battlecruisers V<small>35d 13h 20m</small>
 
*Logistics IV<small>6d 6h 51m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Long Range Targeting V<small>11d 20h 26m</small>
 
**Signature Analysis V<small>5d 22h 13m</small>
 
|totaltraintime=104d 4h 31m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Damnation Damnation on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of High Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=104d 20h 51m 23s ?
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| highlights1= Can use Command Burst module
 +
| highlights2=High Amount of High Slots
 
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==Summary==
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== Summary ==
The Damnation is the Amarr Fleet Command Ship. It has bonuses to armored warfare links, missiles and armor tanking. The Damnation is remarkable for having ''two'' armor tanking bonuses, making it pretty much the most durable ship in the game, which is a very desirable trait in a fleet booster in a large battle. The Damnation has a range bonus to missiles, but its damage potential is negligible.
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The '''Damnation''' is the Amarr fleet command ship, designed as a highly durable missile platform. It has more survivability but less potential damage output than its counterpart the [[Absolution]].
  
==Skills==
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The Damnation has bonuses to armor and information warfare bursts and like all command ships can fit 2 command burst modules out of the box.
''Further information about additional or recommended skills to pilot Damnation for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
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Even among command ships the Damnation is especially tanky, with a bonus to armor resistances ''and'' armor hit points, allowing it to fit an enormous buffer tank. This makes it a popular pick for a fleet booster for large armor fleets.
''No tagged fittings for Damnation.''
 
  
==Tactics==
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== Skills ==
 +
''Further information about additional or recommended skills to pilot Damnation for a specific or its common role(s) can be written here.''
 +
 
 +
== Tactics ==
 
''No sub-article about Damnation roles or piloting tactics. You can write them here.''
 
''No sub-article about Damnation roles or piloting tactics. You can write them here.''
  
==Notes==
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== Notes ==
 
''You can write additional notes for Damnation here.''
 
''You can write additional notes for Damnation here.''
  
{{ShipsMatrix}}
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== Patch History ==
[[Category:Database]][[Category:Ship Database]][[Category:Command Ships]]
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{{Expansion past|
 +
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])
 +
* Scan resolution increased from 210 mm to 252 mm (+42 mm, +20%)
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup=battlecruisers}}
 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Command Ships]]

Latest revision as of 18:23, 4 April 2023

EVE University Database
 
Ship Database
Damnation
CornerT2h.png
Damnation
Amarr Empire
Amarr Empire
Command Ships
Prophecy Class
Highlight
Can use Command Burst module
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Khanid Innovation

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

SHIP BONUSES

Command Ships bonuses (per skill level):
10% bonus to ship armor hitpoints
10% bonus to Heavy Missile and Heavy Assault Missile damage
3% bonus to Armored Command and Information Command burst strength and duration
Amarr Battlecruiser bonuses (per skill level):
10% bonus to Heavy Missile and Heavy Assault Missile max velocity
4% bonus to all armor resistances
Role Bonus:
• Can use 2 Command Burst modules
100% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
104d 20h 51m 23s ?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Prophecy
Prophecy.jpg
Prophecy
Standard Battlecruisers Prophecy Class
Icon highlights.pngCan use Command Burst module
Icon hi slot.png5 (4/4) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png1,100 MW Icon cpu.png415 tf
Icon velocity.png170 m/sec
Icon capacity.png400 m³
, Prophecy Navy Issue
?size=128&.png
CornerTFs.png
Prophecy Navy Issue
Faction Battlecruisers Prophecy Class
Icon highlights.pngCan use Command Burst module
Icon hi slot.png6 (1/5) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png1,300 MW Icon cpu.png440 tf
Icon velocity.png170 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,300 MW
CPU
cpu output
500 tf
Capacitor
capacitor
3,375 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
150 m/sec
Inertia Modifier
inertia modifier (agility)
0.7
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
13.1 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
22 points
Sig. Radius
signature radius
265 m
Scan Res.
scan resolution
252 mm
Structure
Structure Hitpoints
structure hitpoints
4,400 HP
Mass
ship mass
13,500,000 kg
Volume
ship volume
234,000 m³
Cargo Capacity
cargo capacity
645 m³
Armor
Armor Hitpoints
armor hitpoints
4,700 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
62.5
EXP
explosive resistance
80
Shields
Shield Capacity
shield hitpoints
3,600 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
70
EXP
explosive resistance
87.5


Summary

The Damnation is the Amarr fleet command ship, designed as a highly durable missile platform. It has more survivability but less potential damage output than its counterpart the Absolution.

The Damnation has bonuses to armor and information warfare bursts and like all command ships can fit 2 command burst modules out of the box.

Even among command ships the Damnation is especially tanky, with a bonus to armor resistances and armor hit points, allowing it to fit an enormous buffer tank. This makes it a popular pick for a fleet booster for large armor fleets.

Skills

Further information about additional or recommended skills to pilot Damnation for a specific or its common role(s) can be written here.

Tactics

No sub-article about Damnation roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Damnation here.

Patch History