Difference between revisions of "Drake"

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(→‎Fitting: Imported from Caldari Basic Ship Guide)
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==Fitting==
 
==Fitting==
''No tagged fittings for Drake.''
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{{Fittings
 +
|name=Drake, Mission Basic
 +
|high=
 +
'Malkuth' Heavy Missile Launcher I<br>
 +
'Malkuth' Heavy Missile Launcher I<br>
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'Malkuth' Heavy Missile Launcher I<br>
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'Malkuth' Heavy Missile Launcher I<br>
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'Malkuth' Heavy Missile Launcher I<br>
 +
'Malkuth' Heavy Missile Launcher I<br>
 +
'Malkuth' Heavy Missile Launcher I<br>
 +
Small Tractor Beam I
 +
|mid=
 +
Large F-S9 Regolith Shield Induction<br>
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Large F-S9 Regolith Shield Induction<br>
 +
Invulnerability Field I<br>
 +
M51 Iterative Shield Regenerator<br>
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M51 Iterative Shield Regenerator<br>
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M51 Iterative Shield Regenerator
 +
|low=
 +
Ballistic Control System I<br>
 +
Ballistic Control System I<br>
 +
Local Power Plant Manager: Reaction Shield Power Relay I<br>
 +
Local Power Plant Manager: Reaction Shield Power Relay I
 +
|charges=
 +
Scourge Heavy Missile
 +
|drones=
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Hobgoblin I x5
 +
|rigs=
 +
Core Defence Field Purger I<br>
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Core Defence Field Purger I<br>
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Core Defence Field Purger I
 +
|recommended1=
 +
Battlecruisers III<br>
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Caldari Cruiser III<br>
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Caldari Frigate IV<br>
 +
Combat Drone Operation III<br>
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Drone Interfacing III<br>
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Drone Navigation III<br>
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Drone Sharpshooting III<br>
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Drones V<br>
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Energy Grid Upgrades II<br>
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Energy Management III<br>
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Energy Systems Operation III<br>
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Evasive Maneuvering III
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|recommended2=
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Guided Missile Precision III<br>
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Heavy Missiles III<br>
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Jury Rigging III<br>
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Long Range Range Targeting III<br>
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Mechanic III<br>
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Missile Bombardment III<br>
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Missile Launcher Operation V<br>
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Missile Projection III<br>
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Rapid Launch III<br>
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Science III<br>
 +
Scout Drone Operation III<br>
 +
Shield Management III
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|recommended3=
 +
Shield Operation III<br>
 +
Shield Rigging I<br>
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Shield Upgrades III<br>
 +
Signature Analysis III<br>
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Spaceship Command IV<br>
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Standard Missiles III<br>
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Tactical Shield Manipulation III<br>
 +
Target Navigation Prediction III<br>
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Targeting III<br>
 +
Warhead Upgrades III<br>
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Weapon Upgrades I
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|notes=
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*It is recommended to fit a [[Full_T2_Tank#Shield_Tank|T2 shield tank]] as soon as possible.
 +
}}{{Fittings
 +
|name=Drake, advanced PvE
 +
|high=Heavy Missile Launcher II<br>Heavy Missile Launcher II<br>Heavy Missile Launcher II<br>Heavy Missile Launcher II<br>Heavy Missile Launcher II<br>Heavy Missile Launcher II<br>Heavy Missile Launcher II<br>Small Tractor Beam I
 +
|mid=Kinetic Deflection Amplifier II<br>Heat Dissipation Amplifier II<br>Large Shield Extender II<br>Large Shield Extender II<br>10MN Afterburner II<br>Invulnerability Field II
 +
|low=Shield Power Relay II<br>Shield Power Relay II<br>Ballistic Control System II<br>Ballistic Control System II
 +
|charges=Scourge Heavy Missile<br>Thunderbolt Heavy missile
 +
|drones=Hobgoblin II x5
 +
|rigs=Core Defence Field Purger I<br>Core Defence Field Purger I<br>Core Defence Field Purger I
 +
 
 +
|recommended1=
 +
Missile Launcher Operation V<br>
 +
Shield Upgrades III<br>
 +
Tactical Shield Manipulation IV<br>
 +
Energy Grid Upgrades II<br>
 +
Drones V<br>
 +
Battlecruisers IV<br>
 +
Missile Bombardment III<br>
 +
Guided Missile Precision III<br>
 +
Missile Projection III<br>
 +
|recommended2=
 +
Rapid Launch III<br>
 +
Target Navigation Prediction III<br>
 +
Warhead Upgrades III<br>
 +
Shield Management V<br>
 +
Scout Drone Operation V<br>
 +
Engineering IV<br>
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Electronics IV<br>
 +
Mechanic III<br>
 +
Jury Rigging III<br>
 +
|recommended3=
 +
Shield Operation IV<br>
 +
Shield Upgrades IV<br>
 +
Shield Compensation IV<br>
 +
Heavy Missiles IV<br>
 +
Heavy Missile Specialization I<br>
 +
Combat Drone Operation III<br>
 +
Shield Rigging I<br>
 +
Caldari Frigate IV<br>
 +
Caldari Cruiser III<br>
 +
Spaceship Command IV<br>
 +
 
