Deimos

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Deimos
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Deimos
Gallente Federation
Gallente Federation
Heavy Assault Ships
Thorax Class
RELATED UNI-WIKI REFERENCES

Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee.

Developer: Duvolle Labs

Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.

SHIP BONUSES

Role Bonus:
50% reduction in MicroWarpdrive signature radius penalty.
Gallente Cruiser Bonuses:
5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repair amount.
Heavy Assault Cruiser Bonuses:
10% bonus to Medium Hybrid Turret falloff and 5% Medium Hybrid Turret damage.

Required Skills
  • Gallente Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Gallente Frigate IV2d 2h 17m
  • Heavy Assault Ships I50m
    • Weapon Upgrades V11d 20h 26m
    • Spaceship Command V5d 22h 13m
    • Assault Ships IV4d 4h 34m
Training Time what's this?
53d 21h 54m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Thorax
Thorax.jpg
Thorax
Standard Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png820 MW Icon cpu.png330 tf
Icon velocity.png240 m/sec
Icon capacity.png465 m³
, Phobos
Phobos.jpg
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Phobos
Heavy Interdiction Cruisers Thorax Class
Icon hi slot.png6 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,165 MW Icon cpu.png375 tf
Icon velocity.png205 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,050 MW
CPU
cpu output
360 tf
Capacitor
capacitor
1,400 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
230 m/s
Inertia Modifier
inertia modifier (agility)
0.558
Warp Speed
inertia modifier (agility)
3.8 AU/s
Base Time to Warp
base time to warp
8.86 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
85 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
15 points
Sig. Radius
signature radius
160 m
Scan Res.
scan resolution
270 mm
Structure
Structure Hitpoints
structure hitpoints
2,550 HP
Mass
ship mass
11,460,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
315 m³
Armor
Armor Hitpoints
armor hitpoints
2,100 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
68
KIN
kinetic resistance
84
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

A logical progression of the Thorax, the Deimos is designed as a blaster boat. It fits a Microwarpdrive and burns towards the enemy and melts them at close range. This aggressive and risky style leads many to call it the "Die-most", and while the Thorax is cheap enough to get away with such suicidal behaviour, the expense of the Deimos makes this a much less attractive proposition. As such the Deimos is in general much less popular than the Ishtar with its more thoughtful play style and more tactical options.

Skills

Further information about additional or recommended skills to pilot Deimos for a specific or it's common role(s) can be written here.

Fitting

PvP Brawl
Deimos: PvP Brawl
EFT
[Deimos, PvP Brawl]
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Balmer Series Tracking Disruptor I

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Ancillary Current Router I
Medium Hybrid Collision Accelerator I


Hammerhead II x5

Tracking Speed Disruption Script x1
Caldari Navy Antimatter Charge M x1
Caldari Navy Thorium Charge M x1
Caldari Navy Tungsten Charge M x1

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A brawling PvP fit. Updated for Odyssey 1.1.
  • As fitted, with all skills at V and before fleet boost, this ship has 50.0 K EHP, flies at 1686 m/s (2385 m/s with MWD overheated) and align in 8.6 s (6.3 s with MWD off). The capacitor last for 19 min and for PvP purpose this ship is essentially cap stable.
  • Damage varies between 738 dps at 1.9 + 7.5 km with Caldari Navy Antimatter to 448 dps at 5.3 + 7.5 km with Caldari Navy Tungsten.
  • The fourth mid slot can be switched to other modules to taste. A point or an ECCM would also be good choices.


PvE Nano
Deimos: PvE Nano
EFT
[Deimos, PvE Nano]
200mm Railgun II
200mm Railgun II
200mm Railgun II
200mm Railgun II
200mm Railgun II

Experimental 10MN Microwarpdrive I
Tracking Computer II
Cap Recharger II
Phased Muon Sensor Disruptor I

Damage Control II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Medium Armor Repairer II
Magnetic Field Stabilizer II

Medium Auxiliary Nano Pump I
Medium Semiconductor Memory Cell I


Hammerhead II x5

Optimal Range Script x1
Targeting Range Dampening Script x1
Caldari Navy Antimatter Charge M x1
Caldari Navy Thorium Charge M x1
Caldari Navy Tungsten Charge M x1
Spike M x1

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A medium to long range PvE fit. Updated for Odyssey 1.1.
  • As fitted, with all skills at V and before fleet boost, this ship has 35.1 K EHP, flies at 1820 m/s (2587 m/s with MWD overheated) and align in 7.8 s (5.6 s with MWD off). The capacitor last for 1 min 40 s or so, depending on Ammo type.
  • Damage varies between 585 dps at 16 + 24 km with Caldari Navy Antimatter to 406 dps at 56 + 24 km with Spike.
  • The Medium Armor Repairer will repair 273 armor points per s.
  • The third and fourth mid slots can be switched to other modules to taste. The fit is however tight, and without fitting implants the choice of modules is limited


Tactics

No sub-article about Deimos roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Deimos here.