 +
|notes=
 +
*It is recommended to fit a [[Full_T2_Tank#Shield_Tank|T2 shield tank]] as soon as possible.
 +
*Training [[Missile_Launchers#Missile_Support_Skills|missile support skills]] will increase DPS output.
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*Use Meta 4 items if you cannot fit T2. Except for the Launchers as they are too expensive.
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*With very good tank and dps skills you may use three Ballistic Control Systems and only one Shield Power Relay.
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*Amend the passive shield resistance modules (amplifiers) to the resistance you need for your mission.
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*Swap your afterburner for a second Invulnerability Field if you encounter problems with your tank.
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*You can use Warrior drones against Angels instead of Hobgoblins.
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*Thunderbolt Heavy Missiles deal more damage against Sansha and Bloodraiders even if you have Battlecruiser IV.
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*Optional in the highslot: Drone Link Augmentor instead of Small Tractor Beam I, but this will require a CPU implant.
 +
}}{{Fittings
 +
|name=Drake, advanced PvP, HAM
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|high=Heavy Assault Missile Launcher II<br>Heavy Assault Missile Launcher II<br>Heavy Assault Missile Launcher II<br>Heavy Assault Missile Launcher II<br>Heavy Assault Missile Launcher II<br>Heavy Assault Missile Launcher II<br>Heavy Assault Missile Launcher II<br>Small Energy Neutralizer II
 +
|mid=Invulnerability Field II<br>Invulnerability Field II<br>Large Shield Extender II<br>Stasis Webifier II<br>Warp Scrambler II<br>Y-T8 Overcharged Hydrocarbon I Microwarpdrive
 +
|low=Ballistic Control System II<br>Ballistic Control System II<br>Power Diagnostic System II<br>Damage Control II
 +
|charges=Caldari Navy Terror Assault Missile
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|drones=Warrior II x5
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|rigs=Medium Core Defence Field Extender I<br>Medium Core Defence Field Extender I<br>Medium Core Defence Field Extender I
 +
 
 +
|recommended1=Battlecruisers IV<br>Missile Bombardment III<br>Missile Launcher Operation III<br>Guided Missile Precision III<br>Missile Projection III<br>Missile Launcher Operation V<br>Heavy Assault Missiles V<br>Heavy Assault Missile Specialization I<br>Shield Upgrades III<br> Tactical Shield Manipulation IV<br>Energy Grid Upgrades II<br>Drones V<br>
 +
|recommended2=Rapid Launch III<br>Target Navigation Prediction III<br>Warhead Upgrades III<br>Shield Management V<br>Thermodynamics V<br>Scout Drone Operation V<br>Engineering IV<br>Electronics IV<br>Mechanic III<br>Jury Rigging III<br>Energy Emission Systems II<br>Propulsion Jamming IV<br>
 +
|recommended3=Shield Operation IV<br>Shield Upgrades IV<br>Tactical Shield Manipulation IV<br>Shield Compensation IV<br>Combat Drone Operation III<br>Shield Rigging I<br>Caldari Frigate IV<br>Caldari Cruiser III<br>Spaceship Command IV<br>Battlecruisers II<br>
 +
 
 +
|notes=
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*It is required to fit a [[Full_T2_Tank#Shield_Tank|T2 shield tank]] on battlecruisers or larger according to E-UNI wartime regulations.
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*Training [[Missile_Launchers#Missile_Support_Skills|missile support skills]] will increase DPS output.
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*Use Meta 4 items if you cannot fit T2 weapons. Meta 4 (Arbalest) HAM Launchers are fairly affordable compared to their Heavy Missile variant.
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*However due to the often fatal nature of PvP, T2 weapons are often suggested and strongly recommended, as they give a significant DPS boost.
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*T2 HAM Launchers also offer the use of T2 ammo. Rage (Higher DPS, for larger targets) and Javelin (Lower dps, for smaller, faster targets).
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*Faction ammo is strongly recommended to gain an advantage on the battlefield.
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*Your role as a HAM Drake in an E-UNI fleet is as a super-heavy tackle and as short-range dps. Your shield buffer tank will be much higher than most
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*of your peers, and so your goal is to fit as much DPS as possible, and get right up on the enemy's faces to gain their attention.
 +
}}
  
 
==Tactics==
 
==Tactics==

Revision as of 20:34, 15 November 2011

EVE University Database
 
Ship Database
Drake
Drake
Caldari State
Caldari State
Standard Battlecruisers
Drake Class
Highlight
Warfare Link Bonus
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.

SHIP BONUSES

Battlecruiser Skill Bonus: 5% shield resistance and 5% bonus kinetic damage of heavy missiles and heavy assault missiles per level
99% reduction in the CPU need of Warfare Link modules.

Required Skills
  • Caldari Cruiser III22h 13m
    • Spaceship Command III4h 26m
    • Caldari Frigate IV2d 2h 17m
  • Battlecruisers II4h 43m
    • Spaceship Command IV1d 1h 8m
Training Time what's this?
4d 10h 48m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
850 MW
CPU
cpu output
525 tf
Capacitor
capacitor
2,812.5 GJ
High
high slots
8
Launchers
launcher slots
7
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
4
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
140 m/s
Inertia Modifier
inertia modifier (agility)
0.628
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
19 points
Sig. Radius
signature radius
285 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
3,906 HP
Mass
ship mass
14,010,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
345 m³
Armor
Armor Hitpoints
armor hitpoints
3,906 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,469 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

A ship known for its excellent tank, the Drake is a very popular pve and pvp ship. In PvE the drake can be passive shield tanked for a stronger tank than a battleship, making l3 missions easy and l4 missions possible. In PvP it has the ability to field a massive buffer tank. While the drake can be fit with Heavy Assault Missile Launchers, regular Heavy Missile Launchers are much more common due to the easier fitting and the very short range on HAMs. With HMLs its DPS is not very impressive for a battlecruiser, but it has long range for its class.

Skills

Further information about additional or recommended skills to pilot Drake for a specific or it's common role(s) can be written here.

Fitting

Template:FittingsTemplate:FittingsTemplate:Fittings

Tactics

No sub-article about Drake roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Drake here.